Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Patch Notes: August 7th

Recommended Posts

PYMMQIBMCL0H1493136481309.jpg

The latest content patch is now live with Whitemane, talent updates for Chromie & Stukov, and new Viper Skins!

Blizzard LogoBlizzard (Source)

We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

Note: Orange text indicates a difference between the Live and PTR notes.

GENERAL

  • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
  • Reduced the size of replay files.

NEW HERO: WHITEMANE

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

Trait
  • ZealZeal
    • Whitemane’s Healing abilities apply Zeal for 8 seconds.
    • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.

Basic Abilities

  • Desperate PleaDesperate Plea (Q)
    • Mana: 30
    • No cooldown
    • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
    • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
  • InquisitionInquisition (W)
    • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
  • Searing LashSearing Lash (E)
    • After 0.5 seconds, smite enemies in a straight line for 82 damage.
    • If the first strike hits an enemy Hero, a second strike will occur after a short delay.

Heroic Abilities

  • Scarlet AegisScarlet Aegis (R)
    • Cooldown: 60 seconds
    • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
  • Divine ReckoningDivine Reckoning (R)
    • Cooldown: 100 seconds
    • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.

ART

  • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

USER INTERFACE

  • Checkbox options have been added to profiles to filter results by game mode.

DESIGN

Summon Abilities

  • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
  • Summoned creatures now obey Blind and Evade rules.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Stats

  • Basic Attack Range has been increased from 5.5 to 7

Abilities

  • Sand BlastSand Blast (Q)
    • No longer gains bonus damage when hitting enemy Heroes
    • Range has been decreased from 17 to 15
    • Scaling damage increased from 2 to 4%
    • Echo scaling damage increased from 2 to 4%
    • Cast time decreased from 1 to .8 seconds
    • Mana cost decreased from 20 to 15
  • Past and Future Me (Sand Blast Quest)
    • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
  • Dragon's BreathDragon's Breath (W)
    • Mana cost reduced from 70 to 50
    • Range decreased from 17 to 15
    • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
    • Damage reduced from 480 to 360
    • Cooldown reduced from 12 to 9 seconds
  • Trait Addition: Bronze Talons
    • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

Talents

  • Level 1
    • Mounting SandMounting Sand (Q)
      • Additional Functionality:
        • Now also increases the damage of Sand Blast’s Echo by 40%
    • Timewalker's PursuitTimewalker's Pursuit (Active)
      • Adjusted Functionality:
        • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
  • Level 2
    • Bronze Talons (Passive)
      • Removed
    • New Talent: Draconic BarrageDraconic Barrage (Trait)
      • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
  • Level 5
    • Mobius LoopMobius Loop (W)
      • New functionality:
        • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
    • Chrono SicknessChrono Sickness (E)
      • Slow amount reduced from 50 to 35%
  • Level 11
    • Time OutTime Out (Active)
      • Duration reduced from 7 to 5 seconds
  • Level 14
    • Fast ForwardFast Forward (Q)
      • Range requirement reduced from 75 to 70%
    • Quantum OverdriveQuantum Overdrive (Active)
      • Ability Power bonus increased from 20 to 25%
Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's BreathDragon's Breath shortly after it has been cast. In exchange, Chromie’s Sand BlastSand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

JAINA

Divider_Hero_Jaina_Crop.png

Abilities

  • Summon Water ElementalSummon Water Elemental (R)
    • Damage reduced from 78 to 62
    • Damage now benefits from Frostbite
    • Damage now counts towards Frostbite’s quest

SUPPORT

STUKOV

Divider_Hero_Stukov.png

Talents

  • Level 1
    • Low BlowLow Blow (E)
      • Moved from Level 13
      • Bonus damage reduced from 150 to 100%
    • Poppin' PustulesPoppin' Pustules (D)
      • No longer has a Quest component
      • New functionality:
        • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
      • Explosion radius reduced from 4.5 to 3.75
  • Level 4
    • Biotic ArmorBiotic Armor (Q)
      • Physical Armor reduced from 50 to 15
      • Now works on all targets that have Healing Pathogen
      • Additional Functionality:
        • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
    • Vigorous ReuptakeVigorous Reuptake (D)
      • No longer has a Quest component
      • New functionality:
        • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
  • Level 7
    • Within My Reach (E)
      • Removed
    • The Long PitchThe Long Pitch (W)
      • Bonus range reduced from 100 to 50%
      • Additional functionality:
        • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
    • Growing InfestationGrowing Infestation (E)
      • Moved from Level 1
      • No longer increases the cooldown of Lurking Arm
      • New functionality:
        • Now reduces Lurking Arm’s channel duration to 4 seconds
  • Level 13
    • It HungersIt Hungers (E)
      • Moved from Level 7
      • New functionality:
        • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
  • Level 20
    • Push Comes To ShovePush Comes To Shove (R)
      • Speed bonus removed
      • Additional functionality:
        • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
    • Top OffTop Off (Q)
      • Moved from Level 4
      • Bonus healing reduced from 50% to 30%
      • Adjusted Functionality:
        • Increased healing is now applied to all targets that have Healing Pathogen
Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

