Zadina

Hearthstone Tavern Talk: Class Rewards, New Player Experience, Card Reprints

Sign in to follow this  

7 posts in this topic

yrVVcAZ.jpg

A new series of posts in the official forums will shed some light into the inner workings of the Hearthstone team. Welcome to Tavern Talk!

In this first installment, three questions are answered. The first has to do with additional rewards for players who have earned a Golden Hero with every class. Unfortunately, no extra rewards are planned since the team wants new features or rewards to be obtainable by 10% or more of the playerbase.

Then, we have an update on the new player experience. Team 5 wants to add additional ranks above rank 25 for new players, so they can mostly face each other in their first steps in the ranked ladder. You will be able to only progress forward in these ranks, similarly to what already happens from rank 25 to 20.

Lastly, we have a double question about using alternate card art and reprinting cards. The team doesn't like the idea of alternate card art, since it makes sense that players associate and remember a specific card from its art. Reprinting cards is something that has been discussed already and it's something they might do in the not-so-near future after careful consideration.

Blizzard LogoJesse Hill

Ever wondered what goes on behind the closed doors of the tavern? Ava and the crew’s antics aside, the Hearthstone development team works hard on a myriad of tasks to bring you the game you know and love so well. More than that, we also make the time to read about the different issues and questions the community brings to light each day.

Welcome to Hearthstone Tavern Talk, where we’ll share with you answers to some of the questions we see in our community!

Are there any additional rewards for players who have achieved a Golden Hero in every class?

Usually when we add new features or rewards we like to make something that can be obtained by 10% or more of our players. Only very few of our players have the 9 Golden Heroes, and we feel that’s already pretty awesome by itself.

Do you have any changes planned for the new player experience?

We have some small ladder changes that we would like to do at some point, specifically targeted at new players when they first enter the game. The change will add some additional ranks above rank 25 that new players can play through before having to play more invested players. There will only be forward advancement through those ranks, so even if they lose, no one will be able to drop back down.

What are your thoughts on alternate card art or reprints of cards from earlier sets?

Alternate card art is something we have avoided because players almost always use art to recognize a card and instantly know what it does. Good gameplay is very important to us so we have avoided adding multiple pieces of art for a single card.

Reprints are something that we have discussed in the past, but we would want to do so only after careful consideration. We don’t have any specific plans for this in the near future.

See you at the next edition of Hearthstone Tavern Talk!

(source)

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you for this news ^^

I think it's good that they throw out such news even if the information is "no we won't" or "not yet" it's nice to know what they have in mind and what they plan or not.

I'm glad to hear they want to do something about the ranked system but what they mentioned will not help, I guess.

In a stream Aleco said, "playing a tier 1 deck below rank 20 is just rude", even though I agree with him the problem is, players know they will face top deck even on low ranks so why would they not play a top deck themselves? A vicious cycle, no idea how that will change by adding more ranks.

Also they would have to adjust the reward structure too or they leave it as it is and new players or anyone who dropped ranks due to not playing will have to play from rank 30(or whatever it will be) to rank 20 the get first lousy reward and the recent change to drop 4 ranks is already bad for the lower ranks as well as the additional stars for the lower ranks is pointless.

I am not a new player myself but I think, currently every player who is new or simply has limited time and/or resources will have to play for several months before they can consider playing ranked seriously, that's an awful demand and this will not change by simply adding a few ranks

Edited by Caldyrvan
  • Like 1

Share this post


Link to post
Share on other sites

I think what they meant by adding more ranks is that rank 25 - 30 are ranks for new players only. The idea is, that they only face off against each other so they can play their unoptimized-everything-works-decks.

Just my guess though

  • Like 1

Share this post


Link to post
Share on other sites

I more or less read the same as Breadd.  I believe the new ranks are like the "sandbox" that hold the absolut first 3 or 5 ranked games. As I remember you where matched with players that just had basic cards just after you finished the toturial quests.

