Stan

Sgt. Hammer Build Guide Update: Nov 30

Sign in to follow this  

11 posts in this topic

kpIVUXb.jpg

Sgt. Hammer received a rework yesterday and Oxy has updated our guide and moved it to the new format.

You can find the updated Sgt. Hammer build guide here.

TL;DR

  • Her attacks have become more responsive.
  • Her old trait was removed and replaced with an improved Siege Mode.
  • Cast range of her Spider MinesSpider Mines (Q) has been increased by 100% while in Siege Mode.
  • Cast range of her Concussive BlastConcussive Blast has been increased by 50% while in Siege Mode and the cone narrowed from 60 degrees to 45 degrees.
  • Neosteel PlatingNeosteel Plating is her new (E) ability that can be activated to gain 25 Armor for 2 seconds (50 Armor in Siege Mode).

If you haven't been following the latest patch notes, you can find all the changes to Sgt. Hammer below.

Blizzard LogoBlizzard (Source)

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.
  • Like 1

Share this post


Link to post
Share on other sites

I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

  • Like 3

Share this post


Link to post
Share on other sites

Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Edited by SleepySheepy

Share this post


Link to post
Share on other sites
14 minutes ago, Oxygen said:

I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

Share this post


Link to post
Share on other sites
47 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

I'll try to explain, of course, you don't have to agree.

When she was picked at higher levels of play, Diamond and similar, she was used as Raynor, ranged AA hero that dealt significant damage. You never used siege mode, because, well, it's effectively self-rooting... I hope I don't need to explain why it's bad.

Now her AA in tank mode loses 30% (+10% from level 1 talent) + 1 range trait, Focused AttackFocused Attack talent, Nexus FrenzyNexus Frenzy, and Giant Killer was moved to 16, where are as every good Hammer player you would choose ExecutionerExecutioner if your team featured CC, Nexus FrenzyNexus Frenzy for even more range and more RoF which solved now fixed stutter stepping issue. All those combined, made her AA fearsome. Now tank mode does bugger all.

So you would think that forcing siege mode through talents and trait (I hate this move), they would make it better for TF... Except it's worse.
Range was decreased by 0.1, you are still immobile as ever, loss of both regenerating talent and Z CDR, makes it even more unforgiving to enter siege. While 50 Armor might seem like much, it's only for 2s, which does nothing when you are getting poked all the time because you are sitting still. Nexus Frenzy counterpart is just plain bad. Not only it doesn't give you range, it's worthless where enemy isn't there, but also when you first enter siege, you still need to hit enemy hero 4 times to actually gain value of Nexus Frenzy... So you need to root yourself and waste time to still don't have what you had before?

So overall, tank mode does bugger all, siege mode is worse and is forced as only way to play. 
As Hammer main before, I hate it.

To not forgot to add, every other hero that had Giant KillerGiant Killer, now has it as better variant with condition. You effectively lost level 13 talent beucase it was moved to more impactful talent tier.

Edited by SleepySheepy
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, SleepySheepy said:

Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Know-how's shield is more important that its situational damage increase aspect. The idea is to use it to further resist poke damage, and not to activate it to gain a damage bonus. That's just gravy.

To be completely honest, though, I'm still experimenting with some stuff myself, so I might very well change my stance.

 

50 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

She deals less damage than before and is more reliant on sieging than ever. Graduating range was gutted. First aid is gone. The positives of the rework are Neosteel and the Siege Tactics talent.

Edit: Sleepy wins the posting race, and does so more eloquently than I.

Share this post


Link to post
Share on other sites

So just pick D talents? Idk how they're balancing. ..

by the way I don't like that new E talent she doesn't need something like that specially if it's duration is 2secs!  Maybe something about heal or shield was better...looks like they had no idea about fixing her but they wanted to add a new useable ability (D) to her.. so they just fill that E with something... 

