Jump to content
FORUMS
Sign in to follow this  
Zadina

Theories on The New Hearthstone Expansion

Recommended Posts

1OW9BS1ST7G31487235316241.jpg

A Reddit thread has compiled all theories and indications on the upcoming Hearthstone expansion.

Everyone is looking forward to the last Hearthstone expansion for 2017, which will be announced on November 3 at BlizzCon. What do we know so far about it, though? Redditor Hutzlipuz has compiled a list of all of the information we have in our hands. If you don't want to be potentially spoiled, you should stop reading now!

It looks like the new Hearthstone expansion may be described with the following phrases: gold, mining, treasure hunting, caves and mountains. In the teaser image, you can see a sack of gold. If you zoom in, you can make out a pile of gold, while the scroll is ornamented with the same pattern as the Hearthstone box.

1OW9BS1ST7G31487235316241.jpg

The wording on BlizzCon's schedule for their Hearthstone announcement also contains a pun, that further strengthens the whole theory:

Blizzard LogoBlizzard Entertainment

Greetings, travelers! Gather at the inn as the Hearthstone team gives you a look at what they’re serving up next and delve deep into how the Year of the Mammoth will come to a close! (source)

Earlier today, there was a minor card leak from a French voice actor on Twitter. In a video he has since deleted (but has been re-uploaded by u/Allendrae), Pierre-Alain De Garrigues - who is also voicing the French Innkeeper - can be seen working on a Kobold card. Here is the artwork:

WShhHAk.png

The card's name in English should be something like Tunnel Rat. The card is related to bombs, given that the voice actor is making a lot of "bam!" sound.

Kobolds have been an integral part of both World of Warcraft and Hearthstone. In WoW, they usually live in underground places, where they occupy themselves with mining, annoying adventurers and loving their candles. They can be found in numerous areas in WoW that feature mountains or caves, or both: Highmountain, Loch Modan, Elwynn Forest, Westfall, Stonetalon Mountains, Thousand Needles, Arathi Highlands and the battleground Alterac Valley. Kobolds also have a bitter rivalry with Gnolls.

Of course, the gold and treasure finding themes could be linked with other elements, apart from Kobolds and mines. Booty Bay, Pirates, the Defias Brotherhood and Dwarves are also possible contenders.

Hopefully, more clues will be unearthed (pun intended) before the actual announcement in a month from now!

Share this post


Link to post
Share on other sites

Sounds like we will get something like a neutral Quest, "Pay to Win Chest" play a card to add a coin to your chest, reach 20 coins to pay someone else to win the game for you. :D

Share this post


Link to post
Share on other sites

Maybe Blizzard is finally meme-ing themselves about the absurd amount of gold required for this to stay "free to win". Sure it's still free to play, but the Lich King decks take a lot to truly compete.

Serious guess, it's dwarf/trogg/kobold heavy.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Dalaran Heist Rogue guide.
    • By positiv2
      This thread is for comments about our Dalaran Heist Priest guide.
    • By Stan
      A new round of hotfixes has been applied to the Dalaran Heist solo adventure. Check out the hotfix patch notes for more details!
      Blizzard (Source)
      We’ve just applied the following adjustments to the The Dalaran Heist solo adventure. You will not need to patch your game client in order to receive these updates.
      BALANCE CHANGES
      Adjusted the rarity of some passive Treasures. Slightly increased the power of the “Togwaggle’s Dice” Treasure. Note: Togwaggle’s Dice does not randomize between 0 and 10, it increases or decreases the cost of cards at random. Normal Encounter Adjustments: Decreased the power of Vas’No’s deck. Heroic Encounter Adjustments: Changed the theme and playstyle of Sky Captain Smigg’s deck to be more aggressive. Increased the cost of Anarii Duskgrove’s “Summon Protectors” to (3). Increased the power of the following Heroic encounter decks: The Amazing "Bonepaw" Dagg Cruelmight Dalaran Fountain Golem Draemus Kazamon Steelskin Valdera Highborne Ol’ Toomba Ichoron Millificent Manastorm Decreased the power of the following Heroic encounter decks: Linzi Redgrin Aki the Brilliant Vas’No Haro Setting-Sun Anarii Duskgrove Tala Stonerage Disidra Stormglory Ranger Ar’ha Ungan Oddkind Bookmaster Bae Chao BUG FIXES
      Fixed a bug that caused Queen Wagtoggle’s Hero Power to summon low-cost minions too frequently. Fixed a bug where Xur’ios would use his Normal deck in Heroic mode.
    • By Zadina
      After the announcement of the Rise of the Mech event, which brings card buffs and a new Legendary to the game, players realised that an overpowered combo could be created with that new Legendary and Reckless Experimenter.
      As a reminder, the new neutral Legendary is called SN1P-SN4P. Its Golden version will be given for free to anyone who logs in during the Rise of the Mech event, between June 3 and July 1.

