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Aleco

Whats (not) the Move? #5 - Improving at Hearthstone One Play at a Time

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In an episode of what could have just as easily been called "What's Not the Move?", I make a critical mistake which ends up costing me the game. Can you do what I couldn't and find the winning line?

In an episode of what could have just as easily been called "What's Not the Move?", I make a critical mistake which ends up costing me the game. Can you do what I couldn't and find the winning line?

If you're interested in learning more about the concept of "Playing to Outs", check out Part 2 of Legend in the Making here on Icy Veins.

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I really really like that episode :). It requires balls (or a vagina, just to be fair ^^) to show your own mistakes.

It shows us a very important lesson even though your health was not at a critical point it was not that high either but I think a lot of players would have played like you did.

The alternative to survive was pretty obvious then but still great vid :) Keep it up.

P.S. Something I wanted to mention on earlier vids and now that I know others felt the same, maybe you should talk a bit slower. Maybe you are just used to talk in that speed or you want to make the vid as short as possible, no idea. I am ok with it but I assume a lot of ppl who don't have english as their native language would appreciate it a bit slower :) ... no offense.

Edited by Caldyrvan
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15 minutes ago, Caldyrvan said:

P.S. Something I wanted to mention on earlier vids and now that I know others felt the same, maybe you should talk a bit slower. Maybe you are just used to talk in that speed or you want to make the vid as short as possible, no idea. I am ok with it but I assume a lot of ppl who don't have english as their native language would appreciate it a bit slower :) ... no offense.

Thanks for the constructive feedback :) I think I might be trying to talk a bit too fast because I'm trying to keep the length of the videos as short as possible, but it's probably a bit more important to be easily understood than it is to be concise. Thanks!

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Sounds reasonable. And I doubt you will create monster long videos for talking a bit slower :D maybe a minute or two more at max. English is already a good language to make things short. Be happy not to talk in german :D

Edited by Caldyrvan

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Honestly i would have gone for the exact play you made without giving it a second thought, but this really showed me the mindset you got to have sometimes. very nice episode! Keep it up!

I think the talking speed is absolutely fine, english is not me first language but i have absolutlely no problem understanding you. I think the most important part is not the speed, but a clear articulation (which you have).

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I have no problem either and the articulation is absolutely perfect, pleasant voice btw, but I have a few friends who are trying but are not the best at english. People from everywhere on the world are visiting Icy veins and that means there must be more ppl who would appreciate it a bit slower, I am sure :)

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12 minutes ago, Caldyrvan said:

I have no problem either and the articulation is absolutely perfect, pleasant voice btw, but I have a few friends who are trying but are not the best at english. People from everywhere on the world are visiting Icy veins and that means there must be more ppl who would appreciate it a bit slower, I am sure :)

I created subtitles for the video, so if it is hard to understand what Aleco is saying, you can turn them on. If you have any feedback regarding the subtitles, I would really appreciate it as I had never made any before.

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I wasn't concentrating properly and went for Priest + Spirit + Shadowstep + Heal, then went you played the Drak I was like, damn, got it wrong. 

Didn't realise I was right before rewatching :p

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I created an account on the forum just right now to make this comment :D New episode really cool, thank you for that Aleco^^ I agree with Caldyrvan about speed talks because I'm the one who not too good in english so i use "pause" for video all the time. But i really like this vids anyway. I think in general speed talks that is not too big problem for me(yea, i can live with that hehe :D ) but i really appreciate that positiv2 made subtitles for vid. Looks good and totaly better then autosubtitles from YT, so thank you a lot too. :)

5 hours ago, positiv2 said:

I created subtitles for the video, so if it is hard to understand what Aleco is saying, you can turn them on. If you have any feedback regarding the subtitles, I would really appreciate it as I had never made any before.

 

Edited by Lightout
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Nice vid. Another instructive one, not 100% sure I'd have made the same play without your discussion before the pause but I got this one. My initial instinct was to go for the most fun play of lyra + divine spirit + shadowstep + (see what we get from lyra). It has an outside chance of finding lethal hehe but it became apparent that the only way we can lose was to Leeroy shadowstep shenanigans so I went priest + divine spirit + netherspite + shadowstep +free netherspite + heal self. Slightly different to your solution but same result.

Edited by Bozonik
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On 27.10.2017 at 8:54 AM, Breadd said:

I think the talking speed is absolutely fine, english is not me first language but i have absolutlely no problem understanding you. I think the most important part is not the speed, but a clear articulation (which you have).

Same here. I am not a native speaker too (and I am WAY more comfortable reading english or writing it then to hear / speak it), and I think you do it really great.

 

To the vid: Great vid again, but one question about it:

Was it the wrong move you made? Ex post: Yes.

