Damien

[Archived] BlizzCon2013 Decks

Sign in to follow this  

6 posts in this topic

This thread is for comments about our List of Decks for BlizzCon 2013.

Share this post


Link to post
Share on other sites

this is not a priest deck

 

Moderator:

 

On  closer inspection, the commenter appears to mean "Kripparrian's Priest Deck" uses Mage spells and is therefore a Mage deck.

Share this post


Link to post
Share on other sites

this is not a priest deck

 

Moderator:

 

On  closer inspection, the commenter appears to mean "Kripparrian's Priest Deck" uses Mage spells and is therefore a Mage deck.

Thanks a lot, it's been fixed.

Share this post


Link to post
Share on other sites

I tried out ek0p warrior today. It is indeed really powerful and really annoying to the opponent! If you want to mess with the opponent's mind, by removing his minions instantly with weapons, this is your deck. biggrin.png

 

Bonus tip: I replaced captain Greenskin with Nat pagle as an early game, card draw creature.

 

The reason for this is, because I felt that the deck lacks card draws, and I often found myself in card disadvantage, whilst Nat pagle is a strong early game creature that is hard to be dealt with. And if you get the coin, and summon him on your turn one, you can easily get 2-3 cards out of him.

 

Other than that... I didn't have enough dusts for crafting greenskin :DDD

Share this post


Link to post
Share on other sites

I've been using Artosis' Paladin deck with a few tweaks and I've had great success with it. I'll post it tomorrow.

Share this post


Link to post
Share on other sites

So, my Paladin deck. I took Artosis' deck (http://www.icy-veins.com/blizzcon-2013-artosis-paladin-deck) and I removed a few cards, because I felt that it didn't have enough minions that are good just by themselves and also because I was often losing board control. So, I removed 1 Equality, 1 Bloodsail Raider, 1 Aldor Peacekeeper, 1 Avenging Wrath, and 1 Lay on Hands. I added 1 Argent Squire, 1 Acidic Swamp Ooze, 1 Shattered Sun Cleric, 1 Chillwind Yeti, and Hogger.

The Argent Squire can be played on turn 1, which can really be amazing when you are lucky enough to draw it. This can change everything. The Acidic Swamp Ooze is very useful against classes with weapons. I very rarely got to use the Aldor Peacekeeper twice in the same game for something useful, so I replaced one of them with a Shattered Sun Cleric. The Chillwind Yeti is a very powerful card, so I replaced one of the Lay on Hands with it (I felt the deck was lacking a minion or two and playing Lay on Hands means giving up a turn basically, which you can rarely afford to do, so playing one is already difficult enough). I tend to play Sword of Justice a lot, so my Bloodsail Raiders ended up with a very small attack buff, and I figured it may be better to drop one of them and make room for an Acidic Swamp Ooze. Finally, having 2 Equality and 2 Avenging Wrath was a bit overkill, as you can so easily clear the board with your minions. I added Hogger for the fun of it, but it can be quite useful in conjunction with Sword of Justice, as the summoned 2/2 taunts because 3/3.

Tirion is very useful too, but he often gets silenced, so I may try and use Ragnaros instead, because it is less of an issue if Ragnaros gets silenced.

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The targeted cards are Spiteful Summoner, Possessed Lackey, Call to Arms, Dark Pact, Crystal Core and Naga Sea Witch.
      The community's prayers have been answered as nerfs for six problematic cards have been announced.
      UPDATE - The nerfs went live earlier today. You can disenchant the affected cards and get full dust value until June 5, 2018.
      Four of these cards are Spiteful Summoner, Possessed Lackey, Call to Arms and Naga Sea Witch. Even though there were a lot of interesting suggestions as to how these cards could be handled, Team 5 chose the simplest, yet elegant, way to weaken them: increase their mana cost. The first three cards will have their mana cost increased by 1, whereas Naga Sea Witch will jump to an extreme 8 mana!
      Dark Pact will now restore 4 health to your hero, instead of 8. Lastly, Crystal Core will undergo a second nerf in its history: it will now produce 4/4 minions. Do you think it will survive even its second nerf like Unleash the Hounds or Sylvanas Windrunner did?
      Some of the cards that we know the team was considering changing, but will remain unscathed for now are Sunkeeper Tarim, Doomguard, Bloodreaver Gul'dan and Baku Paladin Hero Power.
      These changes will take effect after the end of the HCT playoffs at the end of May.
      Daxxarri
      In an update that will arrive some time after the HCT Playoffs are complete, we will be making balance changes to the following cards:
      Naga Sea Witch – Will cost 8 mana. (Up from 5)
      In update 9.1, we introduced a rule change to increase the consistency of Hearthstone game mechanics. The change affected precisely when Naga Sea Witch’s cost change was applied to cards. This allowed it to be combined with the cost reduction effects on giants, and as a result, it became fairly easy to reduce their mana cost to 0.
       
