Stan

A New Look for Stealth in Heroes of the Storm

12 posts in this topic

04D2HD9O1QH21511386462881.jpg

The official blog post with developer insights about the new Stealth update and upcoming Hero changes for Nova, Valeera, Samuro and Zeratul.

At BlizzCon 2017, we learned about upcoming changes to the Stealth shader and now the Live Design team is back with reasoning and explanation behind all the changes that will come to the game as part of the 2018 gameplay update. Don't forget about the 2018 gameplay update Q/A this Wednesday.

Blizzard LogoBlizzard (Source)

As part of our 2018 Gameplay Updates, we’re making significant changes to how Stealth works in Heroes of the Storm. We’ve outlined those changes below, along with some reasoning and explanations behind the changes from the Live Design team.

What’s Changing and Why:

Making the decision to change the way stealth works in Heroes of the Storm wasn’t an easy decision. While we recognized that stealth Heroes in their previous incarnation did a great job of fitting the fantasy of their characters, we also identified that the stealth shimmer visual gameplay was extremely hard for a significant number of players to see, and was ultimately just an eye test for the opposing team. Previously, if the opposing team could quickly spot the enemy stealthed Hero, they gained a significant advantage while the stealthed Hero was left with very few options for counterplay. On the flip side, against a team that consistently failed to spot the shimmer, stealth Heroes could dominate the match and force players into a very passive and not-entirely-fun playstyle. Due to this, there was also a large disparity in the power level of stealth Heroes at different ranks of play. In uncoordinated Quick Match games, stealth was king. However, in high-level ranked play and esports, stealth Heroes were much weaker and hardly ever seen.

With our upcoming changes to stealth, we want to remove the “eye test” mechanic and give both stealth Heroes, and the opposing teams, a better experience in matches. Here’s how:

  • New Visuals:
    • The stealth shimmer visual effect is now much easier to spot when you’re facing off against stealthed Heroes. With this change, we want to shift this power away from that ‘eye test’ and encourage more strategic use of stealth. Some important things to note are that stealthed Heroes will still be hidden on the minimap, and they still cannot be directly targeted by abilities. You must still hit them with an aimed attack if you want to break their stealth.

Heroes_PanelAssets_Stealth_Comparison.gif

  • New “Invisible” state:
    • If a stealthed Hero remains immobile for a short amount of time (currently 1.5 seconds) they will become “Invisible” and will not display any outline or visual effect until they move again or are revealed by dealing or taking damage. Our goal with this addition is to bring back some of the uncertainty when playing vs. stealth Heroes that we’ve lost with the more obvious stealth visual effects. If a stealth Hero maneuvers carefully and plans ahead, they could be hiding anywhere… even right next to you!
    • To avoid some bad gameplay situations, we’ve also implemented a couple of exceptions to this new mechanic:
      • Stealthed Heroes cannot become Invisible on active battleground locations (such as an active Volskaya Foundry capture point) and are removed from invisible if the point becomes active with them present
      • Stealthed Heroes cannot become Invisible on Mercenary capture points once the camp has been defeated.
  • Changes to “Unrevealable”:
    • Before, “Unrevealable” is a state that exists where you cannot be broken out of stealth. While in this state, we hide your stealth shimmer much like the new “Invisible” state. This mechanic exists on several Heroes, namely Valeera and Samuro, when they first enter their stealth states. Now, “Unrevealable” remains unchanged in that the Hero cannot be removed from stealth during the duration, but we do not hide the stealth visual effect. The only way to hide completely during stealth is through the new “Invisible” state. Unrevealable was implemented as a way to give a character like Valeera a chance to use her openers in combat – without it, she could be immediately broken from her stealth and lose her second set of abilities. We wanted to keep that while allowing the opposing team to keep track of her movement.

