Stan

Patch 7.3 Hotfixes: Oct 20

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Lesser Pet Treats and Pet Treats should once again stack, the new Hallow's End pet Naxxy will fly alongside you when you're on a flying mount and Void Tendrils no longer cause issues with game performance.

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Classes

  • Priest

Battle Pets

Player versus Player

  • Your item level is now set to 935 while participating in Tournament Rules wargames (was iLvl 900).

Previous Patch 7.3 Hotfixes

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41 minutes ago, Stan said:

Priest

 

I suppose the game used to constantly check whether or not the Grounding totem can intercept the channeled mindflays? Or was there something else going on that caused this weird interaction? Also, was this "performance issues" CPU-based on the clients (our pc's) or server performance (Lagspikes because server getting loaded CPU wise)?

 

I'm always interested in these intricacies and how it's solved (Grounding Totem probably got told to only check once every X interval if my previous assumption is correct)

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5 minutes ago, Yridaa said:

I'm always interested in these intricacies and how it's solved (Grounding Totem probably got told to only check once every X interval if my previous assumption is correct)

I would assume that it was checking based on every tick of Mind Flay, yeah. Over 10 seconds, assuming they channel a standard Mind Flay, that's around 12-15 "check points". It should be fairly easy to cause lag if they end up looping unintentionally. For example, the Tendrils are likely channeling, then after each tick, constantly spamming the check to see if Grounding has died between ticks. They probably maintain the main target while setting a secondary target. Now, I'd guess it makes the Grounding the main target and it most likely checks just before the "tick" and, if Grounding is dead, it relocates the focus of the main target from the totem back to the player.

Just my 2 cents.

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