But Ex Ante?

You did now know which cards he had - and if the game would have continued one or two rounds longer, would there have been any possibilities that he would have won the game with another card combination and one or two more turns to pull it off?

 

Or with other words: If you make sure a certain combination he has in his hand in this turn can't kill you - do you leave yourself open for another combination in two more turns? (Him being able to clear the board, get control back, things like that. E.g. he uses vanish and plays a 4-cost-minion, later plays a second vanish, all the time doing some points of damage to you - and using the leeroy combo later on.)

 

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great video!

I saw that Leeroy combo coming right away.

I would make the best play a little different -

Trade first both minions > play priest of the fist > shadow step on operative first and then replay it to leave 2 mana free in case it can find something better than divine spirit to play > then assuming you didnt find anything better than divine spirit, play that on priest of the fist to have 12 Hp on a minion that can get me out of range of combo later in the game as well rather than having 13 HP on the drake (8 x 2 = 16 - 3 = 13)

Edited by Mknissan

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7 hours ago, Mknissan said:

I saw that Leeroy combo coming right away.

When playing against Rogue, I feel like you just always assume they have it, because somehow they always do :p

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Yesterday I had a game against a rogue, I was at 11 health. He played a Leeroy and a shadow step but I assume he was kinda rushed in mind because he forgot to attack before he shadow stepped it :D

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38 minutes ago, Caldyrvan said:

Yesterday I had a game against a rogue, I was at 11 health. He played a Leeroy and a shadow step but I assume he was kinda rushed in mind because he forgot to attack before he shadow stepped it :D

I'm sure he was happy about that :p

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54 minutes ago, Caldyrvan said:

I don't think so, in the following turn I played my own Leeroy buffed to 12/8 _D

So, he definitely wasn't happy then :p

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1 hour ago, Caldyrvan said:

Yesterday I had a game against a rogue, I was at 11 health. He played a Leeroy and a shadow step but I assume he was kinda rushed in mind because he forgot to attack before he shadow stepped it :D

Two wins away from legend yesterday, I missed lethal because while on the rope counting damage from a Leeroy+Cold Blood+Xaril spells combo I forgot the southsea deckhand in my hand was a 3/2 minion with charge now rather than a 2/1 minion with charge. Bit painful....

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9 minutes ago, Bozonik said:

Two wins away from legend yesterday, I missed lethal because while on the rope counting damage from a Leeroy+Cold Blood+Xaril spells combo I forgot the southsea deckhand in my hand was a 3/2 minion with charge now rather than a 2/1 minion with charge. Bit painful....

At least it wasn't the game to get to legend!

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On 28/10/2017 at 11:07 AM, WedgeAntilles said:

Or with other words: If you make sure a certain combination he has in his hand in this turn can't kill you - do you leave yourself open for another combination in two more turns? (Him being able to clear the board, get control back, things like that. E.g. he uses vanish and plays a 4-cost-minion, later plays a second vanish, all the time doing some points of damage to you - and using the leeroy combo later on.)

That is something you have to consider when making this decision. In this case though, I can't see any realistic way in which you can lose after making the play in the answer. It avoids any one-turn lethal, so the priest of the feast must be dealt with before they go for any lethal. (And from the cards they've already played we can be near certain it's not a deck that runs vanish). I imagine it's possible some weird sequence of play from random card generation effects from swashburglar etc could fluke a win but it's very unlikely. So making the safest possible play increases our (already high) percentage win rate.

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13 minutes ago, Blainie said:

At least it wasn't the game to get to legend!

Yeah, that would hurt more. I have been one win away since, and got crushed hehe, though had I won the deckhand game I'd have been there already by then if the matchups went the same...

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2 hours ago, Bozonik said:

Yeah, that would hurt more. I have been one win away since, and got crushed hehe, though had I won the deckhand game I'd have been there already by then if the matchups went the same...

Rest assured, something would have changed somewhere!

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i was for some reason calculating that priest of the feast only healed two points per spell in my mind, so my play was going to be priest, double his life, play historian, bounce her and hero power, and finally traded. I had thought of bouncing operative, but i thought it would be better to search for another through historian. whether I replayed historian or not was up for debate, but that was my play. 

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On 11/6/2017 at 3:47 PM, Leonmorte said:

i was for some reason calculating that priest of the feast only healed two points per spell in my mind, so my play was going to be priest, double his life, play historian, bounce her and hero power, and finally traded. I had thought of bouncing operative, but i thought it would be better to search for another through historian. whether I replayed historian or not was up for debate, but that was my play. 

I always have to pause and double check cards if I don't normally play the class. We all get some effects wrong sometimes :p

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      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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