Updating Stealth Heroes:

With the easier to spot stealth visual, we’re not only hoping to alleviate the oppressive nature of stealth Heroes in Quick Match, but we’re also opening up the ability to enhance these Heroes kits and roles since a significant portion of their power no longer relies on them going unnoticed in combat. With these updates, we didn’t want to just do straight number buffs, but rather wanted to see if we could give these characters some new tools and tricks to play with. You can check out the highlights below or read the full patch notes from the PTR here.

  • Nova:
    • Nova now starts with a new active (called Ghost Protocol) that she can use to immediately enter Stealth (Default Hotkey: 1) that also spawns a Holo Decoy at her location. Additionally, Nova now gains a significant movement speed boost when stealthed (currently 15%). These changes should allow Nova to position a little more aggressively and have some opportunities for escape if she is caught.
    • The Snipe Master talent is now baseline to reward careful positioning and aim without having to sacrifice a talent tier.
    • Holo Decoys now do a small amount of Nova’s damage baseline, and use a smarter AI system. Since Nova’s position will be much more apparent in the new system, we know that Holo Decoys would be much less effective as a confusion tool. With the new smarter clones and added damage, they might fake people out a bit more, add a bit of confusion, and can also be used to dismount enemy Heroes, prevent objective captures, etc.
  • Samuro:
    • With Samuro’s update, we wanted to play up the “3-card monte” gameplay that we originally intended for this Hero. Samuro should keep his opponents guessing as to which of his images is real, then “reset” using his new Trait once he’s been discovered. To that end:
      • Samuro can now control his positioning when making new Mirror Images with the real Samuro always spawning towards your current mouse location. This allows more aggressive and calculated plays since you have much more direct control over your positioning.
      • Samuro can now swap positions with one of his Mirror Images using his new Trait, Image Transmission. Choosing the Illusion Master talent will now greatly reduce the cooldown of Image Transmission.
      • We’ve shifted a significant portion of the damage dealt by Mirror Images into Samuro himself, since we want to reward players who can successfully utilize his new trait to reposition and confuse the enemy.
  • Zeratul:
    • Before these changes, Zeratul was the most competitive Stealth hero in high-level play, and didn’t require as much tuning to normalize across all levels of play. However, we saw an opportunity to make some tweaks and add a couple of fun new elements to his kit:
      • Zeratul now has the Vorpal Blade talent as a baseline ability, granting some extra mobility and letting player pull off some extra-flashy maneuvers.
      • We’ve added a new Heroic Ability in place of Shadow Assaault, Might of the Nerazim, that was designed with the goal of competing with Void Prison and playing into the technical playstyle that makes high-level Zeratul players shine:
        • Might of the Nerazim Passive: Each time you use an ability, your next basic attack deals bonus damage. With this passive effect, Zeratul  players will want to weave basic attacks in between abilities for maximum effectiveness.
        • Might of the Nerazim Active: Your Heroic Ability button (Default: R) becomes the last active Basic Ability you used. If you Blink in, your R is now Blink. You’ll want to pay extra attention to the order in which your abilities are cast. Another Cleave is a great source of extra damage, but what if you had a second Blink to escape the fight with your life?
        • Might of the Nerazim Storm Talent Upgrade:  Might of the Nerazim resets the cooldown on ALL basic abilities when used. After choosing this, Zeratul players can weave in basic attacks between all of their abilities, press R, and do it again!
  • Valeera:
    • When considering Valeera, we decided that having two sets of abilities, a number of utility openers, as well as an on-command stealth meant that she already had a lot of really cool things going on and didn’t require as much work as some of our other Heroes. However, we did feel that Valeera was likely to be the most impacted by the stealth visual change since she has melee openers and no gap-closing abilities. In order to address this, we implemented the following changes:
      • After remaining in stealth for 3 seconds, Valeera’s openers teleport her to the enemy.
        • With this new gap closer, opposing players are still able to see Valeera coming and react, while Valeera players can use quick maneuvers and careful positioning to still get the jump on enemies.
      • We’ve reworked her openers from stealth to be less about stun-locking an opponent and burning them down, and more about having options to shut down enemy damage dealers.
        • Cheap Shot: We’ve significantly reduced the stun duration, but added a blind to counter Heroes that rely heavily on Basic Attacks.
        • Garrote: To help in shutting down Supports and Assassins that focus on casting spells, we’ve buffed the duration of Garrote’s silence effect.
        • Assassinate: We’ve cut out some of the damage of this ability, but added an armor reducing effect. This should help Valeera take down more durable targets with the help of her team.