Share this post


Link to post
Share on other sites

Personally I go with this build and it works more than the others:

1 - Maelstrom Rounds

4 - Regenerative Biosteel (which is amped by Maelstrom)

7 - Hover Siegemode (so you can continously push waves, enemies and forts/keeps)

10 - BFG (just burst damage to finish enemies out of range of siege)

13 - Hyper Cooling Engines (to get out of siege as fast as possible and reposition)

16 - Giant Killer (safest pick as it just increases damage no matter what)

20 - Ultra Capacitors (just increases damage against heroes)

 

I just feel that siege mode is a beast if you can stay safe. You just melt enemies much faster, but it comes with a lot of weakness on the mobility side. It's still Hammer and I like playing her.

Edited by ReaperChief

Share this post


Link to post
Share on other sites

I'll have to play around with her more, as I was distracted by things the first time and didn't play optimally (not that I have the processing power - both in my laptop and in my brain - to play the standard definition of "optimally" anyway).

I will say I subscribe to the notion that every talent (and hero and team comp) in the game is viable with the right player(s) behind it. 

Share this post


Link to post
Share on other sites

Have not played the remake.  I personally hate the main function of a hero being on the D key.  It can be missed when dropping your fingers off qwer.  It is much more natural to shift to T than D or F or Z or B.  I have never understood their hotkey usage.  I bought a gaming mouse and programmed them, so it is not an issue for me.  Regardless, they keep talking about making the game easier to learn for noobs.  Then why put a vital skill on a key your fingers are not resting on constantly? 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard is currently working on a new Heroes of the Storm forums with brand-new features including new notification features, real-time updates, and a new flagging system to foster more engaging conversations. The current forums is hosted on a different platform so older posts will not be migrated over to the new forums.
      Old posts will be in a read-only mode after the transition. We don't know if the revamp only targets the Heroes of the Storm forums. The post also mentioned Overwatch before it was edited out. It would, however, make perfect sense to update the platform on all game forums in the future.
      Blizzard (Source)
      Hey everyone,
      Over the past years, we’ve seen your suggestions on how to level up the forums and ensure your time in our community stays positive. We know that currently the forums can be difficult to navigate, sometimes posts you want to see get buried, and reporting doesn’t always appear to lead to action. On that note, we’re excited to announce that we will be launching the new Heroes of the Storm forums starting soon. With a streamlined look and new features to match, this change will provide a better experience for the Heroes of the Storm community. Brand-new notification features will help you keep on top of your posts and real-time updates ensure that you don’t miss any of the conversation. Additionally, we have replaced the previous report function with a new flagging feature to help keep the forums a place to foster more engaging conversations. These are just a couple of the changes that will be coming soon to the Heroes of the Storm forums which we can’t wait for you to use. 
      Please keep in mind that the current forums will be hosted on a different platform so older posts and threads will not be migrated over to the new forums. These will be available in a read-only state for a short period of time after the transition. As such, be sure to save your favorite conversations elsewhere if you plan to revisit old memories in the future. New posts will automatically be directed to the new forums.
      Stay tuned and get ready for the new forum experience!
    • By Stan
      BlizzCon 2018 rewards have been added to the game in the latest content update. Virtual Ticket holders will receive a mount, spray, banner, and portrait this year.
      Nexus Razorgrin Mount

      BlizzCon 2018 Banner

      BlizzCon 2018 Portrait

      BlizzCon 2018 Spray (Cartoon Nexus Razorgrin)

    • By Stan
      A new balance patch will go live this week and here are the official patch notes a few days ahead of release. 
      Tomorrow, Mephisto will be live for two weeks and that means we're getting a balance update. This week's patch includes buffs to Chromie's Health and Dragon's Breath, adjustments to Falstad's Mana costs, cooldowns, and more. 
      Blizzard (Source)
      We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.
      Battlegrounds
      Hanamura Temple
      Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience Recon camps have had their kill and capture XP adjusted to grant slight less overall experience NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread. Heroes
      Assassin
      Chromie

