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Starym

Block, Marksmanship, Prot, Ret, Brewmaster, Mistweaver Changes - June 9

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A whole lot of smaller changes today as there are no huge revamps, but rather a lot of (relatively) smaller tweaks to many specs, with Brewmasters getting the biggest. There's also an announced change which may come in one of the next beta deploys, making block's damage reduction separate from base armor's.

First off we have Marksmanship Hunters get some cast time adjustments for Aimed and Steady Shots as well as some QoL improvements and a few clarifications:

Blizzard LogoMarksmanship (source)

Marksmanship Hunters,

Hello again, a few notes this morning.

- Aimed ShotAimed Shot should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?

- After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed ShotAimed Shot to 2.5 second cast time, and Steady ShotSteady Shot to 1.75 second cast time.

- Regarding Lone WolfLone Wolf and Pet Utility, if you have your active pet out, the Command PetCommand Pet button in your spellbook should change into whatever your pet's special ability is, such as Primal RagePrimal Rage. If you dismiss your pet as a Marksmanship Hunter and opt into Lone WolfLone Wolf, Command PetCommand Pet should change into Survival of the FittestSurvival of the Fittest as a cooldown you can use that reduces the damage you take by 20%. This looks to have some issues currently, and will be resolved in a future build.

Thanks for the continued feedback on this thread and others.

Then it's on to Paladins with Retribution getting Blade of Wrath's reset as a baseline ability for Blade of Justice and Divine Purpose gets its proc reduced but damage upped. Protection Palas, on the other had, get a change to their mastery and we hear about the overall change to block for all classes:

Blizzard LogoRetribution (source)

Hey all,

Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.

Blade of Wrath
Blade of WrathBlade of Wrath's mechanic is becoming baseline, named Art of War: Your auto attacks have a chance to reset the cooldown of Blade of JusticeBlade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.

Blade of WrathBlade of Wrath, the talent, will now increase the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of JusticeBlade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.

Divine Purpose
Divine PurposeDivine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.

The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine PurposeDivine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.

Thanks for the patience and continued feedback.

 

Blizzard LogoProtection (source)

We are looking at a change to Block (for all classes), where it would not share DR with your base armor. This won't be in the next build though.

The next build will slightly increase the value of the ConsecrationConsecration effect from mastery. There's a disadvantage to having the mastery split between two effects, where each is weaker than it otherwise would be. But we also want to be careful with making ConsecrationConsecration's damage reduction too strong, where the damage swing in stepping in/out of it might be uncomfortable again.

The it's on to Monks, with Mistweavers getting a second charge on Renewing Mist and have Uplifting Trance removed, while Brewmasters get the biggest change out of the lot today with two new talents, Guard, making Stagger damage deal no damage for a while and Spitfire giving a cooldown reset proc for Breath of Fire to Tiger Palm. There's a 10% overall HP reduction for the spec, as well as changes to a couple of brews and more:

Blizzard LogoMistweaver (source)

Next build will try 2 charges on Renewing MistRenewing Mist, and Uplifting TranceUplifting Trance removed.

A little background for interest:
We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance. Renewing MistRenewing Mist is a better case due to bad feeling of every second lost slightly reducing VivifyVivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.

Uplifting TranceUplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing VivifyVivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of Mistweaving (Essence FontEssence Font buffs other spells, Soothing MistSoothing Mist empowers other spells, Renewing MistRenewing Mist improves VivifyVivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use VivifyVivify, this just feels like random variance that you can't control.

 

Blizzard LogoBrewmaster (source)

Various things to expect next build:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.
(The GuardGuard Honor Talent will be renamed).

New talent: Spitfire (replacing Gift of the MistsGift of the Mists on L45). "Tiger PalmTiger Palm has a 25% chance to reset the cooldown of Breath of FireBreath of Fire."

Part of the value of Black Ox BrewBlack Ox Brew is being moved baseline, by lengthening its cooldown to 2 minutes, and speeding up the baseline recharge time of Brews. This should help the row be more competitive, without losing total Brew charges.

Ironskin BrewIronskin Brew's duration will come up to 7, also freeing up more Brew charges.

Blackout ComboBlackout Combo no longer buffs Purifying BrewPurifying Brew. This usage wound up mostly being a trap, and 4 modes still a good amount of choice for the talent.

Gift of the OxGift of the Ox healing increased about 30%. We expect the overall spawn rate to be lower than Legion, and this helps make up for that.

Balancing is still preliminary, but a few tweaks on that front:
HP reduced for Brewmaster by around 10%. Brewmaster's heavy resistance to killing spikes means they're not a tank that needs as high an HP pool. This does have the side effect of making Ox orbs spawn slightly more often.
StaggerStagger's effectiveness against Magic brought back up to 35%.

And here are some previous beta feedback posts:

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Uncommon Patron

I noticed your comments above pertaining to MM hunts, reference "cast time" increases w/ no justification. I also noticed the rationale you use focuses on dungeon and raids w/ no thought/consideration whatsoever on how this will impact PVP content? I play WoW for one reason only... low level RBG's. I could care less about WoW PVE nonsense. I don't know who you are, so I will assume you are employed by blizziod in some capacity. Please let, Ion "blinky" Hazzlkostas know this customer (4) accounts), is on the verge of quitting WoW based on the "crap job" he and his minions did in Legion. Also, I have no plans to purchase BfA, if I can get by w/o it. 

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