Stan

Upcoming 2018 Gameplay Update Developer Q/A: Nov 29

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Blizzard's hosting a Q/A on r/heroesofthestorm on Wednesday, November 29 at 12:00 p.m. PDT. Heroes of the Storm developers will be answering questions about the latest 2018 gameplay update that's now live on test servers.

Blizzard LogoBlizzard (Source)

Greetings, Heroes!

Mark your calendars—we’re hosting a Q&A here on r/heroesofthestorm on Wednesday, November 29 at 12:00 p.m. PDT!

We’ve assembled a crack team of seven Heroes developers to answer your questions about the 2018 Heroes of the Storm gameplay update that just hit the PTR, including the new camera perspective, stealth rework, changes to the early game, mercenary camp updates, voice chat, performance-based matchmaking, and more:

Attending will be:

The Q&A will last roughly 1.5 hours, so make sure to post your questions in the thread we’ll be creating on the morning of November 29th. See you there!

Please note: We’ll also be asking players from non-English speaking communities to partake in the Q&A by submitting their questions to the Community Managers representing their regions. As such, you might see a few Blizzard Community Managers posting questions (in English) on behalf of their communities during the Q&A. Feel free to upvote any questions you’d like to see answered.

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8 hours ago, Caldyrvan said:

No idea why so many want to mess around with Raynor, he's fine as he is.

Ehhhh not really. Sure, he is well balanced, and CAN deal some pretty consistent damage under the right conditions, but he falls into that niche category where why would you pick him over other Heroes that can do what he does, but much better?

I can only see Raynor being truly effective in teams that focuses on physical damage and ganking (he'd fit well in a comp with Diablo, Kharazim, The Butcher and maybe Cursed Strikes Xul) because of InspireInspire.

Edited by Valhalen

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I agree but they should not mess him up. He is still a learn to play and a very relaxing hero.

He has one skill shot (which does not require that much skill :D ), one easy to use ability and the third is passive. This may feel bad or weak for experienced players but is really good to learn the game by not being botherd to use all abilities perfectly.

No idea if I made my point :D

Edited by Caldyrvan

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