Starym

Chris Metzen Interview on Fan Toxicity, Dissatisfaction and More

25 posts in this topic

hDAzQPq.jpg
 

The Instance's Scott Johnson is back with another interview with now retired Blizzard story guru and chief world and story builder Chris Metzen. Their first interview was truly great and covered the circumstances surrounding Chrises departure, the pressure of working on Titan and eventual panic attacks and anxiety that caused.

This time around the focus is on negative fan reactions to various media, starting with the extreme nature of fan backlash against the Last Jedi. As you'd expect that leads into the criticism and laying of blame surrounding the very recent Sylvanas short/Teldrassil burning and how people targeted Christie Golden and the story team in general.

Unsurprisingly he isn't too happy about how the reactions played out and the manner in which fans reacted to the story, without having known how it all actually comes together, as well as the way in which they targeted the story team. Also he's totally team Saurfang and wants to see Sylvanas go down, but doesn't have any inside info on how the entire story plays out.

It's another really great interview and well worth a full listen for this veteran/legend's perspective on fan backlash to stories he didn't have anything to do with, so make sure you dedicate some time to it!

And here's the statue Blizzard made for him after he retired, just to remind us of what an amazing contribution the man had both in Blizzard and our own lives as well.

Y4lipZq.jpg

  • Like 3

Share this post


Link to post
Share on other sites

While I agree that harrasing writers is clearly not ok, it' also unfair to lump genuine critics with toxic assholes. And let's face it, for every troll you at least get 10 people writing genuine criticism.

And as for the Last Jedi, the movie was absolute trash on every point. You can't ruin well established characters or bring up never before seen nonsense and expect people to take it. Calling actual fans who want the universe and its characters respected as nothing but trolls is just dishonest.

On a final note, while I dislike some parts of the BfA storyline, I'm hyped for other parts of it. As for the whole "toxic fandom", it's become an excuse that talentless hacks use for bad writing or plot, in most cases it is. 

cough*Marvel comics* cough

 

Edited by Dejo93
Additional info
  • Like 4
  • Haha 2
  • Sad 1

Share this post


Link to post
Share on other sites
46 minutes ago, Dejo93 said:

While I agree that harrasing writers is clearly not ok, it' also unfair to lump genuine critics with toxic assholes. And let's face it, for every troll you at least get 10 people writing genuine criticism.

And as for the Last Jedi, the movie was absolute trash on every point. You can't ruin well established characters or bring up never before seen nonsense and expect people to take it. Calling actual fans who want the universe and its characters respected as nothing but trolls is just dishonest.

On a final note, while I dislike some parts of the BfA storyline, I'm hyped for other parts of it. As for the whole "toxic fandom", it's become an excuse that talentless hacks use for bad writing or plot, in most cases it is. 

cough*Marvel comics* cough

 

While I agree that the media uses toxicity to dismiss valid criticism and takes the slightest opportunity to grab onto anything remotely impolite to completely ignore all points of an argument, there are genuine assholes that basically ruin it for the rest of us. Personally I'm quite outspoken in my criticism but I don't take it to extremes or god forbid go yell at the actual authors, but the instant you say something even mildly negative about someone's favorite thing the discussion basically ends. So if you want to discuss and criticize something you have to use kitten mittens(TM) so as not to rile up overly sensitive idiots and actually have a conversation.

To me fan toxicity goes both ways, it's the genuine trolls and hateful people that yell at authors with no constructive criticism or goal in mind other than to say "I didn't like this, like, A LOT, now listen to me whine", BUT it's also fanboys who refuse to listen to genuine criticism and dismiss everything that doesn't fit into their little echo chamber as whining or haters. Basically it's become very difficult for normal people to discuss any product/piece of media that stirs up passion on people, because it simply devolves into a screaming match. And both sides fuel each other, the more people defend something other people hate and ignore criticism, the more aggressive the criticism will get, as it's frustrating to just hear "lalala I liked it lalala", and then the criticism gets out of hand and there's legitimate and well-earned backlash to the criticism/whining, which jut pisses the critics off more and round and round we go.

Now watch me dismantle the (imo) relatively calm and leveled arguments made above: Blizzard's writing team sucks and no amount of backtracking or ancillary novels and comics can redeem the hack writing of Sylvanas in the pre-expansion events.

