Damien

Hearthstone Hunter Decks

25 posts in this topic

Just one small non-basic tweak, for people with a little Arcane Dust: You may want to put in Faerie Dragon instead of Bloodfen Raptor. In exchange for losing the Beast type (which admittedly is relevant with almost a third of the deck), the Dragon fares much better against Mage, Hunter, Shaman, and Priest.

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tbh i dont really understand this deck at all.

yeah you were very clear that you need to go at the enemy char with alot of damage early game and finish him off mid game.

i have played 5 games atm with this deck and i got slapped every game, early to end game.

and yes i have made every char and used all that you had on your list.

luckily for me 1 of my opponents fucked up big time and i could win 1 late game with a bit of luck.

im sorry to say cause i love icy veins BIG time, i really do but iam not gonna play with this deck 1 more game sorry.

i dont see how this can be good

 

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tbh i dont really understand this deck at all.

yeah you were very clear that you need to go at the enemy char with alot of damage early game and finish him off mid game.

i have played 5 games atm with this deck and i got slapped every game, early to end game.

and yes i have made every char and used all that you had on your list.

luckily for me 1 of my opponents fucked up big time and i could win 1 late game with a bit of luck.

im sorry to say cause i love icy veins BIG time, i really do but iam not gonna play with this deck 1 more game sorry.

i dont see how this can be good

 

This deck works quite well actually. I made some personal tweaks such as trackings and flare to speed the deck up and do well against the mirror/rush paladins/mages, and hunter's marks to deal with those huge early taunts that druids seem to love. Hounds to 3 mana has slowed the deck down, but it needed to be done, it was overpowered in the hands of good players. Prior to the hound nerf I won 90% of my games in the rank 7-10 bracket prior to season end. With hound nerf I still win 70% of my games. Still this needs to be revised for nerfs and such.

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Hi. I find your decks very interesting and fun to play, and also a good way to better understand how the game works. Are you planning to update for Season 3 also all these Hunter decks and the "Aggro/Rush" Rogue decks? Thank you very much!

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Hi. I find your decks very interesting and fun to play, and also a good way to better understand how the game works. Are you planning to update for Season 3 also all these Hunter decks and the "Aggro/Rush" Rogue decks? Thank you very much!

All our decks are updated for season 3. If there's something not "modified" for Season 3, it probably means we didn't think any changes were needed.

 

And thanks for your words :)

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With the new Maexxna (the new legendary you earn when defeating the first 3 bosses of Naxxaramas) out it would be a great addition to one of the hunter decks as it's counted as a beast and works basically the same way as the Emperor Cobra. The two together could get very dirty and work well in just about any hunter deck. I tried to link the cards from Wowhead but I couldn't figure out how to do it, sorry.

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With the new Maexxna (the new legendary you earn when defeating the first 3 bosses of Naxxaramas) out it would be a great addition to one of the hunter decks as it's counted as a beast and works basically the same way as the Emperor Cobra. The two together could get very dirty and work well in just about any hunter deck. I tried to link the cards from Wowhead but I couldn't figure out how to do it, sorry.

Maexxna is great for control hunters indeed (until you get a Kodo :D)

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Finally new decks, after the Buzzard nerf. ^^ Can't wait to try the legendary one. Tho I need to craft The Black Knight and Leeroy Jenkins (disenchanted it). What can I substitute them with? I've put a Reckless Rocketer to substitute Jenkins and Maexxna for Knight, but I think Owl/Spellbreaker or Kodo would be better to replace Knight. 

Edited by Cioco

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First, I wanna say I am a golden Hunter, so I won more than 500 matches with this class. So I know what I am doing. I was rank 11 when I started playing with this deck, and now I am 10.

 

Hunter Face Aggro/Rush Naxx Deck:

 

9W/11L (20 matches)

Hunter - 4W/4L

Shaman - 1W/3L

Mage - 1W/0L

Paladin - 1W/0L

Warrior - 0W/1L

Rogue - 0W/0L

Druid - 0W/1L

Warlock - 1W/1L

Priest - 1W/1L

 

In my opinion, Undertaker feels a little useless in this deck full of charge and instant damage. What surprised me was the power of the Arcane Shot. I won kinda 4 times because of it! ^^ After 20 matches, I can say this deck is not as strong as it is supposed to be. Because this is supposed to be the strongest Hunter deck from here, right? And with this deck I have advanced only 1 place in the Rank after 20 matches. Hmph, I am gonna still test it. Anyway, I really like how fast I can damage the enemy with this deck. It amazed me how many times I won with the enemy having full board control. Maybe I am making mistakes and that is why I am not winning as much as I should with this deck. 

