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Azmodan & Raynor Gameplay Updates

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Azmodan and Raynor reworks will go live this week and Blizzard released a post with talent previews and comments about the latest Hero updates.

NOTE: Abilities & talents posted here may be slightly outdated. Differences between the PTR and live patch will be outlined in the official patch notes.

Azmodan Rework [Build Guide]

Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Rework Details

Blizzard LogoBlizzard (Source)

Stats

  • Health reduced from 2738 to 2464.
  • Health regeneration reduced from 5.7031 to 5.1328.

Abilities

Globe Of AnnihilationGlobe Of Annihilation (Q)

  • New baseline quest
    • Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.
    • Each stack of Annihilation increases Globes’ damage by 1, up to 400.
  • Warning splat is now created earlier in the ability cast.
  • Range decreased from 35 to 30.
  • Cast time reduced from .75 to .5625 seconds.

Summon Demon WarriorSummon Demon Warrior (W)

  • Can now be cast while channeling All Shall BurnAll Shall Burn.
  • No longer has charges.
  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
  • Attack damage reduced from 37 to 28.
  • Health increased from 365 to 390.
  • Move speed decreased from 4 to 3.6.
  • Weapon range decreased from 1.5 to 1.

All Shall BurnAll Shall Burn (E)

  • New Functionality
    • Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.
  • Cooldown increased from 6 to 8 seconds.
  • Mana cost changed from 12/sec to 30 flat mana.
  • Range decreased from 7 to 6.

General of HellGeneral of Hell (Trait D)

  • Renamed to Demon Lieutenant.
  • New Functionality
    • Can now be cast on the mini-map and has a small slop range.
  • Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.

Demonic InvasionDemonic Invasion (R1)

  • New Functionality
    • Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.
  • Demon health increased from 365 to 750.
  • Demon health now decays over 8 seconds.
  • Attack damage decreased from 51 to 42.
  • Cooldown reduced from 100 to 90 seconds.
  • Mana cost reduced from 100 to 60.

(New) Tide Of Sin (R2)

  • New Functionality
    • Activate to cause your next Globe Of AnnihilationGlobe Of Annihilation to cost no Mana and deal 50% more damage (30 sec cooldown).

Talents

Level 1

  • Taste for BloodTaste for Blood (Q): Removed.
  • Sieging WrathSieging Wrath (Q): Removed.
  • (New) Greed (Q): Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation deals 20% increased damage to minions and mercs.
  • GluttonyGluttony (Q): (Moved from Level 4) New Functionality: The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against Heroes.
  • (New) Wrath (Q): Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.

Level 4

  • Hellish HirelingsHellish Hirelings (Trait): Removed.
  • Army of HellArmy of Hell (W): New Functionality: Summon Demon WarriorSummon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
  • Hellforged ArmorHellforged Armor (W): (Moved from Level 13) New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
  • BattlebornBattleborn (Passive): (Moved from Level 16) New Functionality: Basic Attacks reduce the cooldown of Summon Demon WarriorSummon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.

Level 7

  • Infernal GlobeInfernal Globe (Q): Removed.
  • Bound MinionBound Minion (Trait): Removed.
  • Gluttonous WardGluttonous Ward (Active): Removed.
  • (New) Art of Chaos (Q): If Globe Of AnnihilationGlobe Of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
  • Master of DestructionMaster of Destruction (E): (Moved from Level 1) New Functionality: All Shall BurnAll Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
  • (New) Bombardment (Q): Casting Globe Of AnnihilationGlobe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.

Level 13

  • HedonismHedonism (Q): Removed.
  • Infused PowerInfused Power (E): Removed.
  • (New) Brutish Vanguard (W): Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
  • (New) Cydaea’s Kiss (Q): Reduces the channel time of All Shall Burn by .5 seconds. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
  • (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-Heroes by 25%.

    Level 16

    • Demonic SmiteDemonic Smite (Trait): Removed.
    • Sin for SinSin for Sin (Active): Removed.
    • Forced RecruitmentForced Recruitment (D): Removed.
    • (New) Total Annihilation (Q): Globe Of AnnihilationGlobe Of Annihilation deals additional 3% max health damage to Heroes.
    • Sin's GraspSin's Grasp (E): (Moved from Level 4) New Functionality: Increases the range of All Shall BurnAll Shall Burn by 20%. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • (New) Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.

    Level 20

    • (New) Siegebreaker (R1): Azmodan’s summoned units deal 50% increased damage to Structures
    • (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
    • (New) Pride (Q): After reaching 400 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • (New) Trample (Active): Activate to dash a short distance, dealing damage and slowing enemies in the path. 60-second cooldown.

    Raynor [Build Guide]

    Goals

    • Update talent tree with new design philosophies.
    • Maintain focus on "auto-attack" builds.
    • Give more control of the base kit to the player.