We hope you’ve enjoyed this detailed look at the Stealth changes we are making in Heroes of the Storm. As always, please let us know what you think in the comments below and we’ll see you in the Nexus!

Share this post


Link to post
Share on other sites

I feel like this destroys Valeera's identity. She has a lot of movements and abilities based around moving around in stealth. When you can see her outline it's basically asking for CC

  • Like 3

Share this post


Link to post
Share on other sites

I don't hate that they're changing stealth but from the games I've seen and from talking to others, I think the new shimmer is too much of a change. Nubkeks made a video on the changes that I completely agree with. I agree that tweaks needed to be made to stealth as a mechanic but with these changes it doesn't feel like stealth anymore, it feels more like a pseudo-blind applied only to people targeting you. Then again I never really played a lot of the stealth heroes so maybe its just a matter of mastering the changes. Time will tell.

Share this post


Link to post
Share on other sites

So in few words: Stealth players will have to think more carefully before committing.

As someone who plays on a very small screen and lags a lot, being easier to see stealthies is a big plus.

Share this post


Link to post
Share on other sites

I've a lv 104 Valeera and to me if they make me pratically visible as anything else they shoulda triple my damage because with that outline even a blind can see me and i won't land any damage teleport or not.

The stealth role is usaully go deep in backline and attack vulnerable targets but what happens if i go in the backline with an outline that even a blind can see...

I think they need to at least double the damage of all those heroes to balance how hard will be play being completely visible heroes that are made to target backline , because if the stealth is like this you can only target tanks at best or melee heroes no more squishy heroes that have tons of aoe and will kill you before even be in range to hit them

Share this post


Link to post
Share on other sites

It also is a nerf to all those "detect" counterpicks, namely Tassadar.

I would much more prefer a ghost protocol on D, but then I can change that myself...

Edited by Koxsos
  • Like 1

Share this post


Link to post
Share on other sites

Yes,we saw big changes in heroes since hots2.0 but this one looks like removing 4heroes and stealth system from game and add new ones.. I hope they know what they're doing because it will change many things and i can't wait to see people's reaction and also see will people use them on ranked like past or no..

Share this post


Link to post
Share on other sites

Stealth was always problematic, hard to balance and a constant source for hate, disappointments and bad mood.

I'm not sure this change will make it much better but I hope so.

Share this post


Link to post
Share on other sites

a bunch ob BS.  I'm a pretty new player and none of my friends is at any high rank, most are bronze or like me, haven't even finished or started the 10 games to get ranked first, and NO one has any trouble locating stealthed heroes, IF we are actively paying attention and looking for them.  this change feels like they make stealthed heroes pointless and dumb down the game. sorry.

  • Like 1

Share this post


Link to post
Share on other sites

Valeera seems she got a buff despite the invisibility rework because teleporting nullifies stealth visibility AND now she has a blind as well not to mention armor reduction that allows her to take on every hero. She literally has an ability for every type of hero.

Share this post


Link to post
Share on other sites
12 hours ago, Caldyrvan said:

Stealth was always problematic, hard to balance and a constant source for hate, disappointments and bad mood.

I'm not sure this change will make it much better but I hope so.

I think it will definitely make it less frustrating for new players, yet more rewarding to the stealthies that really know how to position themselves and gank properly; now they will have to think twice before commiting to any action instead of just diving on the backline and shredding everything. Let's see how the reworks work out.