      We think Hearthstone is better all around when interactions are consistent, and we like the fact that a Naga Sea Witch giants deck archetype exists. That said, we also understand that, with its current functionality, this deck can generate early board states that are unreasonable for most classes to deal with. By increasing the cost of Naga Sea Witch to 8 mana, the deck’s concept remains intact, but the combo is delayed until later in a match when more decks are likely to have the tools to handle the arrival of so many giants.

      Spiteful Summoner – Will cost 7 mana. (Up from 6)
      After set rotation arrived with the Year of the Raven, Spiteful Summoner became more powerful and consistent when used in decks containing 10 mana cost spells. This is because the pool of 10 mana cost minions in Standard is smaller, so players could more reliably count on getting a powerful minion from Spiteful Summoner’s effect. Even considering the deckbuilding sacrifices that an effective Spiteful Summoner deck requires, we think that increasing the card’s mana cost to 7 is more in line with the powerful outcomes that are possible when it’s used alongside cards like Ultimate Infestation.

      Dark Pact – Will restore 4 Health. (Down from 8)
      There are two aspects of Dark Pact that make it powerful. At a cost of 1 mana, it’s easily used alongside cards like Carnivorous Cube, Possessed Lackey, and Spiritsinger Umbra for big combo turns. It also gives Warlocks enough healing potential so that aggressively using Lifetap and playing cards like Kobold Librarian and Hellfire feel less consequential. We left Dark Pact’s cost intact so it can still be used as part of interesting combos, but lessened the healing it provides so Warlocks will need to more carefully consider how much damage they take over the course of a match.

      Possessed Lackey – Will cost 6 mana. (Up from 5)
      Some of the card combos involving Possessed Lackey present situations that are too difficult to deal with in the early-to-mid stages of the game. Increasing its mana cost to 6 delays some of those powerful card combos to turns that are easier for opposing decks to overcome.

      Call to Arms – Will cost 5 mana. (Up from 4)
      Currently, there are three popular Paladin decks: Even Paladin, Murloc Paladin, and Odd Paladin. Among the three decks, Even Paladin and Murloc Paladin have consistently been the most powerful two archetypes over the first few weeks since the release of The Witchwood. Call to Arms moving to 5 mana restricts it from being used in Even decks and reduces its power somewhat when used in Murloc and other Paladin decks.
      We expect that players will experiment with Call to Arms at 5 mana in Odd Paladin decks, but we don’t expect this card to have much of an impact. This is because Odd Paladin can’t access 2 mana minions (meaning Call to Arms could only ever summon three 1 mana minions if played in that deck).

      Note: As a result of this change, we are adjusting the “Greymane’s Alliance” deck recipe. It will now have two copies of Saronite Chain Gang in place of Call to Arms.
      The Caverns Below – The quest reward, Crystal Core, will read: For the rest of the game, your minions are 4/4. (Down from 5/5)
      The Quest Rogue deck uses a strategy that’s strong against slow, control-heavy and fatigue decks, but struggles against most other deck archetypes. There’s a fine line between being powerful against very slow decks and being powerful versus virtually all non-aggressive strategies. By changing the quest reward to make the resulting minions 4/4 instead of 5/5, Quest Rogue should still be a reasonable option versus slow, extreme late-game decks, but offer a less polarized matchup with more moderate control decks.

      (source) Are you happy with these changes? Do you think some cards will still be playable or are all six cards useless now? What's your opinion on the unchanged cards?
    • By Damien
      This thread is for comments about our Even Rogue deck list guide.
    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Damien
      This thread is for comments about the episode 16 of our podcast.