Damien

Hearthstone Hunter Decks

25 posts in this topic

This thread is for comments about our Hunter Decks.

Share this post


Link to post
Share on other sites

Just one small non-basic tweak, for people with a little Arcane Dust: You may want to put in Faerie Dragon instead of Bloodfen Raptor. In exchange for losing the Beast type (which admittedly is relevant with almost a third of the deck), the Dragon fares much better against Mage, Hunter, Shaman, and Priest.

Share this post


Link to post
Share on other sites

tbh i dont really understand this deck at all.

yeah you were very clear that you need to go at the enemy char with alot of damage early game and finish him off mid game.

i have played 5 games atm with this deck and i got slapped every game, early to end game.

and yes i have made every char and used all that you had on your list.

luckily for me 1 of my opponents fucked up big time and i could win 1 late game with a bit of luck.

im sorry to say cause i love icy veins BIG time, i really do but iam not gonna play with this deck 1 more game sorry.

i dont see how this can be good

 

Share this post


Link to post
Share on other sites

tbh i dont really understand this deck at all.

yeah you were very clear that you need to go at the enemy char with alot of damage early game and finish him off mid game.

i have played 5 games atm with this deck and i got slapped every game, early to end game.

and yes i have made every char and used all that you had on your list.

luckily for me 1 of my opponents fucked up big time and i could win 1 late game with a bit of luck.

im sorry to say cause i love icy veins BIG time, i really do but iam not gonna play with this deck 1 more game sorry.

i dont see how this can be good

 

This deck works quite well actually. I made some personal tweaks such as trackings and flare to speed the deck up and do well against the mirror/rush paladins/mages, and hunter's marks to deal with those huge early taunts that druids seem to love. Hounds to 3 mana has slowed the deck down, but it needed to be done, it was overpowered in the hands of good players. Prior to the hound nerf I won 90% of my games in the rank 7-10 bracket prior to season end. With hound nerf I still win 70% of my games. Still this needs to be revised for nerfs and such.

Share this post


Link to post
Share on other sites

Hi. I find your decks very interesting and fun to play, and also a good way to better understand how the game works. Are you planning to update for Season 3 also all these Hunter decks and the "Aggro/Rush" Rogue decks? Thank you very much!

Share this post


Link to post
Share on other sites

Hi. I find your decks very interesting and fun to play, and also a good way to better understand how the game works. Are you planning to update for Season 3 also all these Hunter decks and the "Aggro/Rush" Rogue decks? Thank you very much!

All our decks are updated for season 3. If there's something not "modified" for Season 3, it probably means we didn't think any changes were needed.

 

And thanks for your words :)

Share this post


Link to post
Share on other sites

With the new Maexxna (the new legendary you earn when defeating the first 3 bosses of Naxxaramas) out it would be a great addition to one of the hunter decks as it's counted as a beast and works basically the same way as the Emperor Cobra. The two together could get very dirty and work well in just about any hunter deck. I tried to link the cards from Wowhead but I couldn't figure out how to do it, sorry.

Share this post


Link to post
Share on other sites

With the new Maexxna (the new legendary you earn when defeating the first 3 bosses of Naxxaramas) out it would be a great addition to one of the hunter decks as it's counted as a beast and works basically the same way as the Emperor Cobra. The two together could get very dirty and work well in just about any hunter deck. I tried to link the cards from Wowhead but I couldn't figure out how to do it, sorry.

Maexxna is great for control hunters indeed (until you get a Kodo :D)

Share this post


Link to post
Share on other sites

Finally new decks, after the Buzzard nerf. ^^ Can't wait to try the legendary one. Tho I need to craft The Black Knight and Leeroy Jenkins (disenchanted it). What can I substitute them with? I've put a Reckless Rocketer to substitute Jenkins and Maexxna for Knight, but I think Owl/Spellbreaker or Kodo would be better to replace Knight. 

Edited by Cioco

Share this post


Link to post
Share on other sites
First, I wanna say I am a golden Hunter, so I won more than 500 matches with this class. So I know what I am doing. I was rank 11 when I started playing with this deck, and now I am 10.

 

Hunter Face Aggro/Rush Naxx Deck:

 

9W/11L (20 matches)

Hunter - 4W/4L

Shaman - 1W/3L

Mage - 1W/0L

Paladin - 1W/0L

Warrior - 0W/1L

Rogue - 0W/0L

Druid - 0W/1L

Warlock - 1W/1L

Priest - 1W/1L

 

In my opinion, Undertaker feels a little useless in this deck full of charge and instant damage. What surprised me was the power of the Arcane Shot. I won kinda 4 times because of it! ^^ After 20 matches, I can say this deck is not as strong as it is supposed to be. Because this is supposed to be the strongest Hunter deck from here, right? And with this deck I have advanced only 1 place in the Rank after 20 matches. Hmph, I am gonna still test it. Anyway, I really like how fast I can damage the enemy with this deck. It amazed me how many times I won with the enemy having full board control. Maybe I am making mistakes and that is why I am not winning as much as I should with this deck. 

