Sign in to follow this  
Followers 0
Damien

Hearthstone Rogue Decks

53 posts in this topic

This deck sucks

Would you care to elaborate? How could it be made better?

Share this post


Link to post
Share on other sites

Totally aggree, this deck is useless against anyone with any competance. zero end-game play, zero mid game play and very weak early game with no burst. What's the point? What deck does this beat exactly???

Share this post


Link to post
Share on other sites

Totally aggree, this deck is useless against anyone with any competance. zero end-game play, zero mid game play and very weak early game with no burst. What's the point? What deck does this beat exactly???

I'm a 2-star master, and I've just played two games with that deck and I won them both. The opponents were Priests (not the easiest class to play against at that level) and one of them managed to mind vision my Sprint and use it.

Obviously, the deck is going to have limitations because it's made only of basic cards, but the fact that I could win games on my way to 3-star master with it says a lot about what it "beats exactly".

Share this post


Link to post
Share on other sites

Liking the deck so far! The only modifications i've made so far was dropping a single Novice Engineer for a Defias Ringleader, and single Gnomish Inventor for a Spellbreaker. This drops my card pulling power, but gives me a bit more board presence and the ability to silence a minion. 4 wins 0 losses so far. smile.png

2 people like this

Share this post


Link to post
Share on other sites

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

Share this post


Link to post
Share on other sites

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

 

Well firstly you can't judge a deck based on a bare handful of games like that. Secondly, if you've just picked up a deck and just started playing you're unlikely to play it optimally. Thirdly, there's no indication that it wasn't just bad luck or poor play on your part. *shrugs*

1 person likes this

Share this post


Link to post
Share on other sites

I think the key thing to understand is that you can't judge a deck on just one or two games and you HAVE to remember that it only utilises BASIC cards.

Share this post


Link to post
Share on other sites

Liking the deck so far! The only modifications i've made so far was dropping a single Novice Engineer for a Defias Ringleader, and single Gnomish Inventor for a Spellbreaker. This drops my card pulling power, but gives me a bit more board presence and the ability to silence a minion. 4 wins 0 losses so far. smile.png

 

Glad you like the deck. Your additions are, of course, excellent. The reason why we couldn't use them in the guide is because both cards are common (and thus, not basic).

 

 

This deck is awful. Just played two games, the first against a Paladin which I barely won. And the second against a hunter where I couldn't even touch him.

 

I thought it would have been clear, but perhaps it is not. This deck is a basic-only deck, which means that many powerful and popular Rogue cards (Assassin's Blade, Betrayal, Eviscerate, SI:7 Agent, Perdition's Blade) are not available. Likewise, very many powerful and popular neutral cards are unavailable.

 

If you believe that this deck can be improved (clearly, you do), and if you want to offer suggestions (again, you clearly do), then I recommend you set the Basic filter in-game and create a Rogue deck, and then post it here. If it is better than the one we list in the guide, we would be more than happy to change it.

 

I'd also like you to keep in mind that playing two games with a deck is an extremely tiny sample size, given the many variables in Hearthstone. Also, remember that the outcome of your games is determined in equal part by your deck and by the decisions you make. If, for instance, you made poor decisions in your games, then it is hardly the fault of the deck.

 

Looking forward to hearing your suggestions for how the deck can be improved!

Share this post


Link to post
Share on other sites

This thread is why guest post shouldn't be allowed on these boards… Good work on the deck guys, it seems pretty good for what it is.

1 person likes this

Share this post


Link to post
Share on other sites

This thread is why guest post shouldn't be allowed on these boards… Good work on the deck guys, it seems pretty good for what it is.

We've often had a lot of valuable feedback in comments posted by guests (who can only post in the comments sub-forums), so I don't think we should disable this feature because a few people make unhelpful remarks. However, I do agree that guests tend to avoid substantiating their claims.

Share this post


Link to post
Share on other sites

Hey

 

So I'm pretty new to the Bizzard Franchise and Card games in general. (This is the first blizzard game I've played).