  • Like 5
  • Thanks 1
  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites
13 minutes ago, Starym said:

While I agree that the media uses toxicity to dismiss valid criticism and takes the slightest opportunity to grab onto anything remotely impolite to completely ignore all points of an argument, there are genuine assholes that basically ruin it for the rest of us. Personally I'm quite outspoken in my criticism but I don't take it to extremes or god forbid go yell at the actual authors, but the instant you say something even mildly negative about someone's favorite thing the discussion basically ends. So if you want to discuss and criticize something you have to use kitten mittens(TM) so as not to rile up overly sensitive idiots and actually have a conversation.

To me fan toxicity goes both ways, it's the genuine trolls and hateful people that yell at authors with no constructive criticism or goal in mind other than to say "I didn't like this, like, A LOT, now listen to me whine", BUT it's also fanboys who refuse to listen to genuine criticism and dismiss everything that doesn't fit into their little echo chamber as whining or haters. Basically it's become very difficult for normal people to discuss any product/piece of media that stirs up passion on people, because it simply devolves into a screaming match. And both sides fuel each other, the more people defend something other people hate and ignore criticism, the more aggressive the criticism will get, as it's frustrating to just hear "lalala I liked it lalala", and then the criticism gets out of hand and there's legitimate and well-earned backlash to the criticism/whining, which jut pisses the critics off more and round and round we go.

Now watch me dismantle the (imo) relatively calm and leveled arguments made above: Blizzard's writing team sucks and no amount of backtracking or ancillary novels and comics can redeem the hack writing of Sylvanas in the pre-expansion events.

Image result for well said goodsir

Share this post


Link to post
Share on other sites

Anyway, the big problem with the BFA stuff is the attempt to spread across several forms of media, and the fact that those different forms contradict each other to some degree. For instance, in game, Saurfang just walks off and disappears with Sylvanas after burning the tree. No "They'll come for us!!!!" line. In fact Sylvanas herself gives a little speech about the Alliance retaliating. But then you go and watch "Old Soldier" and Sylvanas is silent while Saurfang chews her out.

Share this post


Link to post
Share on other sites

I agree with both of you, @Dejo93 and @Starym, so much! I tried sharing my constructive criticism of BfA's story with arguments etc. and the first response was someone calling me a fool and three people liking his post. This attitude can really dishearten someone from voicing their opinion on the Internet, a supposedly free and open space. And all of this is because of toxic haters or toxic fans, as Starym said, both ends are equally toxic.

Let's face it: WoW's story (the MMO-RPG btw, not talking about the RTS games) has never been its strong suit. People have been complaining about it ever since TBC launched (perhaps earlier too, I wasn't playing). It's a convoluted mess with a lot of retcons, similarities to other Blizzard titles, stuff that don't make sense and a ton of what we call "game logic". It's also not very helpful that they spread the story in many different media, ie. the game, books, comics, manga, novellas, novels, cinematics. To reiterate something I said before: in the age of quick, "shock-value" entertainment, perhaps fans are expecting something Game-of-Thronesque (overrated series imo that butchered the books, but that's another conversation) out of WoW and from what I have seen from WoW's writers, I don't think it is in their capabilities or even in their interest tbh.

As much as I (and most other fans) like Chris Metzen's personality and I recognise his iconic role in Blizzard, he has also received quite a bit of criticism for the story direction of both WoW and Diablo 3. The fact that he's always been an Alliance supporter and now "team Saurfang" kinda worries me, but its "his" game - I can't do anything else than watch how it unfolds.

Still, I like WoW and I treat it as it is: it's not Dostoyevsky nor Tolkien, not G.R.R. Martin, it's not even *insert any "Top 10 Games with the Best Storylines*. It's just a freaking video game and people should chill out and lower their expectations about it or at least be more tolerant of other people's feedback.

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
1 hour ago, Zadina said:

As much as I (and most other fans) like Chris Metzen's personality and I recognise his iconic role in Blizzard, he has also received quite a bit of criticism for the story direction of both WoW and Diablo 3. The fact that he's always been an Alliance supporter and now "team Saurfang" kinda worries me, but its "his" game - I can't do anything else than watch how it unfolds.

