Jump to content
FORUMS
positiv2

Heroes of the Storm Maiev

Recommended Posts

Oxygen, this choice of Bonds of JusticeBonds of Justice over Naisha's MementoNaisha's Memento makes little sense to me. Good players will always stay within the range of the ability, and even without this extra pull damage increase, people will still always stay within the radius to avoid being pulled. Also the cleave damage increase is not even close to the bouncing attack that Naisha's MementoNaisha's Memento yields. Naisha's MementoNaisha's Memento is also not too difficult to recharge and is a thousand times more devastating to an enemy formation than Bonds of JusticeBonds of Justice could possibly be. Furthermore, it is not even a popular talent. I don't know anybody that would possibly pick Bonds of JusticeBonds of Justice over Naisha's MementoNaisha's Memento. When these guides are updated, if this is truly what you think, I would like to hear exactly why you think Bonds of JusticeBonds of Justice is a superior talent, especially at higher levels of play, mainly because on PTR there is rarely such a thing as "high levels of play".

Edit: I was probably a bit harsh here, I'm sorry.

Edited by Maxkitty

Share this post


Link to post
Share on other sites
8 hours ago, Maxkitty said:

@Oxygen, this choice of Bonds of JusticeBonds of Justice over Naisha's MementoNaisha's Memento makes little sense to me. Good players will always stay within the range of the ability, and even without this extra pull damage increase, people will still always stay within the radius to avoid being pulled. Also the cleave damage increase is not even close to the bouncing attack that Naisha's MementoNaisha's Memento yields. Naisha's MementoNaisha's Memento is also not too difficult to recharge and is a thousand times more devastating to an enemy formation than Bonds of JusticeBonds of Justice could possibly be. Furthermore, it is not even a popular talent. I don't know anybody that would possibly pick Bonds of JusticeBonds of Justice over Naisha's MementoNaisha's Memento. When these guides are updated, if this is truly what you think, I would like to hear exactly why you think Bonds of JusticeBonds of Justice is a superior talent, especially at higher levels of play, mainly because on PTR there is rarely such a thing as "high levels of play".

I would argue for Bonds of Justice over Naisha's Memento just for the lack of any requirement to reset the cooldown. You can't always guarantee there's going to be 2 heroes near enough to each other to reset Naisha's Memento quickly and in a 1v1 it's impossible. Plus you're getting no benefit from the ability in a 1v1 because it only increases damage to bounce targets, not the target you're actually attacking. Bonds of Justice has no such requirement and a skillful player won't wait for enemies to walk outside the range to trigger the pull, they'll use Spirit of Vengeance's teleport to force it to happen if that's what they want. It also gets a lot easier to force the pull at higher levels because you can get movement speed increases from other talents. It's also sometimes impossible to avoid being pulled by the tether if you get CC'd by another player.

Your argument about Naisha's Memento providing superior dps is flawed as well because the bounces don't favor heroes, they just go for the next nearest target. If you're fighting in a lane with minions, mercs, or even structures nearby all that bonus damage may not help you win the fight at all because it could be getting soaked up by non-hero targets.

There's also the argument that Bonds of Justice increases ability and physical damage while Naisha's Memento only increase physical damage, which makes Bonds of Justice clearly superior against targets with access to Block and Physical Armor talents or passives and against enemies that can Blind you or have Dodge talents/abilities. Bonds of Justice also has no cap to the amount of bonus damage and the quest rewards are extremely simple to earn, just attack a nearby minion, merc, or structure when you use the ability and any heroes tethered will count as secondary targets.

Edited by Lorebot

Share this post


Link to post
Share on other sites
23 minutes ago, Lorebot said:

I would argue for Bonds of Justice over Naisha's Memento just for the lack of any requirement to reset the cooldown. You can't always guarantee there's going to be 2 heroes near enough to each other to reset Naisha's Memento quickly and in a 1v1 it's impossible. Plus you're getting no benefit from the ability in a 1v1 because it only increases damage to bounce targets, not the target you're actually attacking. Bonds of Justice has no such requirement and a skillful player won't wait for enemies to walk outside the range to trigger the pull, they'll use Spirit of Vengeance's teleport to force it to happen if that's what they want. It also gets a lot easier to force the pull at higher levels because you can get movement speed increases from other talents. It's also sometimes impossible to avoid being pulled by the tether if you get CC'd by another player.

