Theories on The New Hearthstone Expansion

Sign in to follow this  

8 posts in this topic


A Reddit thread has compiled all theories and indications on the upcoming Hearthstone expansion.

Everyone is looking forward to the last Hearthstone expansion for 2017, which will be announced on November 3 at BlizzCon. What do we know so far about it, though? Redditor Hutzlipuz has compiled a list of all of the information we have in our hands. If you don't want to be potentially spoiled, you should stop reading now!

It looks like the new Hearthstone expansion may be described with the following phrases: gold, mining, treasure hunting, caves and mountains. In the teaser image, you can see a sack of gold. If you zoom in, you can make out a pile of gold, while the scroll is ornamented with the same pattern as the Hearthstone box.


The wording on BlizzCon's schedule for their Hearthstone announcement also contains a pun, that further strengthens the whole theory:

Blizzard LogoBlizzard Entertainment

Greetings, travelers! Gather at the inn as the Hearthstone team gives you a look at what they’re serving up next and delve deep into how the Year of the Mammoth will come to a close! (source)

Earlier today, there was a minor card leak from a French voice actor on Twitter. In a video he has since deleted (but has been re-uploaded by u/Allendrae), Pierre-Alain De Garrigues - who is also voicing the French Innkeeper - can be seen working on a Kobold card. Here is the artwork:


The card's name in English should be something like Tunnel Rat. The card is related to bombs, given that the voice actor is making a lot of "bam!" sound.

Kobolds have been an integral part of both World of Warcraft and Hearthstone. In WoW, they usually live in underground places, where they occupy themselves with mining, annoying adventurers and loving their candles. They can be found in numerous areas in WoW that feature mountains or caves, or both: Highmountain, Loch Modan, Elwynn Forest, Westfall, Stonetalon Mountains, Thousand Needles, Arathi Highlands and the battleground Alterac Valley. Kobolds also have a bitter rivalry with Gnolls.

Of course, the gold and treasure finding themes could be linked with other elements, apart from Kobolds and mines. Booty Bay, Pirates, the Defias Brotherhood and Dwarves are also possible contenders.

Hopefully, more clues will be unearthed (pun intended) before the actual announcement in a month from now!

Share this post

Link to post
Share on other sites

Sounds like we will get something like a neutral Quest, "Pay to Win Chest" play a card to add a coin to your chest, reach 20 coins to pay someone else to win the game for you. :D

Share this post

Link to post
Share on other sites

Maybe Blizzard is finally meme-ing themselves about the absurd amount of gold required for this to stay "free to win". Sure it's still free to play, but the Lich King decks take a lot to truly compete.

Serious guess, it's dwarf/trogg/kobold heavy.

Share this post

Link to post
Share on other sites

Would be nice to get some neutral themed expansion. I can also see option for some new card mechanic there with underground environment.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 2 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!