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Patch 7.3.2: Argus the Unmaker Encounter Preview

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Now that Blizzard has added Argus the Unmaker to the Dungeon Journal, it's time to look at his abilities and the encounter itself.

Argus the Unmaker is the last boss in Antorus the Burning Throne. Recently, we looked at items, transmogs and mounts that you get by defeating the boss, interesting trinket procs and the fate of our titan after the final battle is over.

The fight seems to be a combination of Yogg-Saron & the Lich King. Titans aid us in the battle and Argus kills all players in stage 4 of the encounter.

Argus the Unmaker

Bound. Broken. Eons of existence, knowing only pain. A shattered soul, fueling infinite evil. The master beckons. Rise... Rise! Begin the end of all things.

Overview

The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.

fHrA7Z2.png Damage Dealers

nACJhxi.png Healers

iJc8x9S.png Tanks

Stage One: Storm and Sky

  • Cone of DeathCone of Death - When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
  • Blight OrbBlight Orb - Summons a Blight Orb which applies Wasting Plague to players before dissipating.
    • Wasting PlagueWasting Plague - Inflicts 1,250,000 Shadow damage and creates a pool of Death Fog at the affected player's location every 4 sec. for 8 sec.
  • yXEHE6D.png Death FogDeath Fog - Inflicts 2,500,000 Shadow damage to players every 1 sec.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • iJc8x9S.png Sweeping ScytheSweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 125% for 30 sec. This effect stacks.

iJc8x9S.png Golganneth's Aid

  • rJnHTBu.png Sky and SeaSky and Sea - Golganneth channels his fury to empower players, creating a Gift of the Sky and Gift of the Sea.
    • rJnHTBu.png Gift of the SkyGift of the Sky - A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky. Players may only gain Strength of the Sky once from each Gift of the Sky.
      • Strength of the SkyStrength of the Sky - Increases Critical Strike and Mastery by 1,500 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
    • rJnHTBu.png Gift of the SeaGift of the Sea - A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea. Players may only gain Strength of the Sea once from each Gift of the Sea.
      • Strength of the SeaStrength of the Sea - Increases Haste and Versatility by 1,500 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.

Stage Two: The Protector Redeemed

When Argus reaches 70% health, Golganneth begins to cast Golganneth's WrathGolganneth's Wrath, clearing away any Death FogDeath Fog on the platform.

  • Volatile SoulVolatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
    • SoulburstSoulburst - Inflicts 357,000 Shadow damage every 3 sec. for 15 sec. When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.
      • Soulburst DetonationSoulburst Detonation - Inflicts up to 1,430,000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
    • yXEHE6D.png SoulbombSoulbomb - Inflicts 536,000 Shadow damage every 3 sec. for 15 sec. When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.
      • Soulbomb DetonationSoulbomb Detonation - Inflicts up to 7,140,000 Shadow damage to all players. This amount is dramatically reduced the further away players are from the blast, up to a maximum of 45 yards.
  • Edge of ObliterationEdge of Obliteration - Manifests a scythe of dark energy which travels in a line, inflicting 893,000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • (Tank Alert) Sweeping ScytheSweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 125% for 30 sec. This effect stacks.

Aggramar's Aid

  • iJc8x9S.png Avatar of AggramarAvatar of Aggramar - Aggramar grants a player a measure of his strength, increasing health by 200% and movement speed by 0% for 60 sec. The Avatar of Aggramar also grants Agrammar's Boon to all nearby players, redirecting damage taken to nearby players to themselves.  Any damage taken while a player is the Avatar of Aggramar grants Titanic Essence, and the Avatar of Aggramar also gains access to the ability Taehsalach Technique.
    • iJc8x9S.png Aggramar's BoonAggramar's Boon - Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.
    • iJc8x9S.png Taeshalach TechniqueTaeshalach Technique - The Avatar of Aggramar fully takes on the form of Aggramar and unleashes his wrath in the form of a deadly series of blows. The Avatar cannot move or use abilities while unleashing Taeshalach Technique.
      • iJc8x9S.png Flame RendFlame Rend - Inflicts 2,500,000 Fire damage to any enemies in front of the Avatar.
      • iJc8x9S.png Foe BreakerFoe Breaker - Inflictrs 2,500,000 Physical damage to the Avatar's current target.
      • iJc8x9S.png Searing TempestSearing Tempest - Inflicts 5,000,000 Fire damage to any of the Avatar's enemies within 35 yards.

