Zadina

Listen to Nemsy Necrofizzle's Emotes!

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Starting from October 17, the new Warlock hero can be obtained from Fireside Gatherings.

Her looks already betrayed that she's nothing like the evil Gul'dan, but now her voice emotes prove that Nemsy Necrofizzle is surprisingly cute for a Warlock!

You can obtain the Gnome heroine by participating in a Fireside Brawl at an established Fireside Gathering Tavern. Pay attention to that last part: these places have already hosted 3 Fireside Gatherings in the past and have earned the Tavern banner. So, since a lot of Fireside Gatherings have popped up since Nemsy was announced, make sure you attend one in a proper Tavern!

Blizzard LogoBlizzard Entertainment

Beginning October 17, attend a Fireside Gathering Tavern near you and play in a Fireside Brawl to add Hearthstone’s newest Warlock Hero to your collection: Nemsy Necrofizzle!

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Don’t let Nemsy Necrofizzle’s small size and penchant for peaches fool you: behind those pigtails and goggles hides one of the most powerful Warlocks alive. Nemsy is utterly fearless, sharp as a razor, and she’s always cool under pressure. After all, you can’t command fel energies or summon horrifying demons from the twisting nether just by being nice. She’s your perky little pal—and a bonafide fel-flinging, soul-destroying mistress of dark forces!

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Nemsy loves it when her foes underestimate her. Appearances can be deceiving, and she knows that it’s what lies beneath the surface that counts.

 

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Join forces with Nemsy Necrofizzle and show your opponents just how adorable soul-devouring destruction can be! From October 17 onward, simply participate in a Fireside Brawl at an established Fireside Gatherings Tavern to add her to your collection.

Find a Tavern

Fireside Gatherings Taverns
Fireside Gathering Innkeepers who have hosted at least one Fireside Gathering with checked-in guests can found a Tavern on the Fireside Gatherings website. Taverns have unique names and Tavern signs that perfectly embody the spirit of their communities. Taverns also persist between Gatherings, so they need your attendance and support to grow!

 

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If you’re wondering whether the Fireside Gathering you’re planning to attend is at an established Tavern, just check the event page! Each Tavern has a tavern sign associated with it, while other Fireside Gatherings use a Fireside Gatherings lantern instead.

Learn More

Fireside Brawls
Fireside Brawls are special Tavern Brawls that can only be played at Fireside Gatherings! Each month there will be a different Fireside Brawl to try—check the Fireside Gatherings website to find out about the brawl that’s running this month.

These special brawls run the whole month with no breaks, and they co-exist with the weekly Tavern Brawls. (source)

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I actually really dislike this. I don't know the specifics on tyrande or khadgar if they were available to everyone, but this kind of screws people who don't live in specific regions.

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1 hour ago, SMOrcMan said:

I actually really dislike this. I don't know the specifics on tyrande or khadgar if they were available to everyone, but this kind of screws people who don't live in specific regions.

Tyrande was available in countries with Twitch Prime, and Khadgar was purchasable on iOS devices only. Pretty unhappy to see a new hero joining their ranks. Hopefully the offer is not time-limited, as I would like to get her one day, even though that could take some time.

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Khadgar was available only on iOS devices via a WWF promotion that was available in specific countries (so even more details!). So, even though I have an iPhone, I couldn't get him in Greece.

You could "cheat" and get Tyrande initially by faking your physical address for a Twitch Prime trial, but they have amended that ever since.

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Sad to hear that this was the case for the other heroes. I get that they're trying to promote fireside gatherings but there is so many variables that prevent someone from getting this new hero as well.

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Too bad there is only one F.G. near my place and i can't attend...I think this has to be revisited by Blizzard because more people should have the opportunity to go out there and play against new friends.It is most certain that in Greece for example there are many people playing but it's way too difficult to gather some of them for a F.G. .And we are talking about a fairly small country...

