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Patch 7.3.2: Argus the Unmaker Encounter Preview

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Now that Blizzard has added Argus the Unmaker to the Dungeon Journal, it's time to look at his abilities and the encounter itself.

Argus the Unmaker is the last boss in Antorus the Burning Throne. Recently, we looked at items, transmogs and mounts that you get by defeating the boss, interesting trinket procs and the fate of our titan after the final battle is over.

The fight seems to be a combination of Yogg-Saron & the Lich King. Titans aid us in the battle and Argus kills all players in stage 4 of the encounter.

Argus the Unmaker

Bound. Broken. Eons of existence, knowing only pain. A shattered soul, fueling infinite evil. The master beckons. Rise... Rise! Begin the end of all things.

Overview

The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.

fHrA7Z2.png Damage Dealers

nACJhxi.png Healers

iJc8x9S.png Tanks

Stage One: Storm and Sky

  • Cone of DeathCone of Death - When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
  • Blight OrbBlight Orb - Summons a Blight Orb which applies Wasting Plague to players before dissipating.
    • Wasting PlagueWasting Plague - Inflicts 1,250,000 Shadow damage and creates a pool of Death Fog at the affected player's location every 4 sec. for 8 sec.
  • yXEHE6D.png Death FogDeath Fog - Inflicts 2,500,000 Shadow damage to players every 1 sec.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • iJc8x9S.png Sweeping ScytheSweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 125% for 30 sec. This effect stacks.

iJc8x9S.png Golganneth's Aid

  • rJnHTBu.png Sky and SeaSky and Sea - Golganneth channels his fury to empower players, creating a Gift of the Sky and Gift of the Sea.
    • rJnHTBu.png Gift of the SkyGift of the Sky - A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky. Players may only gain Strength of the Sky once from each Gift of the Sky.
      • Strength of the SkyStrength of the Sky - Increases Critical Strike and Mastery by 1,500 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
    • rJnHTBu.png Gift of the SeaGift of the Sea - A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea. Players may only gain Strength of the Sea once from each Gift of the Sea.
      • Strength of the SeaStrength of the Sea - Increases Haste and Versatility by 1,500 for 30 sec. This effect stacks. This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.

Stage Two: The Protector Redeemed

When Argus reaches 70% health, Golganneth begins to cast Golganneth's WrathGolganneth's Wrath, clearing away any Death FogDeath Fog on the platform.

  • Volatile SoulVolatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
    • SoulburstSoulburst - Inflicts 357,000 Shadow damage every 3 sec. for 15 sec. When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.
      • Soulburst DetonationSoulburst Detonation - Inflicts up to 1,430,000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
    • yXEHE6D.png SoulbombSoulbomb - Inflicts 536,000 Shadow damage every 3 sec. for 15 sec. When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.
      • Soulbomb DetonationSoulbomb Detonation - Inflicts up to 7,140,000 Shadow damage to all players. This amount is dramatically reduced the further away players are from the blast, up to a maximum of 45 yards.
  • Edge of ObliterationEdge of Obliteration - Manifests a scythe of dark energy which travels in a line, inflicting 893,000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • (Tank Alert) Sweeping ScytheSweeping Scythe - Cleaves players in a half-circle in front of him, inflicting 4,290,000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 125% for 30 sec. This effect stacks.

Aggramar's Aid

  • iJc8x9S.png Avatar of AggramarAvatar of Aggramar - Aggramar grants a player a measure of his strength, increasing health by 200% and movement speed by 0% for 60 sec. The Avatar of Aggramar also grants Agrammar's Boon to all nearby players, redirecting damage taken to nearby players to themselves.  Any damage taken while a player is the Avatar of Aggramar grants Titanic Essence, and the Avatar of Aggramar also gains access to the ability Taehsalach Technique.
    • iJc8x9S.png Aggramar's BoonAggramar's Boon - Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.
    • iJc8x9S.png Taeshalach TechniqueTaeshalach Technique - The Avatar of Aggramar fully takes on the form of Aggramar and unleashes his wrath in the form of a deadly series of blows. The Avatar cannot move or use abilities while unleashing Taeshalach Technique.
      • iJc8x9S.png Flame RendFlame Rend - Inflicts 2,500,000 Fire damage to any enemies in front of the Avatar.
      • iJc8x9S.png Foe BreakerFoe Breaker - Inflictrs 2,500,000 Physical damage to the Avatar's current target.
      • iJc8x9S.png Searing TempestSearing Tempest - Inflicts 5,000,000 Fire damage to any of the Avatar's enemies within 35 yards.