Stage Three: The Arcane Masters

Mythic Difficulty Description: When Argus reaches 40% health, he is sufficiently weakened such that Aman'thul is able to subdue him with a Temporal BlastTemporal Blast. Or - so it seems...

Heroic Difficulty Description: When Argus reaches 40% health, he is sufficiently weakened such that Aman'thul is able to subdue him with a Temporal BlastTemporal Blast. However, the players must then content with Argus' Constellar Designates.

The Constellar Designates

  • Cosmic RayCosmic Ray - Channels a beam of cosmic energy towards a player, inflicting 3,000,000 Arcane damage to any players hit by the beam.
  • HPIZR4E.pngrJnHTBu.pngCosmic BeaconCosmic Beacon - Selects a player as a targeting beacon for Cosmic Smash, calling one down at their position after 8 sec.
    • rJnHTBu.png Cosmic SmashCosmic Smash - Inflicts 1,500,000 Arcane damage to all players immediately and an additional 900,000 Arcane damage every 2 sec. for 6 sec. This effect stacks.
  • Impending InevitabilityImpending Inevitability - Constellars gain Impending Inevitability when their casts are interrupted.
  • HPIZR4E.png StarblastStarblast - Inflicts 1,250,000 Arcane damage to an enemy.
  • The Stellar Armory - Periodically, two of the Constellar Designates will be granted arms from the Stellar Armory. When equipped with these arms, the Designates will no longer use their other abilities and will instead engage in melee attacks.
    • Sword of the CosmosSword of the Cosmos - Increases melee attack damage by 200% and grants the ability Cosmic Power.
      • Cosmic PowerCosmic Power - Empowers the caster and any other Constellar Designates within 20, increasing damage done by 20% for 3 min.
    • Blades of the EternalBlades of the Eternal - Melee attack damage increased by 300%.

Norgannon's Aid

  • The Discs of NorgannonThe Discs of Norgannon - Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 200% increased damage from a single school for until cancelled.

Aman'thul's Aid

  • Drain Titanic EssenceDrain Titanic Essence - Aman'thul drains the Titanic Essence from defeated Constellar Designates, powering a massive strike to disrupt Argus' attack against the players.

Stage Four: The Gift of Life, The Forge of Loss

His Constellar Designates buying him the time to regain his strength, Argus kills the players with Reap SoulReap Soul. All hope would be lost, were it not for the titans...

  • Ember of RageEmber of Rage - Argus' pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 2,140,000 Shadow damage immediately and 714,000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • Volatile SoulVolatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
  • iJc8x9S.png Deadly ScytheDeadly Scythe - Cleaves players in a half-circle in front of him, inflicting 6,000,000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks.

Reorigination Modules

  • Reorigination Modules will begin an Initialization Sequence when created. When their health is consumed, they will cast Reorigination Pulse.
    • Initialization SequenceInitialization Sequence - Drains the Reorigination Module's health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
    • Reorigination PulseReorigination Pulse - Inflicts 0 Arcane damage to all players and 4,000,000 Arcane damage to players within area of the Reorigination Pulse.

The Spirit World

  • Hungering Souls
    • Hungering Souls stalk the spirit world, released by Argus' wrath. If they come into contact with any ghosts they will burst, applying Drained Soul to any nearby ghosts.
      • Soul DetonationSoul Detonation - Knocks back nearby ghosts and reduces their movement speed by 60% for 8 sec.
  • Motes of Titanic Power
    • When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic power. Players can walk into these to collect them, granting Khaz'goroth Titanic Essence that he can use to fule his Titanforging ability.