Your argument about Naisha's Memento providing superior dps is flawed as well because the bounces don't favor heroes, they just go for the next nearest target. If you're fighting in a lane with minions, mercs, or even structures nearby all that bonus damage may not help you win the fight at all because it could be getting soaked up by non-hero targets.

There's also the argument that Bonds of Justice increases ability and physical damage while Naisha's Memento only increase physical damage, which makes Bonds of Justice clearly superior against targets with access to Block and Physical Armor talents or passives and against enemies that can Blind you or have Dodge talents/abilities. Bonds of Justice also has no cap to the amount of bonus damage and the quest rewards are extremely simple to earn, just attack a nearby minion, merc, or structure when you use the ability and any heroes tethered will count as secondary targets.

This makes sense. I guess it remains to be seen which one is both the more popular and more superior choice. I'd think Naisha's would be slightly better considering that in a teamfight it isn't that hard to hit 2 heroes with Q, but I see your point and do agree that they are both good choices. 

I'd only think Naisha's would be great because it synergises very well with the other AA talents that increase your basic attack damage. It really depends though, considering that sometimes it's not always about which one does more damage, instead it's often about which one does more to turn a teamfight in your favour. Again, that remains in question. I'd like to think both of these points are valid until then.

Share this post


Link to post
Share on other sites
15 minutes ago, Maxkitty said:

This makes sense. I guess it remains to be seen which one is both the more popular and more superior choice. I'd think Naisha's would be slightly better considering that in a teamfight it isn't that hard to hit 2 heroes with Q, but I see your point and do agree that they are both good choices. 

I'd only think Naisha's would be great because it synergises very well with the other AA talents that increase your basic attack damage. It really depends though, considering that sometimes it's not always about which one does more damage, instead it's often about which one does more to turn a teamfight in your favour. Again, that remains in question. I'd like to think both of these points are valid until then.

It's very composition and map dependent.

As long as the enemy team can't mitigate your AA damage, you can guarantee lots of team fights outside of lanes, and you can maximize uptime on Naisha's Memento it's probably the superior choice.

If the enemy team has a good amount of physical damage mitigation in general or there's a specific target with mitigation that you're going to need to primary, if you'll be fighting in lanes, or expect a lot of 1v1 dueling then Bonds of Justice is likely the better pick.

There's also the fact that Bonds of Justice is a huge power spike in the early game if you can get 5 tethers quickly. 150 bonus damage on an ability that does 110 damage as a base is a huge spike early on and can lead to some early snowballing if used properly.

Edited by Lorebot

Share this post


Link to post
Share on other sites
37 minutes ago, Lorebot said:

It's very composition and map dependent.

As long as the enemy team can't mitigate your AA damage, you can guarantee lots of team fights outside of lanes, and you can maximize uptime on Naisha's Memento it's probably the superior choice.

If the enemy team has a good amount of physical damage mitigation in general or there's a specific target with mitigation that you're going to need to primary, if you'll be fighting in lanes, or expect a lot of 1v1 dueling then Bonds of Justice is likely the better pick.

There's also the fact that Bonds of Justice is a huge power spike in the early game if you can get 5 tethers quickly. 150 bonus damage on an ability that does 110 damage as a base is a huge spike early on and can lead to some early snowballing if used properly.

It’s also notable that Naisha’s is extremely valuable going into the late game when team fights are very frequent and important. That doesn’t mean Bonds of Justice isn’t, but I think like you said, it’s more suited for an early game advantage. 

It really all depends. I do disagree that Naisha’s is listed as situational on this talent guide though. In my opinion they are both very viable options that have different advantages.

Share this post


Link to post
Share on other sites

Imho, Naisha's MementoNaisha's Memento is a VERY powerful talent overall; the ability for it to reset makes it even more deadly. I think whatever build you're going for it should alwatys be taken, being available that early, I think it will be moved to later tier.

As for it supposedly being "unreliable", if you can take advantage of the positioning of the target you want the bonus damage to hit, then.. voila! And most often than not, you should.

Share this post


Link to post
Share on other sites
1 hour ago, SteveFrost said:

Imho, Naisha's MementoNaisha's Memento is a VERY powerful talent overall; the ability for it to reset makes it even more deadly. I think whatever build you're going for it should alwatys be taken, being available that early, I think it will be moved to later tier.

As for it supposedly being "unreliable", if you can take advantage of the positioning of the target you want the bonus damage to hit, then.. voila! And most often than not, you should.

imo it's biggest drawback is that you can't control where the bonus damage goes, and it provides no bonus damage on the target you're actually hitting. It's a solid talent, but it has flaws that make it less useful for really high level play.

