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Saurfang Cinematic: Old Soldier

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A big surprise today as we just got a brand new cinematic, outside the animated short Warbringer series, focusing on Overlord Varok Saurfang, who has been a key figure in the Horde and is sure to be even more relevant in BfA, especially after the events in Darnassus. Expanding the Horde beyond what we saw in the latest Warbringers entry, the cinematic shows what else happened after Sylvanas gave that fateful order and also serves as a lead in to the Battle for Lordaeron.

As an added bonus we get to see everyone's favorite shaman, Zappy Boi and hear him speak!

Blizzard LogoOld Soldier (source)

The fires of war rage across Azeroth, but legendary Horde warrior Varok Saurfang wants no part in the fighting. After a lifetime spent on the front lines, he has outlived most of those closest to him, even his own son. On the eve of a battle that will determine the Horde’s fate, the old soldier must choose whether to finally lay down his axe for good.

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I am glad they created this, with how Saurfang acted in The War of Thorns campaign he seemed off. If only they had him reacting to Sylvanas burning the tree in game. 

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You misspelled Soldier in the title. ?

Beyond that, I like this animation. It shows some more of Saurfang, which is sorely needed, though it does sadden me that it carries a strong resemblance vibe to the rebellion against Garrosh. You know, focus on what the true Horde is, how the current warchief doesn't represent that, and how one by one, the other leaders turns against her.

It's pretty sad that Blizzard thinks that replacing the Warchief every few years is good storytelling for little to absurd reasons, but at least this animation is good. Makes me think that if he lives through this, Saurfang will be the next warchief.

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41 minutes ago, Rooach said:

I said it already on wowhead but i repeat it here. Lets hope its not the troll that gets "shalamayned" by anduin

nah - the troll in the vid is the shaman that you see recking humans -- the one that gets aneled by anduin is a warrior assasin shadow hunter something troll

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Saurfang is currently the most iconic figure of the Orcs after Thrall and Garrosh, what is going to happen to the Orcs if he goes?

 

Zappy Boi could be next gen Vol'jin! New story character has arrived!

Doesn't look like it him being beaten into the ground with Shalamayne, but a Sen'jin Shieldmasta

If you watch the BfA cinematic trailer again at 2:47, it could be Zappy Boi casting lightning from the right, and Shieldmasta entering from the left. Zappy Boi also didn't have a shield in anywhere.

 

FROST SH- ... ZAPPY!

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2 hours ago, Xaethron said:

Are we not gonna talk about my nigs Zappy Boi? 

careful, I got a 3 day ban for similar language...

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10 minutes ago, Archimage said:

Saurfang is currently the most iconic figure of the Orcs after Thrall and Garrosh, what is going to happen to the Orcs if he goes?

 

Zappy Boi could be next gen Vol'jin! New story character has arrived!

Doesn't look like it him being beaten into the ground with Shalamayne, but a Sen'jin Shieldmasta

If you watch the BfA cinematic trailer again at 2:47, it could be Zappy Boi casting lightning from the right, and Shieldmasta entering from the left. Zappy Boi also didn't have a shield in anywhere.

 

FROST SH- ... ZAPPY!

We can see Zappy Boi at 4:00 in the background.

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3 hours ago, Rooach said:

I said it already on wowhead but i repeat it here. Lets hope its not the troll that gets "shalamayned" by anduin

tss, as if anduin (even if he is Manduin now) can defeat zappy boi so easily.

He can only be opposed by T'paartos. they are both probably ancient beings, more powerful than the old gods...

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Unpopular opinion:

This amazing looking cinematic is proof yet again of:

1) how weak the storyline is. Without spoiling too much about how it happens, at the end of the Battle of Undercity Saurfang will change his mind yet again and abandon Sylvanas and the Horde.

and 2) how badly the storyline is executed/presented in game. This has been a major complaint this past week, since Saurfang's objection to the burning of Teldrassil is presented in a novella and in this cinematic but is nowhere to be found ingame. Also, Saurfang's initial inertia ingame and then suddenly his change of mind is pretty poorly executed: this battle-hardened old warrior constantly flipping on his ideals (let's not mention the whole Malfurion incident) is a bit offensive for a character as legendary as Saurfang.

