Jump to content
FORUMS
Sign in to follow this  
Starym

Upcoming Survival Hunter, Frost DK BfA Changes - June 6

Recommended Posts

p8FdFQD.jpg
 

And we're back with another installment of the class feedback series, where devs talk about plans for significant spec changes on the BfA beta. Today, following the Arms Warrior ones, we have two more specs getting some tuning, starting with Survival Hunters who are getting their old Carve ability back in a new form, supporting the AoE side of things and also getting a QoL change to Hydra's Bite, which will make spreading Serpent's Sting easier.

Then we have the Frost DK side of things, with some much more significant changes - namely a whole lot of talent revamps. There are apparently even more changes coming later, but to start with we have Empower Rune Weapon becoming what Hungering Rune Weapon is on Live now and is on the GCD, Pillar of Frost is gone in its current form and only the name has been kept around with the Obliteration talent stats, and then there's 7 talent row modifications on top of that!

Blizzard LogoSurvival Hunter (source)

Greetings, travelers!

In the next beta build you’re going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we’re going to continue to iterate on it if this version doesn’t feel right. We’d love to hear about your experiences on Beta after playing with it.

Carve:
• 30 Focus cost. 6 second cooldown (reduced by Haste).
• A sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on Wildfire BombWildfire Bomb by 1.0 sec for each target hit,
up to 5.

Please be aware that Carve doesn’t yet have full talent support. In a future build, things such as Birds of PreyBirds of Prey, or Shrapnel BombShrapnel Bomb from Wildfire InfusionWildfire Infusion, will interact with Carve. ButcheryButchery will likely be a Carve replacement, and get tuned accordingly.

We want to give Survival a clear path to take when there are many enemies, whether that’s a group of raptor hatchlings, or a double-pull of trolls in Atal’dazar. Serpent StingSerpent Sting and Wildfire BombWildfire Bomb don’t quite fill that space -- applying  Serpent StingSerpent Sting to more than ~3 enemies (without Hydra's BiteHydra's Bite) is often more frustrating than it is fun, and Wildfire BombWildfire Bomb 's cooldown prevents it from being “the AoE button”.

Survival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing Wildfire BombWildfire Bomb ’s cooldown it gives you enough to do that spreading  Serpent StingSerpent Stings to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons –  Serpent StingSerpent Sting, Kill CommandKill Command, Wildfire BombWildfire Bomb,  etc – in between Carves, instead of just pushing it repeatedly.

Separately, we have a quality-of-life change for Hydra's BiteHydra's Bite that will arrive in an upcoming build. With Hydra's BiteHydra's Bite talented,  Serpent StingSerpent Sting will prefer to select additional nearby targets that are not already affected by Serpent StingSerpent Sting. This should make it far less frustrating to try to apply  Serpent StingSerpent Sting to a whole pack of mobs.

Again, we’re still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!

 

Blizzard LogoFrost Death Knight (source)

The next Beta build will include updates to Frost Death Knight. There has been a little more iteration since then (details later), but it will have the bulk of the changes, which are mostly focused on adjustments, rearrangements, or replacements for talents. The baseline spec and core rotation hasn’t changed much – Frost remains a fast-paced, proc-based rotation. The goals for the changes include:

  • Consolidate the multiple self-buff cooldowns available
  • Add the artifact active ability to the talent tree
  • Look for opportunities to update/improve the talent tree


The noteworthy change to the baseline spec is that the self-buff cooldowns have been consolidated:

  • Empower Rune WeaponEmpower Rune Weapon has become what the Hungering Rune WeaponHungering Rune Weapon talent is on live (with tuning adjustments), granting 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec, on a 2 min cooldown (down from 3 min on live). Now that Empower Rune WeaponEmpower Rune Weapon is on the global cooldown, the full 6 Runes it instantly provided always felt a bit like you were wasting it – shifting it to resources over time to add to a pretty full rotation made sense.
  • Pillar of FrostPillar of Frost has been removed baseline. Since the knockback immunity portion of it was moved to Death's AdvanceDeath's Advance, Pillar ended up being a pretty bland 20% Strength buff. We’ve renamed the talent ObliterationObliteration into Pillar of Frost to keep that name around on the spec.


The next build you’ll see will be just slightly out of date in regards to the Frost talent tree – the most current version is outlined below. Any talents not described are mostly unchanged.

Level 56 row: Inexorable Assault, Icy Talons, Shattering Strikes – primarily single-target/constant value

Inexorable AssaultInexorable Assault has been redesigned – it now periodically grants a buff (stacks to 5) that causes your next ObliterateObliterate to deal additional Frost damage. This additional damage is a flat, separate add to ObliterateObliterate’s damage and doesn’t benefit from Killing MachineKilling Machine (you aren’t intended to play around it + Killing MachineKilling Machine). The talent is mostly passive, but with the added bonus of providing some benefit at the start of an encounter or when you’re off-target.