He mained an Alliance character in game but has always been accused of overly supporting the Horde.

  • Like 3

Share this post


Link to post
Share on other sites
2 hours ago, dartbodman said:

Anyway, the big problem with the BFA stuff is the attempt to spread across several forms of media, and the fact that those different forms contradict each other to some degree. For instance, in game, Saurfang just walks off and disappears with Sylvanas after burning the tree. No "They'll come for us!!!!" line. In fact Sylvanas herself gives a little speech about the Alliance retaliating. But then you go and watch "Old Soldier" and Sylvanas is silent while Saurfang chews her out.

Indeed, it's now rather common problem and not the first time. WoD's story was messy due to time travel, alternate reality and cut content from game itself but for it to even make sense, people had to read War Crimes novel. Otherwise, there was just sudden invasion in Blasted Lands and players didn't know why.

Edited by Arcling
  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Zadina said:

As much as I (and most other fans) like Chris Metzen's personality and I recognise his iconic role in Blizzard, he has also received quite a bit of criticism for the story direction of both WoW and Diablo 3.

Presentation of story certainly has gotten better in WoW, as initially we barely had any voiced dialogues, cut scenes and longer storylines, usually mostly disjointed quests. To be fair, Metzen wasn't the only storywriter for Starcraft 2 and Diablo 3, so not all bad decisions were his, but people usually blame the one they know the most or just a "face" of a company. With WoW his last major involvement was Catalycsm (and just as before, he wasn't the only one writing), much of MoP already had different writers, including Christie Golden. Of course, plenty of his decisions were questionable, like Thrall's storyline in Cata.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites

The story to me in WoW was always secondary when I played. 

There are two levels of extreme on Blizzard boards, for all of their games, the apologists that say Blizzard can do no wrong and get horribly defensive and abusive when confronted with facts.  Then the people that say they can’t do anything right and complain endlessly sometimes right, sometimes wrong.

Frankly the story for WoW didn’t need to be deep for me, I just cared enough about what a guy giving out quests wanted.  Everything beyond that was “Oh bad guy, kill him, get loot.”  I almost never cared about the why of raids.

To this day I don’t know where Sha came from or what they wanted beyond “everything”.

I don’t know why Ragnaros is a boss, why Kael’Thas is a bad guy or why Uludar is an Old God main boss.  Why?  Don’t care.

Share this post


Link to post
Share on other sites
6 minutes ago, Misuteri said:

To this day I don’t know where Sha came from or what they wanted beyond “everything”.

This one was actually explained in game, so you probably just click through quests and aren't paying attention to what is happening. For those who came from Warcraft 3, story is/was important, though I guess it's different for those who started with WoW, when they were continuing on many things from there (plus novels).

Edited by Arcling

Share this post


Link to post
Share on other sites
40 minutes ago, Misuteri said:

Frankly the story for WoW didn’t need to be deep for me, I just cared enough about what a guy giving out quests wanted.  Everything beyond that was “Oh bad guy, kill him, get loot.”  I almost never cared about the why of raids.

i alwas was the same. But Blizzard is learning in this regard and features storytelling in more ways than just questtext. There is more and more popup npc-text and npcs that follow you on the quests you do. It's way more active, like they did with diablo3 (being able to continue playing, while npcs speak). And especially the quality of ingame cinematics. They get better with each expansion, and by now i dont want to miss any little bit of story they want to present me (in those ways). And that's how i came to enjoy Legion most, of all the expansions. (I am still totally ignoring Questtext though ...)

Edited by Lawrenz

Share this post


Link to post
Share on other sites
1 hour ago, Misuteri said:

I don’t know why Ragnaros is a boss, why Kael’Thas is a bad guy or why Uludar is an Old God main boss.  Why?  Don’t care.

These posts always make me giggle. You care so little about a huge portion of the game across its entirety, yet post on a forum in a topic about a somewhat specific thing you dont care about, really only to tell how little you care.

1 hour ago, Arcling said:

Of course, plenty of his decisions were questionable, like Thrall's storyline in Cata.

See!  I missed last half of cata-almost all of MOP.  I have an idea what he did but I missed so much of his story I dont even know what took place with him.  Aggra... elements... Deathwing... thats about all ive gleaned.
 

