Jump to content
FORUMS
Sign in to follow this  
Starym

Pre-patch Drama Interview with Ion Hazzikostas and John Hight on PC Gamer

Recommended Posts

SrDIU2L.jpg
 

It seems everyone has taken note of the community reactions surrounding the burning of Teldrassil and following events, as PC Gamer talked to Game Director Ion Hazzikostas and Production Director John Hight about everything pre-expansion related. The Warbringers: Sylvanas > Old Solider reactions from the community were expected and even planned, as the Horde players were supposed to be thinking to themselves if this act had to define them as well as the Horde leaders, and then Old Solider showed them that it didn't. The rest of the interview delves into just how much more unknown story there is for beta players, how setting up expansions has changed over time, the problems of the stat squish in the pre-expansion patch, and the BfA launch itself.


You can check out the full interview here and here are some interesting excerpts as well.
You can also check out today's other interviews on the subject, like the Daily Mail one featuring Principal Exterior Level Designer Gary Platner and In-game Cinematic Project Director Terran Gregory and Chris Metzen's audio interview on fan toxicity.

Quote

PC Gamer: The pre-expansion event has been pretty explosive and divisive. When you first set out to craft The War of the Thorns and its story, did you ever imagine it being as controversial as it was?

Ion Hazzikostas: We had some inkling that it would be. I think the Jaina Warbringers [cinematic], for example, is one of my favorite things our cinematics team has ever done. I was super excited to have the world experience that and that was received as we expected. Once we dug into the actual events around the Burning of Teldrassil—the attack and the response—there's a lot of emotional investment. It's one of the things that's powerful about World of Warcraft. There's attachment to one's faction—it matters, and people have different views of what it means to be a member of the Horde.

The Horde in particular is this patchwork collection of different races with very, very different motivations. The Forsaken versus the goblins versus the tauren versus orcs: They are fundamentally different in their ethos, their world outlook, and priorities. But they've banded together for strength and camaraderie to claim land for themselves and to eek out a place in this harsh world of Azeroth. And that is what has kept them bound together over the years, but those differences can and will emerge. It was very interesting to see the point and counterpoint unfold as we saw the pragmatic ruthlessness of Sylvanas on display countered by the focus on honor and justice, values embodied by Saurfang most of all. Both of those are still encapsulated within [that question of] "what is the Horde?"

 

Was it frustrating to have players criticize and take what happened and chalk up to bad writing before they've seen the whole picture?

Hazzikostas: It can be a bit frustrating, but it's also understandable and expected and natural. It's human. Emotions aren't rational. When you're feeling anger—or grief even—you lash out. Some people channeled those emotions in ways that are maybe more constructive in giving feedback than others, but I mean… think back to the internet the evening after the Red Wedding episode of Game of Thrones aired. How many people were like, "I'm done with this. I'm never watching this show again! I don't understand how they could do this?" It's because they just watched something they had an emotional investment in struck down before their eyes. That's part of good storytelling. Clearly you can't just alienate people and never let them back in, but there are ups and downs and those complement each other. They combine to make a coherent and effective narrative.

Hight: One of the fun things about WoW is that we really can tell episodic stories. It's not like we push out the game and people burn through it and the spoilers are available. We can absolutely trick you. If you think that we're doing something that's blatantly obvious and repeating itself, just stay tuned because we're probably setting you up for a surprise. 

 

Speaking of tricks, one thing I noticed is how many people felt like the Burning of Teldrassil was supposed to be this big mystery. People expected a twist and felt like Blizzard set it up that way. Going back and watching some older developer Q&As, though, I couldn't find much evidence of that. What happened there, from your perspective?

Hazzikostaks: On the internet, as this giant game of telephone to some extent, things can definitely take on a life of their own. At Blizzcon 2017, I remember Alex Afrasiabi teed up the question of who struck first: The Burning of [Teldrassil] or the assault on Lordaeron? But that was before alpha. That was at the very initial announcement of Battle for Azeroth. From the time the game was in alpha, beta, and beyond, the order of events was manifestly clear through the contents within the game.

