Sgt. Hammer Build Guide “Napalm's airborne!”

Last updated on Aug 31, 2020 at 10:30 by Oxygen 51 comments
General Information

Welcome to our guide for Sgt. Hammer, a Ranged Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.


Sgt. Hammer's Overview

Sgt. Hammer is a ranged Specialist that excels at dealing large amounts of sustained damage from a very long range. Her unique playstyle, relative lack of mobility, and her fragility mean that her allies must adopt a patient playstyle in order to get the most out of her.


Sgt. Hammer's Strengths and Weaknesses

V Strengths
  • +Very high single-target and area of effect sustained damage
  • +Good waveclear
  • +Good poke
  • +Outstanding PvE damage
X Weaknesses
  • -Exceedingly dependent on proper positioning
  • -Vulnerable to Assassins
  • -Vulnerable to crowd control
  • -Very limited out-of-combat mobility due to not having a regular Mount
  • -Limited team fighting utility
  • -Peculiar playstyle around which your team must play

Sgt. Hammer's Talent Build Cheatsheet

Standard Build

Level 1 Ambush Icon
Level 4 Regenerative Bio-Steel Icon Barricade Icon ? Siege Tactics Icon ?
Level 7 Pulse Detonation Core Icon Hover Siege Mode Icon ?
Level 10 Napalm Strike Icon Blunt Force Gun Icon ?
Level 13 Tactical Mine Deployment Icon
Level 16 Giant Killer Icon Mechanical Know-how Icon ? Executioner Icon ?
Level 20 Advanced Lava Strike Icon Orbital BFG Icon ?

This standard build maximises the usefulness of Spider Mines Icon Spider Mines to make it difficult for melee Heroes to initiate against Sgt. Hammer. This build ultimately forces your opponents to decide between attacking you on your own terms—protected by Mines—and ignoring you, allowing you to deliver long-ranged Basic Attacks freely.


Sgt. Hammer's Synergies and Counters

V Sgt. Hammer synergizes with

Protect the Hammer! Sgt. Hammer's binary design makes her depend on Heroes who have ways of keeping opponents away from her to thrive.

X Sgt. Hammer is countered by

Since Sgt. Hammer needs to stand still to get the most out of her Abilities, she is naturally vulnerable to Heroes that use dangerous skillshots, particularly those that can displace her.


Sgt. Hammer's Maps

Sgt. Hammer's stronger maps
Battlefield of Eternity Braxis Holdout Infernal Shrines
Sgt. Hammer's average maps
Alterac Pass Cursed Hollow Dragon Shire Sky Temple Towers of Doom Volskaya Foundry
Sgt. Hammer's weaker maps
Blackheart's Bay Garden of Terror Hanamura Temple Tomb of the Spider Queen Warhead Junction

Sgt. Hammer's static nature makes her thrive on Maps with fixed Objectives that allows her to threaten Heroes from range. Conversely, she tends to be of limited usefulness where quick group rotations are required.


Sgt. Hammer's Tips and Tricks

  • Be careful with Siege Mode Icon Siege Mode; although its damage increase may be tempting, it also leaves you very vulnerable to area of effect Abilities.
  • Use Thrusters Icon Thrusters sparingly; they are your only reliable method of escaping opponents.
  • Use Spider Mines Icon Spider Mines on-Cooldown to protect your flanks. Keep them away from Minions to preserve them.
  • Concussive Blast Icon Concussive Blast deals very little damage; use it to push enemies away from you or teammates.
  • Neosteel Plating Icon Neosteel Plating should be used to avoid Ability-based burst damage such as an impending Pyroblast Icon Pyroblast hit.
  • Napalm Strike Icon Napalm Strike is useful for quickly checking Brushes, dismounting or revealing opponents, and clearing Zagara's Creep Tumors.

Role in the Current Meta

Sgt. Hammer's primary goal is to inflict damage to whatever is in sight. The main difference between her and regular Assassins, however, is that she does not possess a regular Mount, greatly limiting her Map presence. The trade-off is that she has Thrusters Icon Thrusters, which innately grant her a strong and very useful but Cooldown-gated speed boost. She can also enter Siege Mode Icon Siege Mode, which makes her unable to move but nearly doubles her attack range. This makes her, as the Ability's name implies, an excellent sieger.

Since Heroes of the Storm is a game that is defined by the rotations that its various map objectives call for, having such an immobile Hero as part of any team composition requires very specific adaptations from the part of any team that is willing to pick her. Sgt. Hammer players must also be very critical of their own ability to predict necessary rotations ahead of time, so that they are rarely out of position and unable to assist their teammates.

In general, Sgt. Hammer simply does well against team compositions that lack hard-engages, and as part of teams that can properly protect her, allowing her to freely decimate her foes and safely take down Structures.



  • 30 Aug. 2020 (this page): Role in Current Meta section updated.
  • 05 Apr. 2020 (talents page): Description and recommendation updated for Hover Siege Mode.
  • 15 Feb. 2020 (talents page): Talents reviewed following February 12 patch changes.
  • 27 Jan. 2020 (talents page): Guide reviewed following January 22 balance patch. No changes to Talent recommendations.
  • 09 Dec. 2019 (this page): Added a note about current Anomaly.
  • 11 Oct. 2019 (abilities page): Abilities section reviewed.
  • 11 Oct. 2019 (this page): Guide updated.
  • 11 Oct. 2019 (talents page): Talent builds and recommendations reviewed and updated.
  • 28 Jul. 2018 (talents page): Talents updated to reflect July 25 balance patch changes.
  • 14 Jan. 2018 (talents page): Updated Siege build.
  • 01 Dec. 2017 (talents page): Added Talent discussions.
  • 30 Nov. 2017 (this page): Guide fully updated to account for the Hero's rework and moved to the new format.
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