5 hours ago, Starym said:

Blizzard's writing team sucks and no amount of backtracking or ancillary novels and comics can redeem the hack writing of Sylvanas in the pre-expansion events.

Unless there is some ridiculous retconning like she knew something so heinous, so insidious in that tree that the world would end if she didnt bbq some nelf kids, I cant find any reconcilliation other than maybe NOT being so bad.  I cant really ever LIKE her again.  

Same way with Illidan.  He was horrible.  But in the end he was a means to an end and after retconning his whole agenda as being anti-legion, it worked out so he wasnt so bad.  Still didnt LIKE him.  But at least there was a reason.

ETA: and most importantly the story worked.  I liked it.  
 

Edited by PatrickHenry
  • Like 1

Share this post


Link to post
Share on other sites

WoW to me (I am no longer an active player.) was always about the hamster wheel and grinding/leveling alts or rotating characters in and out of PVP FOTM and twinking.  Secondary making enough gold to be able to splurge on trading card mounts on the AH or BMAH and mount collecting.

I only did enough raiding to make farming mats easy or to keep my “main” on track to be BIS from normal raiding, never heroic or mythic.

Since I was not a huge PVE progression player, never cared about server firsts but instead wanted 2200 ratings my focus was not on the story.

There are hundreds of types of way to play WoW “right” and it always depends on the player.  I knew a player that hit level cap then did nothing but get alts gold capped by dominating jewel crafting and never left Org.  They cared nothing about anything else in the game.  

My interest in story and raiding “Why are we fighting?” Questions is probably just as unimportant as the majority of players in high level RBG’s.

Share this post


Link to post
Share on other sites
3 hours ago, Arcling said:

Indeed, it's now rather common problem and not the first time. WoD's story was messy due to time travel, alternate reality and cut content from game itself but for it to even make sense, people had to read War Crimes novel. Otherwise, there was just sudden invasion in Blasted Lands and players didn't know why.

Ahhh, but that may be the very reason why.  It's an established franchise with a wide player-base and an even larger fan-base.  Spreading content around provides additional revinue streams.  Maybe they are making it confusing on purpose, to promote a boost in sales.  😄 (Being satirical)

Share this post


Link to post
Share on other sites
1 hour ago, PatrickHenry said:

Unless there is some ridiculous retconning like she knew something so heinous, so insidious in that tree that the world would end if she didnt bbq some nelf kids, I cant find any reconcilliation other than maybe NOT being so bad.  I cant really ever LIKE her again.  

Same way with Illidan.  He was horrible.  But in the end he was a means to an end and after retconning his whole agenda as being anti-legion, it worked out so he wasnt so bad.  Still didnt LIKE him.  But at least there was a reason.

That's the same thought I have with Sylvanas. There must be longer term goal then to just make her Warchief and "Garrosh" her later on. We still don't know the whole story of BfA yet, so I guess we are just in the dark until more information is presented.

Share this post


Link to post
Share on other sites
1 hour ago, Ancalagon said:

Ahhh, but that may be the very reason why.  It's an established franchise with a wide player-base and an even larger fan-base.  Spreading content around provides additional revinue streams.  Maybe they are making it confusing on purpose, to promote a boost in sales.  😄 (Being satirical)

I mean you're being satirical but I'm not sure that's wrong. Ofc a more competent team would just tease the stories from the novels in-game and share the basic infro from them, but I think it's naive to think that novel/comic etc sales aren't at least a small factor in the decision making there. Audience retention has now become WAY more than just "keep them playing", it's more of "keep them involved i the game at all times, even when they can't play", hence the digital comics etc, you should always be thinking about the game even if actually PLAYING it isn't as fun as it was (because it can't be by definition, all things wane).

Share this post


Link to post
Share on other sites

Completely agree with Mr. Metzen, "fans" are fucking horrible creatures, everything that happens in a story/universe that goes against what they want for the characters gets such a rough and unreasonable treatment that it is mindboggling.

When I read posts from "fans" chewing out the writers for hacknied writing or poor stories, they always come off as rambling lunatics who has no idea of what a good story or character development is, they just want the story to play out exactly like the dream it and anything else gets slaughtered.

I think the BfA story is ok so far, unfortunately there are some inconsistencies between the medias which gives the toxic trolls something to harp on about (and, for once, to be right about).