Share this post


Link to post
Share on other sites
1 hour ago, Lorebot said:

imo it's biggest drawback is that you can't control where the bonus damage goes, and it provides no bonus damage on the target you're actually hitting. It's a solid talent, but it has flaws that make it less useful for really high level play.

Generally when enemies are in a team fight, it can often bounce. Even though it doesn’t provide a damage increase to your primary target, it adds a lot of pressure to the enemy team’s positioning and can synergize very well with other physical damage talents. 

It’s like Cassia’s talent at level 1, that also bounces to enemies. It’s great just like that talent, but must be refreshed with your Q. Refreshing it isn’t too hard to do though, so you should be able to use it in most teamfights. Even though it might not prioritize heroes, it is still incredible in teamfights and skirmishes.

Bonds of Justice is usable, but it just feels a little lackluster in comparison to Naisha’s. At high levels of play there isn’t a huge disadvantage of taking Naisha’s. Even with Cassia high level players take that bounce talent. It’s really going to depend on what is more popular and used, but I personally think Naisha’s is too good to pass up.

Share this post


Link to post
Share on other sites
23 hours ago, Valhalen said:

Does anyone know if the bouncing damage from Naisha's MementoNaisha's Memento affects the refreshing of Shadow ArmorShadow Armor? @Oxygen, my dude?

I don't think it's really relevant, even if they did (which I didn't test); the bounces are really fast, and would only add like, .15 seconds of "refresh".

Share this post


Link to post
Share on other sites
14 minutes ago, Oxygen said:

I don't think it's really relevant, even if they did (which I didn't test); the bounces are really fast, and would only add like, .15 seconds of "refresh".

I think it's a great talent, more than just situational imo. Speaking of talents do you know when the guide will be updated? I don't mean to rush you at all but I'm just very curious because when I get on later today the first thing I'm doing is buying her and playing her all day long.

Share this post


Link to post
Share on other sites

I'm thinking of a ruin-your-opponents-gaming-experince comp, with Maiev, Chromie, Zeratul, Medivh and Anubarak.

They can't move, but they can't die either...

Share this post


Link to post
Share on other sites

Does anyone know if heroes hit by the physical damage component of lvl4 Blade Dance count towards hitting multiple heroes with Fan of Knives if they're not hit by the skill itself? It would make resetting Naisha's Memento or triggering the host of other talents that require you to hit 2 heroes with Fan of Knives be much easier against enemies that position well. You could blink next to 1 hero and then drop your Q on another, they both take damage but only one of them was in the skill shot part of the Q.

Share this post


Link to post
Share on other sites

One thing to note about Maiev with the launch patch is that her base armour was reduced to 10, but Armored AssaultArmored Assault still requires greater than 15 armour. This means that a single stack of Bladed ArmorBladed Armor will not grant Armored Assault's damage bonus; this may have been an oversight by Blizz, and if it's truly how it functions ingame, I suggest not taking Bladed Armor until it is patched.

Share this post


Link to post
Share on other sites
27 minutes ago, PixieKnight said:

One thing to note about Maiev with the launch patch is that her base armour was reduced to 10, but Armored AssaultArmored Assault still requires greater than 15 armour. This means that a single stack of Bladed ArmorBladed Armor will not grant Armored Assault's damage bonus; this may have been an oversight by Blizz, and if it's truly how it functions ingame, I suggest not taking Bladed Armor until it is patched.

The tooltip for Armored Assault in the game reads 'more than 10 armor of any kind' so a single stack of Bladed Armor would trigger it.

Share this post


Link to post
Share on other sites
5 hours ago, PixieKnight said:

One thing to note about Maiev with the launch patch is that her base armour was reduced to 10, but Armored AssaultArmored Assault still requires greater than 15 armour. This means that a single stack of Bladed ArmorBladed Armor will not grant Armored Assault's damage bonus; this may have been an oversight by Blizz, and if it's truly how it functions ingame, I suggest not taking Bladed Armor until it is patched.

This was adjusted.

Share this post


Link to post
Share on other sites

Pretty fun character. Kinda tricky with so many buttons  to keep your fingers on, but it's a nice combo. Increase your armour and decrease target armour to create a damage gap. I use mostly knives and chakram. The spirit talents seem fine for additional wave clear and safe sieging though.

