xTincan17x

Hellfire ring/amulet question (noob)

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Hey folks, I always just ignored the Hellfire options, since I really only play solo when I have time (which is rare). When should I consider utilising the Hellfire jewelry?
I once experimented with a max lvl 70 toon, and crafted both the ring and amulet, and they were pointless.
I did research at the time, and found it is great for lower level toons.

That being said, should I bother with lower level toons? If so, when? Can someone point me to why hellfire anything is useful, as my lvl 70 had way better stuff, and I'm thinking if I craft with my new toon (lvl 18 now but will change 20 times in the next 2 hours) it'll be outdated in minutes....

So yeah, can someone explain when/why these are useful?

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9 hours ago, xTincan17x said:

So yeah, can someone explain when/why these are useful?

Hellfire Ring is never used anymore. It used to be an excellent, but difficult to obtain, ring in an earlier time, but it's useless now. The amulet is used for certain builds, but it's very particular. The main reason why it is good is because it allows for an additional useful Passive to be taken. For Demon Hunter, as an example, it lets the Unhallowed Essence Multishot build run with the Awareness passive. Crafting them takes a long time normally to get a decent one, since there can be great amulets with awful passives and vice versa, but they aren't particularly difficult to farm.

They are only useful at level 70, though.

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There is also one additional use for them and it's for hardcore where people have problem staying alive. Either trying new builds or they are new to HC where the Endless Walk set just occupy your slot where you would like to have a UnityUnity .

You can sacrifice a little damage for survivability by taking the route of UnityUnityHellfire Amulet of IntelligenceHellfire Amulet of Intelligence instead and due to the extra 15% damage on unity vs. elites it's not terrible given that you gain extra passive of your choice.

I used to do this a lot for builds ex. Poison Darts Zunimassa where you become incredible squishy since you stand still a lot.

Edited by Arkpit

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Ah thank you both! I'd heard they were great for leveling up toons.
And my HC's never stay alive, though I doubt these would help them haha.

 

Much appreciated!

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Another suggestion: Leave Hellfireamulet for later, try to get your other gear first.

Like Blainie said, Hellfireamulet isn't that easy to farm - that is if you don't have a good build already.

Let's stick with the Deamonhunter Multishot. If you have the rest of the stuff you one-hit everything on Torment XIII (more or less).

Making farming Hellfireamulet very easy.

Start game, use waypoints, run to the guardian (while one-hitting next to everything in your way) and kill the guardian (in maybe 5 seconds if it takes long). He drops 2 or 3 of the neccesary keys.

For 5 acts that requires roughly 5 Minutes (all acts combined) and can probably be done much faster.

Do that a few times and in no time you can farm the bosses 10 times.

And with the suggested build you farm the bosses in a few seconds on Torment XIII -> letting them drop 2 or 3 crafting-materials.

Again you do that 10 times.

And in just one hour you'll be able to craft 20 - 30 hellfire amulets.

 

If you start with the amulet before you can farm XIII it takes WAY longer. (And a few years earlier drop rates very just a small percentage of what they are now. It took you around 1 hour to craft a single hellfire amulet IIRC. Now you can do more then 20 times this number.)

And you don't need perfect gear for that, I doubt you need even a single ancient item in the multishot build to one-hit on torment XIII.

 

 

Edit: Hellfirering:

Hellfirering is IMO useful - for leveling low level chars.

If you start a new char you just want to get to 70 ASAP, Hellfire ring is great.

Equip the char with a hellfire-ring (no matter what the stats are, if it has his primary attribute - even better) and use a Lvl 70 Weapon with Gem of Ease.

Set game to the highest difficulty.

In a few minutes you reach Lvl 40 / 50, then it gets a little slower.

And the +%XP of Hellfirering helps to be a little bit faster.

 

That aside the ring is useless.

Edited by WedgeAntilles

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As far as I can tell, Hellfire rings are always rolled with level 70 stats and no level req. For example, I just crafted one on a level 10 wizard and got:

431 Int
453 Vit
95 Resist all
+11% Life
Monster kills grant +180 XP
+45% XP

 

So yes, I would say they definitely have a use for lowbies.

 

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On 2017-11-29 at 10:54 AM, Mogster said:

So yes, I would say they definitely have a use for lowbies

But a lvl 10 wouldn't be able to afford the recipie so it's still just for boosting and leveling new characters.

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On 12/4/2017 at 8:00 AM, Arkpit said:

But a lvl 10 wouldn't be able to afford the recipie so it's still just for boosting and leveling new characters.

You are aware that gold and recipes are shared between all (seasonal or non-seasonal) toons on the account, right? How else could I have made one at level 10?

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9 hours ago, Mogster said:

You are aware that gold and recipes are shared between all (seasonal or non-seasonal) toons on the account, right? How else could I have made one at level 10?

I know, thats what I said, it's only use is then to level new characters. Sadly no other purpose than shaving off a few minutes on leveling time but most people just get a boost anyway these days.

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9 hours ago, Mogster said:

You are aware that gold and recipes are shared between all (seasonal or non-seasonal) toons on the account, right? How else could I have made one at level 10?

At the point where you could craft a Hellfire, you might as well just level up a Gem of Ease instead. It's a far bigger XP increase and takes same time.

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