  • Like 4

Share this post


Link to post
Share on other sites
2 hours ago, PatrickHenry said:

Same way with Illidan.  He was horrible.  But in the end he was a means to an end and after retconning his whole agenda as being anti-legion, it worked out so he wasnt so bad.  Still didnt LIKE him.  But at least there was a reason.


ETA: and most importantly the story worked.  I liked it.  
 

The thing with Illidan, IMO, is that you new his motivations from the beginning (or very early on) and could identify with it. You either agreed with his methods or not, but his goals were clear and correct. With Sylvanas it's just NOT like that, her vague talk of "war will eventually come, whether it's tomorrow or in 5 billion years" is just dumb (for me anyway), as she basically created the problem she's so afraid of herself. Anduin is probably the most peace-minded king ever so this was EXACTLY the time to try for a lasting peace, except that would mean having to share Azerite. Mutually assured destruction and all that. But no, she's a bad morally grey lady you see, ergo WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR. Bleh.

  • Like 1

Share this post


Link to post
Share on other sites

What, didn't approve the comment where I refuted a talking point Scott Johnson pushed in the interview? It was a perfectly reasonable response, no personal attacks, no swearing...

 

If you don't want comments about that kind of topic, don't bring it up in the interviews.

Edited by dartbodman

Share this post


Link to post
Share on other sites

if they cant take criticism then they r in the wrong line of work verbal attacks or not grow up and take it or go move back with mommy and daddy ( pointed at ion , Christine and Chris ) bunch of thin skinned pansty 

Share this post


Link to post
Share on other sites

I walked out of The Last Jedi hating it. Saw it with my father, and the whole car ride back he had to listen to me complain about how awful it was.

What bothers me more is how Rotten/Fresh works, and how that percentage is used to manipulate audience goers.  It does not reflect the actual score a film has received. You have to look at a review in Desktop Mode to see the actual rating.

We're just getting peddled thumbs up/thumbs down content we don't enjoy. I'm convinced it's why the majority of Netflix users watch 'The Office' reruns. The thought of wading through content and wasting time sucks in comparison to watching a show we know we love, but I digress.

Edited by Abom

Share this post


Link to post
Share on other sites
13 hours ago, Starym said:

her vague talk of "war will eventually come, whether it's tomorrow or in 5 billion years" is just dumb (for me anyway), as she basically created the problem she's so afraid of herself. Anduin is probably the most peace-minded king ever so this was EXACTLY the time to try for a lasting peace,

war wasn't the problem sylvanas was afraid of it was the alliance would start secretly making azerite weapons to gain more power and putting the horde at a real disadvantage for when the war comes so the best course would be to start the war now and have the advantage cause peace with anduin will be only temporary but by starting a war and winning she can dismantle the alliance and guarantee lasting peace for the horde. basically only anduin is really the one who wants peace everyone goes along cause of respect for his father but there is to much hatred in the citizens and nobles of the alliance and for the factions of the horde, unless in time of anduins life both sides learn to love each other once hes gone war will defiantly come

Edited by verthus
  • Like 1

Share this post


Link to post
Share on other sites

Thanks for linking this interview with Chris Metzen; doubt I would have been aware of it otherwise.  The guy is awesome and so are the worlds he helped create!  PS:  I liked "Last Jedi".  😜

Share this post


Link to post
Share on other sites
On 8/11/2018 at 1:56 AM, verthus said:

the best course would be to start the war now and have the advantage cause peace with anduin will be only temporary but by starting a war and winning she can dismantle the alliance and guarantee lasting peace for the horde.

This quote is pretty accurate, but logically comical.

"all alliances fall apart" was a line from the book (more or less), so even peace with The Alliance would fail.  OK, well then might as well go on to say that eventually the Horde itself would fail.  I mean they ALL fail, so that would include their own.

Might as well kill off the least helpful or most resistant races to her agenda now, or at the very latest after they own the alliance, because they'll be the first to turn on her.  Logically.

The only end game for it then is to kill everyone.  

Edited by PatrickHenry

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Well, that didn't take long! It seems you can't keep the WoW secret finders in the dark for too long, as they've already broken through and managed to obtain the mount! Warcraft Secrets and the secrets discord were hard at work the past few days and today finally bore fruit as they pushed through all the colored crystal monocles and found their way to the Court of Stars.

