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Oxygen

BlizzCon 2017 - Li Li, Nova, Samuro, Valeera, and Zeratul Reworks

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Here's a detailed rundown of upcoming talent changes for stealth Heroes and Li Li!

Although many changes to Heroes of the Storm have been announced at this year's BlizzCon, unexpected changes to the Stealthing mechanic have been revealed, impacting a number of heroes, including Nova, Samuro, Valeera, and Zeratul. Li Li was also hit with a rework, although it probably has to do with her playstyle being overly simplistic. Note that unlike the new hero abilities talents, I'm not going to write out everything word for word. Enjoy!

Li Li

Abilities

Fast Feet (Trait): Now grants a new effect that causes Li Li's cooldown to refresh 50% faster (i.e. 10 seconds becomes 6.66 seconds) for the duration on top of the 10% movement speed increase.

Cloud Serpent (W): Now heals for half the damage it deals by default (basically, Mending Serpent was caked into the ability).

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Talents

Level 1

  • Healing Brew (Q)'s cooldown is reduced by 1 second.  If it heals target under 50% health, its mana cost is refunded.
  • Blinding Wind (E) reduces Cloud Serpent's cooldown by 3 seconds for each hero hit.
  • Fast Feet (Trait)'s duration is increased by 50%. While Fast Feet is active, Li Li mana regeneration is increased by 150% mana regeneration.

Level 4

  • Cloud Serpent (W)'s own (not other active serpents) duration is increased by .5 seconds whenever it hits an enemy Hero
  • Blinding Wind (E) slows heroes by 30%.
  • Safety Sprint (D): 30s cooldown. Activate to gain Fast Feet for 3 seconds and increase the movement speed gained from Fast Feet to 30% for the duration.

Level 7

  • Healing Brew (Q) heals for an additional X over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
  • Cloud Serpent's (W) attacks bounces to up to 2 enemy heroes, dealing 50% damage.
  • To the Rescue: 40s cooldown. It's Cleanse that heals for a bit. Its cooldown is affected by Fast Feet.

Level 13

  • Blinding Wind (E)'s blind duration is increased by 1 second. Li Li's basic attacks deal 50% more damage against blinded heroes.
  • If Blinding Wind (E) hits 2 heroes, its cooldown is reduced by 3 seconds, and Li Li gains 10% spell power for 10 seconds.
  • Blinding Wind (E) hits an additional target. If the 3 targets hit are heroes, its damage is increased by 100%.

Level 16

  • Two for One: Unchanged.
  • Healing Brew (Q)'s healing is increased by 33% more if its target is below 50% health.
  • Cloud Serpent (W) heals the bearer for 1.5% max health for each attack it does.

Level 20

  • 1,000 Jugs upgrade: Shoots out two jugs at once instead of one (heals two allies intead of just one), and the cooldown reduction effect is halved; in other words, channeling the ability longer adds 5s worth of cooldown instead of 10, which reduces the overall cooldown of the ability.
  • For the horrible DPS Li Lis out there, you can still shoot out two dragons.
  • Mist Weaver: 30s cooldown. Heal nearby allies for a really small amount (about 350 at 20). This cooldown is reduced by basic attacks and Cloud Serpent hits.
  • Faster Feeter: Gain 8 armor per second as long as the effect is active, up to 30 armor total.

Nova

Abilities

Ghost Protocol (D): 60s cooldown Now baseline. This forces Nova to stealth, and become unrevealable for .5s.

Snipe (Q): Damage is slightly reduced (10%?) compared to live. Snipe Master is now baseline, stacking by 5% per hit up to 25%. After reaching 25%, this bonus is increased by another 25%, for a total of 50%.

Cloak (Trait): 15% movement speed increase caked in.

Talents

Level 1

  • Advanced Cloaking: Still grants mana, but the movement speed increase is down to 10%.

Level 4

  • Unchanged

Level 7

  • Snipe master is gone. Perfect Shot is now a level 7 talent (down from 16), and reduces the cooldown of Snipe by 2s on hero hit, down from 3s.

Level 13

  • When losing stealth, gain 25 armor for 3 seconds. Replaces Explosive Round, which is now level 16.

Level 16

  • Explosive Round: Now level 16. Replaces Perfect Shot.