      Stats
      Base Maximum Health increased from 1323 to 1390 Health Regen increased from 2.76 to 2.9 Abilities
      Dragon's Breath (W) Cooldown reduced from 9 to 8 seconds Bronze Talons (Timewalker Passive) (Trait) Bonus attack damage increased from 125 to 140% Talents
      Level 1 Mounting Sand (Q) Bonus Echo damage increased from 40 to 50% Deep Breathing (W) Damage per quest stack increased from 3 to 5 Hits required to complete quest reduced from 20 to 12 Level 5 Mobius Loop (W) Cooldown reduction for Hero hit increased from 2 to 3 seconds Mana refund from Hero hit increased from 50 to 100 Falstad

      Abilities
      Hammerang (Q) Mana cost reduced from 70 to 60 Lightning Rod (W) Cooldown reduced from 15 to 13 seconds Mana cost reduced from 70 to 60 Barrel Roll (E) Cooldown reduced from 14 to 13 seconds Mana cost reduced from 75 to 70 Flight (Z) Cooldown increased from 55 to 60 seconds Fenix

      Abilities
      Purification Salvo (R) Cooldown increased from 75 to 90 seconds Genji

      Abilities
      Swift Strike (E) Damage reduced from 205 to 190 Mephisto

      Abilities
      Lightning Nova (W) Damage reduced from 48 to 45 Damage bonus reduced from 4% to 3% Maximum damage bonus reduced from 40 to 30% Consume Souls (R) Slow amount reduced from 40 to 25% Durance of Hate (R) Missile Speed increased by 25% Ability range increased by 25% Root duration increased from 2 to 2.5 seconds Damage increased from 160 to 250 over its duration Talents
      Level 1 Unyielding Power (Q) Damage bonus upon hitting 20 Heroes increased from 60 to 100 Anger (Passive) Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second Level 4 Static Barrier (W) Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes Level 16 Lightning Reaction (Q) Damage reduced from 144 to 138 Static Field (W) Damage reduced from 12% to 10% of enemies maximum Health Level 20 Shade Lord (E) Cooldown reduced from 60 to 40 seconds Nova

      Talents
      Level 1 Advanced Cloaking (Trait) Movement speed bonus increased from 5 to 10% Level 7 Perfect Shot (Q) Cooldown reduction on Hero hit increased from 3 to 4 seconds Level 16 Explosive Round (Q) Area of effect damage increased from 70 to 80% Raynor

      Stats
      Basic Attack Damage reduced from 103 to 101 Specialist
      Sgt. Hammer

      Abilities
      Neosteel Plating (E) Cooldown increased from 12 to 16 seconds Talents
      Level 4 Siege Tactics (E) Shifting out of Siege Mode now removes the Unstoppable effect. Support
      Deckard

      Talents
      Level 4 Potion of Shielding (Q) Shield amount reduced from 135 to 122 Level 13 Ancient Blessings (Trait) Cooldown increased from 30 to 60 seconds
      Tyrande

      Stats
      Light of Elune (Q) Mana cost increased from 10 to 15 Heal amount reduced from 275 to 265 Shadowstalk (R) Heal amount reduced from 40 to 38 Talents
      Level 4 Lunar Blaze (E) Bonus range from reduced 50 to 40% Trueshot Aura (Active) Bonus Basic Attack damage reduced from 20 to 15% Activated Basic Attack damage reduced from 20 to 15% Level 7 Elune's Chosenn (Active) Duration reduced from 10 to 8 seconds Level 13 Quickening Blessing (Q) Movement Speed granted from Light of Elune reduced from 20 to 15% Level 16 Darnassian Archery (Active) Duration reduced from 8 to 6 seconds
      Whitemane

      Abilities
      Desperate Plea (Q) Heal amount reduced from 145 to 140 Searing Lash (E) Cooldown increased from 5 to 6 seconds Talents
      Level 1 Righteous Flame (E) Bonus damage increased from 50 to 75% Level 4 Indulgence (E) Mana return on hit increased from 10/25 to 20/40 Warrior

      Anub'arak

      Abilities
      Harden Carapace (W) Cooldown reduced from 7 to 6 seconds
      Arthas