And then you where hit by reality just as Caldyrvan says. Tier 1 and 2 decks on rank 20. (I just did not know them then)

At that time I would not know what to do with a tier 1 deck (both from playing and recieving end).

But to get people to play so much that they get skilled enough to play ranked seriously they have to generally think that HS is fun even with a limitted collection. Maybee the new ranks will help with this.  (My way was through the arena so I learned the cards I did not own) 

 

  • Like 1

Share this post


Link to post
Share on other sites

When I started playing, it was nearly the release of Whisper of the Old Gods (2 months earlier, if I remember well). I owned no adventures, no legendaries (my first one was the Boogeymonster from WotOG free packs) and little epics. I started understanding the first concept of Hearthstone, as trading, aggroing, etc, and I made my own deck of basic cards. That deck were shit, of course; the first deck I played was something that remember a zoolock, with a little of murlocs, and something else. Nothing competitive at all. But I wasn't a bad player, as I had a lot of experience with older TCG, so I did my best. I remember one thing over the other: I lost every game where my opponent dropped a legendary.

At the time, I was able to rank only at 20, but I was having fun. At rank 20 I faced almost only budget deck legendary free.

Then standard came, and I bought the 2 adventures sold at the time, and I made my first semi-competitive budget deck: aggro paladin, zoolock (the list a friend of mine used to climb legend), c'thun priest, c'thun renolock, c'thun druid. I dusted adventures legendaries (Rafaam, Executus, Nefarious, ...) for making my first legendaries (Leeroy Jenkins). I was able first to climb at 19, then 15, then 10. This was nearly when I started buying pack, and when I started playing wild with the year of the Mammuth.

Now, I have spent a lot of money on HS and I'm happy this way. But I remember when I started, everything was more salty, I hated facing meta deck, knowing to have no chance to win. Now, I play little standard, so I always drop to the end pool of the ladder. But when I play it, I face meta deck everywhere! If I started play HS nowaday, I would surely quit it before spending a single € on it. So, I think too there is a problem with lower rank...

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Zadina said:

The change will add some additional ranks above rank 25 that new players can play through before having to play more invested players. There will only be forward advancement through those ranks, so even if they lose, no one will be able to drop back down.

I feel like the wording of "play more invested players" is bad taste for the game with how "Pay to Win" it's felt in the past year.

Share this post


Link to post
Share on other sites

"invest" sounds bad indeed, also should it not say "... add some additional ranks below rank 25 ... " `?

With the pay to win, or at least pay to improve, it has a really bad taste but to be reasonable you have to "invest" into everything you do, may it be money, time or patience. Currently HS demands all of that from a new player.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Starym
      We have a huge "in the works" update from the Hearthstone dev team, showing off some of the features coming in the next months for the game. From general information like them being pleased about the state of the Standard meta, to potential Wild changes, new Classic cards, an extended "intro" period for new players with 25 additional ranks and extra rewards (that are skippable), plans for improvements to in-game tournaments, a tweaking of the Welcome Bundle and more.
      We're also getting a preview for this year's Hallow's End and an upcoming new Paladin hero!
      September 18 (source)
      Welcome to Hearthstone’s first In the Works update. Here we’re giving you a brief look at what’s coming in the next few months for Hearthstone—game updates and events, esports, and more!
      There’s a lot to talk about, so read on to find out what’s in store.
      Game Updates
       
      The State of the Meta We’ve seen the meta-game start to stabilize in the wake of The Boomsday Project’s release. Decks like Odd Warrior, Odd Paladin, Token Druid, Tempo Mage, Taunt Druid, Zoo Warlock, Quest Rogue, Secret Hunter, Even Paladin, Deathrattle Hunter, and Even Warlock, have all been top performers.
      While those decks stand out from the pack slightly, there are effective decks from every class. Evolve Shaman and Combo Priest have both seen success, for example.
      Overall we’re happy with the excellent diversity of decks we’re seeing at all levels of Ranked Play.
       