Stage Three: The Arcane Masters

Mythic Difficulty Description: When Argus reaches 40% health, he is sufficiently weakened such that Aman'thul is able to subdue him with a Temporal BlastTemporal Blast. Or - so it seems...

Heroic Difficulty Description: When Argus reaches 40% health, he is sufficiently weakened such that Aman'thul is able to subdue him with a Temporal BlastTemporal Blast. However, the players must then content with Argus' Constellar Designates.

The Constellar Designates

  • Cosmic RayCosmic Ray - Channels a beam of cosmic energy towards a player, inflicting 3,000,000 Arcane damage to any players hit by the beam.
  • HPIZR4E.pngrJnHTBu.pngCosmic BeaconCosmic Beacon - Selects a player as a targeting beacon for Cosmic Smash, calling one down at their position after 8 sec.
    • rJnHTBu.png Cosmic SmashCosmic Smash - Inflicts 1,500,000 Arcane damage to all players immediately and an additional 900,000 Arcane damage every 2 sec. for 6 sec. This effect stacks.
  • Impending InevitabilityImpending Inevitability - Constellars gain Impending Inevitability when their casts are interrupted.
  • HPIZR4E.png StarblastStarblast - Inflicts 1,250,000 Arcane damage to an enemy.
  • The Stellar Armory - Periodically, two of the Constellar Designates will be granted arms from the Stellar Armory. When equipped with these arms, the Designates will no longer use their other abilities and will instead engage in melee attacks.
    • Sword of the CosmosSword of the Cosmos - Increases melee attack damage by 200% and grants the ability Cosmic Power.
      • Cosmic PowerCosmic Power - Empowers the caster and any other Constellar Designates within 20, increasing damage done by 20% for 3 min.
    • Blades of the EternalBlades of the Eternal - Melee attack damage increased by 300%.

Norgannon's Aid

  • The Discs of NorgannonThe Discs of Norgannon - Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 200% increased damage from a single school for until cancelled.

Aman'thul's Aid

  • Drain Titanic EssenceDrain Titanic Essence - Aman'thul drains the Titanic Essence from defeated Constellar Designates, powering a massive strike to disrupt Argus' attack against the players.

Stage Four: The Gift of Life, The Forge of Loss

His Constellar Designates buying him the time to regain his strength, Argus kills the players with Reap SoulReap Soul. All hope would be lost, were it not for the titans...

  • Ember of RageEmber of Rage - Argus' pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 2,140,000 Shadow damage immediately and 714,000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
  • Tortured RageTortured Rage - Argus strikes the ground in rage, inflicting 1,785,000 Shadow damage to all players.
  • Volatile SoulVolatile Soul - At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one. The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
  • iJc8x9S.png Deadly ScytheDeadly Scythe - Cleaves players in a half-circle in front of him, inflicting 6,000,000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks.

Reorigination Modules

  • Reorigination Modules will begin an Initialization Sequence when created. When their health is consumed, they will cast Reorigination Pulse.
    • Initialization SequenceInitialization Sequence - Drains the Reorigination Module's health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
    • Reorigination PulseReorigination Pulse - Inflicts 0 Arcane damage to all players and 4,000,000 Arcane damage to players within area of the Reorigination Pulse.

The Spirit World

  • Hungering Souls
    • Hungering Souls stalk the spirit world, released by Argus' wrath. If they come into contact with any ghosts they will burst, applying Drained Soul to any nearby ghosts.
      • Soul DetonationSoul Detonation - Knocks back nearby ghosts and reduces their movement speed by 60% for 8 sec.
  • Motes of Titanic Power
    • When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic power. Players can walk into these to collect them, granting Khaz'goroth Titanic Essence that he can use to fule his Titanforging ability.

Eonar's Aid

  • Gift of the LifebinderGift of the Lifebinder -  Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder's Life Energy. When the Gift of the Lifebinder's Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
    • Withered Gift of the Lifebinder
      • Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
        • Withering RootsWithering Roots - Inflicts 850,000 Nature damage every 2 sec. This effect stacks.

