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This Week in WoW: Mar 13

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This week, It's time for Cataclysm Timewalking. Collect Timewarped Badges to unlock special items, mounts or run dungeons to gear up your alts!

Mythic Keystone Affixes

Weekly Quests

Below is a list of all relevant quests for this week:

World Bosses

Calamir

Search for the "Calamitous Intent" quest in Azsuna.

Inquisitor Meto

The Argus world boss for this week is Inquisitor Meto. He drops item level 930 gear.

World Events

Cataclysm Timewalking Bonus Event (March 13 - 20)

Don't forget to collect Timewarped Badges to purchase special items from KiatkeReins of the Infinite TimereaverReins of the Infinite Timereaver can drop from any Timewalking dungeon boss as Personal Loot.

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For the next seven days, take a trip back to when Deathwing ruled the skies over Azeroth—it’s time to delve back into the dungeons of Cataclysm.

This Week

All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:

  • End Time
  • Grim Batol
  • The Stonecore
  • Lost City of Tol’vir
  • The Vortex Pinnacle
  • Throne of the Tides

Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, you can earn Ramkahen reputation and the right to purchase Brown and Tan Riding Camels.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you (A Frozen Path Through Time). Or, if you forget to pick it up there, you can start it from within the Adventure Journal.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Un'Goro Madness (March 17 - 19)

The dinosaurs in Un'goro are getting restless. Time to go pay them a visit! You can learn more about the micro-holiday here.

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Scaling is still completely broken in timewalk dungeons, so you can't get away with using old legendaries anymore :(

Not worth the time anymore IMHO.

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3 hours ago, MrEdren said:

Scaling is still completely broken in timewalk dungeons, so you can't get away with using old legendaries anymore :(

Not worth the time anymore IMHO.

The fact that Blizzard doesn't seem to acknowledge this makes me sad.

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16 hours ago, MrEdren said:

Scaling is still completely broken in timewalk dungeons, so you can't get away with using old legendaries anymore :(

Not worth the time anymore IMHO.

They should drop the number of dungeons you need to complete the quest to 3 imo.

Edited by Syktris

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I'm confused about what people think is broken with the Timewalking Dungeons.

Every time Timewalking is up people cry.  The Timewalking dungeons seem to be around the difficulty of a Mythic +0 Legion Dungeon.  This makes sense considering the other Dungeon weekly is for completing 5 Myhic Dungeons that can be done at Mythic +0.

Seems consistent to me.

Legendaries being less powerful in Timewalking Dungeons seems to be a stupid complaint considering how bloody easy they are anyway.

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29 minutes ago, geofferson said:

I'm confused about what people think is broken with the Timewalking Dungeons.

Legendaries being less powerful in Timewalking Dungeons seems to be a stupid complaint considering how bloody easy they are anyway.

Answered your own question there.

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41 minutes ago, MrEdren said:

Answered your own question there.

If anything, Timewalking should completely disable Legendaries like in PvP and buff the difficulty along with increasing the ilvl of the drops.

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3 hours ago, geofferson said:

I'm confused about what people think is broken with the Timewalking Dungeons.

Every time Timewalking is up people cry.  The Timewalking dungeons seem to be around the difficulty of a Mythic +0 Legion Dungeon.  This makes sense considering the other Dungeon weekly is for completing 5 Myhic Dungeons that can be done at Mythic +0.

Seems consistent to me.

Legendaries being less powerful in Timewalking Dungeons seems to be a stupid complaint considering how bloody easy they are anyway.

You are correct about one thing, people will always complain no matter what the issue and I am just as bad if not sometimes worse, however, the point they are trying to make is that ever since the implementation of level scaling  in 7.3.5 the timewalking dungeons are scaling off of already scaled dungeons.  This is making timewalking disproportioned from what it once was.  The Mythic dungeon weekly quest only requires 4 Mythic dungeons for Heroic difficulty loot, while timewalking which actually has become more difficult requires 5 dungeons for normal difficulty loot.

The legendaries they are speaking of would be for example, the Warglaives of Azzinoth, Thor'idal, and the other old content legendaries.

2 hours ago, geofferson said:

If anything, Timewalking should completely disable Legendaries like in PvP and buff the difficulty along with increasing the ilvl of the drops.

I disagree because this would completely imbalance the runs.  Legendaries tend to even out the specs a bit more, and without those affects the classes are at the mercy of their abilities, which also scale differently for each class.  Some classes don't scale down as well as others, and some scale poorly at max level.

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