      Cards to Watch Giggling Inventor is hugely popular and shows up in a lot of decks. We intended for Giggling Inventor to be powerful because we’ve found that having powerful neutral Taunt minions tends to make games more interesting. We’ve seen that with cards like Sludge Belcher and Tar Creeper in the past. Cards that fulfill this role need to be strong to get that job done, but there’s a line where they might be too good. 
      We aren’t planning any changes to Giggling Inventor for now, but we’re keeping an eye on it in the meantime. We’d like to know what you think.
       
      Wild Balance There’s been an ongoing discussion within the team regarding how Wild should play. Right now, Wild feels somewhat like Standard but with an elevated power level and a vast library of cards. Should Wild live up to its name more, where we allow really crazy and powerful combos to happen, even in the early game? Generally, it’s harder for any one strategy to be dominant in Wild since everything is so powerful and everyone has access to so many tools, but do we want those strategies to exist? We know that there are players who would prefer to have a mode that offers that kind of gameplay.
      There’s also the point to consider that the reason to have multiple modes in Hearthstone is for them to play differently, so there are downsides to trying to put the reins on Wild too much. But we also recognize that there might be decks like Naga Sea Witch that become too prevalent and simply aren’t fun to play against.
      We’d love to hear your opinions about what you want from Wild. What do you think of how it is now, and what’s the role you see for it in the future of Hearthstone?
       
      New Classic Cards If you’ve been playing Hearthstone for a while, then you already know that with each new Hearthstone year, we’ve chosen certain cards to rotate out of the Standard format. Some of those cards have been part of the Classic format, which is usually an evergreen part of the Standard format.
      A few of the cards that left Standard were Class cards, but we want each Class to have a roughly equal number of cards available in the Classic set. To accomplish that, we’re adding four all-new cards to fill the gap.
      Here are the new Class cards being added to the Classic set. You’ll be able to craft them or open them in Classic card packs next month:
       

      When designing these cards we are thinking about new players’ first experiences playing Hearthstone.  They should be relatively straightforward while still creating some exciting moments. They also give players a chance to see and play with cards that they don't own. At the same time it’s important that they aren’t so powerful that they limit future design or cause problems (since they’ll be in Standard for longer than 2 years.)
      Looking forward, we expect more cards to join the Hall of Fame. There are also still some gaps in Classic where neutral Legendary cards joined the Hall of Fame, so we’re considering adding some new cards to the Classic set in the future.
       
      New Player Experience Improvements Even at Rank 25, competition in the Tavern can be fierce, especially if you’ve never played Hearthstone before. We’d like to ease new players into the fray a little more gently, so we’re taking some steps toward improving the new player experience. Here’s what newcomers to the Hearthstone tavern can expect to find:

       
      New players will start at Rank 50. Ranks 50 through 26 will be for new players only, and just like ranks 25 through 20, you can’t lose Stars while ranking up. Once a player achieves Rank 25, they’ll never drop below that rank again. We hope this gives players who are new to Hearthstone a little more time to get used to the Tavern, and we’ll also be giving them a few free gifts along the way to help them get up to speed. If you’re an experienced player making an additional account, there will be an option to skip the New Player Experience (and some loot, so consider carefully!) so you can get back into the competition faster. There are a few more details that we’ll provide in the future, but that’s the gist of it!
       
      In-game Tournaments Update Earlier this year we talked about adding a new feature to Hearthstone that would make it easier to organize tournaments for Fireside Gatherings and private events. The team has been working on this feature for some time, and it was originally slated to arrive this year. Unfortunately, In-game Tournaments are now on hold, so we wanted to take this opportunity to explain why.
      We have a lot of plans to improve many features of Hearthstone, including its social experience, and In-game Tournaments are an important part of that. Tournaments can serve many different audiences, but the implementation we’d arrived at catered to a very specific audience of players. Instead of broadening Hearthstone with an exciting new way to play, it felt “tacked on”, and wasn’t integrating well into the larger Hearthstone experience.
      Ultimately, we were forced to conclude that we needed to think about how and where we want to improve Hearthstone’s overall social experience before we can tackle adding a satisfying and robust implementation of In-game Tournaments that all players can enjoy. As developers, sometimes we have to make the difficult decision to step away from a design that isn’t working. We no longer felt that the end result would deliver on everyone’s expectations or the high standards we have for Hearthstone.
      As a result, while we want to revisit In-Game Tournaments at a later date, the feature is on hold for the foreseeable future.
       