      From there it's a whole lot of petting kittens and purring, followed by phase-shifting platforms to navigate, and then the goal itself:

      While the very end of the guide hasn't been updated yet, it will be very soon so head on over to Warcraft Secrets and check out the full guide, and you might be riding this crazy thing soon as well.
      And, of course, congratulations to everyone that helped out in the endeavor, it was an amazing performance by all involved!
    • By Starym
      New hotfixes and this time around there's a whooole lot of dungeon changes to non-boss enemies as well as a tragic modification to Fetid Devourer's classic walk. M+ affixes were also tuned, with a Grievous nerf and a Bursting buff. The Elixir of Tongues has also made an appearance, allowing you to understand the opposing faction, and you can buy it from Lizzi Liverzapper. There's also Island Expedition fixes and a few PvP changes as well.
      December 14 (source)
      Classes
      Hunter Marksmanship Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire . Dungeons and Raids
      Grievous should no longer stack to 2 on the first periodic. Increasing damage of Bursting to 7% per tick (was 5%). Atal’Dazar Removed Infested from several stationary enemies in the instance. Kings’ Rest Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent. Animated Guardian’s Released Inhibitors only increases Melee haste. Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds. Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds). Lowered Golden Serpent’s Animated Gold health by 75%. Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds). Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land. Reduced Spectral Berserker Severing Blade damage by 25%. Seneschal M’bara is now level 120 and is susceptible to crowd control. Spectral Berserker is now level 120 and is susceptible to crowd control. Motherlode Adjusted spawns of Teeming in the instance. Reduced Venture Co. Mastermind Leech Globule healing by 50% Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds). Reduced Weapon Testers Echo Blade damage by 50%. Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%. Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds). Wanton Sapper casts Final Blast at 10% health (was at 20%). Sethrallis Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds). Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds). Faithless Tender’s Greater Heal is now single target. Reduced melee damage of Faithless Conscript by 70%. Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds). Shrine of the Storm Lowered damage of Temple Attendant’s Wash Away by 25%. Wash Away no longer hits pets and guardians. Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick. Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds). Removed Infested from the Living Current before Aqu’sirr. Siege of Boralus Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%. Adjusted spawns of Teeming and Infested in the instance. Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds). Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%. Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual. Tol Dagor The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently. Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage. Overseer Korgus Incendariy Rounds no longer stacks. Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon. The Underrot Increased recast on Devout Blood Priest abilities. Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds). Reduced duration of Warcry to 8 seconds (was 30 seconds). Elder Leaxa will now only spawn one Blood Mirror clone. Waycrest Manor Deathtouched Slaver is now susceptible to Stun. Maddened Survivalist Freezing Trap is now Magic. Uldir Fixed a bug with the way Fetid Devourer uses his walk. No time to talk. Island Expeditions
      Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters. Items
      Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction. Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart. Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet. Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon. Player versus Player
      Monk Wind Waker will put a spell visual on the Monk when an ally triggers it. Paladin Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied. World Quests
      It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana " and "Untapped Potential ". Previous hotfixes.
    • By Starym
      The folks over at Warcraft Secrets are hard at work, with The Hivemind mount still eluding them. But that may not be the case for long, as some secrets have already been revealed and a whole lot of clues found. As a reminder, the mount is presumed to be multi-person, and each person on it speeds it up by 10%, so it's one of the most unique mounts to come to WoW in a long time. In any case, there's colored crystal monocles and a lot of puzzle games involved, as well as everyone's favorite shopkeeper Griftah, who starts the whole thing off with the Talisman of True Treasure Tracking which then leads you to Vashj'ir, Skyreach and the Halls of Origination to start with.
      This one's definitely going to be a tricky hunt and you can check out the full guide for all the parts discovered so far and even help out with the search over at Warcraft-secrets.com.