Share this post


Link to post
Share on other sites

"After 20 matches, I can say this deck is not as strong as it is supposed to be. Because this is supposed to be the strongest Hunter deck from here, right?"

 

What gives you that impression? It's a powerful deck, but it is not necessarily better than the other Legend ranked deck, or even the Undertaker Midrange. It depends on the matchups you face and the state of the meta you are playing in as to which deck is better.

 

I would start by saying just because you've played a lot of Hunter, does not mean you are playing outright Face Aggro correctly. Despite having a reputation for being brain dead and linear, playing outright Aggro is one of the hardest things to do correctly. If you make one small decision wrong, it can lead to losing the games. Where as playing Control often means the game goes longer so you have more time to recover from a mistake.

 

I can vouch for the deck, I've played it successfully in Legend Rank, and it has been used in tournament by many high level players. Looking at your matchup sheet, it seems like you should be performing better than you have been. This deck struggles when up against a lot of Warrior and Priest, but the matchups you've faced seem quite appropriate.

 

Regarding the Undertaker, you need some early game stability in the deck. It's important to get some sort of board position in the opening turns to build a platform to compound damage on. Since like you observed, often you will be hopelessly behind on board in the late-game, it's essentially to get ahead at the start and try and leverage that position for as long as you can.

Share this post


Link to post
Share on other sites

I've uploaded 17 decks since the release of GvG, sorry if the specific thing you're looking for hasn't been uploaded yet, but i'm only one man, and I have to cater to everyone.

Share this post


Link to post
Share on other sites

Do you think is alright to upload 4 paladin deck, but for Hunters just one NOT new deck? Not to say that rogue has NOTHING new! XD You could at least 1 for each class, then more, not a hundred to one and nothing to other. No offence. Just that I was so looking forward to see a control deck from you guys, because the deck from here were always good. Everyday I refresh the page to see if the thing came up.

Share this post


Link to post
Share on other sites

Its because Paladin was one of the only classes that Sottle hadn't made a deck for before GvG so it makes sense

Share this post


Link to post
Share on other sites

Exactly, I hadn't reached Paladin or Warrior at all before the release of the new set, so they took priority when it came to getting GvG decks up.

Share this post


Link to post
Share on other sites

I am a new player. How exactly is the arcane dust cost calculated when it comes to naxxrammas cards? For example, one aggro/rush deck costs merely 880, but naxxramus cards do not seem to be able to be crafted without earning them in the naxxramas set. I do not wish to spend money on the game, and the first step of the naxxramus quest is 700 gold. This is equivalent to 7 classic packs. Assuming 4 common cards and one rare card, each classic pack is worth at least 40 arcane dust, and 7 classic packs (700 gold) is worth 280 arcane dust. Are calculations like that factored into the deck cost?

Share this post


Link to post
Share on other sites

Found a little mistake at the Control deck.

There is no loatheb in that deck.

 

`During the mid-game period you also have access to powerful minions like Loatheb,`

Edited by Cioco

Share this post


Link to post
Share on other sites

With what would be good to substitute Dr. Boom, Ragnaros and the guy that destroys the weapon? XD Because I do not have them atm. I was thinking of Loatheb instead of that guy, King Krush instead of Ragnaros and for Dr. Boom?

Share this post


Link to post
Share on other sites

Something with a powerful Deathrattle effect is best, so you can get good value out of Feign Death, which is one of the (many) advantages of Dr. Boom, so Cairne, Sneed's Old Shredder etc.

Share this post


Link to post
Share on other sites

Hello! First of all I wanna thank you for the awesome decks. And now, my suggestion, I mean.. what I wanna ask for, are 2 decks. I know they don't really fit in the current meta and that you won't be able to get with 'em past rank 5 I think, but still. I'd like to see how would 'em be made by Sottle or someone pro. Let's call 'em "Just for fun decks". First is a control hunter. I know there is one still, but it is out of date, it's not playable anymore (in my opinion). I'd like to see with what will ya come for a control hunter. And the 2nd that I'd REALLY like to see, is a beast synergy deck. Yea, I know the beast synergy is pretty dead, but still. A deck with Gahz, with Krush, idk. A full beast deck with beast synergy. I'd like to see how would it work. Please do it! Thanks a lot for readin'! ^^

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.