Eonar's Aid

  • Gift of the LifebinderGift of the Lifebinder -  Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder's Life Energy. When the Gift of the Lifebinder's Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
    • Withered Gift of the Lifebinder
      • Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
        • Withering RootsWithering Roots - Inflicts 850,000 Nature damage every 2 sec. This effect stacks.

Khaz'goroth's Aid

  • When Khaz'goroth has at least 20 Titanic Essence, he will begin to channel Titanforging. Players can collect Motes of Titanic Power within the Spirit World to grant Khaz'goroth Titanic Energy.
    • TitanforgingTitanforging - Channels, draining 1 Titanic Essence every 1 sec., to grant all living players Titanforged.
      • TitanforgedTitanforged - Khaz'goroth reforges players in his image, granting them 15% increased damage and healing and 15% increased movement speed as long as he is able to channel Titanforging.

Mythic Phase Abilities

There seems to be a Mythic-only phase involving Sargeras (Echo of SargerasEcho of Sargeras).

  • Collective PunishmentCollective Punishment - Sargeras inflicts Collective Punishment on the target every 5 secs for 15 sec. Each strike inflicts 60,000,000 Shadow damage divided among players within 20 yards. Prepare for the judgment of Sargeras...
  • Sargeras' RageSargeras' Rage - Inflicts a player with Sargeras' Rage, causing them to release Unleashed Rage if any other players come nearby.
    • 
Unleashed RageUnleashed Rage - Inflicts 1,500,000 Shadow damage every 2 sec. for 30 sec to both the player with Sargeras' Rage and to any players who come nearby. This effect stacks.
  • Sargeras' FearSargeras' Fear - Inflicts a player with Sargeras' Fear, inflicting them with Crushing Fear if they are not within a short distance of another player.
    • Crushing FearCrushing Fear - Inflicts 2,500,000 Shadow damage every 2 sec. for 30 sec. This effect stacks.
  • Chains of SargerasChains of Sargeras - Inflicts 500,000 Shadow damage every 2 sec. as long as the player is attached to the Chains of Sargeras. This effect stacks.
    • Breaking the chain will cause Shattered BondsShattered Bonds - 1,500,000 Shadow damage every 2 sec. for 10 sec.

Here's a a video from PTR testing. The boss was unfinished and weak, but at least you can see the Seat of the Pantheon and the other titans.

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I think there is a typo for damage dealers. It says "Get into Strength of the Sky" twice. Shouldn't it say Strength of the Sky and Strength of the Sea?

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7 minutes ago, Dejo93 said:

I think there is a typo for damage dealers. It says "Get into Strength of the Sky" twice. Shouldn't it say Strength of the Sky and Strength of the Sea?

Fixed, thanks!

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In the end, I am really sad that they (Blizzard) didn't include Kilrogg Deadeye's true vision phase into one of these raids. The one where you fight until your death (Or so it seems).

 

It could perfectly have tied in with what they did here with the reap soul ability where everyone dies.

 

Video for those that may not know or have forgotten:

embedding the time does usually not work; skip to 2:07 to get exactly to the point I'm talking about here.

 

Edit: Oh it seems to work! yay.

Edited by Yridaa

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33 minutes ago, Yridaa said:

In the end, I am really sad that they (Blizzard) didn't include Kilrogg Deadeye's true vision phase into one of these raids. The one where you fight until your death (Or so it seems).

Might be that with everything that has happened since, that "future" is no longer possible? And only would have been had we stayed on Draenor?0

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9 minutes ago, Blainie said:

Might be that with everything that has happened since, that "future" is no longer possible? And only would have been had we stayed on Draenor?0

In the vision, we end up in Sylvanas' throne room, so the vision is already expecting us back on Azeroth. According to the lore of the Bleeding Hollow Clan, the vision also never lies. I suppose Blizzard could throw in a wrench with the "The Fel blood corrupts the true sight" kind of deal, though.