      And, of course, as always, you can also join the Secret Finding Discord to share your findings and get really into the secrets and mysteries of WoW.
    • By Stan
      Game Director Ion Hazzikostas recently answered some Battle for Azeroth questions submitted by the Greek WoW community before the expansion came out and here's a summary of the Q&A. We learn more about the removal of Master Loot, Warforging/Titanforging and the stat squish system.
      Q&A Highlights
      The team is excited about Mythic+, but at the same time they realize the incentive to run Mythic+ content with a lower barrier of entry has somewhat affected raiding in general and they're going to continue adding new benefits that are distinctly compelling to make sure raiding is still popular. They wanted to disable gear swapping in Mythic dungeons sooner but felt like doing it in the middle of an expansion in Legion would be bad. An entire Mythic+ dungeon is viewed in a lot of ways just like a single boss encounter, meaning no gear/talent swapping even when you drop out of combat over the course of the run. They're always looking for each spec to have a unique combination of strengths and weaknesses in PvP and that's hard in a game with 36 specializations. If you're Class is highly mobile, it's going to have less survivability. On the opposite side of the spectrum, you can expect to be tankier if you have less mobility. The team mainly focuses on increasing strengths as opposed to mitigating weaknesses. The alternative of always trying to bolster weaknesses leads to a state where everyone's kind of average at everything and that's a less interesting game to play in their opinion. With work done to the stat squish system in Battle for Azeroth, future stat squishes should be fairly easy to execute. They've overhauled every single spell and creature from 2004 through 2018 to complement the new system. No stat squish is needed for at least one expansion. Stat squishes are there to prevent numbers from spiraling out of control when there's no gameplay value out of it. Paladins and Druids in the Legion environment already bring plenty of utility, so they decided not to bring back Blessing of Kings and Mark of the Wild in the end. They're going to add more abilities to Classes whenever there's a need for differentiation. Years ago, loot was much harder to come by. Over the years, the game moved away from a space where you just kill a boss or run some content week after week and never see the item you want. Drop rates are now higher across the board, so you're effectively spending less time getting the item you want. Warforging and Titanforging keep some level of interest and potential growth in those repeated clears and create the opportunity for everything to happen, giving you more incentive to continue raiding the same tier. Sco got a Warforged socketed Polearm halfway through progress that was a giant upgrade for him on his tank that made an immediate difference. In a world where loot is more common, the rare opportunities to have these amazing items retains some moments of excitement. You're much better off doing a high Mythic+ rather than clearing old content for a small chance to get an upgrade. This was a problem especially in Legion, where players went back to clear Emerald Nightmare for a chance to get Legendaries or Titanforged versions of Class sets. That wasn't healthy for the game and they decided to move away from that. The benefits of removing Master Loot have outweighed the downsides so far and there are three things: On the lower end of the organization spectrum, there are guilds that go through trials and historically in the Master Loot world, guilds had very strict control of loot and trials were not allowed to get any loot. For the time and effort spent, the trial would get literally nothing out of it if the guild decided to not make the player a part of the roster. On the high end of the spectrum, we've seen top guilds run the same raid over and over to funnel gear to specific mains. Split raiding made it difficult to balance encounters and provide a challenge for Method and other guilds while still being a fun and satisfying progression experience for the majority of Mythic guilds in weeks to follow. Method's item level during the first week of Mythic would be higher than what typical guilds would have to work with a month later. It worked well in Uldir. Bosses like Mythrax, G'huun and even Vectis were challenges for top guilds without needing massive nerfs. Finally, it lets the team itemize in a somewhat different way. When Master Loot was an option, they had to design loot tables around the possibility of Master Loot, so very niche items (useful only to a handful of people) would drop even though there would be nobody in the raid to wear them. They think the raid composition in place since Warlords (LFR/Normal/Heroic/Mythic) is the right for World of Warcraft. LFR/Normal are serving totally different audiences. LFR is not a social or progress experience. Normal difficulty is for friends and family groups. In Mists, Normal difficulty was similar to Heroic today, groups found LFR unsatisfying and Normal as it was then to be too difficult, that's why Normal exists today in its current form.
    • By Starym
      We have some incoming class tuning next week, with some flat % buffs for Feral Druids and Frost Mages, applied to both PvE and PvP.
      Class Tuning for December 18 (source)
      With scheduled maintenance next week, starting on December 18 in American realms, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance:
      Druid
      Feral Damage of all abilities increased by 7%. Mage
      Frost Damage of all spells increased by 3%. Both of these adjustments will apply to PvP activities as well.