Jump to content
FORUMS
Vlad

Heroes of the Storm Whitemane

Recommended Posts

Great guide, as usual! Whitemane seems absurdly fun to use, even though she is probably not a top tier healer.

My complaint is that you guys didn't add "No one expects the Scarlet Inquisition" for her guide quote.

 

Share this post


Link to post
Share on other sites

Well first few games played with her.  Some thoughts:

I got to try both her W and her E builds and both worked quite well.  Her healing isn't bad at all, especially with Clemency, and her damage is respectable (even more so compared to what most other supports have atm).  Her lack of mobility/escape and her low amounts of CC are her biggest issues.  That said, the CC she has access to (her W and Harsh Discipline) are both surprisingly good range, fast, and very easy to use.  Thanks to that good range/ease of use, her lack of mobility isn't as bad as it first seems.

I agree for the most part with all of the talent recommendations with only a few exceptions:

I don't find myself making a lot of use of Zealous Spirit, her Q is fast enough that if I need to put Zeal on me I just do it.  I'd rather have either the cleanse or the damage buff (depending on what my team needs more).  Likewise, given how little CC she has (and now knowing how easy it is to trigger the root) I have a hard time not picking Harsh Discipline regardless of build.  Again, if I need to heal myself I don't generally have a problem Qing myself so Self-Rightious doesn't really appeal to me.

Share this post


Link to post
Share on other sites

Inquisition is a little suicidal unless you get Clemency and heal allies and then use them in later levels to bounce for damage.

Searing Lash is the way to go if you want to have an impact without rooting yourself.

The healing and damage are both in line with the majority of support. Though the searing lash can match assassins if it is allowed to. Edit: When you consider end-game stats. Due to up time and range, damage is quite high over the game. Similar to an Azmodan using mostly Globes. Due to safety, more of those 'low damaging area shots' are landing. The lack of mana required is pretty huge.

That's it so far. A lot to play with definitely.

Also her Taunt is more of a cheeky wave than a taunt. Maybe she's trying to lure enemies to her? :p

Edit 2: Is it me or does Desperate Plea heal really really well? Damage is lacking though. Can't compete with assassins like other two builds can. Assuming you can sustain uses of Inquisition. That cooldown is pretty long and easily disrupted.

Edited by Morcalivan

Share this post


Link to post
Share on other sites

Managed to get some more games in with Whitemane and a few things are becoming clearer to me:

Her W build, while better at passive healing, is just pants at everything else (compared to her other build).  Clemency is nice but in the end it's not necessary.  Meanwhile, her E build is just getting better and better in my mind.  Better damage, better healing (in combat).  Easy choice.

Special mention this time around goes out to Unwavering Faith at level 4.  At first I tried High Inquisitor and Indulgence for this level (thinking they would fit their respective builds better) but now having used Unwavering Faith?  It blows the other two out of the water.  High Inquisitor is gated behind a very long cooldown (even with Clemency) which you want to save to combo with her E anyway.  Indulgence does nothing unless you're hitting multiple targets multiple times.  Unwavering Faith just makes mana a none issue.  Her first Q is free (while later ones cost less) and remains so as long as you let Desperation cooldown.  There is your Clemency replacement for out of combat healing taken care of right there.  That alone might be enough to make it the best level 4 talent but then it gets even better.  In a tough fight when you really need to spam Q (while your other skills are on cooldown), you get a free shield to help save your life.  I'm totally sold on this talent.

I think I'm settling on this as my go to build:

Righteous Flame > Unwavering Faith > Intercession/Fanatical Power > Scarlet Aegis > Harsh Discipline > Lashing Out > Scarlet Crusade/Purge the Wicked/Subjugation (All three are totally viable depending on the situation)

Edited by KSDT

Share this post


Link to post
Share on other sites

I think all 3 of 4 level 1 talents have uses. Martyrdom makes the 4th level 1 talent useless. I Pity the Fail I think it's called? Or should be? :p

Clemency is linked to level 16/20's must pick benefits to be worth it. And Righteous Flame is for heavier Zeal damage. Pretty simple.