 

Then again, we indeed have seen ourselves counter "fate" far more often than one'd imagine. I think it would still be epic to have it be done in a subtle way; where we indeed do end up in the same scenario in the vision, but come out alive instead of dead. That'd be a more "The vision was at least partly true but you foiled it" kind of deal I guess?

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      Reputation Mounts in Battle for Azeroth Mounts from Mythic(+) Dungeons Mount Rewards for 100 Exalted Reputation & Collecting 400 Mounts Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount (Mount with an Auctioneer Costs 5 Million Gold) Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Obsidian Krolusk Mount (Glory of the Wartorn Hero Reward) Parrot Mounts Proto-drake Mounts Raptor Mounts Swift Spectral Phoenix Mount Tempestuous Skystallion Mount Vulture Mounts Vicious War Hippo Mount Music
      Main Battle for Azeroth Soundtrack Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes and the weekly Mythic chest has a chance to contain up to 3 pieces of loot.
      Infested Affix in Battle for Azeroth Mythic Keystone Customization New Mythic Affixes Weekly Mythic Cache Rewards in Battle for Azeroth Pet Battles
      In Battle for Azeroth, level of the pets opposing you will scale to the highest level pet on your team. New pet mechanics will be introduced and some existing mechanics will change.
      Pet Battle Changes in Battle for Azeroth Pet Battle Philosophies in Battle for Azeroth Pet Battle Updates (Beta Build 26707) Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      PvP  *NEW*
      Quality of life improvements are coming to PvP in Battle for Azeroth. Strand of the Ancients will be removed, the two 40v40 battlegrounds will have a separate queue, and more!
      Changes to Multiboxing in Battle for Azeroth Dueler's Guild Preview PvP Talents in Battle for Azeroth PvP Rating Updates in Battle for Azeroth Battleground Updates in Battle for Azeroth New PvP Ranking and Item Level Systems in Battle for Azeroth Prestige Levels in Battle for Azeroth War Mode in Battle for Azeroth Enabled War Mode Increases XP Gains by 10% Reputations
      Multiple factions have been added to the game in Battle for Azeroth and you can gain reputation with them by completing world quests.
      Reputation Rewards in Battle for Azeroth Research Advancement
      There are six tiers of research that provide various boons in the new expansion.
      Research Advancement in Battle for Azeroth Q&A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q&A was conducted on April 26.
      Battle for Azeroth Live Developer Q&A (June 14) Battle for Azeroth Live Developer Q&A (April 26) Battle for Azeroth Live Developer Q&A (March 15) Battle for Azeroth Live Developer Q&A (January 30) Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Raids
      Uldir will be the first raid of the expansion. In a future raid (probably the Nighthold raid equivalent in BfA), we're going to fight Azshara. FatbossTV have done previews of Uldir encounters on Heroic difficulty.
      Heroic Uldir Raid Testing: G'huun Heroic Uldir Raid Testing: Mythrax the Unraveler Heroic Uldir Raid Testing: Taloc & Fetid Devourer Heroic Uldir Raid Testing: MOTHER & Vectis Uldir Raid Encounters Uldir Sets Preview Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview Warfronts Schedule in Battle for Azeroth WoW Classic
      Even though this is not BfA-related, we finally got some news about WoW Classic development in a Watercooler on June 16. You can find more details here.
      Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Warlock Summon Demon Animations Summoning Stone & Soulwell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      Arathi Highlands Updated in Preparation for Warfronts High-Resolution Maps of Kul Tiras & Zandalar Drustvar Zone Preview Nazmir Zone Preview (Official) Vol'dun Zone Preview Uther's Tomb Visual Update Uther's Tomb Visual Update #2 Zuldazar City Official Preview Changelog
      July 14
      Added pre-patch release date, Mag'har Orcs zone & scenario steps, pre-patch customization options and more.
      July 11
      Added the official preview of the new WoW Communities feature and the Darkforge Ram preview.
      July 10