From playing around with Valeera on PTR you actually pull insane 2k damage combos, and I'm not gonna even start with Zeratul with his new Heroic and baseline Shadow Assault... SO MUCH BURST.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The latest patch is now live with Orphea, visual updates to Dragon Shire, and new Hero bundles!
      Highlights
      Orphea received additional tweaks today in the live version of the patch. The new Hero is available to all BlizzCon attendees and Virtual Ticket holders free of charge. Don't forget to check out our Orphea build guide (will be up soon). Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play. Stimpacks are now called Boosts and the 360 Day Boost is available at a 33% reduced price for the next two weeks along with new Hero Bundles. Blizzard released a new digital comic about Orphea yesterday. Blizzard (Source)
      Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 
      NOTE: Orange text indicates a change between the PTR and Live notes.
      General
      Boost What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active! In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen. Design
      Channeled Healing Abilities Alextrasza’s Life-Binder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.) Spell Power Modifiers The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip) Zul’jin’s Buzzsaw (R) talent Hanzo’s Dragonstrike (R) center damage effect Gul’dan’s Rampant Hellfire (Q) talent The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage: Kael’thas’ Phoenix (R) ability Nazeebo’s Vile Infection (Passive) talent Li Li’s Lightning Serpent (W) talent Li-Ming’s Arcane Orbit (W) talent Battlegrounds
      Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture. Dragon Shire: Dragon Shire has received updated Battleground art (including an updated Dragon Knight) New Hero: Orphea (Assassin)
      Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.
      Trait
      Overflowing Chaos (Trait) Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt. Basic Abilities
      Shadow Waltz (Q) After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving. Chomp (W) After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea. Dread (E) Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds. Heroic Abilities
      Eternal Feast (R) After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero. Crushing Jaws (R) After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds. User Interface
      Additional space for Heroes has been added to the Hero select screen. Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified. A new “Bundles” page has been added to the Collection tab. Heroes
      Assassin

      Gul'dan
      Talents Level 16 Rampant Hellfire (Q) Damage bonus increased from 8 to 10%
      Orphea
      Stats
      Maximum Base Health reduced from 1750 to 1662 Health Regen reduced from 4.09 to 3.46 Abilities
      Shadow Waltz (Q) Base cooldown increased from 5 to 6 seconds Mana cost increased from 25 to 40 Mana refund on hit increased from 25 to 40 Talents
      Level 7 Ravenous Hunger (W) Damage per Minion kill reduced from 3 to 2 Damage per Hero kill reduced from 60 to 40 Level 20 Eldritch Conduit (Trait) Spell Power per stack reduced from 5 to 3% Spell power max stack bonus reduced from 50 to 30%
      Collection
      NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks. New Bundles
      The following new bundles are only available for a limited time! Orphea Heroic Bundle The following bundles have been added to the collection: Welcome to the Nexus Bundle Heroic Reinforcement Bundle New Announcers
      Orphea Ka Neithis New Mount
      Raven Runner Haunted Raven Runner Bloodmoon Raven Runner New Skins
      Orphea Hallowed Orphea Verdant Orphea Slacker Orphea RCHS Slacker Orphea Spoiled Slacker Orphea New Portraits, Sprays, and Emojis
      Several new emoji packs, sprays, and portraits have also been added to the game.  Bug Fixes
      General
      Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen. Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush. Fixed an issue causing new item counts to appear over the wrong category. Art
      Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled. Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons. We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention! Heroes, Abilities, and Talents
      Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis. Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect. Tyrande: Fixed an issue preventing Elune's Chosen from healing allies if damage was dealt to Shielded/Protected targets. Heir of the Raven Court is ready to descend upon the Nexus! Check out the official patch notes and our Orphea build guide to learn more.
    • By positiv2
      This thread is for comments about our Orphea guide for Heroes of the Storm.
    • By Stan
      Cho'gall and Jaina are on sale this week and for the next two weeks, the 360 Day Boost will be available for a massive discount along with new Hero bundles!
      Blizzard (Source)
      Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on November 20.
      Half-Price Heroes
      HEROES DISCOUNT PRICE Cho'gall 750 375 Gems Jaina 500 250 Gems Featured Skins and Mounts
      The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time. Don’t worry if you miss out, you’ll still be able to forge these items using shards after they leave the featured rotation.
      SKINS MOUNTS Corruptor Cho'gall Abyssal Dreadlord Jaina Magical Star Chariot Star Queen Li-Ming Chaos AzGul'dan Vespene Ghost Speeder Stormgarde Prince Arthas Nameless Roadraider Raynor   Special Promotions
      For the next two weeks (November 13 – 27*) the 360 Day Boost will be available for a massive discount! Find out more about Boosts in our Gameplay Update Blog Here!
           *These dates may very slightly by region.
      We’re also adding the following new Hero bundle promotions to fill out your Hero rosters at a massive discount!
      WELCOME TO THE NEXUS BUNDLE Muradin Johanna Dehaka Thrall Lucio Tyrande Valla Raynor Jaina Xul HEROIC REINFORCEMENT BUNDLE Anub'arak Tyrael Blaze Garrosh Diablo Sonya Varian Rexxar Artanis Malthael Whitemane Rehgar Deckard Lt. Morales Uther Abathur The Lost Vikings Medivh Tassadar Zarya The Butcher Kerrigan Maiev Valeera Gazlowe Falstad Li-Ming Kael'thas Nova Hanzo We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
    • By Stan
      The fourth Heroes of the Storm comic coincides with the release of Orphea, Heir of the Raven Court.
      Issue #4
      We find out that Orphea's mother abandonded them when she was a child. The Raven Lord told Orphea that only he can contain the Dark Nexus, but she has her doubts.
      "Why build a prison when no one is to be freed?"
      Orphea
      Orphea always tries to solve problems in a destructive manner, but she's told to try thinking like her mother for once. She confronts her father who calls her an ungrateful brat.
      "Just like your mother you fail to recognize that sacrifices must be made to save this impermanent world."
      The Raven Lord
      Orphea defeats the Raven Lord at the end of the comic, but she knows it's not over yet.
      If you missed any previous Heroes of the Storm comics, you can check them out below.
      Rise of the Raven Lord Comic (Issue #1) Secrets of the Storm Comic (Issue #2) The Fall of King's Crest Comic (Issue #3) Orphea (Issue #4)

