Maiev Build Guide “The hunt awaits!”

Last updated on Jun 05, 2018 at 17:39 by Oxygen 60 comments
General Information

Welcome to our guide for Maiev, a Melee Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1. Maiev's Overview

Maiev is an exceptionally resilient Assassin who excels at initiating and generally punishing mispositioned opponents. Since all of Maiev's Abilities can be counterplayed or otherwise misused in some way, precision and decisiveness are key to being the hunter, and not the hunted.

2. Maiev's Strengths and Weaknesses

V Strengths
X Weaknesses
  • -Predictable playstyle that can ultimately be countered
  • -No options for self-sustain
  • -Limited ability to solo-lane
  • -Limited ability to quickly claim Mercenary Camps
  • -Relatively low single-target damage output, particularly in dueling situations

3. Maiev's Talent Build Cheatsheet

Physical Build

Talent calculator »
Level 1 Naisha's Memento Icon Bonds of Justice Icon ?
Level 4 Blade Dance Icon
Level 7 Bonds of Corruption Icon Elune's Wrath Icon ?
Level 10 Warden's Cage Icon
Level 13 Bladed Armor Icon
Level 16 Armored Assault Icon Cruel Chain Icon ?
Level 20 Shadow Orb: Huntress Icon Shadow Orb: Shadow Strike Icon ?

The Physical Build seeks to maximise Maiev's damage output through several Talents that synergise to increase her physical damage. Key Talents include Blade Dance Icon Blade Dance, which increases Maiev's area of effect physical damage output, Bonds of Corruption Icon Bonds of Corruption, which reduces Armor, and Armored Assault Icon Armored Assault, which improves Maiev's physical damage sources. This build remains very adaptable, with several competitive alternative Talents that better suit certain playstyles and situations.

4. Maiev's Synergies and Counters

V Maiev synergizes with

Maiev's unique ability to reliably pull a number of Heroes to her works particularly well with tanks who seek to initiate or set up crowd control chains. Assassins with large amounts of avoidable area of effect damage will also find Umbral Bind Icon Umbral Bind particularly useful.

X Maiev is countered by

Maiev's relatively predictable game plan tends to be easily disrupted by crowd control and displacement effects. Certain Heroes also have little fear of being tethered, voiding a large portion of Maiev's utility.

5. Maiev's Maps

Maiev's stronger maps
Maiev's average maps
Battlefield of Eternity Blackheart's Bay Braxis Holdout Cursed Hollow Dragon Shire Garden of Terror Hanamura Temple Haunted Mines Infernal Shrines Sky Temple Tomb of the Spider Queen Towers of Doom Volskaya Foundry Warhead Junction
Maiev's weaker maps

Maiev's early game power and serviceable waveclear makes her a fair choice for most Maps. Team composition and general strategy are much more important factors when determining when to draft Maiev.

6. Maiev's Tips and Tricks

  • It is often best to hold on to Fan of Knives Icon Fan of Knives's Cooldown to try and hit at least two Heroes than to use it at all, as its reset mechanic is very powerful.
  • Using Umbral Bind Icon Umbral Bind against Minions or Structures can allow you to tether Heroes that are out of melee range.
  • Recasting Spirit of Vengeance Icon Spirit of Vengeance disjoints projectiles directly targeting Maiev.
  • Containment Disc Icon Containment Disc pierces Minions and Structures, and is particularly useful for denying strong Heroic Abilities or simply setting up.
  • Vault of the Wardens Icon Vault of the Wardens allows you to pass through units, but not Structures nor terrain.

7. Role in the Current Meta

Maiev is a unique Assassin in that she provides an extremely reliable way of initiating, through the Spirit of Vengeance Icon Spirit of Vengeance + Umbral Bind Icon Umbral Bind combo, at the cost of having a relatively situational damage output. Since Maiev does a mediocre job solo-laning and claiming Mercenary Camps, she is generally valued for her ability to set up for teammates using the aforementioned combo. In the early game, this means staying with teammates or roaming for gank opportunities. In later game phases, this means looking for opportunities to engage mispositioned opponents or peel for teammates.

8. Changelog

  • 30 May 2018 (talents page): Talent recommendations updated to better reflect metagame state.
  • 09 Feb. 2018 (this page): Guide updated to reflect the February 9 balance patch changes.
  • 03 Feb. 2018 (talents page): Guide created.
  • 03 Feb. 2018 (abilities page): Guide created.
  • 03 Feb. 2018 (this page): Guide created.
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