I'm just wondering is there an objective to the Rogue class? For example clearing the board of minions etc? I'm having trouble winning games as I basically know nothing haha. 

Share this post


Link to post
Share on other sites

Hey

 

So I'm pretty new to the Bizzard Franchise and Card games in general. (This is the first blizzard game I've played).

I'm just wondering is there an objective to the Rogue class? For example clearing the board of minions etc? I'm having trouble winning games as I basically know nothing haha. 

 

I wouldn't say that the Rogue class has a specific objective (none of the classes really do). The objective is more deck-specific (that is to say, you build a deck that is meant to do something), but you cannot really accomplish that with the rather limited selection of basic cards.

 

You actually don't have any good ways of clearing the board, but you should still try to do this through efficient trades between minions, and by using your spells. As you gain more experience and familiarity, you'll start to get a feel for what works. I'm sorry I can't give you a more direct answer :)

Share this post


Link to post
Share on other sites

Most of the Rogues I play have minions that increase their spell power, and then they use spells to clear the board. A Fan of Knives that does 3 or 4 damage can be extremely potent.

Share this post


Link to post
Share on other sites

Great build, I got rid of the Archers for some expert cards tongue.png. Working great for me so far!

Share this post


Link to post
Share on other sites

Great build, I got rid of the Archers for some expert cards tongue.png. Working great for me so far!

 

The Archers are definitely the weakest part of the basic deck, so that's a good idea!

Share this post


Link to post
Share on other sites

Nice deck. I started playing a few days ago so I had to replace some of rares with other cards, since I don't have enough dust to craft the expensive stuff. But it still works pretty good, much better than what I was able to build myself anyway, winning 2 games out of 3 average.

Basically, if I can rush them down without getting rushed myself with bigger and scarier stuff, I win (and much quicker than with a mage deck I might add).

What's really cool is that I was able to easily kill another rogue even after I screwed up some of the combos and forgot two times that backstab only does damage to undamaged minions.

Can't wait to see how it plays with all the rares (and possibly legendaries).

Share this post


Link to post
Share on other sites

Would you mind suggesting some better cards to add and remove to the deck as we buy decks and craft?

Share this post


Link to post
Share on other sites

It seams the comments section is merged for all of the Rogue decks (basic, low, mid, legendary) which kinda makes some comments invalid.

Share this post


Link to post
Share on other sites

This is great, but yeah, I was wondering the same thing an above post questioned: What cards are priority to replace, and what common/rare cards should be prioritized? 

Share this post


Link to post
Share on other sites

this deck is awesome thanks. Works nicely as far as u do your job with enemy minion presence

Share this post


Link to post
Share on other sites

Nice deck. I started playing a few days ago so I had to replace some of rares with other cards, since I don't have enough dust to craft the expensive stuff. But it still works pretty good, much better than what I was able to build myself anyway, winning 2 games out of 3 average.

Basically, if I can rush them down without getting rushed myself with bigger and scarier stuff, I win (and much quicker than with a mage deck I might add).

What's really cool is that I was able to easily kill another rogue even after I screwed up some of the combos and forgot two times that backstab only does damage to undamaged minions.

Can't wait to see how it plays with all the rares (and possibly legendaries).

 

That's great to hear! Keep it up!

 

Would you mind suggesting some better cards to add and remove to the deck as we buy decks and craft?

 

Well, one place to check out is the crafting page for Rogues, located here. This gives you ideas of what cards are good for Rogue decks. Also, if you want to get an idea of what cards are generally good to add, you can look at the next-tier deck from the one you're using (so if you're using the low budget deck, you could check out what new cards are added to the mid-budget deck).

 

In the future, we are going to expand on our crafting guides. Just let us know if you have any specific questions about what you want to craft or replace (it's hard to tell you what to do because we don't know what cards your collection contains).

 

It seams the comments section is merged for all of the Rogue decks (basic, low, mid, legendary) which kinda makes some comments invalid.

 

You are right. We thought that this would work alright, but we're going to split the comments threads to be one thread per deck, so that should make everything simpler. Apologies.