For level 4, Unwavering Faith is definitely more reliable. It's the reason going Desperate Plea build feels so strong. You can just keep using it, keep it on your teammates longer for zeal, and use it more for burst healing for the stacks talent bonuses.

High Inquisitor feels like it's for when you run out of mana after burst healing.

Indulgence is just a nice reliable way to regain or maintain mana every 5 seconds, either once or twice in small or large numbers. But, it relies on Hero targets where Unwavering Faith does not. So if you can stay in the fight through ranged poke, then it should keep mana up just fine. But if your team likes to dive against a more mobile team then grabbing this will end badly.

Level 7 you choose between maintained self-Zeal, burst damage for more Team-Zeal, and a 1 second cleanse. That last once doesn't really match with the theme. But all of them are good. First one keeps you alive more and lets you focus on healing teammates more, while second increases your healing and damage for a short amount of time with a risk to self, and the third has a clear but very short purpose of possibly saving a teammate in certain situations.

Level 10 has two very easy to understand talents. One is team defense that just reacts to bad situations, while another is team offense that requires a little more pre-setup and better coordination by teammates.

Level 13 will typically lean to Harsh Discipline unless going for a Desperate Plea build which can use Self-Righteous for more self-heals or go Guiding Light for additional team mobility. Combines with Intercession to break control and then get them out of there with follow up of Guiding Light.

Level 16, basically enhances your level 1 talent choices and to choose otherwise is just harmful to your playstyle.

Level 20, has a Clemency talent auto pick, then two heroic enhancers, and a final single target burst damage team focus fire talent.

All of the level 20s are very clear on what they should be used for which situation.

Share this post


Link to post
Share on other sites

I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

Share this post


Link to post
Share on other sites
18 hours ago, CasualOptimist said:

I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

Yes, it is very good. It will be up soon.

Share this post


Link to post
Share on other sites
Guest Eiddew

One of the abilities mentions it is a good idea to stick to two Desperation stacks and waiting for them to fall off. A comment to add to that tip is that sticking to two Desperation stacks in a fight means that you can control when you get a shield and when all allies with Zeal get a burst heal, both from Q talents. Two stacks, Aegis, then activating another Desperation stack is fantastic healing, especially combined with extra spell power. I think those combos should be mentioned somewhere in the guide.

Share this post


Link to post
Share on other sites
Guest Eranok

It is, a terrible analysis.

Level 7 , You cannot forgo fanatical power for zealous spirit at all. Fanatical power is comboable with ultimate and radiance, and gives some burst damage potential to the enemy you combo. Zealous spirit is outright bad, a comfort talent.

At 13, you do not even consider her strongest talent, which is the root. A 1.5 seconds reliable root at range cannot be missed.

I have no idea where you got the "unreliable healing" from. With a Q build, the heals are reghar-ult-like, and she consistently tops the healing numbers on every game.

This guide is totally off, I was expecting better from a well references website.

Share this post


Link to post
Share on other sites
Guest Eranok

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Eranok said:

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

It was not yet approved, as it was 3:30-4:30 in the morning for EU, which most of us are based in, just after a very busy launch of a new expansion, meaning none of us were staying up late.

  • Like 2

Share this post


Link to post
Share on other sites

After testing out, IndulgenceIndulgence, I figured it's just bad and here is why.
Without W1-4 or Q 4, you simply can't afford yourself to spam Qs, especially outside of combat.
With W1-4 you can drop Qs around as need be and dire moment comes, drop in as much Qs as need be and 'W' or '1' someone, gaining all your mana back.
With Q, you have 3 modes, mana preserving, working and overload mode, given how much mana it saves for first mode, plus there is added benefit of shield.
I'll say that if you take ClemencyClemency, you should take High InquisitorHigh Inquisitor, because of W CDR and always having reliable way to remove desperation through above mentioned Clemency.