It's pretty amusing how the opinion of the peoples has been swayed again and how in a cinematic dedicated to Saurfang, everyone focuses more on the memeworthy Zappy Boi. It wouldn't surprise me if all that polarization between the playerbase (Alliance vs Horde, Sylvanas loyalists vs honourable (?) Horde, good vs bad vs morally gray) is just part of a giant ARG Blizzard has constructed to hype people up for the expansion and show the division that the Old Gods can cause between the characters and the actual human beings that are playing these characters.

Kudos to Blizzard marketing, though, for winning the fanbase back after a week of heavy beating.

I could write a whole essay about how bad their writing is, but for now I will just stick to what I have already said.

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1 hour ago, Zadina said:

Unpopular opinion:

This amazing looking cinematic is proof yet again of:

1) how weak the storyline is. Without spoiling too much about how it happens, at the end of the Battle of Undercity Saurfang will change his mind yet again and abandon Sylvanas and the Horde.

and 2) how badly the storyline is executed/presented in game. This has been a major complaint this past week, since Saurfang's objection to the burning of Teldrassil is presented in a novella and in this cinematic but is nowhere to be found ingame. Also, Saurfang's initial inertia ingame and then suddenly his change of mind is pretty poorly executed: this battle-hardened old warrior constantly flipping on his ideals (let's not mention the whole Malfurion incident) is a bit offensive for a character as legendary as Saurfang.

It's pretty amusing how the opinion of the peoples has been swayed again and how in a cinematic dedicated to Saurfang, everyone focuses more on the memeworthy Zappy Boi. It wouldn't surprise me if all that polarization between the playerbase (Alliance vs Horde, Sylvanas loyalists vs honourable (?) Horde, good vs bad vs morally gray) is just part of a giant ARG Blizzard has constructed to hype people up for the expansion and show the division that the Old Gods can cause between the characters and the actual human beings that are playing these characters.

Kudos to Blizzard marketing, though, for winning the fanbase back after a week of heavy beating.

I could write a whole essay about how bad their writing is, but for now I will just stick to what I have already said.

“Any fool can criticize, condemn and complain – and most fools do.”
– Dale Carnegie

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8 hours ago, Lampanelli said:

It's pretty sad that Blizzard thinks that replacing the Warchief every few years is good storytelling for little to absurd reasons, but at least this animation is good.

I mean at least with Vol'jin, I cant really say that being killed in battle with a galactic size assault force that has virtually wiped out all life in the universe is a 'small thing'.

 

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2 hours ago, Prophet001 said:

lol

So much this.

Meh.

The Horde was "released" from the Burning Legion, which Thrall managed to bring together after. They were the outcasts, still looked down upon by the Alliance. It was never about "choosing to be" the "bad" guys.

The problem now is that Sylvanas does nothing for the Horde, but everything for her self. She's a child who now has way too much power, which is exactly why people complain. She stands for nothing.

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9 hours ago, Lampanelli said:

Makes me think that if he lives through this, Saurfang will be the next warchief.

No way - the guy is like 100 years old, ain't no sane faction would accept a leader of that age. I think the point of this cinematic was more like to show us the struggle of good old Saurfang and prepare us to say farewell to a veteran hero. He may think now he's fighting without honor, but this momentary nihilism may give him power to one final battle where he can sacrifice himself - if he finds one glorious enough in the Battle for Azeroth. Or at least that's what my inner amateur theorycrafter says.

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2 hours ago, Zadina said:

Unpopular opinion:

This amazing looking cinematic is proof yet again of:

1) how weak the storyline is. Without spoiling too much about how it happens, at the end of the Battle of Undercity Saurfang will change his mind yet again and abandon Sylvanas and the Horde.

and 2) how badly the storyline is executed/presented in game. This has been a major complaint this past week, since Saurfang's objection to the burning of Teldrassil is presented in a novella and in this cinematic but is nowhere to be found ingame. Also, Saurfang's initial inertia ingame and then suddenly his change of mind is pretty poorly executed: this battle-hardened old warrior constantly flipping on his ideals (let's not mention the whole Malfurion incident) is a bit offensive for a character as legendary as Saurfang.