      Stats
      Base Maximum Health increased from 2650 to 2782 Health Regeneration increased from 5.52 to 5.80 Abilities
      Frostmourne Hungerss (Trait) Cooldown reduced from 12 to 10 seconds
      Blaze

      Stats
      Base Maximum Health increased from 2775 to 2900 Health Regeneration increased from 5.78 to 6.04 Abilities
      Flame Stream (Q) Mana cost increased from 25 to 30 Oil Spill (W) Mana cost increased from 40 to 50 Jet Propulsion (E) Cooldown reduced from 12 to 10 seconds Bunker Drop (R) Flamethrower damage reduced from 179 to 170 Cooldown increased from 60 to 80 seconds Mana cost increased from 40 to 80 Combustion (R) Damage increased from 52 to 55 Self-Slow amount decreased from 50 to 40% Talents
      Level 1 Endurance Stimpack (Active) Shield amount increased from 450 to 480 Neural Stimpack (Active) Mana restoration reduced from 50 to 30 New Habits (Trait) Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds Level 13 Nanomachine Coating (W) Attack Speed slow increased from 40 to 50% Level 16 Thermal Protection (E) Cooldown reduction decreased from 2 to 1.5 seconds
      E.T.C

      Stats
      Base Maximum Health increased from 2180 to 2250 Health Regeneration increased from 4.54 to 4.69   Tyrael

      Stats
      Health increased from 2468 to 2517 Health Regeneration increased from 5.14 to 5.24 Abilities
      Righteousness (W) Cooldown decreased from 10 to 9 seconds Mana cost reduced from 50 to 45
      Yrel

      Abilities
      Vindication (Q) Mana cost increased from 50 to 65 Righteous Hammer (W) Mana cost increased from 50 to 65 Avenging Wrath (E) Mana cost increased from 50 to 65 Bug Fixes
      General
      Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip. Heroes, Abilities, and Talents
      Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings. Tyrande: Fixed an issue preventing damage dealt to targets with Hunter's Mark from splashing to Laning Mercenaries after learning the Huntress' Fury talent. Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)
    • By Stan
      Fall of the King's Crest is a new event available starting next week. Here's an overview of new quests, rewards, skins, and various cosmetic items that can be collected through October 25.
      Fall of the King's Crest revolves around the conflict between the Raven Lord and Lady of Thorns. A new comic will be available on September 24. 5 new skins will be added to the game. Two Legendary Skins: Alexstrasza & Whitemane Two Epic Skins: Maiev & Zarya Standard Loot Chests will be replaced with Fall of King’s Crest Loot Chests for the duration of the event. The new Loot Chests have a chance to contain skins from previous fall events in addition to new Skins. Players must complete four quest lines to gain access to the final quest and claim the Tombstone Mount (two different quests are available). The official event spotlight can be found here. Blizzard (Source)
      THE FALL OF KING’S CREST
      After the battle for Alterac Pass, the Raven Lord sets his sights on the kingdom of Dragon Shire. Catch up on the first two comics, and keep an eye out for Issue #3 when it becomes available on September 24!
      RAVENOUS REWARDS OF CONQUEST
      Behold the Raven Lord’s fearsome generals: Cursed Witch Whitemane, Spectral Wyrm Alexstrasza, Spider Warden Maiev, and Phantom Knight Zarya. Also check out haunting new Mounts, Banners, Sprays, and Portraits.
      LEGENDARY SKINS

      Spectral Wyrm Alexstrasza, Phantom Wyrm Alexstrasza, Infernal Wyrm Alexstrasza

      Cursed Witch Whitemane, Court Witch Whitemane, Forgotten Witch Whitemane (Includes special mounting animation)
      EPIC SKINS
      Spider Warden Maiev, Forgotten Spider Warden Maiev, Night Spider Warden Maiev

      Phantom Knight Zarya, Geist Knight Zarya, Infernal Knight Zarya
      NEW MOUNT
      Pumpkin Eye Pad Mount, Sunny Side Eye Pad Mount
      BANNERS