    Rework Highlights

    • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
    • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
    • Raynor has a new trait called "Acquire Weak Spot"
      • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
        • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
    • New Talents
      • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
        • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
      • Unstable Compound (new Level 7 talent)
        • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • Weak Spot Acquired (new Level 20 talent)
        • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

    Rework Details

    Blizzard LogoBlizzard (Source)

    Stats

    • Health increased from 1302 to 1450.
    • Health regeneration increased from 2.71 to 3.02.
    • Damage decreased 122 to 92.
    • Base range set to 6.5 (no longer trait driven).
    • Scaling increased from 4 to 5%.

    Abilities

    (New) Acquire Weak Point (Trait)

    • Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius).

    Penetrating RoundPenetrating Round (Q)

    • Damage decreased from 240 to 220.
    • Mana cost decreased from 60 to 50.
    • New Functionality
      • Slows enemies movement speed by 20% for 2 seconds.
    • Knockback range is dependent on proximity to Raynor.

    InspireInspire (W)

    • Cooldown increased from 10 to 12 seconds.
    • New Functionality
      • Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Adrenaline RushAdrenaline Rush (E)

    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New Functionality
      • Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes).

    Raynor's RaidersRaynor's Raiders (R2)

    • Health increased from 766 to 1000.
    • Damage decreased from 31 to 24.
    • Attacks per Second increased from 0.8 to 2.
    • New Functionality
      • Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down.
    • They gain 75 HPS when out of combat for 4 seconds.

    Talents

    Level 1

    • Seasoned MarksmanSeasoned Marksman: Removed.
    • Scouting DroneScouting Drone: Removed.
    • (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%.
    • (New) Ace In The Hole (Passive): You deal 35% more damage to enemy Heroes that are slowed or stunned.
    • (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries and Monsters by 50%. Increase this bonus to 100% if InspireInspire is active.

    Level 4

    • Focused AttackFocused Attack: Removed.
    • Vigorous AssaultVigorous Assault: Removed.
    • Confident AimConfident Aim: Removed.
    • Relentless LeaderRelentless Leader: Removed.
    • Fight or FlightFight or Flight (E): ( Moved from Level 7) New Functionality: Lower the cooldown of Adrenaline RushAdrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds.
    • (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot.
    • (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes.

    Level 7

    • Hamstring ShotHamstring Shot: Removed.
    • Revolution OverdriveRevolution Overdrive: Removed.
    • Puttin' On a ClinicPuttin' On a Clinic: Removed.
    • (New) Heavy Slugs (Active): Activate: Your next Penetrating RoundPenetrating Round has 30% increased range and increases the slow duration of Penetrating RoundPenetrating Round by 200% (30 sec cooldown).
    • (New) Fuel The Rush (W/E): While InspireInspire is active, increase Adrenaline RushAdrenaline Rush's cooldown bonus from Basic Attacks by 200%.
    • (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds.

    Level 13

    • Giant KillerGiant Killer: Removed.
    • Double-BarreledDouble-Barreled: Removed.
    • Steel ResolveSteel Resolve: Removed.
    • (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating RoundPenetrating Round by 3 seconds. While InspireInspire is active, the slow amount is increased by 100%
    • (New) Rallying Cry (W): Increase the duration of InspireInspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
    • (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.

    Level 16

    • ExecutionerExecutioner: Removed.
    • Cluster RoundCluster Round: Removed.
    • BullseyeBullseye: Removed.
    • Give Me More!Give Me More! (E): (Moved from Level 1) New Functionality: Increase the heal amount from Adrenaline RushAdrenaline Rush by 50% and gain 1 additional attack range while InspireInspire is active.
    • (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 sec cooldown).
    • (New) Paint Them Red (Q): Increase the damage of Penetrating RoundPenetrating Round by 50%. Heal for 100% of the damage it deals to Heroes.

    Level 20

    • Scorched EarthScorched Earth: Removed.
    • A Card to PlayA Card to Play: Removed.
    • Nexus FrenzyNexus Frenzy: Removed.
    • (New) Indomitable Resolve (R1): Acquire Weak Spot attacks against Heroes lower the cooldown of HyperionHyperion by 5 seconds. Casting InspireInspire grants 2 seconds of Unstoppable.
    • (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, InspireInspire and Adrenaline RushAdrenaline Rush are activated for free.
    • (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds.
    • (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

    Finally, here's the official blog post, previewing both Hero updates.

    Blizzard LogoBlizzard (Source)

    Launching in all regions with the Raiders  patch, we’re practicing our jump-shots, calibrating our lasers, and setting our sights on major gameplay updates for both Azmodan and Raynor. Read on for a high-level description of what’s changing and find out why we’re excited for you to get your hands on these remastered versions of your favorite Lord of Hell and Renegade Commander.