Level 57 row: Runic Attenuation, Murderous Efficiency, Horn of Winter – this row adds resources/speeds up to the rotation

Runic AttenuationRunic Attenuation now generates 3 Runic Power on a more controllable procs per minute system, instead of generating 1 Runic Power on autoattacks (which didn’t have a good way for us to tune it). It should still feel like pretty consistent resource generation.

Level 58 row: Winter is Coming, Asphyxiate, Blinding Sleet – crowd control

AsphyxiateAsphyxiate has replaced Abomination's MightAbomination's Might in the talent tree, and now all 3 Death Knight specs have access to this single-target stun cooldown. Abomination's MightAbomination's Might wasn’t very reliable and wasn’t even always desirable as a random single-target proc stun.

Level 60 row: Avalanche, Gathering Storm, Glacial Advance – primarily AOE/scales up with #targets

AvalancheAvalanche has been redesigned to trigger from casting Howling BlastHowling Blast with RimeRime active, and is intended to be the simple passive option on the row.

Level 75 row: Permafrost, Wraith Walk, Death Pact

Death PactDeath Pact has replaced the version of Inexorable AssaultInexorable Assault from live, giving both damage specs access to this survivability talent.

Level 90 row: Freezing Fog, Frostscythe, Frostwyrm’s Fury – primarily AOE/scales up with #targets

Freezing FogFreezing Fog is planned to be unchanged from live. The version you’re going to see soon includes an additional mechanic (which is probably being removed), that was added in order to make it fit better when it was on a different talent row.

Frostwyrm’s Fury is the artifact active, Sindragosa's FurySindragosa's Fury, with a slightly different name so that it doesn’t sound too similar to Breath of SindragosaBreath of Sindragosa. Its cooldown is 3 min instead of 5 min (like the artifact active) – a shorter cooldown as a talent feels better to be usable more often and allows it to be better tuned against its competitors without requiring a large damage reduction in PvP due to being a huge single damage event.

Level 100 row: Icecap, Pillar of Frost, Breath of Sindragosa – Damage modifiers/works in most situations

IcecapIcecap now affects Empower Rune WeaponEmpower Rune Weapon instead of Pillar of FrostPillar of Frost, reducing its cooldown by 3 sec (pending tuning) when it triggers.

ObliterationObliteration (the talent on live) has been renamed Pillar of Frost as mentioned earlier, and has the same mechanics on the same 1.5 min cooldown.

Breath of SindragosaBreath of Sindragosa is mostly unchanged. However, worth noting is that its 2 min cooldown lines up better with the new Empower Rune WeaponEmpower Rune Weapon, which now also has a 2 min cooldown.

Note: Runic EmpowermentRunic Empowerment has been tuned down from 1.8%->1.5%. The spec often just had way too much resources to spend. This is the spec’s primary pacing controller and we’ll continue adjusting it in the future to what feels good.

Thanks for all the continued feedback.

And here are some previous beta feedback posts:

Share this post


Link to post
Share on other sites

Glad to see classes getting some love and actually getting responses from blizz, but man it really hurts that we havent had a single thing about DH yet. Feel they need a really big set of core changes and the longer we go without seeing anything the more I think the class is going to just have to suffer through the beginning of the expansion.

Share this post


Link to post
Share on other sites
3 hours ago, Whisla said:

Glad to see classes getting some love and actually getting responses from blizz, but man it really hurts that we havent had a single thing about DH yet. Feel they need a really big set of core changes and the longer we go without seeing anything the more I think the class is going to just have to suffer through the beginning of the expansion.

There were some changes already, as far as I know, if not, there are definitely a few planned

Share this post


Link to post
Share on other sites
9 hours ago, Starym said:

We’ve renamed the talent ObliterationObliteration into Pillar of Frost to keep that name around on the spec.

Other than the pointless above, it seems like Frost has some solid changes.  Much more meaningful changes.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard somehow forgot to update the item level of BoA tokens from Dreamsurges to the Season 4 item level so they recently hotfixed it to 454.
      On live servers, Celestine the Harvest now sells BoA gear tokens with item level 454 (up from 415). Visit the active Dreamsurge location to find the vendor.

      Check out our Dreamsurges guide for more information about the event!
    • By Staff
      Players in Dark Heart can embark on a short quest in Valdrakken that rewards a Personal Tabard  that is account-wide, but the design you create is character-specific.
      After completing the quest, you can customize your Personal Tabard at tabard designers in any capital city. Thanks to MrGM for the screenshots.
      Placeholder for tweet 1781036729698316484
    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons.
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
×
×
  • Create New...