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Rural MN, my guess is the nearest "gathering" is at least 3 hours away in Minneapolis/St. Paul. Really should be only a limited time promotion then available to purchase for everyone else that doesn't live in a major metropolitan region :/

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On 10/18/2017 at 6:30 PM, Zadina said:

Khadgar was available only on iOS devices via a WWF promotion that was available in specific countries (so even more details!). So, even though I have an iPhone, I couldn't get him in Greece.

You could "cheat" and get Tyrande initially by faking your physical address for a Twitch Prime trial, but they have amended that ever since.

Weren't people actually entering Blizzard HQ's address or something close to it as their fake address?

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11 hours ago, Zadina said:

Yes, that's what I did too iirc :p

Shame on you! Although, you got Tyrande so #worth

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    • By Aleco

      We've got a fun puzzle for you to solve from The Witchwood, as well as the answer to last week's episode.
       
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      Deck Code: AAECAa0GBAntBbTOApDTAg37AaEE5QTJBtMK1grRwQLYwQLwzwLo0AKp4gLj6QKC9wIA
      Replay Link: https://hsreplay.net/replay/kVZ6kdKS59mdnTpFpwqXE2
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    • By Aleco

      Vivid Nightmare is an essential card for the Prophet Velen combo deck. Learn more in our guide!
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      Deck Code: AAECAa0GBAntBbTOApDTAg37AaEE5QTJBtMK1grRwQLYwQLwzwLo0AKp4gLj6QKC9wIA
       
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      Deck Overview
       
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      Priest, Shaman, Warrior, and Mage:
      Priest: 3-1 Shaman: 1-0 Warrior 2-1 Mage: 3-0 Priest, Shaman, Warrior, and Mage were the least popular classes on my climb, and I don't believe that these classes have any popular decks which pose a threat to Vivid Velen. My two losses were to Control Warrior and Spiteful Priest, and they were 100% my own fault. I would have won both games if I had used Shadow Word: Death on my Prophet Velen, but I instead opted to heal face for 4 and got Tinkmaster Oversparked and Mind Controlled, respectively.
      I probably should have seen more Spiteful Priest than I did, but I'd expect that matchup to be about as favorable as the Spiteful Druid matchup. They typically can't pressure us as fast as the Spiteful Druid decks can, but they do have Mind Control for our Prophet Velen if we can't find play him early enough. That's hardly the end of the world, as we should always be able to save a Shadow Word: Death for our Prophet Velen against Priests who are likely to be running Mind Control, but it's still something that can lose us a game if we don't plan accordingly. 
      As for the rest of these decks, Shudderwock Shaman is significantly slower and clunkier than we are, Tempo Warrior can't really deal enough burst damage to fight through Psychic Scream, and Control Mage/Priest/Warrior are exactly the kind of decks we are hoping to prey on. Tempo/Aggro Mage might be a bit problematic, but I did beat the deck the one time I played against it. I would actually highly recommend watching that match if you're interested in seeing just how resilient Vivid Velen can be, as I ended up wining the game fatigue after having my Prophet Velen burned by overdraw. You can watch the whole game right here. It was played against Sonecarox (whose name I recognized from the Coffin Crasher card reveal) while he was streaming, so I was able to find the VOD on Twitch after the game was over. If anyone reading this speaks Brazilian, I'd love to hear what he had to say about the game!
       
      The Mulligans
       
      The Mulligans with this deck are surprisingly straightforward:
       