    RAYNOR

    There's a New Sheriff in Town

    We are extremely excited to bring the long-awaited Raynor rework to the Nexus. We have been reading and absorbing all the amazing feedback that players have sent to us over the past year, implementing and iterating on these and other ideas, and are now confident that these gameplay updates will do the Renegade Commander justice! We have massively increased his wave-clear and burst damage potential with a brand-new Trait, and have completely overhauled his talent tree (which, by the way, was one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while newer players should still be able to pick him up and learn the ropes without too much hassle. We have been having a ton of fun with the changes and hope you do as well. As always – please send us any feedback you have and get ready to fill your enemies full of daylight!

    TALENT PREVIEW:

    btn-ability-lunar2018-spellc.png

    A new Level 13 Talent, Rallying Cry can drastically increase your teams damage output by granting them attack and movement speed whenever Raynor casts Inspire.

    btn-ability-lunar2018-spellb.png

    Chosen at level 16, Bounty Hunter allows Raynor to manually activate his new trait, deal bonus damage based on the targets max HP, and grants Raynor some Armor for a little boost of survivability. Now that’s giving them some pepper!

    btn-ability-lunar2018-spella.png

    Fuel the Rush is a new Level 7 Talent option that reduces the cooldown of Adrenaline Rush with every basic attack Raynor lands while Inspire is active. Stay in the fight to stay alive!

    AZMODAN

    Say Hello to a New Lord of Hell

    For the Azmodan update, we’ve embraced his current role as a late-game siege monster while expanding his talent and ability choices and introducing some versatility to his kit. He now has a baseline stacking quest that’s a hybrid of the old ‘Taste for Blood’ and ‘Sieging Wrath’ talents built into ‘Globe of Annihilation’. With this new addition to his Q ability, regardless of if you’re focusing on PvE or PvP objectives, you should see your Globe of Annihilation become more powerful as the game progresses. As a counterbalance to this increase in baseline power, we’ve made the impact area of Globe of Annihilation more visible to enemies, giving them a chance to sidestep their impending doom. We’ve also made major mechanical changes to Black Pool (now called ‘Tide of Sin’) and focused it towards solely affecting Globe’s damage without the need for ground targeting. ‘All Shall Burn’ has also received some mechanical changes, and should be a much more consistently useful ability, especially when choosing E-focused talents. You’ll also notice a few minor changes to his other abilities, as long as a whole suite of new talents, to give him some more versatility against enemy Heroes without sacrificing his push potential in those solo-siege moments.

    TALENT PREVIEW:

    Medivh - Force of Magic.gif

    Chosen at Level 16, Sin’s Grasp drastically shortens the cooldown of All Shall Burn if it channels for its full duration, granting Azmodan players a massive power-spike for laser-focused builds.

    btn-ability-lunar2018-spellb.png

    Adding an area-of-effect explosion to All Shall Burn if it completes a full channel, Master of Destruction opens up even more waveclear opportunities for Azmodan while giving him some surprise damage in close-quarters team fights.

    btn-ability-lunar2018-spella.png

    Unlocked as a Storm Talent at Level 20, Trample grants Azmodan some previously unavailable mobility by allowing him to dash short distances, dealing damage and slowing anyone in his path.

    We hope you’re as excited for these major gameplay updates as we are. We’ll see you in the Nexus!

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    Jimmy will be played a lot (including myself), not sure about Azmodan though. Some things had to go, like laser build but overall his Q might be harder to execute now and certainly lost some pushing potential.

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    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

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    3 minutes ago, Migol said:

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    I have been told by friends that he is pretty much junk as a team fighter now, and can only be played as a complete split pusher.  If that is true, they really F'd up this rework.  Nobody wants to play with a split pusher like that.

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    Depends if the minion can be controlled or not. A pet directed minion would be nice. Used as a scout to launch from a safer area. Search and destroy.

    Edited by Morcalivan

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        Base
        Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
        Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
        Base
        Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
        Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
        Talents
        Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
        Talents
        Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
        Base
        Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
        Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
        Bug Fixes
        Map
        Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
        Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        16 December 2025: This patch went live again, with some undocumented bug fixes.
        12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
        (Source)
        Balance Updates
        Kerrigan
        Base
        Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
        Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
        Talents
        Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
        Base
        Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Toon'Dan Gul'Dan
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
        Base
        Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
        Base
        Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        20 February 2026: After releasing a hotfix, Muradin has been enabled again.
        19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
        (Source)
        We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
        Quick Navigation:
        Balance Update Bug Fixes Balance Updates
        Deathwing
        Base
        Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
        Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
        Base
        Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
        Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
        Base
        Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
        Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
        Talents
        Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
        Base
        Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
        Bug Fixes
        Battlegrounds
        Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
        Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Mount: Scrapper Mad Axe Mono Wheel
        Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
        Balance Update
        Heroes
        Arthas
        Arthas has been fully reworked! All abilities and talents will be listed below. Base
        Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
        Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
        Base
        Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
        Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
        Base
        Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
        Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
        Talents
        Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
        Base
        Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
        Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
        Base
        Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
        Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
        Base
        Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
        Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
        Base
        It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
        Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
        Talents
        Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
        Talents
        Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
        Base
        Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
        Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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