      Raven Army Warcrests, Witches & Warden Warcrest, Spectres & Phantoms Warcrests
      PORTRAITS

      New Portraits to freshen up your profile
      SPRAYS
      A sprawling collection of sharp new Sprays
      NEW MOUNT
      Copper Pig\
      ANNOUNCER PACKS

      Queen Nightshade, Blackheart, Lady of Thorns
      NEW SKIN TINTS
      Spectral Bewitching Brightwing, Spectral Countess Kerrigan
      OTHER SEASONAL EVENT LOOT
      Awesome rewards from previous fall events will also be available in Fall of King’s Crest Loot Chests. If you missed something last year, it’s not too late to get in on the action!

      NEW QUESTLINES
      LAST STAND AGAINST THE RAVEN LORD
      Dive behind enemy lines to defeat the Raven Lord’s generals and stage a last-ditch defense of King’s Crest. Complete four Questlines (with four Quests each) to unlock themed rewards. Once all four generals are defeated, choose between two Quests in a final act of resistance against the Raven Lord. Unlock a different Tombstone Mount depending on the final Quest you choose.
      DEFEAT ALL FOUR GENERALS
      PHANTOM KNIGHT ZARYA QUESTLINE REWARDS
      Spray, rare loot chest, portrait, animated emojis

      WITCH OF THE HOLLOWS WHITEMANE QUESTLINE REWARDS
      Spray, rare loot chest, portrait, animated emojis

      SPIDER WARDEN MAIEV QUESTLINE REWARDS
      Spray, rare loot chest, portrait, animated emojis

      SPECTRAL WYRM ALEXSTRASZA QUESTLINE REWARDS
      Spray, rare loot chest, portrait, animated emojis
      FINAL QUEST (CHOOSE ONE)
      FINAL QUEST REWARDS
      Redeemed Tombstone Mount OR Cursed Tombstone Mount
    • By Stan
      The latest Heroes of the Storm content patch is available for playtesting until September 24. Check out the official patch notes for details!
      Fall of the King's Crest Event
      Fall of the King's Crest is a new event available next week where players can complete up to four different quests to earn themed rewards. We have a new type of Loot Chests that will have a chance to contain new skins.
      Fall of the King's Crest Event Trailer Event Overview & Comic TBA Garden of Terror Revamp
      Blizzard also decided to change the objective on Garden of Terror to make a Cursed Hollow & Tomb of the Spider Queen hybrid out of it by removing the day/night cycle and the Garden Terror vehicle.
      Garden of Terror Battleground Rework Hero Reworks
      The patch will hit live servers next week and it's time for two Hero reworks as Brightwing and Kerrigan both received talent overhauls. The patch notes contain detailed information about all new, updated, and removed talents.
      Brightwing Hero Rework Spotlight Kerrigan Hero Rework Spotlight Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until September 24. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      NOTE: This patch also includes balance changes for an update that will be hitting the live servers later this week. You can find those notes here.
      General
      New Event: Fall of King’s Crest
      The Fall of Kings Questline is now available for players. The hunt is on for the generals of the Raven Lord! Loot Chests have been replaced with Seasonal Loot chests for the duration of this event. Battlegrounds
      Garden of Terror
      Garden of Terror has received significant gameplay and layout changes. Find out more in the Garden of Terror Spotlight video or on the updated Garden of Terror Battleground site. Art
      Heroes, Abilities, and Talents
      Kerrigan and Brightwing have received some new and updated art to coincide with their gameplay updates. User Interface
      Mercenary Camp and Banner floating text has received readability improvements. Heroes
      Assassin

