Aleco

What's the Move #14 - Lessons From the World Championships

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Episode 14 of "What's the Move?" discusses the importance of being mana efficient in the early game, as well as the relationship between speed and value.

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The Hearthstone World Championships were full of incredible plays, sticky situations, and valuable lessons to be learned from the best players on the planet. There were far too many great plays to analyze in a single video, so for the next few episodes of "What's the Move?" I'll be breaking down all of my favorite plays from the World Championship weekend.

To kick things off we have a pair of Tempo Rogue vs. Highlander Priest matchups featuring Kolento and ShtanUdachi. Both players drew nearly identical opening hands, but did they did make same decisions?

If you managed to spot a particularly tricky or interesting play from the recent World Championships, please feel free to link it in the comment section below! I'd love to break down as many viewer-submitted topics as I can in the coming weeks and months, and I have little doubt that I may have missed some of the most fascinating plays from the tournament during my initial viewing.

Wishing you all the best of luck in the post-nerf meta!

- Aleco

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how, funny, i had this decision yesterday to make and went for the kelesetz T1. Ended up floating mana crystals and losing the match :D

nice to know how to play in the future, but already disenchanted my patches :(

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Nice vid. I went for the pass turn 1 option to guarantee a very good turn 3 play but can see the logic in playing out the swashburglar, although he did get the perfect draw for the play he made to be fair.

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I really would like to see a vid where one player gets the worst starting hand and drawing nothing good and losing the game mostly due to this fact, while their opponent gets a good or fair start. But what kind of lesson would this be? :D

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14 hours ago, Bozonik said:

Nice vid. I went for the pass turn 1 option to guarantee a very good turn 3 play but can see the logic in playing out the swashburglar, although he did get the perfect draw for the play he made to be fair.

In this kind of matchup, a turn-1 1-attack minion deals as much damage as a turn-2 2-attack minion on turn 3, and has the advantage of pressuring opponents into considering removal earlier. It is great!

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