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Azmodan & Raynor Gameplay Updates

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Azmodan and Raynor reworks will go live this week and Blizzard released a post with talent previews and comments about the latest Hero updates.

NOTE: Abilities & talents posted here may be slightly outdated. Differences between the PTR and live patch will be outlined in the official patch notes.

Azmodan Rework [Build Guide]

Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Rework Details

Blizzard LogoBlizzard (Source)

Stats

  • Health reduced from 2738 to 2464.
  • Health regeneration reduced from 5.7031 to 5.1328.

Abilities

Globe Of AnnihilationGlobe Of Annihilation (Q)

  • New baseline quest
    • Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.
    • Each stack of Annihilation increases Globes’ damage by 1, up to 400.
  • Warning splat is now created earlier in the ability cast.
  • Range decreased from 35 to 30.
  • Cast time reduced from .75 to .5625 seconds.

Summon Demon WarriorSummon Demon Warrior (W)

  • Can now be cast while channeling All Shall BurnAll Shall Burn.
  • No longer has charges.
  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
  • Attack damage reduced from 37 to 28.
  • Health increased from 365 to 390.
  • Move speed decreased from 4 to 3.6.
  • Weapon range decreased from 1.5 to 1.

All Shall BurnAll Shall Burn (E)

  • New Functionality
    • Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.
  • Cooldown increased from 6 to 8 seconds.
  • Mana cost changed from 12/sec to 30 flat mana.
  • Range decreased from 7 to 6.

General of HellGeneral of Hell (Trait D)

  • Renamed to Demon Lieutenant.
  • New Functionality
    • Can now be cast on the mini-map and has a small slop range.
  • Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.

Demonic InvasionDemonic Invasion (R1)

  • New Functionality
    • Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.
  • Demon health increased from 365 to 750.
  • Demon health now decays over 8 seconds.
  • Attack damage decreased from 51 to 42.
  • Cooldown reduced from 100 to 90 seconds.
  • Mana cost reduced from 100 to 60.

(New) Tide Of Sin (R2)

  • New Functionality
    • Activate to cause your next Globe Of AnnihilationGlobe Of Annihilation to cost no Mana and deal 50% more damage (30 sec cooldown).

Talents

Level 1

  • Taste for BloodTaste for Blood (Q): Removed.
  • Sieging WrathSieging Wrath (Q): Removed.
  • (New) Greed (Q): Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation deals 20% increased damage to minions and mercs.
  • GluttonyGluttony (Q): (Moved from Level 4) New Functionality: The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against Heroes.
  • (New) Wrath (Q): Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.

Level 4

  • Hellish HirelingsHellish Hirelings (Trait): Removed.
  • Army of HellArmy of Hell (W): New Functionality: Summon Demon WarriorSummon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
  • Hellforged ArmorHellforged Armor (W): (Moved from Level 13) New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
  • BattlebornBattleborn (Passive): (Moved from Level 16) New Functionality: Basic Attacks reduce the cooldown of Summon Demon WarriorSummon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.

Level 7

  • Infernal GlobeInfernal Globe (Q): Removed.
  • Bound MinionBound Minion (Trait): Removed.
  • Gluttonous WardGluttonous Ward (Active): Removed.
  • (New) Art of Chaos (Q): If Globe Of AnnihilationGlobe Of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
  • Master of DestructionMaster of Destruction (E): (Moved from Level 1) New Functionality: All Shall BurnAll Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
  • (New) Bombardment (Q): Casting Globe Of AnnihilationGlobe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.

Level 13

  • HedonismHedonism (Q): Removed.
  • Infused PowerInfused Power (E): Removed.
  • (New) Brutish Vanguard (W): Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
  • (New) Cydaea’s Kiss (Q): Reduces the channel time of All Shall Burn by .5 seconds. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
  • (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-Heroes by 25%.

    Level 16

    • Demonic SmiteDemonic Smite (Trait): Removed.
    • Sin for SinSin for Sin (Active): Removed.
    • Forced RecruitmentForced Recruitment (D): Removed.
    • (New) Total Annihilation (Q): Globe Of AnnihilationGlobe Of Annihilation deals additional 3% max health damage to Heroes.
    • Sin's GraspSin's Grasp (E): (Moved from Level 4) New Functionality: Increases the range of All Shall BurnAll Shall Burn by 20%. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • (New) Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.

    Level 20

    • (New) Siegebreaker (R1): Azmodan’s summoned units deal 50% increased damage to Structures
    • (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
    • (New) Pride (Q): After reaching 400 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • (New) Trample (Active): Activate to dash a short distance, dealing damage and slowing enemies in the path. 60-second cooldown.

    Raynor [Build Guide]

    Goals

    • Update talent tree with new design philosophies.
    • Maintain focus on "auto-attack" builds.
    • Give more control of the base kit to the player.

