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On Loot Boxes and Morality

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On 1/12/2018 at 4:58 PM, Achtaeon said:

Then, they got greedy, They took it too far and attached their pay to win lootbox system to one of the most mainstream and recognizable franchises in the history of media. Of course this was going to blow up in their faces, to go from implementing a pay to win model in what one subset of the gaming community has been conditioned to accept (sports) to another subset of the community (FPS) that *they already knew* was pay to win averse. They literally have only themselves to blame for the rise and the fall of the lootbox. It's just amazing to see it all come full circle. 

I mean...

 

Yes.

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I think that this type of randomized loot should only be limited to cosmetics. This way, you really don't have to spend real money unless you were REALLY keen on getting everything, and even if you were, then it could cost you a lot more then what you were expecting because of randomness. I do like the idea of shards that you get from duplicates and sometimes as a drop from chests, which allow you to craft what you want, even if it takes a lot of shards

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I have argued this many times and the difference with Hearthstone and magic the gathering is that the cards can be dusted or traded. With mtg what you really get is a pack of tradable cards and with Hearthstone one could argue that you are purchasing dust so that you can buy the card you really want without gambling whatsoever. 

Example:

I want a common card worth 40 dust. To get this card I buy a lootbox/pack. What I am really buying is 40 dust at least with the option to have more. If there are no mechanics in place to craft cards/disenchant cards this would be closer to gambling than it is now. 

Is magic the gathering gambling? no. You know what you get - 15 tradable cards. 

 

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On 30/01/2018 at 11:42 AM, ObsidiaNN said:

I want a common card worth 40 dust. To get this card I buy a lootbox/pack. What I am really buying is 40 dust at least with the option to have more. If there are no mechanics in place to craft cards/disenchant cards this would be closer to gambling than it is now. 

Is magic the gathering gambling? no. You know what you get - 15 tradable cards. 

Is this not also created by the fact that every Hearthstone card has a set worth, in terms of dust? When you unpack a MTG set of cards, each card doesn't have a "set worth". Instead, they basically can be traded for a certain amount of other cards, but the amount you receive is based on the perceived worth of that card to the owner, as opposed to the worth set by the creator.

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