      Always keep: Loot Hoarder, Bloodmage Thalnos, Radiant Elemental and Power Word: Shield with Radiant Elemental Always mull: Vivid Nightmare, Mind Blast, Shadowreaper Anduin Often correct to keep: Power Word: Shield, Lesser Diamond Spellstone, Prophet Velen, Psychic Scream, Shadow Word: Death, Spirit Lash  Often incorrect to keep: Shadow Visions, Twilight's Call  
      The two drops minions are the best possible keeps, without question. They play to the board and draw us cards at the same time, and else really needs to be said about that. Turn 1 Coin into Radiant Elemental + Power Word: Shield is just as good in this deck as it is in other combo decks, and I don't believe I've ever passed up an opportunity to do so with this deck.
      After the two drops, we're looking for the most relevant interaction possible for our opponent. Against decks with Mountain Giant, Doomguard, and Carnivorous Cube in them (you know who you are), the best interaction we can possibly find is Shadow Word: Death. Try to play Shadow Word: Death immediately on Mountain Giants and Doomguards in order to play around Carnivorous Cube.
      When facing aggro and midrange decks, Spirit Lash, Holy Nova, and Psychic Scream become the most important cards in your deck. It is often correct to keep these cards (Psychic Scream is excellent against Spiteful Summoner decks in particular), as you can easily get run over by minions if you fail to keep the board clear. Against faster decks, I recommend mulling away everything that's not a 2 drop in order to dig for these board wipes.
      Against control decks, I think you always want to keep Prophet Velen and sometimes want to keep the first copy of Lesser Diamond Spellstone. Having Velen on the bottom of our deck or being forced to spend 4 turns upgrading a late Spellstone is one of the ways we can actually lose to control. It's probably not always correct to keep a Spellstone, but if you have something like Radiant Elemental + Power Word: Shield in hand I think its unlikely you'll mull into a better card. I'm also keen on keeping Velen against other combo decks (such as Shudderwock Shaman or Quest Rogue), as these matchups quickly devolve into races to see who can combo first.
      One thing that stands out to me about the mulligans with Vivid Velen is that I rarely keep Shadow Visions. Though it's an insta-keep in most Combo Priest decks, it just isn't that great here. The deck has 12 different spells which Shadow Visions can pull from, making the card horribly inconsistently at finding the exact card you need in the early and mid game. Think of Shadow Visions as more a tool for finding missing combo pieces in the late game (typically Vivid Nightmare and Mind Blast) than a tool find fighting aggression.
      Mulligans are more of an art than a science, but I think the mulligans for Vivid Velen are relatively clear and easy to understand. Keep 2 drops, mull Vivid Nightmare and Mind Blast, consider keeping board clears and removal spells against board-oriented decks, and consider keeping Prophet Velen and Lesser Diamond Spellstone against slower decks.
       