    Rework Highlights

    • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
    • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
    • Raynor has a new trait called "Acquire Weak Spot"
      • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
        • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
    • New Talents
      • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
        • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
      • Unstable Compound (new Level 7 talent)
        • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • Weak Spot Acquired (new Level 20 talent)
        • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

    Rework Details

    Blizzard LogoBlizzard (Source)

    Stats

    • Health increased from 1302 to 1450.
    • Health regeneration increased from 2.71 to 3.02.
    • Damage decreased 122 to 92.
    • Base range set to 6.5 (no longer trait driven).
    • Scaling increased from 4 to 5%.

    Abilities

    (New) Acquire Weak Point (Trait)

    • Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius).

    Penetrating RoundPenetrating Round (Q)

    • Damage decreased from 240 to 220.
    • Mana cost decreased from 60 to 50.
    • New Functionality
      • Slows enemies movement speed by 20% for 2 seconds.
    • Knockback range is dependent on proximity to Raynor.

    InspireInspire (W)

    • Cooldown increased from 10 to 12 seconds.
    • New Functionality
      • Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Adrenaline RushAdrenaline Rush (E)

    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New Functionality
      • Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes).

    Raynor's RaidersRaynor's Raiders (R2)

    • Health increased from 766 to 1000.
    • Damage decreased from 31 to 24.
    • Attacks per Second increased from 0.8 to 2.
    • New Functionality
      • Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down.
    • They gain 75 HPS when out of combat for 4 seconds.

    Talents

    Level 1

    • Seasoned MarksmanSeasoned Marksman: Removed.
    • Scouting DroneScouting Drone: Removed.
    • (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%.
    • (New) Ace In The Hole (Passive): You deal 35% more damage to enemy Heroes that are slowed or stunned.
    • (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries and Monsters by 50%. Increase this bonus to 100% if InspireInspire is active.

    Level 4

    • Focused AttackFocused Attack: Removed.
    • Vigorous AssaultVigorous Assault: Removed.
    • Confident AimConfident Aim: Removed.
    • Relentless LeaderRelentless Leader: Removed.
    • Fight or FlightFight or Flight (E): ( Moved from Level 7) New Functionality: Lower the cooldown of Adrenaline RushAdrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds.
    • (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot.
    • (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes.

    Level 7

    • Hamstring ShotHamstring Shot: Removed.
    • Revolution OverdriveRevolution Overdrive: Removed.
    • Puttin' On a ClinicPuttin' On a Clinic: Removed.
    • (New) Heavy Slugs (Active): Activate: Your next Penetrating RoundPenetrating Round has 30% increased range and increases the slow duration of Penetrating RoundPenetrating Round by 200% (30 sec cooldown).
    • (New) Fuel The Rush (W/E): While InspireInspire is active, increase Adrenaline RushAdrenaline Rush's cooldown bonus from Basic Attacks by 200%.
    • (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds.

    Level 13

    • Giant KillerGiant Killer: Removed.
    • Double-BarreledDouble-Barreled: Removed.
    • Steel ResolveSteel Resolve: Removed.
    • (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating RoundPenetrating Round by 3 seconds. While InspireInspire is active, the slow amount is increased by 100%
    • (New) Rallying Cry (W): Increase the duration of InspireInspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
    • (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.

    Level 16

    • ExecutionerExecutioner: Removed.
    • Cluster RoundCluster Round: Removed.
    • BullseyeBullseye: Removed.
    • Give Me More!Give Me More! (E): (Moved from Level 1) New Functionality: Increase the heal amount from Adrenaline RushAdrenaline Rush by 50% and gain 1 additional attack range while InspireInspire is active.
    • (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 sec cooldown).
    • (New) Paint Them Red (Q): Increase the damage of Penetrating RoundPenetrating Round by 50%. Heal for 100% of the damage it deals to Heroes.

    Level 20

    • Scorched EarthScorched Earth: Removed.
    • A Card to PlayA Card to Play: Removed.
    • Nexus FrenzyNexus Frenzy: Removed.
    • (New) Indomitable Resolve (R1): Acquire Weak Spot attacks against Heroes lower the cooldown of HyperionHyperion by 5 seconds. Casting InspireInspire grants 2 seconds of Unstoppable.
    • (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, InspireInspire and Adrenaline RushAdrenaline Rush are activated for free.
    • (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds.
    • (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

    Finally, here's the official blog post, previewing both Hero updates.

    Blizzard LogoBlizzard (Source)

    Launching in all regions with the Raiders  patch, we’re practicing our jump-shots, calibrating our lasers, and setting our sights on major gameplay updates for both Azmodan and Raynor. Read on for a high-level description of what’s changing and find out why we’re excited for you to get your hands on these remastered versions of your favorite Lord of Hell and Renegade Commander.