      Added map improvements in BfA and Bellular's third Class review about Death Knights.
      July 9
      The hub has been updated with all missing articles.
      June 11
      Added latest talent changes and PvP Azerite traits (Beta Build 26788).
      June 10
      Updated the hub with new mounts, new Beta build coverage, one launch to rule them all, various blue posts & more.
      June 1
      Added Uldir powers and latest Beta Build 26734 talent changes.
      May 31
      Updated the hub with all missing articles.
      May 7
      Added datamined Azerite traits for Build 26530, Heroic Uldir raid testing and PCGamesN interview with John Hight.
      May 4
      Added Legion Artifacts in BfA.
      May 3
      Updated with the latest news and the PvP section.
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in Battle for Azeroth.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11 Mythic Antorus, Heroic AOTC.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Our roster is currently full, but if you are still interested you may fill out an application via the link below. 
      Interested? Next steps: 
      Please check out our team's wiki on the <Karma Horde> subreddit.
      Read the Guild Code of Conduct
      Complete and submit a New Raider Application
      Join the guild's Discord server
      Add the Raid Leaders on bnet:  joat#1832 & lambkill#1856  
      Looking forward to hearing from you!
    • By Starym
      And we now have the very first official hotfixes of the pre-expansion patch! We have a bunch of class fixes for various abilities that were either bugged or incorrectly converted, fixes for legacy content and Tomb of Sargeras bosses, as well as other stat squish issues in the open world, and finally, a whole lot of quest items that can again be looted and other quest fixes.
      July 18 (source)
      July 18, 2018
      Classes
      Demon Hunter Chaos Brand correctly has unlimited duration outside of PvP. Druid Restoration Tranquility’s heal-over-time can correctly critically heal. Hunter Marksmanship Explosive Shot will now correctly despawn if the projectile collides with an obstacle or reaches maximum range, and refund partial cost and cooldown. Monk Mystic Touch correctly has unlimited duration outside of PvP. Mage Arcane Soul of the Archmage now grants the talent Amplification (was Temporal Flux). When Arcane Missiles activate Clearcasting, the subsequent (free) Missiles will correctly have reduced channel time and be affected by Slipstream. Priest Shadow Psychic Horror is correctly usable below level 74. Shaman Restoration Soul of the Farseer should now correctly grant the talent Echo of the Elements. Dungeons and Raids
      Tomb of Sargeras Maiden of Vigilance Wrath of the Creators should no longer deal excessive damage. Icecrown Citadel Lady Deathwhisper again has an appropriate amount of mana. Dire Maul Alzzin the Wildshaper’s Wild Generation should no longer heal for an excessive amount. The Arcatraz Fixed a bug causing Eredar Deathbringer to deal much more damage than intended. NPCs
      Fixed a bug causing centaurs in Desolace to deal more damage than intended. Druids can again interact with Skycaller Faeb. Player versus Player
      Honor and Conquest rewards for Epic Battlegrounds have been increased. Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest. Professions
      Corrected the display of ranks in Profession recipe windows. Quests
      The Staff of Pei-Zhi can again be looted for “An Urgent Plea”. Fixed a bug preventing the completion of some Garrison campaign quests in Draenor. In Highmountain, Small Ceremonial Drum can again be interacted with for "Ceremonial Drums". Merchant Greenfield again gives the player seeds for "Learn and Grow I: Seeds". Fixed a bug preventing Kol Ironpaw from grilling the Bloody Plainshawk Leg for "A Gift For Fung". It is again possible to collect Fizzle’s Hand for “Fizzled”. Aprika’s Doll can again be collected for “Small Comforts”. Players can again interact with Mana-Drained Whelplings for "Their Dying Breaths". The Eye of Kilrogg is again obtainable for “Eye See You”. The Soulweave Vessel can again be looted for “The Cure For Death” and “Vessel of Virtue”. World
      Legion Assaults now correctly scale down to player level 98. 8.0.1 Patch Notes.