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We have a list of all Azerite traits that have been added to the game so far.
We've datamined 198 Azerite traits so far and the list has been updated for Alpha Build 26433. Some Azerite traits are placeholders and values may be slightly off.
Class-Specific Azerite Traits
Dark Grudge Decimate Scourge the Unbeliever Deep Cuts Icy Citadel Festering Doom Bone Spike Graveyard Latent Chill Horrid Expulsion Marrowblood Demon Hunter
Seething Chaos Gaping Maw Devour Revel in Pain Furious Gaze Infernal Armor Druid
Twisted Claw Long Night Rejuvenating Breath Bloodline Primordial Rage Heartblood Fungal Essence Streaking Stars Raking Ferocity Masterful Instincts Coordinated Restoration Power of the Moon Hunter
Aspect of the Cheetah Arrowstorm Ride the Lightning Vigorous Wings Rotting Jaws In The Rhythm Whirling Rebound Seize the Initiative Raking Talons Flashing Fangs Serrated Jaws Wildfire Cluster Haze of Rage Arcane Flurry Latent Poison Mage
Blast Radius Ignition Point Packed Ice Arcane Pummeling Arcane Annihilation Flames of Alacrity Packed Ice Brain Storm Preheat Winter's Reach Monk
Swift Roundhouse Fit to Burst Invigorating Brew Boiling Brew Iron Fists Sunrise Technique Overflowing Mists Staggering Strikes Paladin
Zealotry Divine Illumination Righteous Bastion Avenger's Might Bulwark of Light Martyr's Breath Inspiring Beacon Rejuvenating Grace Fortifying Auras Critical Flash King's Shield Righteous Flames Healing Hammer Strong Light Searing Blades Healthy Judgment Deferred Sentence Furious Wrath Expurgation Warmth of the Light Dauntless Divinity Priest
Bindings of Fate Torment of Torments Pillar of Light Moment of Repose Permeating Glow Searing Dialogue Weal and Woe Blessed Sanctuary Thought Harvester Rogue
Contaminant Subtle Blade Swashbuckler Sharpened Blades Deadshot Double Dose Night's Vengeance Storm of Steel Twist the Knife Shaman
Astral Shift Storm's Eye Lightningburn Ancestral Reach Flames of the Forefathers Electropotence Embrace of the Tides Healing Way Overloaded Striker's Grace Volcanic Lightning Primal Primer Soothing Waters Lava Shock Strength of Earth Ebb and Flow Warlock
Suffer Unshackled Fel Meteoric Flare Wracking Brilliance Shadow's Bite Heavy Rain Erratic Omen Inevitable Demise Umbral Blaze Warrior
Bloodcraze Heavy-Handed Battering Ram Deafening Crash Trample the Weak Executioner's Precision Gathering Storm Bloodcraze Sword and Board Generic Azerite Traits
Increase Versatility 15 Haste Increased Intellect 46 Strength Agility 20 Item - Proc Mastery Netherlight Fortification Test Spell - Anders Test Power 6 Azerite Empowered Longstrider Resounding Protection Blood Siphon Woundbinder Lifespeed Elemental Whirl Heed My Call Fury of the Sands Overwhelming Power Gutripper On My Way Mote in the Eye Embrace of the Sands Portal: Dalaran - Broken Isles Savior Winds of War Vampiric Speed Test Azerite Power Champion of Azeroth Impassive Visage Bulwark of the Masses Gemhide Azerite Fortification Self Reliance Azerite Veins Uncertainty Uncertainty Uncertainty Uncertainty Crystalline Carapace Ablative Shielding Strength in Numbers Upwelling Synergistic Growth Concentrated Mending Bracing Chill Ephemeral Recovery Weeping Aura Ruinous Bolt Rezan's Fury Rezan's Command Meticulous Scheming Blightborne Infusion Filthy Transfusion Secrets of the Deep Sandstorm Glacial Contagion
Muffinus outlined changes coming to Island Expeditions in a new Alpha Build later today.
A tutorial quest for Island Expeditions will be available at level 115. It must be completed to unlock Expeditions. The unlock is account-wide. Two new Islands will open up for testing: Molten Cay and Dread Chain. New creatures have been added to Islands. You can find our preview of the first Island Expedition here. We'll be back with more previews soon!
4/19 - These changes will be in the next build: - A tutorial quest and island are now available at level 115. Players must complete the tutorial quest to unlock Expeditions. This unlock is account-wide.
- Normal mode requires level 110+
- Heroic, Mythic, and PvP require level 120
- At the start of the Island, 3 high-value targets will appear in the fog on your map as red X's, giving your party some initial direction.
- Two new islands are available: Molten Cay and Dread Chain.
- Around 800 new creatures have been added (some will lack abilities)
- New end of island invasions: Naga, Black Dragons, Twilight Dragons, Saurok, Trolls
- End of island invasions now have a pre-spawn visual (so they don't spawn on top of you)
- New chest type: puzzle. Find levers, pressure plates, etc. needed to open an ancient chest.
- Questgiver required objects (e.g. Torch, Shovel) spawn closer to their questgivers
- Visual updates to skyboxes, times of day, and weather effects.
Thanks for all of your feedback! I've updated the update post with some major changes coming in the next build.
Of note, we now put three red "X marks the spot" markers on your map at the start of the island. These are always some of the most high value targets on the island, and should give your party some initial direction about where to go. Also it feels very pirate-y. :)
The red markers will also show up when an Azerite growth event occurs, at the site of the growth, and when end of island invasions occur, at those sites.
We've got a bunch more invasions and a ton more creatures in this build as well!
In addition, you'll now be queueing for a random island, and three islands are unlocked: Un'gol Ruins, Molten Cay, and Dread Chain.