      Kerrigan

      Abilities
      Ravage (Q) Charges increased from 1 to 2 Range reduced from 8 to 6 Mana cost reduced from 40 to 20 Damage reduced from 210 to 130 Added functionality: Now also refunds 20 Mana when used on an enemy that dies within 1.5 seconds Impaling Blades (W) Damage reduced from 261 to 180 Primal Grasp (E) Pull damage reduced from 114 to 25 Added functionality: 2.5 seconds after using Primal Grasp, Kerrigan damages all nearby enemies for 180 damage Summon Ultralisk (R) Splash radius increased from 1.5 to 2 The initial cast of Ultralisk is now directional skill shot that causes the Ultralisk to charge in the targeted direction until impacting an enemy Hero. It deals 250 damage and stuns for .5 seconds to the first Hero it hits. Assimilation (Trait) Shield amount increased from 10 to 15% of damage dealt Talents
      Level 1 Siphoning Impact (Q) New functionality: Using Ravage on an enemy Hero grants an additional 90 Assimilation Shield Assimilation Mastery (Trait) Moved from level 7 No longer increases the duration of Assimilation Shield In addition to increasing Kerrigan’s Health and Mana Regeneration by 100% while Assimilation is active, now also causes Regeneration Globes to grant 40 Assimilation Shield per second while active Fury of the Swarm (Passive) Moved from level 4 New functionality: Kerrigan gains 10% more Assimilation Shields from Basic Attacks. Casting Ravage causes Kerrigan’s next 2 Basic Attacks within 3 seconds to splash for 100% damage around the target Sharpened Blades (W) Removed Block (Passive) Removed Level 4 New Talent - Sharpened Blades (Q) !Quest: Every time an enemy Minion or Hero dies within 1.5 seconds of being damaged by Ravage, increase Ravage's damage by .5 (5 for Heroes), up to 50 !Reward: After reaching 50 damage, gain an additional 50 damage New Talent - Kinetic Fulmination (W) Damaging an enemy increases the damage of Kerrigan's next Impaling Blades by 15%. Stacks up to 150%. Lasts 10 seconds. Psionic Pulse (E) New functionality: Primal Grasp deals damage a second time 2.5 seconds after the initial burst Clean Kill (Q) Removed Envenom (Active) Removed Level 7 New Talent - Queen of Blades (Q) Every time Primal Grasp's pull or explosion hits an enemy Hero, reduce the cooldown of Ravage by 4 seconds New Talent - Boundless Fury (Q) Casting Ravage on an enemy Hero grants a charge of Ravage. Can only occur on each Hero once every 10 seconds Bladed Momentum (Passive) Now only triggers when attacking enemy Heroes Now works with splash damage from Fury of the Swarm Blade Torrent (W) Removed Level 13 New Talent - Psionic Barrier (E) Kerrigan gains 15 Spell Armor for 4 seconds for every enemy Hero she hits with Primal Grasp's pull or explosion New Talent - Volatile Power (Trait) Increase the base Shield amount gained from Assimilation by 15%, but reduce the duration of Assimilation Shields from 6 to 3 seconds New Talent - Chrysalis (Active) Activate to place Kerrigan in a chrysalis with 550 Health for 5 seconds. Kerrigan regenerates 5% Health per second while inside the chrysalis. 90 second cooldown. Eviscerate (Q) Removed Double Strike (Q) Removed Queen's Rush (Active) Removed Level 16 New Talent - Mounting Potency (Q) Casting Ravage on an enemy increases Kerrigan's Spell Power by 5% for 4 seconds, stacking up to 40% New Talent - Painful Spikes (W) After stunning an enemy with Impale, Kerrigan deals an additional 75 damage the next 6 times she damages them within the next 5 seconds New Talent - Unbridled Energy (R) When Kerrigan damages a Hero with a Heroic Ability she gains 30% Spell Power for 4 seconds Aggressive Defense (Trait) Removed Essence for Essence (Active) Removed Overdrive (Active) Removed Level 20 Omegastorm (R) New Functionality: Maelstrom's duration is increased by .125 seconds every time it damages an enemy Hero New Talent - Assimilation Blades (Trait) Damaging an enemy increases Kerrigan's Basic Attack damage by 4%, up to 40%, for 5 seconds Psionic Shift (Active) Shield amount is now doubled when damaging enemy Heroes Nexus Blades (Passive) Removed Support