At the same time, it ties back to a little bit of potential cognitive dissonance. People have an emotional attachment and you don't want to think the worst. You want to think there might be some other explanation than one that you find personally unappealing because it's uncomfortable. But sometimes storytelling is uncomfortable.

If we had our druthers, we wouldn't actually reveal any of the story before the game was launched. Players would experience it all sequentially for the first time with twists and turns and surprises as they go. The reality is that the benefit we get to the overall quality of the experience from having a robust beta testing program and continuing to do that every expansion far outweighs the potential upside of the story being more of a surprise for those who care most. Where possible, we're trying to safeguard the most impactful moments. Those are often our cinematics and a few other things that we really keep under lock and key throughout the whole beta process. There is more stuff that players will see for the very first time in just a few days—some really big story beats that we cannot wait to share with the world.

  • Like 4

Share this post


Link to post
Share on other sites

So, in all honesty...he admitted that they are going to always focus on the Horde having internal issues that become global issues, while the Alliance's conglomerate of races that have diverse history and origination, are "ok" kneeling to a King because they feel morally obligated to? Just say its Bad vs Good...and that everything the game kept too since prior to Cataclysm with no side being right or wrong, just politically different is now in the past...instead of leading us on to believe at one point the Alliance will have "their" moment of darkness...

Edited by Nazamber
  • Like 7

Share this post


Link to post
Share on other sites

I love how Ion acts as if we didn't just go through a whole "what it means to be horde" story line in MoP, was anyone asking for it again? He also just flat out says basically that the alliance are uninteresting golden boys, as if the alliance isn't comprised of different races with different morals? did we play the same WC3? cause the NIght elves aren't just purple humans in that game, granted since WoW they really ruined them. I also KNEW he would bring up game of thrones at some point because that's what this expansion feels like, a very very poor man's game of thrones, They figured out people love to hate cersei so they just earsed slyvanas's character and made her into cersei also to have the nerve to act as if the burning of teldrassil is even remotely similar to the red wedding. You know the biggest difference, the red wedding had good writing it was a consequence to a character making bad choice after bad choice, and although you may not have liked Him dying, you could TOTALLY see why it happened. Here slyvanas just threw a hissy fit, threw away her grand strategy because some Nelf threw shade her way. Sorry blizzard but believe it or not, you guys aren't writers, if you could pull off something like the red wedding you'd be published authors not working on a story on an MMO, probably the worst of the worst genres when it comes to stories in gaming.

  • Like 5

Share this post


Link to post
Share on other sites
50 minutes ago, Nazamber said:

So, in all honesty...he admitted that they are going to always focus on the Horde having internal issues that become global issues, while the Alliance's conglomerate of races that have diverse history and origination, are "ok" kneeling to a King because they feel morally obligated to? Just say its Bad vs Good...and that everything the game kept too since prior to Cataclysm with no side being right or wrong, just politically different is now in the past...instead of leading us on to believe at one point the Alliance will have "their" moment of darkness...

No, he admitted, that people, who don't read the lore may think like that. But if you finished Good War and Elegy you can perfectly see that the Alliance has the same problems. Anduin is still referenced as a "boy king" - not a "High King" his father was. He's trying to unite his nations, but has very weak control over all the races of the Alliance and is on the verge of becoming a puppet to Greymane, the elf leaders and others.

  • Like 4

Share this post


Link to post
Share on other sites
7 minutes ago, Badadada said:

No, he admitted, that people, who don't read the lore may think like that. But if you finished Good War and Elegy you can perfectly see that the Alliance has the same problems. Anduin is still referenced as a "boy king" - not a "High King" his father was. He's trying to unite his nations, but has very weak control over all the races of the Alliance and is on the verge of becoming a puppet to Greymane, the elf leaders and others.

That all sounds interesting, but when was the last time you had to read a comic book to understand and enjoy Marvel or DC movies?

