Damien

[Archived] BlizzCon2013 Decks

Sign in to follow this  

6 posts in this topic

This thread is for comments about our List of Decks for BlizzCon 2013.

Share this post


Link to post
Share on other sites

this is not a priest deck

 

Moderator:

 

On  closer inspection, the commenter appears to mean "Kripparrian's Priest Deck" uses Mage spells and is therefore a Mage deck.

Share this post


Link to post
Share on other sites

this is not a priest deck

 

Moderator:

 

On  closer inspection, the commenter appears to mean "Kripparrian's Priest Deck" uses Mage spells and is therefore a Mage deck.

Thanks a lot, it's been fixed.

Share this post


Link to post
Share on other sites

I tried out ek0p warrior today. It is indeed really powerful and really annoying to the opponent! If you want to mess with the opponent's mind, by removing his minions instantly with weapons, this is your deck. biggrin.png

 

Bonus tip: I replaced captain Greenskin with Nat pagle as an early game, card draw creature.

 

The reason for this is, because I felt that the deck lacks card draws, and I often found myself in card disadvantage, whilst Nat pagle is a strong early game creature that is hard to be dealt with. And if you get the coin, and summon him on your turn one, you can easily get 2-3 cards out of him.

 

Other than that... I didn't have enough dusts for crafting greenskin :DDD

Share this post


Link to post
Share on other sites

I've been using Artosis' Paladin deck with a few tweaks and I've had great success with it. I'll post it tomorrow.

Share this post


Link to post
Share on other sites

So, my Paladin deck. I took Artosis' deck (http://www.icy-veins.com/blizzcon-2013-artosis-paladin-deck) and I removed a few cards, because I felt that it didn't have enough minions that are good just by themselves and also because I was often losing board control. So, I removed 1 Equality, 1 Bloodsail Raider, 1 Aldor Peacekeeper, 1 Avenging Wrath, and 1 Lay on Hands. I added 1 Argent Squire, 1 Acidic Swamp Ooze, 1 Shattered Sun Cleric, 1 Chillwind Yeti, and Hogger.

The Argent Squire can be played on turn 1, which can really be amazing when you are lucky enough to draw it. This can change everything. The Acidic Swamp Ooze is very useful against classes with weapons. I very rarely got to use the Aldor Peacekeeper twice in the same game for something useful, so I replaced one of them with a Shattered Sun Cleric. The Chillwind Yeti is a very powerful card, so I replaced one of the Lay on Hands with it (I felt the deck was lacking a minion or two and playing Lay on Hands means giving up a turn basically, which you can rarely afford to do, so playing one is already difficult enough). I tend to play Sword of Justice a lot, so my Bloodsail Raiders ended up with a very small attack buff, and I figured it may be better to drop one of them and make room for an Acidic Swamp Ooze. Finally, having 2 Equality and 2 Avenging Wrath was a bit overkill, as you can so easily clear the board with your minions. I added Hogger for the fun of it, but it can be quite useful in conjunction with Sword of Justice, as the summoned 2/2 taunts because 3/3.

Tirion is very useful too, but he often gets silenced, so I may try and use Ragnaros instead, because it is less of an issue if Ragnaros gets silenced.

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Dave Kosak is here with a new Hearthside Chat to talk about Dungeon Runs. He also showcased a legendary card from the new expansion!
      We've already talked about Dungeon Runs, one of the new features that Kobolds & Catacombs will bring. Lead Mission Designer Dave Kosak explains in this latest Hearthside Chat the design process behind Dungeon Runs.
      Dave presented some unique elements only present in Dungeon Runs. For example, there is a card you can pick called Cloak of Invisibility, which has a Passive effect of giving your minions permanent Stealth.
      He also gave some insight on the encounters. Some Dungeon Runs can have thematic encounters, like there's a band of Troggs or Trolls you will have to beat. As far as the Trolls are concerned, Battlecrier Jin'zo has a passive effect that is similar to Brann Bronzebeard, which you and him can both benefit from! Similarly, Spiritspeaker Azun's passive works like Baron Rivendare for both parties, while Voodoomaster Vex combines both of these passive effects!
      The narrator, that will be guiding you through your Dungeon Run, is King Togwaggle - the king of the Kobolds himself! He is also going to be an actual card available in the next expansion:

      Images from Hearthpwn
      Here's the official blog post with everything you need to know about Dungeon Runs:
      Blizzard Entertainment
      What’s a Dungeon Run?
      Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
      When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.

      That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
      You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
      If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.

      (source)
    • By Aleco

      Mage's Spellstone card for hints at a potential Elemental theme for the class in the upcoming set.
      Mage's Spellstone was revealed today by Chinese Hearthstone streamer LvGe, hinting at a potential Elemental theme for the Mage class in K&C:

      Card image courtesy of Hearthpwn.com
      The upgraded versions of Ruby Spellstone will provide an additional random Mage Spell for every two Elementals you can play while this card is in your hand, meaning that this card is capable of becoming a two mana Cabalist's Tome! The lesser version of this spell isn't very enticing, but both of the upgraded versions of Ruby Spellstone seem like quite the deal. Unfortunately, the requirement to upgrade Ruby Spellstone is quite prohibitive and will likely hold this card back from seeing widespread play on the ladder.
      Let us know what you think about Ruby Spellstone in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.
    • By Zadina

      In this article, we are covering two new cards: Temporus, a Priest legendary minion, and Benevolent Djinn, a Paladin common minion.
      Benevolent Djinn was revealed earlier today by Thai player Anothersayoran1. The name of the card was officially confirmed by Puffin.

      Image by Hearthpwn.
      It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinn heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinn also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
      This make the Djinn a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.

      This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos. 
      It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
      Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
    • By Zadina

      The 2016 Hearthstone World Champion revealed this rare Druid card.
      Grizzled Guardian was unveiled on Pavel's YouTube channel. It's a rare Druid Beast, that costs 8 mana and has 3 attack and 5 health. It has Taunt and Deathrattle: "Recruit 2 minions that cost (4) or less". Pavel's video is in Russian, but you can enable accurate English subtitles to see what the World Champion has to say about that card.
      After watching Pavel's video, I am convinced that Grizzled Guardian isn't as bad as it looks at first sight. Sure, its stats are garbage, but you should also factor in the stats of the minions it pulls from your deck when it dies. Still, it's hard to see it fit into the current meta. Perhaps, it can see play when the Year of the Kraken sets rotate out of Standard. It also weakens the 8-mana slot for Evolve and similar effect.
      What's your opinion on Grizzled Veteran? As always, all the cards of the new expansion can be found in our Kobolds & Catacombs hub.
      PS: Turns out it's not Hogger 3.0 :(
    • By Aleco

      The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
      Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

      Card image courtesy of Hearthpwn.com
      Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
      Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.