Share this post


Link to post
Share on other sites

Hey, I'm sure you're planning to do it, but your tooltips for Vault of the Wardens and Armored Assault have the armor value wrong since it was changed with the live patch.

Share this post


Link to post
Share on other sites

Currently holding at a 65% winrate on hotslogs. I have never seen a hero with such a high winrate. She’s undoubtedly getting nerfed soon, just hopefully not destroyed.

Share this post


Link to post
Share on other sites
9 minutes ago, Maxkitty said:

Currently holding at a 65% winrate on hotslogs. I have never seen a hero with such a high winrate. She’s undoubtedly getting nerfed soon, just hopefully not destroyed.

 

Well Garrosh saw a similar spike and, while still remaining strong enough to demand a change, fell back to less ridiculous numbers when people adjusted. She needs some enabling(not much mind you) and she's countered by blinds and burst (I love Cassia for this stuff) or, like most heroes, well timed CC before she actually gets her own setup going.

 

All in all, really good guide, I just have little concerns about clarity. I know what you mean by "charges" on the lvl 20 talents, but those are the number times you must land the requirement for it to recharge and not actual charges, might be worth considering changing that. Also the level 16 Talents classification seems odd to me with regards to the discussion you make of them. Armored Assault is said to be superior and is Recommended and then, of the other 2, one is Situational, the other not recommended but the situational one seems to be the worst one according to the discussion, I don't understand why it is so

Share this post


Link to post
Share on other sites

I would say Blade DanceBlade Dance should be considered situational cuz i doubt it will yield more dmg then Pin DownPin Down may have quest but the actual dmg increase affects your dmg every time while the other option only affects your dmg while in melee range, Maiev might be resilient for an assassin but i doubt she can just melee 3 people without getting rekt. Nurok from Team Liquid agrees. 

3I9MQ2LSX2MC1517883194048.JPG

Also pls fix your Bonds of CorruptionBonds of Corruption reasoning because it doesnt provide any burst dmg buffs. Its a physical armor debuff. Translation: Heroic Basic attacks only. No spell dmg, no burst dmg. (unless youre playing fully stacked Butcher) 

This is also a good reason to switch up Dehaka who i dont see much synergy with Cassia whos Charged StrikesCharged Strikes can deal great deal of dmg with Bonds of CorruptionBonds of Corruption and if Maiev takes Naisha's MementoNaisha's Memento you have 2 heroes basic attacking the whole team for 3 seconds with a 25% bonus dmg not to mention Ball LightningBall Lightning has synergy with Umbral BindUmbral Bind too.

Also Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike can not be wasted like you say in the description unlike Bonds of CorruptionBonds of Corruption which only lowers physical armor Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike lowers both spell and physical armor.

Edited by xevex

Share this post


Link to post
Share on other sites
15 minutes ago, xevex said:

I would say Blade DanceBlade Dance should be considered situational cuz i doubt it will yield more dmg then Pin DownPin Down may have quest but the actual dmg increase affects your dmg every time while the other option only affects your dmg while in melee range, Maiev might be resilient for an assassin but i doubt she can just melee 3 people without getting rekt. Nurok from Team Liquid agrees. 

3I9MQ2LSX2MC1517883194048.JPG

Also pls fix your Bonds of CorruptionBonds of Corruption reasoning because it doesnt provide any burst dmg buffs. Its a physical armor debuff. Translation: Heroic Basic attacks only. No spell dmg, no burst dmg. (unless youre playing fully stacked Butcher) 

This is also a good reason to switch up Dehaka who i dont see much synergy with Cassia whos Charged StrikesCharged Strikes can deal great deal of dmg with Bonds of CorruptionBonds of Corruption and if Maiev takes Naisha's MementoNaisha's Memento you have 2 heroes basic attacking the whole team for 3 seconds with a 25% bonus dmg not to mention Ball LightningBall Lightning has synergy with Umbral BindUmbral Bind too.

Except for the fact that it's gated behind completing a difficult quest. And just because you need to be in melee range for Blade DanceBlade Dance, it doesn't at all make it a bad talent. In fact it's great. You will generally be diving into the enemy team with Maiev along with your team and that talent allows you to take advantage of being in melee. Also remember as Maiev, it's not often that you are going to want to poke the enemy team. If anything, you want to be able to dive in instead.