It's pretty amusing how the opinion of the peoples has been swayed again and how in a cinematic dedicated to Saurfang, everyone focuses more on the memeworthy Zappy Boi. It wouldn't surprise me if all that polarization between the playerbase (Alliance vs Horde, Sylvanas loyalists vs honourable (?) Horde, good vs bad vs morally gray) is just part of a giant ARG Blizzard has constructed to hype people up for the expansion and show the division that the Old Gods can cause between the characters and the actual human beings that are playing these characters.

Kudos to Blizzard marketing, though, for winning the fanbase back after a week of heavy beating.

I could write a whole essay about how bad their writing is, but for now I will just stick to what I have already said.

This may be your opinion and i do respect that.

About 1): I don't think the storyline is weak. I enoy how they "paint" the different characters as Jaina, Sylvanas, Saurfang and so on. They know how to breathe life into the individual virtual characters. Pain, hatred, frustration, hope, sadness ... all this feelings are a part of the story and this is made rather good. I don't know what people expect, but let's be honest: if the storyline would be so bad, why do people discuss the story? No - the story is not weak. People are upset (!) horde-leader getting changed again and again. I do not know the whole Warcraft-Story in detail. But to me it seems horde has ever been a fragile construct - why should we not expect (and accept) leader-roulette?

About 2): Ok, this is something interesting i didn't give a thought about. How should story be prestented to players? Linear with a parallel view from the different angles/ characters? Give an incident and then explain how it could happen? Other option...? - I don't know.

I think people expect a linear storytelling. Is it wrong to do it in another way?

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Much better than Sylvanas one, it gives at least some background how Saurfang was against the burning of Teldrassil. It's weird they didn't put this dialogue in game, as it looks like Saurfang just walks away and does nothing.

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5 minutes ago, Arcling said:

Much better than Sylvanas one, it gives at least some background how Saurfang was against the burning of Teldrassil. It's weird they didn't put this dialogue in game, as it looks like Saurfang just walks away and does nothing.

If you want to know what it looks like to put the entire story into the game, play FF XIV.

 

You will spend 75% of your time watching cut scenes and cinematics.

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A cinematic of this quality takes months to make, know what this means? Blizzard has been trolling us this whole time. I'm not gonna list all the reasons why. I'm just gonna assume you've been playing the game and reading the internet the past month. I don't know weather to say well done blizz or FU. The plot thickens.

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9 hours ago, Allseye said:

This may be your opinion and i do respect that.

About 1): I don't think the storyline is weak. I enoy how they "paint" the different characters as Jaina, Sylvanas, Saurfang and so on. They know how to breathe life into the individual virtual characters. Pain, hatred, frustration, hope, sadness ... all this feelings are a part of the story and this is made rather good. I don't know what people expect, but let's be honest: if the storyline would be so bad, why do people discuss the story? No - the story is not weak. People are upset (!) horde-leader getting changed again and again. I do not know the whole Warcraft-Story in detail. But to me it seems horde has ever been a fragile construct - why should we not expect (and accept) leader-roulette?

About 2): Ok, this is something interesting i didn't give a thought about. How should story be prestented to players? Linear with a parallel view from the different angles/ characters? Give an incident and then explain how it could happen? Other option...? - I don't know.

I think people expect a linear storytelling. Is it wrong to do it in another way?

Thanks for your civil response and for presenting actual arguments. LONG POST INC:

About [1] : The problem is that we aren't talking about full-fledged characters, but about archetypes or just types (also known as stock characters). Sure, they can experience various feelings but they remain flat, they do not change.* WoW lore figures represent types like the noble king, the old warrior, the cunning queen with a mysterious agenda, the betrayed sorceress, the demon lord who wants to destroy everything, the Green Jesus (or Moses, to be precise), the bitter old wolf etc. Therefore, it makes no sense to see them perform actions out of their "character", ie. Saurfang contemplating leaving the Horde, then Zappy Boi changing his mind, then still doing it or Sylvanas, who has been portrayed multiple times as a tactician, burning a tree on - what looks like - a whim or being proclaimed "an enemy of life" when her afterlife experience after her suicide only terrified and tortured her. [For that last one, I assume they want to portray her as "an agent of undeath", which is just a repeat of the Lich King/Arthas since it's stated in Chronicle 3 that Arthas wanted to unite Azeroth in undeath].