 

 

This is great, but yeah, I was wondering the same thing an above post questioned: What cards are priority to replace, and what common/rare cards should be prioritized? 

 

See my reply to the post above.

 

 

this deck is awesome thanks. Works nicely as far as u do your job with enemy minion presence

 

Thank you!

Share this post


Link to post
Share on other sites

I'm currently using the Low Budget Rogue Aggro deck, and have replaced a Harvest golem with a crafted Leeroy.

 

How far up the ranks is this deck supposed to be able to bring an average player? I'm hovering around Ranks 14 - 15 and many times find myself with bad hands and unable to recover board control even though I clear minions as much as possible.

Share this post


Link to post
Share on other sites

I'm currently using the Low Budget Rogue Aggro deck, and have replaced a Harvest golem with a crafted Leeroy.

 

How far up the ranks is this deck supposed to be able to bring an average player? I'm hovering around Ranks 14 - 15 and many times find myself with bad hands and unable to recover board control even though I clear minions as much as possible.

I would not remove a Harvest Golem. I'd say the weakest link in the Low Budget deck is probably the second Blade Flurry, or possibly the Assassin's Blade, so I'd remove one of those to fit Leeroy in.

 

This deck can go quite high (although this is of course pretty relative). Your goal at all times is to keep board control and overwhelm the opponent by buffing your own minions and spells, and then doing burst damage towards the end (such as with Leeroy).

 

Let me know how it goes.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      The Hearthstone Championship Tour continues this weekend, with the focus shifting to the Asia-Pacific region. In this article I have introduced some of the players, and listed their deck archetypes.
      The APAC region is often regarded as the weakest region, and with some justification. However, although the region lacks a little in depth, the best players are definitely world class. Not only that, but the rest of the pack is rapidly improving, and it would be very negligent to ignore the region in 2017. Staz, from The Philippines recently won the $150,000 first prize at a stacked WESG, which marked the first major tournament won by the region. The top players will be looking to keep the rest of the world on notice, with some high quality play this weekend.
      Below I have listed a few of the key players, along with notes and deck archetypes.
        CaraCute: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      CaraCute has been touted by both NeilYo and Staz as having a good chance, and since those comments were made, she has come through the Tavern Hero Qualifier to take her place in the main Swiss. She learned her trade at Guildhouse Fireside gatherings, the same Fireside gatherings where caster Jia Dee also rose through the ranks.
        Che0nsu: Jade Druid, Miracle Rogue, Mid Shaman, Pirate Warrior
      Che0nsu made his name by first winning the Last Call qualifier, and then building on that to finish top four in the World Championship at BlizzCon. 
        ChongGEr: Reno Mage, Aggro Shaman, Reno Warlock, Reno Warrior
      ChongGer is one of the most consistent performers in the South-East Asia scene. He came fourth in the Singapore Major, third in the Thai Major, and second in the Malaysia Major, where he lost two matches in the final to a player he had already beaten in the upper bracket! He also placed consistently high in the preliminaries last year. 
         GundamFlame: Tempo Mage, Aggro Rogue, Aggro Shaman, Pirate Warrior
      GundanFlame impressed observers in the Japan Summer Championship with his understanding of aggressive play. His understanding of when to ease off the pedal, and when to go all-in, won him the national title. It is no surprise that his lineup for the Playoffs is an aggressive one.

        HandomeGuy (pictured above): Aggro Rogue, Aggro Shaman, Reno Warlock, Pirate Warrior
      HandsomeGuy is regarded as the man to beat whenever he steps foot in an APAC tournament. He finished in second place in the APAC Winter Championship, and that proved to be his worst result, as he went on to win both the Spring and Summer Championships.
        Kranich: Reno Mage, Aggro Shaman (shown below), Reno Warlock, Dragon Warrior
      Kranich played in both the 2014, and 2015 World Championships, finishing top four and top eight respectively. Due to this, and the fact that he was a member of Team Dignitas before they withdrew from Hearthstone, he is one of the best known APAC players in the West. He is not scared to put his own stamp on decks, his RenoLock contains Doomguard and Krul the Unshackled, while his Shaman deck is slower than most Aggro Shamans, and leans towards midrange.