Share this post


Link to post
Share on other sites

Also, @Oxygen, I'd like to hear your opinion on the current state of Maiev. What do you think about her winrate? Do you think it's high because people don't yet know how to play against her? Is it because she may be overpowered? Or is it a bit of both? 

More importantly, do you think she is a bit overpowered right now? I'm guessing she will be nerfed a bit but I'm certainly hoping it's within fair limits. And after playing her she feels very impactful. 

I would really want to hear what you think. It might help give me some more insight on her current state and where she might end up.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's brawl is Lost Cavern and comes with the shuffle pick, standard play, and no Hearthstones at spawn. You can win the game by destroying the enemy Core. Play three games to earn a New Toy Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
      Latest Heroes of the Storm News
      Balance Update Patch Notes: January 22nd Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st 2019 Year in Review
    • By Stan
      2019 brought four Hero releases, four Seasonal events, and various improvements to the game, including Hero role expansion, Mastery Rings, Nexus Anomalies, and XP Globes. Join the Heroes team as they look back at 2019 in retrospect!
      Blizzard (Source)
      2019 was a year full of radical new approaches in Heroes—we experimented with our biggest Hero ever, Deathwing, a new slice of the Nexus’ lore in Qhira, and our very first Nexus Anomaly, Experience Globes, among others. We added game-changing Heroes to the roster—including Imperius and Anduin—and seasonal events offered quests and skins that allowed us to pummel our enemies in style. To top it off, we added both innovative and quality-of-life features to the game, including more accurate roles and descriptions, mastery rings, and the very first multi-hero mount.
      Here’s a deeper look at some of our favorite moments from the year.
      Hero Releases
      Imperius
      Starting the year off with a power move, the leader of the Angiris Council and Aspect of Valor Imperius arrived to purge darkness from the Nexus. Imperius valiantly led armies of the High Heavens against the forces of hell, and as a Bruiser, there’s no shaking his resolve nor his constitution. This Archangel was one of the most highly requested Heroes, and his entrance was a beacon of hope to all.

      Anduin
      The High King of the Alliance, Anduin, made his royal Heroes debut in early 2019. After his father fell to the Burning Legion, he learned that peace must be fought for wherever it is challenged—even in the Nexus.

      Qhira
      “Justice didn’t come for you—I did.” The Iresian Bounty Hunter Qhira, a Melee Assassin, came for her enemies in the Nexus in summer 2019. Qhira is the second Hero, after Orphea, who is exclusive to Heroes of the Storm. After the Iresian people tore their realm apart in a struggle for power, Qhira escaped with a Chainblade and began her search for survivors. However, if she finds an enemy Hero instead, she’s sure to make quick work of them before escaping with her Grappling Hook.

      Deathwing
      Announced just before BlizzCon, the dragon of many names shocked the world when he staked his claim on the Nexus at the tail end of 2019. By far the most requested Hero, Deathwing is the first on the roster to be permanently unstoppable and immune to both Crowd Control and allied abilities. He has two forms, Destroyer and World Breaker, which give him access to different abilities—whichever he uses, he rains terror on his foes.

      Events
      Caldeum Complex
      The Heroes 2019 spring event took place in Caldeum Acropolis, a city where all struggle to find their place in a cyberpunk dystopia. In this event, the Azure Dragons and Onyx Turtles gangs, led by Chromie and Kharazim respectively, clash against the Jigoku Cybernetics Corporation and their elite agents over systemic oppression. Caldeum Complex featured a quest chain loaded with rewards, and players had the chance to earn unique skins such as Street Cyborg Kharazim and Techno Vandal Chromie.

      Mechastorm II
      The evil forces of Xenotech returned in summer 2019 with new skins like Mecha Yrel and Mecha Valla, special event quests, and bundles. This year Xenotech Malthael was at the head of the invasion, but a new generation of young pilots stood valiantly against the mecha Archangel of Death’s chaos and destruction.

      The Scarlet Heist
      2019’s fall event took place in New Tirisfal City, where the largest criminal empire in the city, headed by Whitemane, was finally set to receive some payback. Players had the chance to go through with Baby-Face Orphea’s, Wiseguy Junkrat’s, and Bama “The Hammer’s” plan to infiltrate Whitemane’s Scarlet Mafia and abscond with their biggest haul yet. With all the drops during this event, it was practically a steal.

      Toys Event
      2019 reminded us to appreciate the smaller things in life—like fun-sized Heroes, for example. The Toys event returned in the winter with an array of themed collectibles, such as the new skins Tickle Mephisto, Cosmonaut Qhira, Galactic Force Valeera, and more. The event also included Heroes of the Storm’s very first multi-hero mount, the Toy Train.

