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Sgt. Hammer Build Guide “Napalm's airborne!”

Last updated on Nov 30, 2017 at 07:59 by Oxygen 45 comments

Table of Contents

Sgt. Hammer Image

General Information

Welcome to our Sgt. Hammer guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Sgt. Hammer in a competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference

Siege Build (talent calculator link)

Level 1 Maelstrom Rounds Icon
Level 4 Barricade Icon Siege Tactics Icon ? Regenerative Bio-Steel Icon ?
Level 7 Graduating Range Icon
Level 10 Napalm Strike Icon
Level 13 Entrenched Icon
Level 16 Giant Killer Icon
Level 20 Advanced Lava Strike Icon

The Siege build seeks to promote what Sgt. Hammer does best: sieging. Key Talents include Maelstrom Rounds Icon Maelstrom Rounds, which greatly improve Sgt. Hammer's burst damage potential, and Graduating Range Icon Graduating Range, which allows you to outrange and pressure most Heroes except Chromie. Sgt. Hammer's other Talent tiers are very reactive; although we have made some basic suggestions, refer to the Talents page to know exactly when to pick which Talent.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Sgt. Hammer synergizes with

Protect the Hammer! Sgt. Hammer's binary design makes her depend on Heroes who have ways of keeping opponents away from her to thrive.

Sgt. Hammer is countered by

Since Sgt. Hammer needs to stand still to get the most out of her Abilities, she is naturally vulnerable to Heroes that use dangerous skillshots, particularly those that can displace her.

Maps

Sgt. Hammer's stronger maps Battlefield of Eternity Braxis Holdout Infernal Shrines
Sgt. Hammer's average maps Cursed Hollow Dragon Shire Sky Temple Towers of Doom Volskaya Foundry
Sgt. Hammer's weaker maps Blackheart's Bay Garden of Terror Hanamura Haunted Mines Tomb of the Spider Queen Warhead Junction

Sgt. Hammer's static nature makes her thrive on Maps with fixed Objectives that allows her to threaten Heroes from range. Conversely, she tends to be of limited usefulness where quick group rotations are required.

TL;DR Tips

  • Be careful with Siege Mode Icon Siege Mode; although its damage increase may be tempting, it also leaves you very vulnerable to area of effect Abilities.
  • Use Thrusters Icon Thrusters sparingly; they are your only reliable method of escaping opponents.
  • Sgt. Hammer's low Mana costs allow you to use Spider Mines Icon Spider Mines on-Cooldown to protect your flanks. Keep them away from Minions to preserve them.
  • Concussive Blast Icon Concussive Blast deals very little damage; use it to push enemies away from you or teammates.
  • Neosteel Plating Icon Neosteel Plating should be used to avoid Ability-based burst damage such as an impending Pyroblast Icon Pyroblast hit.
  • Napalm Strike Icon Napalm Strike is useful for quickly checking Brushes, dismounting or Revealing opponents, and clearing Zagara's Creep Tumours.
See our Abilities page for further information

2. Introduction

Sgt. Hammer is a ranged Specialist that excels at dealing large amounts of sustained damage from a very long range. Her unique playstyle, relative lack of mobility, and her fragility mean that her allies must adopt a patient playstyle in order to get the most out of her.

3. Strengths

  • Very high single-target and area of effect sustained damage
  • Good waveclear
  • Good poke
  • Outstanding PvE damage

4. Weaknesses

  • Exceedingly dependent on proper positioning
  • Vulnerable to Assassins
  • Vulnerable to crowd-control
  • Very limited out of combat mobility due to not having a regular Mount
  • Limited team fighting utility
  • Peculiar playstyle around which your team must play

5. Role in the Current Meta

Although classified as a Specialist, Sgt. Hammer plays like an Assassin; her primary goal is to inflict damage to whatever is in sight. The main difference between her and regular Assassins, however, is that she does not possess a regular Mount, greatly limiting her Map presence. The trade-off is that she has Thrusters Icon Thrusters, which innately grant her a strong and very useful but Cooldown-gated speed boost. She can also enter Siege Mode Icon Siege Mode, which makes her unable to move but nearly doubles her attack range. This makes her, as the Ability's name implies, an excellent sieger.

Since Heroes of the Storm is a game that is defined by the rotations that its various map objectives call for, having such an immobile Hero as part of any team composition requires very specific adaptations from the part of any team that is willing to pick her. Sgt. Hammer players must also be very critical of their own ability to predict necessary rotations ahead of time, so that they are rarely out of position and unable to assist their teammates.

In general, Sgt. Hammer simply does well against team compositions that lack hard-engages, and as part of teams that can properly protect her, allowing her to freely decimate her foes and safely take down Structures.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

+ show all entries - show only 10 entries
  • 01 Dec. 2017 (talents page): Added talent discussions.
  • 30 Nov. 2017 (this page): Guide fully updated to account for the Hero's rework and moved to the new format.
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