      Brightwing

      Abilities
      Arcane Flare (Q) Outer damage from 87 to 75 Inner damage from 260 to 180 Missile speed increased ~30% Added functionality: If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist Polymorph (W) Duration from 1.25 to 1.5 seconds Cooldown from 10 to 12 seconds Pixie Dust (E) Range from 8 to 7 Phase Shift (Z) Cooldown from 55 to 60 seconds Added functionality: Heals the target for 20% of their maximum health Soothing Mist (D) Heal amount reduced from 115 to 105 Added functionality: Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies 120 second cooldown Emerald Wind (R) No longer grants passive healing to Soothing Mist Damage reduced from 303 to 225 Cooldown reduced from 60 to 50 seconds Talents
      Level 1 Greater Polymorph (W) Moved from Level 16 New functionality: Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph Hyper Shift (Z) New functionality: Increase the heal amount of Phase Shift to 30% of targets max Health Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds Pixie Charm (1) New functionality: Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks Level 4 Manic Pixie (E) Removed Unstable Anomaly (W) New functionality: Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage Dream Shot (Q) Moved from Level 1 New functionality: Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds. New Talent – Magic Spit (D) Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds Level 7 Mistified (D) Removed Cleanse (Active) Removed Phase Shield (Z) Removed Sticky Flare (Q) Moved from Level 13 New functionality: Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare Peekaboo! (Z) Moved from Level 4 Added functionality: Also grants the you and your target a temporary health Shield New Talent – Critical Mist (D) If Calming Mist removes a status effect from an ally, instantly heal them for 200 Level 13 Ice Block (Active) Removed Shield Dust (E) Removed Pixie Boost (E) Movement Speed decay duration increased from 1.5 to 3 seconds Movement Speed bonus reduced to 40% New Talent – Safety Dust (E) Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust New Talent – Pixie Power (E) Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50 Level 16 Bouncy Dust (E) Removed Hardened Focus (Passive) Removed New Talent – Phase Out (Active) Activate to phase out and become invulnerable for .5 seconds 20 second cooldown New Talent – Hush (Q) Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds. Level 20 Double Wyrmhole (R) Removed Continuous Winds (R) Removed Revitalizing Mist (D) Removed Storm Shield (Active) Removed New Talent – Invisible Friends (R) Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second New Talent – Intensive Winds (R) Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana New Talent – Faerie Protector (Active) Activate to instantly cast Pixie Dust on all nearby allied Heroes 60 second cooldown New Talent – Speedy Dragon (Passive) Gain 20% permanent movement speed Collection
      New Bundles
      The following new bundles are available for a limited time: Fall of King’s Crest Bundle Spectral Wyrm Alextrasza Skin Pack Spider Warden Maiev Skin Pack Cursed Witch Whitemane Skin Pack Phantom Knight Zarya Skin Pack New Announcers
      Queen Nightshade Blackheart Lady of Thorns New Skins
      Alexstrasza Spectral Wyrm Alexstrasza Infernal Wyrm Alexstrasza Phantom Wyrm Alexstrasza Brightwing Spectral Bewitching Brightwing Kerrigan Spectral Countess Kerrigan Maiev Spider Warden Maiev Forgotten Spider Warden Maiev Night Spider Warden Maiev Whitemane Cursed Witch Whitemane Forgotten Witch Whitemane Court Witch Whitemane Zarya Phantom Knight Zarya Infernal Knight Zarya Geist Knight Zarya New Mounts
      Redeemed Tombstone Corrupted Tombstone Copper Money Pig Pumpkin Eye Pad Sunny Side Eye Pad New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab. Bug Fixes
      General
      Fixed several confusing or incorrect tooltips across all parts of the game. Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature. Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle. AI: A number of improvements have been made to AI Hero behavior. Art
      Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation. Heroes, Abilities, and Talents
      Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die. Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped. Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines. Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced. Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes. Raynor: Raynor's Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines. Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated. User Interface
      Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode. Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession. Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle. Brightwing & Kerrigan talent updates, Garden of Terror battleground revamp, and the Fall of King's Crest event are coming to the Nexus soon!