      Features
      Hero Role Expansion
      As the roster and breadth of mechanics steadily increased, new roles and descriptions were created in the first quarter of 2019 to more closely represent Heroes currently in and coming to the Nexus. The new Hero Roles were: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. (Tag yourself.)

      Mastery Rings
      As of 2019, reaching level 15 with a Hero means you can unlock the ability to use a Mastery Ring! Mastery Rings came to the game late in the year as a bit of extra flair that displays on a Hero in-game. They are purchasable with gold and upgradable with additional purchases, so the humble-brag progression is ever-present.

      Nexus Anomalies and Experience Globes
      At the end of 2019 we introduced Experience Globes, our first Nexus Anomaly. Nexus Anomalies are seasonal, major game updates intended to put a spin on the way you play Heroes. Experience Globes are a drop that grant in-game experience. Collecting experience has never been so intuitive and fun!

      Toy Train Multi-Hero Mount
      The little engine that almost didn’t, really did! The Nexus’ very first multi-hero mount made its arrival at the end of 2019 along with the Toys event. All aboard!

      Thank you for being part of another great year of Heroes of the Storm. See you in the Nexus for another year of fun!
      Latest Heroes of the Storm News
      Balance Update Patch Notes: January 22nd Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st
    • By Stan
      The winter event titled Toys 2 has now hit the Nexus. It comes with the first ever interactive mount, new skins for Mephisto, Qhira, and more.
      UPDATE: The event has been extended to April 7. 
      Check out the full patch notes for more information about this week's balance changes!
      Blizzard (Source)
      It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind. Event Dates and Details:
      Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.
      You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:
      Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games. Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait Green Tactical Superiority—Kill 200 enemy minions in winning games Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait More Friends to Have Fun With—Capture 8 Mercenary camps in winning games Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait Claws Full of Plush—Win 3 games as an Assassin Hero Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:
      This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.
      Peek Inside the Toy Chest:
      During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:
      New Skins:
      Mephisto: Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity. Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Qhira: Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care. Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Deckard Cain: Green Army Deckard Pain Varian: Green Army Commandant Varian Raynor: Green Army Raynor Stitches: Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart... Shabby Bear Stitches Fuzzy Bear Stitches Valeera: Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box! Proto Force Valeera Dehaka: Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey. X-Treme Dehakasaurus Rex New Mounts:
      Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise! Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.) Proto Lion Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches! Gloomy Plush Unicorn Shabby Plush Unicorn Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be. Mellow Snowflake Periwinkle Snowflake And More!
      This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop. Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
    • By Stan
      The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's Resurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Toys 2 Event Toys 2 Event has been extended to April 7, 2020, PT. Return to Top
      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Anub'arak Chen Abathur Auriel Maiev Azmodan Arthas Deathwing   Kharazim Samuro Mephisto Cho Thrall   Stukov   Nazeebo       Whitemane   Orphea           Probius           Sgt. Hammer Return to Top
      Tank
      Anub'arak
      Talents
      Level 16 Beetle, Juiced [Trait] Bonus Health increased from 20% to 40%. Level 20 Hive Master [R1] Healing increased from 37 to 50. Cryptweave [R2] Bonus Cocoon duration increased from 4 to 6 seconds. Return to Top
      Arthas
      Talents
      Level 4 Deathlord [Q] Additional functionality: Increase the range of Death Coil by 30%. Return to Top
      Cho
      Base
      Health increased from 2850 to 2950. Health Regeneration increased from 5.94 to 6.15. Talents
      Level 10 Upheaval [R2] Cooldown reduced from 60 to 40 seconds. Level 20 Favor of the Old Gods [R2] Root duration increased from 1.5 to 2 seconds. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Stormstout Secret Recipe [Passive] Healing increased from 3% to 3.5% maximum Health. Level 4 Withering Flames [W] Spell Power reduction increased from 50% to 60%. Level 7 Gift of the Ox [E] Bonus Stagger duration increased from 1 to 1.5 seconds. Level 10 Wandering Keg [R1] Cooldown reduced from 60 to 50 seconds. Level 13 Pressure Point [Q] Slow amount increased from 35% to 40%. Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%. A Touch of Honey [W] Slow amount bonus increased from 15% to 20%. Return to Top
      Deathwing
      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

×
×
  • Create New...