Level 20

  • Ghost Protocol replaced by a new talent that reduce the activation time of Cloak (Trait) by 2 seconds, down to 1 second.

Samuro

Abilities 

Image Transmissions (D - Trait): 20s cooldown. Still increases Samuro's movement speed on attack (Advancing Strikes), but can be activated to swap position with a Mirror Image, the same way his old heroic ability would let you do.

Illusion Master (R): Images can be controlled individually and their damage is increased by 100%. Also reduces the cooldown of Image Transmission by 14 seconds.

Talents

Level 1

  • Way of the Wind: Changed to a 40% movement speed increase for 3 seconds after entering or exiting Wind Walk.

Level 4

  • One with the Wind: Changed to a 50 armor increase for Samuro and his images upon entering stealth and for 2 seconds after.

Level 7

  • Crushing Blow: Changed to an extra charge of Critical Strike. Basic attacks reduce Critical Strike's cooldown by 2s against heroes.

Everything else is unchanged.

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Talents

Level 1

  • Sublety: Changed to whenever Valeera teleports to a target (so, after being stealthed for 3 seconds and hitting with Ambush, Cheap Shot, or Garrote), gain 10 energy per second for 5 seconds.

Level 4

  • Unchanged

Level 7

  • Assassinate nerfed to 75% bonus damage, from 100%.

Level 13

  • Death from Above: Teleporting with Ambush reduces Vanish's cooldown by 3 seconds.
  • Cheap Shot blind increased by 2s, to 4s total.

Level 16

  • Unchanged

Level 20

Nightslayer removed. Replaced by Elusiveness, which increases Valeera's movement speed by an additional 20% while Vanished.

Zeratul

Abilities

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nerazim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Talents

Level 1

  • One new talent: 25% increased movement speed while stealthed. Rest is unchanged.

Level 4

  • Shadow Assault: 30s cooldown.  Gain 40% attack speed for 5 second.
  • Basic attacks grant 15% spell power for 4 seconds, stacking up to 3 times.
  • Rending Cleave: Cleave (Q) deals 40% more damage over 3 seconds.

Level 7

  • Unchanged.

Level 13

  • Unchanged.

Level 16

  • Mostly unchanged, but Void Slash was nerfed by 20% (down to 30, from 50%).

Level 20

  • Rewind is gone. Nerazim's upgrade now causes it to refresh all basic abilities, on top of the double cast. This means you can triple cast something (!).
  • Vorpal Blade gains a second charge.

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"For rhe horrible DPS Lili out there" not sure if you're joking or not. The rest of this is article seems slapped together and poorly written and the stats on Mist Weaver are for lvl one not 20. 

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9 hours ago, Oxygen said:

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Don't like.  Jugs is a massive heal if not interrupted, and you should be rewarded for interrupting it early, not punished.  I know they want to buff Lily, but this is too much.  There's a difference between buffing a weak hero and rewarding poor play (getting interrupted).

Quote

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Seems like solid QoL changes.

Quote

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nathrezim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Edited by gamerk2

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7 hours ago, gamerk2 said:

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Yeah. Much like ETC would NEVER have the kit he has if he was released recently. He has everything a tank needs.

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7 hours ago, gamerk2 said:

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Nah, unless you have combo setup for void and intelligent teammates to abuse the void timeframe (if you play HL those conditions wont be filled) you have to take Might on 10. Without Might your solo damage potential is abysmal meaning you dont possess the threat you used to vs backliners and you cant really make plays on your own without depending on your teammates at every step. We shall see but this seems like just skill cap downgrade to Zeratul.

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17 hours ago, Valhalen said:

Wow, the Li Li rework is absolutely fantastic! Finally she got the love she deserves. She'll be a sad panda no more.

I totally agree! I'm a li li main and thought she wasn't in desperate need of a rework but then....

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On 11/5/2017 at 4:35 AM, Fliits said:

Where the Raynor rework be at?

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Edited by Notoriousthf
  • Like 1

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9 hours ago, Notoriousthf said:

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

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1 hour ago, MZLICH said:

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin. I agree that E being baked into his trait sounds like a good idea, it's just weird for one of his 3 basic abilities to. E completely passive when that is reserved for traits on every single other character.

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On 11/6/2017 at 9:37 PM, Warper said:

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin.

So much flame for even trying to pick him, it sucks. It's fair, but it sucks.

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      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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