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God, I can not wait to see what decks you guys will make with the new Expansion coming up. Can not wait to play control!!

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"After 20 matches, I can say this deck is not as strong as it is supposed to be. Because this is supposed to be the strongest Hunter deck from here, right?"

 

What gives you that impression? It's a powerful deck, but it is not necessarily better than the other Legend ranked deck, or even the Undertaker Midrange. It depends on the matchups you face and the state of the meta you are playing in as to which deck is better.

 

I would start by saying just because you've played a lot of Hunter, does not mean you are playing outright Face Aggro correctly. Despite having a reputation for being brain dead and linear, playing outright Aggro is one of the hardest things to do correctly. If you make one small decision wrong, it can lead to losing the games. Where as playing Control often means the game goes longer so you have more time to recover from a mistake.

 

I can vouch for the deck, I've played it successfully in Legend Rank, and it has been used in tournament by many high level players. Looking at your matchup sheet, it seems like you should be performing better than you have been. This deck struggles when up against a lot of Warrior and Priest, but the matchups you've faced seem quite appropriate.

 

Regarding the Undertaker, you need some early game stability in the deck. It's important to get some sort of board position in the opening turns to build a platform to compound damage on. Since like you observed, often you will be hopelessly behind on board in the late-game, it's essentially to get ahead at the start and try and leverage that position for as long as you can.

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11 more days and the month is gone... and I can't see any new GvG deck. 

Only the aggro one which is... nothing new!

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I've uploaded 17 decks since the release of GvG, sorry if the specific thing you're looking for hasn't been uploaded yet, but i'm only one man, and I have to cater to everyone.

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Do you think is alright to upload 4 paladin deck, but for Hunters just one NOT new deck? Not to say that rogue has NOTHING new! XD You could at least 1 for each class, then more, not a hundred to one and nothing to other. No offence. Just that I was so looking forward to see a control deck from you guys, because the deck from here were always good. Everyday I refresh the page to see if the thing came up.

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Its because Paladin was one of the only classes that Sottle hadn't made a deck for before GvG so it makes sense

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Exactly, I hadn't reached Paladin or Warrior at all before the release of the new set, so they took priority when it came to getting GvG decks up.

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I am a new player. How exactly is the arcane dust cost calculated when it comes to naxxrammas cards? For example, one aggro/rush deck costs merely 880, but naxxramus cards do not seem to be able to be crafted without earning them in the naxxramas set. I do not wish to spend money on the game, and the first step of the naxxramus quest is 700 gold. This is equivalent to 7 classic packs. Assuming 4 common cards and one rare card, each classic pack is worth at least 40 arcane dust, and 7 classic packs (700 gold) is worth 280 arcane dust. Are calculations like that factored into the deck cost?

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No, all Naxx cards are currently calculated as having 0 dust cost as far as I understand it.

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Found a little mistake at the Control deck.

There is no loatheb in that deck.

 

`During the mid-game period you also have access to powerful minions like Loatheb,`

Edited by Cioco

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With what would be good to substitute Dr. Boom, Ragnaros and the guy that destroys the weapon? XD Because I do not have them atm. I was thinking of Loatheb instead of that guy, King Krush instead of Ragnaros and for Dr. Boom?

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Something with a powerful Deathrattle effect is best, so you can get good value out of Feign Death, which is one of the (many) advantages of Dr. Boom, so Cairne, Sneed's Old Shredder etc.

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Hello! First of all I wanna thank you for the awesome decks. And now, my suggestion, I mean.. what I wanna ask for, are 2 decks. I know they don't really fit in the current meta and that you won't be able to get with 'em past rank 5 I think, but still. I'd like to see how would 'em be made by Sottle or someone pro. Let's call 'em "Just for fun decks". First is a control hunter. I know there is one still, but it is out of date, it's not playable anymore (in my opinion). I'd like to see with what will ya come for a control hunter. And the 2nd that I'd REALLY like to see, is a beast synergy deck. Yea, I know the beast synergy is pretty dead, but still. A deck with Gahz, with Krush, idk. A full beast deck with beast synergy. I'd like to see how would it work. Please do it! Thanks a lot for readin'! ^^

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Hoping for an update on the crafting guide since it isn't that relevant with it still including naxx cards

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