COLLECTION

New Bundles

  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Bow Before Viper Bundle
    • Whitemane Heroic Bundle
    • Sidewinder Ana Skin Pack
    • Imperator Stukov Skin Pack
    • Deathfang Genji Skin Pack

New Announcers

  • Whitemane

New Skins

  • Whitemane
    • Scarlet Whitemane
    • Twilight Whitemane
    • Celestial Empress Whitemane
    • Galactic Empress Whitemane
    • Warpspace Empress Whitemane
  • Ana
    • Sidewinder Ana
    • Noxious Sidewinder Ana
    • Arctic Sidewinder Ana
  • Stukov
    • Imperator Stukov
    • Noxious Imperator Stukov
    • Arctic Imperator Stukov
  • Genji
    • Deathfang Genji
    • Noxious Deathfang Genji
    • Arctic Deathfang Genji
  • Muradin
    • Butterscotch Kandy King Muradin
    • Frosted Kandy King Muradin
  • Lunara
    • Emerald Lunara
  • Murky
    • Clownfish Murky
  • Chen
    • Pristine Chen
  • Chromie
    • Obsidian Chromie

New Mounts

  • Viper Dominator
    • Hazardous Viper Dominator
    • Noxious Viper Dominator

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

BUG FIXES

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
  • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
  • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
  • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.

Sound

  • Increased the volume of Alarak’s announcer pack.

Art

  • Diablo: Fixed an issue with the geometry of Diablo’s tail.

Battlegrounds

  • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.

Heroes, Abilities, and Talents

  • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
  • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
  • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
  • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
  • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
  • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
  • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
  • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
  • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
  • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

Share this post


Link to post
Share on other sites

Damn, I was expecting some minor buffs to Whitemane. While she is extremelly powerful in the right circumstances, the lack of out of combat heal really hurts her, more than it does for Auriel. Sure, you can pick ClemencyClemency (which in my opinion should be baseline), but even that isn't enough, since InquisitionInquisition has a quite lengthy cooldown, as well ZealZeal only healing through damage against Heroes.

Edited by Valhalen

Share this post


Link to post
Share on other sites
24 minutes ago, Valhalen said:

Damn, I was expecting some minor buffs to Whitemane. While she is extremelly powerful in the right circumstances, the lack of out of combat heal really hurts her, more than it does for Auriel. Sure, you can pick ClemencyClemency (which in my opinion should be baseline), but even that isn't enough, since InquisitionInquisition has a quite lengthy cooldown, as well ZealZeal only healing through damage against Heroes.

While I see what you mean I disagree. Her Q is viable outside of combat. If you’re looking to save mana, then you can use it similarly to Li-Li’s Q. Q is her only ability to cost mana don’t forget and management of it isn’t all that difficult.

of course, getting some real games may change my opinion on this, but currently I don’t think she really needs a numbers buff, at least on Q of out of combat healing.

Share this post


Link to post
Share on other sites

As a Disc Priest in WoW, I must say it feels... odd to see Sally's basic kit be more in depth and fun to watch and play than the 8.0 version ?

  • Haha 2

Share this post


Link to post
Share on other sites
51 minutes ago, Warper said:

While I see what you mean I disagree. Her Q is viable outside of combat. If you’re looking to save mana, then you can use it similarly to Li-Li’s Q. Q is her only ability to cost mana don’t forget and management of it isn’t all that difficult.

of course, getting some real games may change my opinion on this, but currently I don’t think she really needs a numbers buff, at least on Q of out of combat healing.

Maybe not. From mid to end game, you can usually heal with Q twice every 4 secs even when out of combat without compromising your mana. I say she is like Yrel, we need more time to learn how to play her and manage her manapool.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Warper said:

While I see what you mean I disagree. Her Q is viable outside of combat. If you’re looking to save mana, then you can use it similarly to Li-Li’s Q. Q is her only ability to cost mana don’t forget and management of it isn’t all that difficult.

of course, getting some real games may change my opinion on this, but currently I don’t think she really needs a numbers buff, at least on Q of out of combat healing.

Divine Plea don't heal enough; I wouldn't even call viable. And her damage output is not strong enough to top the entire team with her trait. Whitemane is not a bad character (I've been doing twice of any healer in the enemy team so far in the few matches I had with her), but I feel she is really undertuned at the moment.

Considering that she is at her best when paired with another Support is strong sign they need to buff her; either her direct heals or her damage (or both).

Maybe it is just because I expected much more from her, but I don't know... She feels very weak to me.

Edited by Valhalen

Share this post


Link to post
Share on other sites
8 hours ago, Stan said:

BUG FIXES

Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.

Oh my gods, Yes! Thank You! I really hope this has fixed the problem I've ALWAYS had using Quick Cast 'On Release' vs 'On'. If you press and release the key too fast, nothing happens. Or use another one too soon it would just not cast one or the other or both. So HOPEFULLY this 'bug fix' will fix this issue that has always been a problem with On Release that made it near unusable on many heroes abilities. Especially in a rapid casting situation like team fights. So I'm gonna have to test it out on many of the heroes (like Jaina, Ming, Stitches) that I would prefer to be using 'On Release' with. So I'm hopeful, but we'll see. ?