      Tips and Tricks
       
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Spiteful Summoner decks and Carnivorous Cube decks stand out as matchups where you'll likely need to use Spirit Lash as a mini Reno Jackson. Vivid Velen is capable of clearing board after board against most decks, but it can't sit back and clear boards all day against token style decks which have pack boards than we have board wipes. Eventually, these decks will run us out of resources and we'll never get the opportunity to play a Velen without dying. In these matchups (Dude Paladins, Hand/Token Druids), try to play Velen at the first viable opportunity, as you may never get a second opportunity to do so. With thoughtful play, you should rarely lose because your Diamond Spellstone wasn't upgraded enough. I punted one game away game because I didn't Shadow Word: Death my opponent's Alexstrasza before Psychic Screaming away the rest of his board. I ended up one spell short on the following turn of a fully upgraded Spellstone and missed on Velen when I cast Diamond Spellstone for 3. Situations such as this one can often be prevented by playing spells like Holy Nova or Twilight's Call for no value whenever the extra Mana presents itself, especially against control decks. Vivid Velen often struggles to keep its hand size low, and it is frequently correct to play spells for little or no value to free up space for future draws. You can cheat a bit on upgrading your Spellstone if you don't play a Bloodmage Thalnos or a Loot Hoarder. You may also need to do this if one of your non-Velen gets Polymorph or Hexed, as the beast will be added to your dead minion pool for Spellstone. You need to cycle through quite a few card to assemble your combo, so don't be afraid to play Power Word: Shield on your opponent's minions or to play Mass Dispel into an empty board. This is especially true if you already have a Spellstone in hand. If you're in a pinch, Spellstone into Spirit Lash can be used as an emergency button to go back to full health and clear the board, even if it doesn't set up an OTK. This sucks if you have to build up a second Spellstone to OTK again, but at least you'll live to fight another day and can try to kill with Shadowreaper Anduin as a backup plan. It feels like a majority of my games come down to whether or not I choose the correct card off Shadow Visions. I've roped many times on Shadow Visions decisions in the early game, because you get these super difficult choices between card draw, board clears, and combo pieces in a time where it's difficult to say what you'll need most. Though I won't say you should never play Shadow Visions in the early game, I will say that the longer the game goes on, the easier it is to make correct Shadow Visions choices. Unless you're in dire need of a specific board clear to stay alive or a specific combo piece to end the game, it might be smarter to hold onto your Shadow Visions until such a situation arises. I haven't talked at all about Shadow Essence, partly because I have mixed feelings on the card. It seems to have won me about as many games as it has lost me, though its hard say for certain. The card is excellent when you can't find that missing Velen or Radiant Elemental buried at the bottom of your deck, and it's a really strong play on turn 5 off The Coin or a Radiant Elemental which survived the early game. However, Shadow Essence has a nasty tendency to sit around in my hand and be totally useless when I'm behind on board. If I were to make any changes to this deck, I might consider cutting the Shadow Essence for a Holy Smite.  One tough decision which comes up very is often is whether or not you should use a Vivid Nightmare to copy one of the Deathrattle minions, especially to set up a stronger Twilight's Call. Though this is the correct play on occasion, I'd suspect that this is the incorrect line more often than not. Sure, the Vivid Nightmare will typically generate you 2 extra in these situations, but expending a Vivid Nightmare as a card draw tool also means that you'll likely need to draw one more Mind Blast/Radiant Elemental than you would have had to draw previously. It's difficult to say when the extra card draw is better and when the extra combo piece is better, so you'll need to make that judgement call on a case by case basis. Generally speaking, I'd be more inclined to use my Vivid Nightmares on Deathrattle minions if I had a healthy number of total Mind Blast/Radiant Elemental/Vivid Nightmares in hand and needed to dig for Prophet Velen, and would be less inclined to use Vivid Nightmare on Deathrattle minions if I already had Prophet Velen in hand.  
      Combo Priest in The Year of the Raven
       
      Priest rotated more playable cards than any other class when The Year of the Raven began. They lost Drakonid Operative, Dragonfire Potion, Kabal Talonpriest, Potion of Madness, Priest of the Feast, Pint-Size Potion, and Shadow Word: Horror to name a few, in addition to a number of key Neutral minions which were the backbone of the Dragon Priest and Big Priest archetypes.
      Despite these losses, Combo Priests were left largely unscathed by the set rotation. Divine Spirit/Inner Fire decks lost Potion of Madness and Kabal Talonpriest, but the numerous combo cards which were added during The Year of the Mammoth are here to stay. Journey to Un'Goro brought Radiant Elemental, Shadow Visions, and Lyra the Sunshard, Knights of the Frozen Throne added Eternal Servitude and Shadow Essence, and Shadowreaper Anduin, and Kobolds & Catacombs tacked on Lesser Diamond Spellstone and Twilight's Call. This puts Combo Priests (as nebulous a term as that is) in a great position to start The Year of the Raven. Combo Priest have already picked up Vivid Nightmare from The Witchwood, and will almost certainly pick up additional tools in future expansions.
      The Twilight's Call/Diamond Spellstone synergy at the heart of Vivid Velen still has plenty of room for innovation and new decks. Any number of potential OTKS could slot into the Vivid Velen shell in place of Radiant Elemental, Prophet Velen, and Mind Blast. Perhaps a better deck builder than myself will be able to find a new OTK with Twilight's Call/Diamond Spellstone? We're less than a week from the release of The Witchwood, and there is still plenty of time to test new decks on the ladder before the meta fully settles in.
      For now, Vivid Velen certainly seems to be a like strong choice for the current meta. It's extremely difficult to play it optimally, but that's true for all the best combo decks. It's a fun, it's challenging, and it has positive matchups against the three most popular classes in the game. What more could you ask for?
    • By positiv2
      This thread is for comments about our Hand Druid Archetype.
    • By positiv2
      This thread is for comments about our Spiteful Druid archetype.