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Sgt. Hammer Build Guide Update: Nov 30

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Sgt. Hammer received a rework yesterday and Oxy has updated our guide and moved it to the new format.

You can find the updated Sgt. Hammer build guide here.

TL;DR

  • Her attacks have become more responsive.
  • Her old trait was removed and replaced with an improved Siege Mode.
  • Cast range of her Spider MinesSpider Mines (Q) has been increased by 100% while in Siege Mode.
  • Cast range of her Concussive BlastConcussive Blast has been increased by 50% while in Siege Mode and the cone narrowed from 60 degrees to 45 degrees.
  • Neosteel PlatingNeosteel Plating is her new (E) ability that can be activated to gain 25 Armor for 2 seconds (50 Armor in Siege Mode).

If you haven't been following the latest patch notes, you can find all the changes to Sgt. Hammer below.

Blizzard LogoBlizzard (Source)

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.
  • Like 1

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I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

  • Like 3

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Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Edited by SleepySheepy

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14 minutes ago, Oxygen said:

I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

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47 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

I'll try to explain, of course, you don't have to agree.

When she was picked at higher levels of play, Diamond and similar, she was used as Raynor, ranged AA hero that dealt significant damage. You never used siege mode, because, well, it's effectively self-rooting... I hope I don't need to explain why it's bad.

Now her AA in tank mode loses 30% (+10% from level 1 talent) + 1 range trait, Focused AttackFocused Attack talent, Nexus FrenzyNexus Frenzy, and Giant Killer was moved to 16, where are as every good Hammer player you would choose ExecutionerExecutioner if your team featured CC, Nexus FrenzyNexus Frenzy for even more range and more RoF which solved now fixed stutter stepping issue. All those combined, made her AA fearsome. Now tank mode does bugger all.

So you would think that forcing siege mode through talents and trait (I hate this move), they would make it better for TF... Except it's worse.
Range was decreased by 0.1, you are still immobile as ever, loss of both regenerating talent and Z CDR, makes it even more unforgiving to enter siege. While 50 Armor might seem like much, it's only for 2s, which does nothing when you are getting poked all the time because you are sitting still. Nexus Frenzy counterpart is just plain bad. Not only it doesn't give you range, it's worthless where enemy isn't there, but also when you first enter siege, you still need to hit enemy hero 4 times to actually gain value of Nexus Frenzy... So you need to root yourself and waste time to still don't have what you had before?

So overall, tank mode does bugger all, siege mode is worse and is forced as only way to play. 
As Hammer main before, I hate it.

To not forgot to add, every other hero that had Giant KillerGiant Killer, now has it as better variant with condition. You effectively lost level 13 talent beucase it was moved to more impactful talent tier.

Edited by SleepySheepy
  • Like 2

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1 hour ago, SleepySheepy said:

Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Know-how's shield is more important that its situational damage increase aspect. The idea is to use it to further resist poke damage, and not to activate it to gain a damage bonus. That's just gravy.

To be completely honest, though, I'm still experimenting with some stuff myself, so I might very well change my stance.

 

50 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

She deals less damage than before and is more reliant on sieging than ever. Graduating range was gutted. First aid is gone. The positives of the rework are Neosteel and the Siege Tactics talent.

Edit: Sleepy wins the posting race, and does so more eloquently than I.

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So just pick D talents? Idk how they're balancing. ..

by the way I don't like that new E talent she doesn't need something like that specially if it's duration is 2secs!  Maybe something about heal or shield was better...looks like they had no idea about fixing her but they wanted to add a new useable ability (D) to her.. so they just fill that E with something... 

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Personally I go with this build and it works more than the others:

1 - Maelstrom Rounds

4 - Regenerative Biosteel (which is amped by Maelstrom)

7 - Hover Siegemode (so you can continously push waves, enemies and forts/keeps)

10 - BFG (just burst damage to finish enemies out of range of siege)

13 - Hyper Cooling Engines (to get out of siege as fast as possible and reposition)

16 - Giant Killer (safest pick as it just increases damage no matter what)

20 - Ultra Capacitors (just increases damage against heroes)

 

I just feel that siege mode is a beast if you can stay safe. You just melt enemies much faster, but it comes with a lot of weakness on the mobility side. It's still Hammer and I like playing her.

Edited by ReaperChief

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I'll have to play around with her more, as I was distracted by things the first time and didn't play optimally (not that I have the processing power - both in my laptop and in my brain - to play the standard definition of "optimally" anyway).

I will say I subscribe to the notion that every talent (and hero and team comp) in the game is viable with the right player(s) behind it. 

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Have not played the remake.  I personally hate the main function of a hero being on the D key.  It can be missed when dropping your fingers off qwer.  It is much more natural to shift to T than D or F or Z or B.  I have never understood their hotkey usage.  I bought a gaming mouse and programmed them, so it is not an issue for me.  Regardless, they keep talking about making the game easier to learn for noobs.  Then why put a vital skill on a key your fingers are not resting on constantly? 

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      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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