      Players quickly realised a broken combo between SN1P-SN4P and Reckless Experimenter that allows for an early-game infinite damage combo in Priest - something that had escaped Blizzard's radar. They quickly amended their omission by nerfing Reckless Experimenter. The Epic Priest minion will still reduce the cost of Deathrattle minions by 3 mana, but the cost now can’t be reduced to less than 1.
      The combo, of course, will still be doable but it will not be infinite. There are other infinite combos with SN1P-SN4P in Wild, along with Mechwarper, but Team 5 has decided to let them be - for now.
      The Reckless Experimenter nerf will go live on June 3, along with the Rise of the Mech update.
      u/Chris_Attalus
      Hey Folks,  
       
      After the announcement of the Rise of the Mech update, we became aware of an interaction between SN1P-SN4P and Reckless Experimenter that allows for an early-game infinite damage combo in Priest. As a result of this, we’ve opted to make a change to Reckless Experimenter to go along with the 14.4 patch (scheduled to release June 3) so this combo is no longer possible. We’re also aware of some interactions that SN1P-SN4P creates in Wild when played alongside multiple copies of Mechwarper. We’ll be keeping a close eye on how that plays out over the following weeks. Here is how the card now reads (updated card asset here) :
       
      Reckless Experimenter – Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can’t be reduced below 1.)  
       
      Once the change to Reckless Experimenter is live, you will be able to disenchant it for its full Arcane Dust value for two weeks.  
       
      Cheers,
      Chris_Attalus
      (source)
    • By Zadina
      In Chapter 3 of the Dalaran Heist, the League of E.V.I.L sows chaos in the Streets of Dalaran.
      You can purchase this new chapter as part of the $19.99 complete Dalaran Heist bundle. You can also grab Streets of Dalaran, or other individual chapters, for $6.99 or 700 Gold by purchasing them in the in-game shop.
      Chapter 3 Details

      The twist for this chapter is called Crowded Streets. Three untargetable minions will be present on each player's side of the board, restricting the number of minions that can be in play. You can therefore only have 4 minions up at a time.
      The Heroes
      The Streets of Dalaran chapter introduces two new Heroes: the Priest and the Rogue.
      Kriziki is the Priest hero. Here are its potential Hero Powers and starting decks:

      Hero Powers
      Lesser Heal (2 mana) – Restore 2 Health. Disort (2 mana) – Swap a minion’s Attack and Health. Soothe (1 mana) – Give a minion -2 Attack until next turn. Starting Decks
      Disciplined – A typical Priest deck with Divine Spirit and Inner Fire, as well as healing spells Shadows – Shadow-themed cards Visions – Deathrattle minions + 0 mana spells The Rogue hero is Captain Eudora, one of the few World of Warcraft characters in the Dalaran Heist. Here are her Hero Powers and starting decks:

      Hero Powers
      Dagger Mastery (2 mana) – Equip a 1/2 Dagger. Yoink (2 mana) – Add a random card to your hand (from another class). Cut-less (2 mana) – Deal 2 damage to an undamaged minion. Starting Decks
      Skulker – Tempo deck with some Stealth cards Dead Man’s Tale – Deathrattle + Thief cards Kobold’s Desire –  Bouncing and shuffling cards into your deck Rewards
      For now, by beating five bosses in Chapter 3 you will receive three Rise of Shadows card packs. If you have beaten five bosses in each of the previous two chapters, you will now have a total of nine packs. More rewards will follow in the next wings.

      Don't forget to check out our guide for everything you need to know about the Dalaran Heist. We'll be sure to update with the bosses for Chapter 3.
×
×
  • Create New...