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
11 hours ago, Valhalen said:

Divine Plea don't heal enough; I wouldn't even call viable. And her damage output is not strong enough to top the entire team with her trait. Whitemane is not a bad character (I've been doing twice of any healer in the enemy team so far in the few matches I had with her), but I feel she is really undertuned at the moment.

Considering that she is at her best when paired with another Support is strong sign they need to buff her; either her direct heals or her damage (or both).

Maybe it is just because I expected much more from her, but I don't know... She feels very weak to me.

Like you, I’ve seen her get consistently higher healing than other people, I don’t think pushing those numbers is the key there. If you’re seeing her getting twice the healing of others, don’t you think that maybe healing isn’t her problem. It takes most heroes a significant amount of time to top people off and lots of resources. She needs a weakness to her healing like everyone else does and having no escapes doesn’t count for double healing numbers. Whitemane’s Q is definitely viable, with it she can counter burst damage obsurdly well and still have healing off cool down. Perhaps her out of combat healing isn’t superb, but again, double healing numbers is ridiculous. 

My mistake, when I said not a bad character I was only thinking of her healing. I feel I need to wait to personally judge her good or bad. 

  • Like 1

Share this post


Link to post
Share on other sites
25 minutes ago, Warper said:

Like you, I’ve seen her get consistently higher healing than other people, I don’t think pushing those numbers is the key there. If you’re seeing her getting twice the healing of others, don’t you think that maybe healing isn’t her problem. It takes most heroes a significant amount of time to top people off and lots of resources. She needs a weakness to her healing like everyone else does and having no escapes doesn’t count for double healing numbers. Whitemane’s Q is definitely viable, with it she can counter burst damage obsurdly well and still have healing off cool down. Perhaps her out of combat healing isn’t superb, but again, double healing numbers is ridiculous. 

My mistake, when I said not a bad character I was only thinking of her healing. I feel I need to wait to personally judge her good or bad. 

I don't know. I still think she needs a tweaking. So far I don't think she feels as impactful as other healers. She is kinda just there. Eh, maybe I just suck with her. Hahaha.

Oh, don't get me wrong. I didn't imply 

Share this post


Link to post
Share on other sites
24 minutes ago, Valhalen said:

I don't know. I still think she needs a tweaking. So far I don't think she feels as impactful as other healers. She is kinda just there. Eh, maybe I just suck with her. Hahaha.

Oh, don't get me wrong. I didn't imply 

Well, she doesn’t really bring any cc to the table and has abysmal waveclear. She has no disengaging tools and yet needs to be aggressive. She requires your allies to make sure to fill in a lot of gaps which isn’t good on a main healer. I feel she needs some sort of ice block talent but Blizzard seems to hate those. Maybe an ice block that removes desperation and heals people with zeal. Or perhaps more than one talent with harder cc I don’t know.

In other news I love the new chromie! I love how easy her W is to dodge. I really feel like I can bully that dam little girl more. Now maybe I won’t have to see her or waste ban slots so much.

Share this post


Link to post
Share on other sites
32 minutes ago, Warper said:

Well, she doesn’t really bring any cc to the table and has abysmal waveclear. She has no disengaging tools and yet needs to be aggressive. She requires your allies to make sure to fill in a lot of gaps which isn’t good on a main healer. I feel she needs some sort of ice block talent but Blizzard seems to hate those. Maybe an ice block that removes desperation and heals people with zeal. Or perhaps more than one talent with harder cc I don’t know.

I'd rather them pumping her damage. If she has little utility, that should be compensanted by making her more of a threat. Because Kharazim can play pretty agressively even with TranscendenceTranscendence and still deal respectable damage.

34 minutes ago, Warper said:

In other news I love the new chromie! I love how easy her W is to dodge. I really feel like I can bully that dam little girl more. Now maybe I won’t have to see her or waste ban slots so much.

I don't play Chromie, but I have a friend who mains her, and he is crying a lot. He says she is completely ruined now, and is pissed that she got that treatment while "Azmodan is dealing eye-watering damage with that sludge bomb", hahaha.

Share this post


Link to post
Share on other sites
9 hours ago, Valhalen said:

I'd rather them pumping her damage. If she has little utility, that should be compensanted by making her more of a threat. Because Kharazim can play pretty agressively even with TranscendenceTranscendence and still deal respectable damage.

I don't play Chromie, but I have a friend who mains her, and he is crying a lot. He says she is completely ruined now, and is pissed that she got that treatment while "Azmodan is dealing eye-watering damage with that sludge bomb", hahaha.

I can agree on the damage increase, she has nothing else going for her so she should be pretty good at it.

Edit: Your friend should burn, the chromie infestation onto the nexus made me rage more than rush hour traffic. ? 

Edited by Warper
  • Haha 1

Share this post


Link to post
Share on other sites

I like tge new healer. Can get top healing and damage compared to healers and assassins alike in one game. But like Azmo that is due to uptime.

Q build only sees top healing. W build is risky. E build can miss. All in all I like her balance in talents even if she can't really diversify and must choose 1 of 3 locked in talent sets.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...