    • By Oxygen
      Our Meta Tier List has been updated for the latest patch!
      Welcome to Icy Veins's once-again-belated Meta Tier List for the October 16 patch, which also takes the latest October 31 patch into account. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
       
      Current ranked mode map rotation
       
      Meta picks
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Mal'Ganis (new) (ban) — — Genji (ban) — — — Tyrande (ban)  
      High-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Diablo+ (ban) Sonya Varian(ban) Zeratul↑ Cassia Jaina — Ana Garrosh (ban)       Fenix (ban) Kael'thas-   Malfurion         Raynor↓ (ban)     Whitemane  
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak+ Artanis Alarak Tracer (ban) Greymane  Azmodan↓↓ Abathur Alexstrasza Arthas↓ Dehaka↓ (ban) Kerrigan↑*   Hanzo (ban) Gul'dan Zarya** Auriel Blaze Yrel Maiev   Lunara Junkrat   Brightwing↑ E.T.C. (ban)   Malthael   Sgt.Hammer (ban) Kel'Thuzad    Deckard  Johanna↓   Ragnaros   Tychus Li-Ming   Kharazim Muradin↓   Thrall   Zul'jin Mephisto   Li Li↓ Stitches (ban)   Varian     Nazeebo↓   Rehgar↓ Varian         Orphea***   Stukov           Sylvanas               Zagara     *Moved from situational to generalist.
      **Moved from Fighter to Support
      ***Pure conjecture
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — Chen Gazlowe Valeera Falstad Chromie Medivh (ban)+ Lt. Morales   D.Va Murky   Valla Probius   Lúcio+     The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall (ban) Leoric Illidan Nova — Cho'gall (ban) Tassadar Uther (ban) Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)*   *Moved from Marksman to Support
       
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
      Our twenty-fourth Heroes of the Storm Meta Tier list for the month of November is here!