Feedback Request: The current plan is to have three islands available every week on a rotation. Since we now have three available, we'd like to hear from you about how many times you'd like to engage in this content during the week. Hop in, run a few during the next week, and let us know what you're feeling!
A detailed preview of the Battle of Stromgarde Warfront on Battle for Azeroth Alpha.
The first public testing of Warfronts is now over and we had the chance to test out Battle of Stromgarde on Battle for Azeroth Alpha.
Check out our Battle for Azeroth content hub for more information!
Warfronts are 20-player scenarios very similar to Wintergrasp or Tol Barad in terms of gameplay. The goal of a Warfront is to destroy the opposing faction's leader. In this case, it was Muradin Bronzebeard located in Stromgarde Keep. The opposing faction's forces periodically emerge and attack areas captured by your team, so it's good if you're group is dispersed across the map, ready to defend attacked areas. Resources
You collect resources (iron & wood) to build and upgrade structures and units / troops. Iron is gathered by peons when a mine is captured. It's used in the construction of buildings and troops. You can carry a maximum of 200 iron at a time. Wood is gathered from piles of wood throughout the warfront. It's used in the construction of buildings and troops. You can carry a maximum of 100 wood at a time. Introductory quests teach you how to collect iron and wood. You're also given a scroll that allows teleporting to your base on a 5-minute cooldown. Your base contains a chest that periodically generates iron over time (similar to the garrison cache). The current amount of iron in the chest is indicated as a buff. Contributing Resources
When a structure is under construction, you'll need to contribute both iron and wood to build it. There's a progress bar indicating how much resources are needed before a particular structure becomes available. Contributing resources is very similar to how Broken Shore structures are handled. Capturing various areas unlocks access to more powerful units. Structures
Let's begin with your base. It can be upgraded up to level 3. Additional structures that can be build here include: Altar of Storms, Armory, Barracks, Workshop and the Warmill.
Great Hall (Level 1)
Required to construct other buildings. Stronghold (Level 2), Cost: 380 Iron, 180 Wood - Requires Altar of Storms and Armory
Increases number of peons collecting Iron. Increases rate of unit production from Barracks Unlocks commander specific units from Barracks. Fortress (Level 3), Cost: 620 Iron, 260 Wood - Requires Workshop
Increases number of peons collecting Iron. Increases rate of unit production from Barracks. Increases damage dealt by Demolishers. Commanders can now use special ability. Altar of Storms
Constructing the Altar grants you access to the Bristling Power buff that you can get for 10 iron or wood. Stacks up to 10 times. If you have Essence of Storms, you can gain the Call of the Storm buff as well. Armory
Grants access to research which increase the combat powers of troops. Barracks
Barracks are used to train units. Train Grunts (20 Iron) The backbone of your army. Assault enemy locations and help you capture the battlefield. Train Axe Throwers (30 Iron) Agile ranged troops able to deal great damage from a distance. Train Shaman (50 Iron, You need to capture Circle of Elements) Powerful casters who draw their strength from of elemental spirits. Useful to quickly heal nearby groups. Train Wolf Riders (50 Iron, You need to capture Newstead) Fast moving powerful fighters. Able to lock enemies down with nets, and burn large areas of ground. Workshop
Unlocks Demolishers for 80 Iron each. Only 3 Demolishers can be active at once. Demolishers have access to the Bombard ability. War Mill
Constructing War Mill grants access to two buffs for your troops. Steel Weapons - Increases all damage dealt by 10%. Steel Armor - Reduces all damage taken by 10%. Key Areas
In addition to upgrading your base and building structures for the generation of units, the map contains key areas that need to be captured in order to advance. Capturing Newstead allows your team to recruit mounted troops. Each area has a powerful commander. Once defeated, the area can be captured by clicking the flag.
Circle of Elements
Construct a Spirit Lodge to bring powerful caster units to your army. Unlocks Shamans (50 Iron) and Elemental Spirits (50 Iron) Drywhisker Mine
Allows for the collection of Iron. Hatchet Ridge
Allows for collection of wood. High Perch
Construct a tower, providing fast access to captured locations. Newstead
Construct a Bestiary to recruit mounted troops. Unlocks Wolf Raiders (50 Iron) and Kodo Riders (60 Iron) Completing the "Raiding Their Stores" quest in Newstead rewards an item that increases your primary stat by 20% in Warfronts: Chunk of Boar Meat Baked Egg Slice of Cheese Flagon of Applebrew Valorcall Pass
Capture to lay siege to Stromgarde. Gameplay Video
Who We Are
Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!
A Team Within a Community
Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.
We are 6/11 Mythic, Heroic AOTC Antorus progression.
We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.
Our mandatory raids are:
Tuesdays 8:45pm PT - 11:45pm PT
Thursdays 8:45pm PT - 11:45pm PT
Sundays 8:45pm PT - 11:45pm PT
Sundays are for farming the previous raid difficulty.
Healer: We need to add a healer to our core. Holy Paladin preferred.
DPS: We are looking for dps with the gear/experience to contribute immediately. Will consider all specs but we currently lack a dedicated Mage, Elemental Shaman, and Windwalker Monk. Bonus points for good healing offspec.
The Nitty Gritty
If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team:
You can reach us on bnet: joat#1832 & lambkill#1856
or Discord: joat#1832 & saever#4432
Players that haven't played the game for a while can now claim 7 days of free game time until April 30, 2018.
You can claim the free game time by visiting the "Gifts" tab in the Blizzard Battle.net desktop app. We're not exactly sure how long must your account be inactive in order to receive the gift, but we'll update this thread when we find out! The game time can only be redeemed until April 30, 2018.
If you decide to activate your account now, make sure to check out what's going on this week in WoW!