Khaz'goroth's Aid

  • When Khaz'goroth has at least 20 Titanic Essence, he will begin to channel Titanforging. Players can collect Motes of Titanic Power within the Spirit World to grant Khaz'goroth Titanic Energy.
    • TitanforgingTitanforging - Channels, draining 1 Titanic Essence every 1 sec., to grant all living players Titanforged.
      • TitanforgedTitanforged - Khaz'goroth reforges players in his image, granting them 15% increased damage and healing and 15% increased movement speed as long as he is able to channel Titanforging.

Mythic Phase Abilities

There seems to be a Mythic-only phase involving Sargeras (Echo of SargerasEcho of Sargeras).

  • Collective PunishmentCollective Punishment - Sargeras inflicts Collective Punishment on the target every 5 secs for 15 sec. Each strike inflicts 60,000,000 Shadow damage divided among players within 20 yards. Prepare for the judgment of Sargeras...
  • Sargeras' RageSargeras' Rage - Inflicts a player with Sargeras' Rage, causing them to release Unleashed Rage if any other players come nearby.
    • 
Unleashed RageUnleashed Rage - Inflicts 1,500,000 Shadow damage every 2 sec. for 30 sec to both the player with Sargeras' Rage and to any players who come nearby. This effect stacks.
  • Sargeras' FearSargeras' Fear - Inflicts a player with Sargeras' Fear, inflicting them with Crushing Fear if they are not within a short distance of another player.
    • Crushing FearCrushing Fear - Inflicts 2,500,000 Shadow damage every 2 sec. for 30 sec. This effect stacks.
  • Chains of SargerasChains of Sargeras - Inflicts 500,000 Shadow damage every 2 sec. as long as the player is attached to the Chains of Sargeras. This effect stacks.
    • Breaking the chain will cause Shattered BondsShattered Bonds - 1,500,000 Shadow damage every 2 sec. for 10 sec.

Here's a a video from PTR testing. The boss was unfinished and weak, but at least you can see the Seat of the Pantheon and the other titans.

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I think there is a typo for damage dealers. It says "Get into Strength of the Sky" twice. Shouldn't it say Strength of the Sky and Strength of the Sea?

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7 minutes ago, Dejo93 said:

I think there is a typo for damage dealers. It says "Get into Strength of the Sky" twice. Shouldn't it say Strength of the Sky and Strength of the Sea?

Fixed, thanks!

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In the end, I am really sad that they (Blizzard) didn't include Kilrogg Deadeye's true vision phase into one of these raids. The one where you fight until your death (Or so it seems).

 

It could perfectly have tied in with what they did here with the reap soul ability where everyone dies.

 

Video for those that may not know or have forgotten:

embedding the time does usually not work; skip to 2:07 to get exactly to the point I'm talking about here.

 

Edit: Oh it seems to work! yay.

Edited by Yridaa

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33 minutes ago, Yridaa said:

In the end, I am really sad that they (Blizzard) didn't include Kilrogg Deadeye's true vision phase into one of these raids. The one where you fight until your death (Or so it seems).

Might be that with everything that has happened since, that "future" is no longer possible? And only would have been had we stayed on Draenor?0

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9 minutes ago, Blainie said:

Might be that with everything that has happened since, that "future" is no longer possible? And only would have been had we stayed on Draenor?0

In the vision, we end up in Sylvanas' throne room, so the vision is already expecting us back on Azeroth. According to the lore of the Bleeding Hollow Clan, the vision also never lies. I suppose Blizzard could throw in a wrench with the "The Fel blood corrupts the true sight" kind of deal, though.

 

Then again, we indeed have seen ourselves counter "fate" far more often than one'd imagine. I think it would still be epic to have it be done in a subtle way; where we indeed do end up in the same scenario in the vision, but come out alive instead of dead. That'd be a more "The vision was at least partly true but you foiled it" kind of deal I guess?

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      Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
      Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
      Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
      Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
      Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
      Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
      Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8.  Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
      The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
      Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
      As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
      We'll also be using this article as a hub for all the race summary posts.

      The race is about to begin and you can check out all of our coverage right here.
    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th