Then comes IndulgenceIndulgence. it gives nothing outside of TFs, and even mana gain you get is too incosistent. On top of that, it gives nothing outside of mana return, like other 2 do (desperation removal and shield).
ONLY time when it might overcome those 2 is with level 16 Lashing OutLashing Out. But builiding around level 16 ito finally be good is next to worthless.

Edited by SleepySheepy
typos

Share this post


Link to post
Share on other sites

This hero is AWESOME !!! Here are some thoughts how I see Whitemane:

Q build mentioned below is https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!1111111

W - Clemency build https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211223

This build is simple awesome because you have endless sustainability, which means Whitemane is pair well with heroes without mana or with Guldan and even with heroes like Valla who can have extra mana regen if picking certain talents. If there will be brawl with one lane push, then Whitemane is the only support who can always be at front and healing !

Ideally all you need to do is this combo: 'Q, E, Q, Q, E, clemency / inquisition'. This cycle can be done every 10 seconds, based on clemency / inquisition CD. This cycle has same mana consumption as mana recovery. If you need to fill ur mana then you skip 3rd Q and you will get more mana than you used.

Theorycraft ( QEQQEW ) at lvl 20

Let's say you have zeal on one target via previous clemency. Your inquisition will hit 2x heroes and your E will hit twice. Q = 307 healing, E = 2x180 healing, W = 7x (116 + 77) 1351 healing. Your first E will affect 2x heroes with zeal, and your 2nd E will affect 3 heroes with zeal. Your total healing with 0 mana cost in 10seconds will be:

307+2x2x180 + 307+307+3x2x180+3x1350 = 4050 ! which is more than 400 healing per second

Without hitting enemy heroes it will be 3x307+813 = 1734 !

Your abilites can be also translated as:

Q = mana burn

W = mana back / root

E = more healing

R = zeal for free, more healing and 40% armor

trait = healing

 

What I love about this build is the fact you can affort to burn your mana anytime and 20-30sec after you can be back to 100% HP, 100% mana, while healing others. With clemency there are games where I never went a single pixel back always pushing 😉

Imho questionable talents I selected:

lvl 7 is like extra wheels on kids bike its basicly auto selfhealing, it saves a bit mana if u screw up ur combo. If you are good enough than you dont need it and you can go unstoppable

lvl 16 is situational, if I dont need extra healing I go 'W - Shared Punishment' so I can root 2 enemies

lvl 20 is situational as well, if enemy team has single dmg dealer than Subjugation is logical choice, if they have a lot CC then upgrade ulti

 

Unplanned burst healing = Qs and drain all mana in less than one second

Q build: Q heals more, you can save your ally and yourself via self healing + shield, but at cost of no mana recovery

Clemency: Q heals less, mana recovery, you can save only one hero

 

Mana management

Q build: dont go 3 stacks unless you need to

Clemency: at 3stacks you need to cast clemency / inquisition otherwise you will lose quite a lot mana. Going 4th Q is still OK - after getting mana back you should be above 50% which is still ok.

 

Healing out of combat

Q build: very bad

Clemency: endless sustainability up to 173 healing per EVERY second in game (at lvl 20)

 

My recommendation to Whitemane rookies

As I saw on HGC whitemane is super situational and if you want to get for example maximum healing out of combat you can go:

https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211111

- I really recommend this build to new players who will try her. Just focus on your mana recovery and dont care about anything else. After you will do it automaticly, then add root at lvl 13 https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211211 and when you master it then you can go and try any crazy combination you find interesting

 

I hope they wont nerf her so she will be unplayable. She is simple the best. I am not pro, I am not master either, I would like to say I am an average player who enjoys the game 🙂

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Braxis Outpost is available as this week's brawl and comes with standard ARAM rules which include disabled Hearthstones and no healing at spawn. Complete 3 matches to earn a Scarlet Heist Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
×
×
  • Create New...