        NaviOOT: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      NaviOOT has built a strong reputation on the back of relentless top 100 finishes, and a consistently popular stream. In recent months he has turned his attention more and more to the tournament scene, making the trip to the Malaysia Open, in which he placed top 8. He has also stated that he will be travelling to DreamHack Austin, which is coming up soon. He managed top four at last Winter's APAC Championship, and is a genuine contender in 2017.
       Pinpingho: Tempo Mage, Mid Shaman, Reno Warlock, Water Warrior
      Pinpingho finished top eight in the 2015 World Championship. He was known for being one of the strongest Shaman players, back before Shaman was regarded as a playable class, so it will be interesting to see how a does now! He qualified for two APAC Championship events in 2016, and so is no stranger to these events.
        Surrender: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      Although he is yet to have a big win, Surrender is highly regarded in the community and has numerous good results. He already had Xixo as a playtest partner, and has recently joined Counter Logic Gaming, along with Xixo and Hoej. He will be as well prepared as anyone for this event.
        Tom60229: Reno Mage, Aggro Shaman, Reno Warlock, Pirate Warrior
      One of the most accomplished players in the field, Tom60229 has shown consistent results since the dawn of Hearthstone. His most recent tournament win was the Malaysia Major, but also had good success on the 2015 ONOG Tour. His worldwide tournament experience will stand him in good stead in this event.
       
      The event begins at 3am CET on Saturday 25 February, and coverage will be on the official PlayHearthstone Twitch channel.
    • By L0rinda

      For the past few days, top players have been discussing the pros and cons of the new MMR change at Legend Ranks. The only problem being, that Game Designer, Iksar, isn't aware of a change.
      There are far fewer Legendary players than usual this season, and as such things might feel a little different to the players, but the sample size across many streams and thousands of games of Hearthstone seems to point to the changing of the matchmaking system. It has been accepted by most that the system has changed so that you only play opponents in a very narrow band, rather than the previous system where you could be matched with someone with a wildly different Legend Rank.
      That alone might not have been enough evidence, but players are also queuing into the same opponent multiple times, to the point that they are having to play mind games on which deck to queue.

      Hoej independently witnessed the same thing, and went to Twitter to check that he was not alone. Several Legendary players agreed that the system has been changed, and people began to discuss what they thought of the changes.
      Placeholder for tweet 834430686325067776 The majority of players like the new matchmaking, although several did voice concerns that the new system heavily favours the players who reach Legend Rank early in the season. Just as the debate was getting interesting, Iksar dropped his bombshell:
        At this point there are several options, and all seem unlikely. Either the entire community is suffering from some kind of huge matchmaking fluctuation, Blizzard have made a major change without informing Iksar, or there is a bug which most people preferred to the actual game. Whatever happens, the reply when Iksar has investigated is sure to be interesting!
    • By L0rinda

      Blizzard have announced that the next update will contain big changes to the way Arena works.
      The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.
      The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.
      Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.
      This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.
    • By Violentravi
      Hello,
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 1/10M NH, 10/10H NH 6/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      If you are interested, please PM me (violentravi#1826) or recruiting officer Sepsis (tuxedomask#1712) in game.  However, if you have time (which goes a long way) for us to give you a real evaluation there is a short forum to fill out linked on our discord: https://discord.gg/JMVuYRW
       
      Thank you for your consideration
      Xoxo
      Violentnacho & the Guild
    • By Essix
      So I know the title sounds a bit silly, but hear me out. My problem with MfD is, quite simply, that it locks the upper body of your character into the /point animation and I hate how it looks. I hate it hate it hate it. I use MfD, then Run Through, and my rogue does this weird crouching lunge forward with her cutlass pointing up into the sky. It's so infuriating, and I can't just wait until the animation finishes because I'll lose DPS.
      So, how much does MfD outclass the other max level talents for Outlaw? I just want to know if it's even possible to take one of the other talents and have even somewhat competetive DPS.