*Stock characters aren't a bad thing, as many peope think: WoW is a pop culture video game addressed to the masses, it needs to keep things simple.

Personally, I am not upset with Sylvanas or the Horde being "bad". I also agree that the Horde is a fragile construct and leadership changes within it are pretty normal. [However, if you take a glimpse at real-life history, you would expect similar - and worse - power struggles in the Human kingdom of Stormwind, especially since we know that the Human nobles have been plotting and doing nefarious things in the past]. What I do mind and, from what I have seen on social media, most sensible people are upset about and discuss the story because of: a) the deviation of the characters' actions compared to what we would expect of them, b)  the repetition of already seen themes, c) the omission of key event from in game, which is the main Warcraft medium and d) players having no choice but to follow this story (more on that at [2]). Specifically for Sylvanas, I feel that the writers have shoe-horned themselves into either making her a Kerrigan 2.0 or a Lich King 2.0 - both pretty unoriginal.

*Then again, the rhetorical question/random thought comes up: should we expect something original from a piece of work like WoW, that has been written, re-written, retconned and presented in multiple media by numerous writers? We live in an age where new series keep being mass produced and distributed on Netflix every month; an age where stories are presented in multiple seasons (or expansions, in the case of WoW). Even stuff as good as Game of Thrones (random example) have gaping plot holes. Perhaps originality and plot strength isn't the most important factor at the time we live in - and that's not necessarily a bad thing.*

[2] While I have read a lot of books, watched a lot of series and movies, I haven't played a lot of MMO-RPGs. I have only played WoW and GW2. GW2 tried to do something different with its dynamic story content, but in the end of the day the main storyline still stuck to the whims of their lore team. Even in most RPGs I've played (like Mass Effect, The Witcher, Assassin's Creed etc.), while there is a measure of choice as to whether you want to be Paragon or Renegade, build up relationships with your teammates, help that side-quest objective or let the village burn, you still have to follow an overarching main script.

In WoW, the directive from Blizzard has been that there's not much agency from the players' side: you just do what you are told to do. The reactions to the Sylvanas clip show that players want more freedom of choice and I think here lies one of the biggest issues of the RPG genre. It takes for a great game developer to find a way to tell a story the proper way, while also allowing the illusion of choice to the playerbase.

Personally, I think linear storylines are simpler, since too many flashbacks and flashforwards can confuse and tire the receiver (for example, the total cluster*uck that the TV series LOST was or the fact that novel Drive wasn't linear, but the movie Drive was and it's still one of the best movies of the decade). Lastly, if we agree that the plot/narrative is the cause-and-effect relationship between events in a story (as Forster said), then key events shouldn't be omitted: in WoW's case the fact that Saurfang protested Sylvanas' decision to burn the tree is an important event and it should have been demonstrated in the game.

Sorry for the long post and sorry if it was too theoretical sometimes! ? I am open to a convincing argument changing my mind, because I really like WoW and I want to see a good story. Let's continue a civil discussion with arguments and not just seemingly profound quotes from self-help gurus. ?

TL;DR: WoW has stock characters that represent certain archetypes and deviations from what we would expect their behaviour to be will feel "out-of-character" and non-sensical. Key events should be depicted in the game, as it is the main medium of the Warcraft franchise. Game developers need to find a better way to tell a story, instead of just "here's our direction, follow it".

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1 minute ago, Zadina said:

ie. Saurfang contemplating leaving the Horde, then Zappy Boi changing his mind,

i ... dont think he was contemplating leaving.

i think it was a suicide mission.  Like he was ready to 'get what he earned' like honorable death.  To see his son again.

 

Edited by PatrickHenry
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      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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