    RAYNOR

    There's a New Sheriff in Town

    We are extremely excited to bring the long-awaited Raynor rework to the Nexus. We have been reading and absorbing all the amazing feedback that players have sent to us over the past year, implementing and iterating on these and other ideas, and are now confident that these gameplay updates will do the Renegade Commander justice! We have massively increased his wave-clear and burst damage potential with a brand-new Trait, and have completely overhauled his talent tree (which, by the way, was one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while newer players should still be able to pick him up and learn the ropes without too much hassle. We have been having a ton of fun with the changes and hope you do as well. As always – please send us any feedback you have and get ready to fill your enemies full of daylight!

    TALENT PREVIEW:

    btn-ability-lunar2018-spellc.png

    A new Level 13 Talent, Rallying Cry can drastically increase your teams damage output by granting them attack and movement speed whenever Raynor casts Inspire.

    btn-ability-lunar2018-spellb.png

    Chosen at level 16, Bounty Hunter allows Raynor to manually activate his new trait, deal bonus damage based on the targets max HP, and grants Raynor some Armor for a little boost of survivability. Now that’s giving them some pepper!

    btn-ability-lunar2018-spella.png

    Fuel the Rush is a new Level 7 Talent option that reduces the cooldown of Adrenaline Rush with every basic attack Raynor lands while Inspire is active. Stay in the fight to stay alive!

    AZMODAN

    Say Hello to a New Lord of Hell

    For the Azmodan update, we’ve embraced his current role as a late-game siege monster while expanding his talent and ability choices and introducing some versatility to his kit. He now has a baseline stacking quest that’s a hybrid of the old ‘Taste for Blood’ and ‘Sieging Wrath’ talents built into ‘Globe of Annihilation’. With this new addition to his Q ability, regardless of if you’re focusing on PvE or PvP objectives, you should see your Globe of Annihilation become more powerful as the game progresses. As a counterbalance to this increase in baseline power, we’ve made the impact area of Globe of Annihilation more visible to enemies, giving them a chance to sidestep their impending doom. We’ve also made major mechanical changes to Black Pool (now called ‘Tide of Sin’) and focused it towards solely affecting Globe’s damage without the need for ground targeting. ‘All Shall Burn’ has also received some mechanical changes, and should be a much more consistently useful ability, especially when choosing E-focused talents. You’ll also notice a few minor changes to his other abilities, as long as a whole suite of new talents, to give him some more versatility against enemy Heroes without sacrificing his push potential in those solo-siege moments.

    TALENT PREVIEW:

    Medivh - Force of Magic.gif

    Chosen at Level 16, Sin’s Grasp drastically shortens the cooldown of All Shall Burn if it channels for its full duration, granting Azmodan players a massive power-spike for laser-focused builds.

    btn-ability-lunar2018-spellb.png

    Adding an area-of-effect explosion to All Shall Burn if it completes a full channel, Master of Destruction opens up even more waveclear opportunities for Azmodan while giving him some surprise damage in close-quarters team fights.

    btn-ability-lunar2018-spella.png

    Unlocked as a Storm Talent at Level 20, Trample grants Azmodan some previously unavailable mobility by allowing him to dash short distances, dealing damage and slowing anyone in his path.

    We hope you’re as excited for these major gameplay updates as we are. We’ll see you in the Nexus!

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    Jimmy will be played a lot (including myself), not sure about Azmodan though. Some things had to go, like laser build but overall his Q might be harder to execute now and certainly lost some pushing potential.

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    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

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    3 minutes ago, Migol said:

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    I have been told by friends that he is pretty much junk as a team fighter now, and can only be played as a complete split pusher.  If that is true, they really F'd up this rework.  Nobody wants to play with a split pusher like that.

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    Depends if the minion can be controlled or not. A pet directed minion would be nice. Used as a scout to launch from a safer area. Search and destroy.

    Edited by Morcalivan

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        Base
        Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
        Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Map Updates Balance Update Known Issues & Bug Fixes General
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
        Base
        Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Known Issues & Bug Fixes
        Known Issues
        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        16 December 2025: This patch went live again, with some undocumented bug fixes.
        12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
        (Source)
        Balance Updates
        Kerrigan
        Base
        Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
        Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
        Talents
        Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
        Base
        Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Bonny Butcher
        New Skin: Warthog Gear Head Thrall
        Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
        Balance Update
        General
        Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
        Falstad
        Base
        Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
        Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
        Base
        Corruption [E] Mana cost increased from 80 to 90. Talents
        Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
        Base
        Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
        Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
        Talents
        Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
        Base
        Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
        Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
        Base
        Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
        Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
        Talents
        Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
        Talents
        Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
        Base
        Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
        Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
        Bug Fixes
        Map
        Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
        Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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