      Fireside Gatherings If you’ve never attended a Fireside Gathering, or organized one of your own, you’re missing one of the most fun ways to enjoy Hearthstone with friends! They’re more fun than ever—including private events in your own home—so drop by the Fireside Gatherings site and check it out.
      Innkeepers are soon going to have even more options to spice up their events. It was already possible to experience Fireside Brawls (Tavern Brawls that can only be experienced at Fireside Gatherings), and now they’ll have a whole menu of Brawls to choose from to offer their attendees. In addition to the rotating monthly Fireside Brawl, Innkeepers will be able to select one additional Fireside Brawl from a curated library of brawls that their patrons will have access to during their Fireside Gathering. 
       
      Esports The 2018 HCT Fall Championship is coming mid-October! Watch it live on stream or live in-person at the Blizzard Arena in Los Angeles.
      It’s going to be a thrilling event to witness, and if you can be there live, it gets even better! You’ll get to meet Hearthstone developers, enjoy pick-up tournaments on-site, snap up cool stuff like Hearthstone and Blizzard Arena merchandise and earn the Thrill of Victory card back just for attending!
      You can get your tickets here. Get them fast before they sell out as seating is limited!
       
      Welcome Bundle’s Roaring Return Okay, it never left, but it IS getting a majestic make-over. It will still offer 10 Classic card packs at a very low price (great time to try to pick up those new Classic Class cards!), but instead of a random Class Legendary card, it will now include one of six Legendary dragons from the Classic set: Alexstrasza, Deathwing, Malygos, Nozdormu, Onyxia, or Ysera!

       
      There’s even better news! What could be better than dragons, you ask? Even if you’ve purchased the Welcome Bundle before, you’ll be able to grab this one too!

       
      Upcoming Game Events
       
      Hallow’s End
      The Headless Horseman returns for another spooktacular Hallow’s End event starting October 17! Just like last year, the Tavern will be decked out in horrific fashion, the dual Class Arena returns, and you’ll face the Headless Horseman in the Tavern Brawl. In the spirit of the season, we’re tossing a few more treats in the bag this year, and we’ll let you know all about them as the Headless Horseman’s return draws nigh.

       
      Hallow’s End also marks the arrival of a friendly new Paladin Hero who will be available for purchase as a part of a special deal!
       


      And that’s what’s In the Works for Hearthstone! Thanks for joining us, and we look forward to hearing what you think, so let us know on social media, or in the comments below.
      New Paladin Hero, new Classic cards, an improved new player experience with more loot and more!
    • By Zadina
      It's all about repeat Tavern Brawls and Unstable Portals, as last week we had the Too Many Portals! brawl and this week we have another brawl utilising the same Mage spell.
      This is the second time we see this Tavern Brawl, as it was originally released two years ago. You pick your class and choose seven cards for your deck. The rest of the deck will be filled with Unstable Portals. The pool of your mulligan will consist of the seven cards that you have picked.
      Traditional Mage cards like Mana Wyrm and Flamewaker can be helpful in this Brawl. Rogue also has the tools to cheat out free spells with Counterfeit Coin and Preparation. Lastly, decks with the Barnes and Y'Shaarj, Rage Unbound combo seem popular this time.
      Next week we will have a new Tavern Brawl, as part of the Days of the Frozen Throne event!
    • By Damien
      This thread is for comments about our Secret Paladin deck.