  • Like 6
  • Sad 1

Share this post


Link to post
Share on other sites
8 minutes ago, Badadada said:

No, he admitted, that people, who don't read the lore may think like that. But if you finished Good War and Elegy you can perfectly see that the Alliance has the same problems. Anduin is still referenced as a "boy king" - not a "High King" his father was. He's trying to unite his nations, but has very weak control over all the races of the Alliance and is on the verge of becoming a puppet to Greymane, the elf leaders and others.

There is a significant difference between a King being undermined and called a "Boy King", which doesn't cause global crisis than two faction leaders entities causing genocide, just saying.

  • Like 2

Share this post


Link to post
Share on other sites
1 minute ago, Nazamber said:

There is a significant difference between a King being undermined and called a "Boy King", which doesn't cause global crisis than two faction leaders entities causing genocide, just saying.

Have any alliance leaders actually called him boy king by the way? that seems more like an insult the horde leaders use to describe him, as far as we've seen all the alliance leaders treat him as if he's his father, which he isn't even close to, they all agreed Varian would be their "high King" but now it just goes back to a monarchy? screw it, even though Anduin isn't even remotely ready to lead the alliance, his father was so we'll all just accept him.... The alliance races are so boring, they even took their one evilish race, the dark irons and made them carebear followers to Anduin. There must be posters all around Blizzard's office saying "Reminder: Alliance can not be interesting. NO differences between races culturally or ideologically"

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Badadada said:

No, he admitted, that people, who don't read the lore may think like that. But if you finished Good War and Elegy you can perfectly see that the Alliance has the same problems. Anduin is still referenced as a "boy king" - not a "High King" his father was. He's trying to unite his nations, but has very weak control over all the races of the Alliance and is on the verge of becoming a puppet to Greymane, the elf leaders and others.

We saw in the cinematics and scenarios that Genn is definitely trying to turn Anduin into a puppet. So, there's a little bit of showing some of that stuff in-game, something they have been struggling with for a while, it seems. I do somewhat wish that they would allow all of these important details from outside the game to show up ingame, as many of us don't go through every single lore-related media they give us.

  • Like 1

Share this post


Link to post
Share on other sites

Sounds like he forgets his own lore or ignores it. Both sides are kind of a patchworks, Alliance has Draenei, Night Elves, Void Elves who stand out more from it's other cultures. Also, huge parts of Horde should have been more unified as well, mostly Orcs, Trolls and Tauren since they have been there the longest, brought together by Thrall, and they share similar cultures and values. So on both sides, those arguments are rather unfounded. They don't have to be locked into one type of unified/having constant internal struggles. 

And of course, they are usually represented by humans and orcs (and sometimes elves, undead humans and elves, rarely anything else), so they should give more spotlight to others, but that's unlikely, so we are stuck with human and orc (even with Sylvanas in charge) aesthetic.

If anything, Horde should have been more unified within it's people by now, considering most of it's races live in Orgrimmar now (only tauren, blood elves and zandalari have their own "main" capitals).

  • Like 2

Share this post


Link to post
Share on other sites

No mention of how this is turning into Siege of Orgrrimar 2, the reckoning?     It's following the same dot to dot plot path of bad choice for warchief predictably makes things go wrong and conflict escalates while the "good" horde plot a coup.    And it just happened like 2 expansions ago.   

 

  • Like 1

Share this post


Link to post
Share on other sites
22 minutes ago, Migol said:

No mention of how this is turning into Siege of Orgrrimar 2, the reckoning?     It's following the same dot to dot plot path of bad choice for warchief predictably makes things go wrong and conflict escalates while the "good" horde plot a coup.    And it just happened like 2 expansions ago.   

 

As mentioned i the quotes above
" We can absolutely trick you. If you think that we're doing something that's blatantly obvious and repeating itself, just stay tuned because we're probably setting you up for a surprise.  "

Share this post


Link to post
Share on other sites
1 hour ago, Starym said:

That all sounds interesting, but when was the last time you had to read a comic book to understand and enjoy Marvel or DC movies?

When was the last time an MMORPG expansion lasted 2 hours of playtime? They tend to be more like around 2 years. I understand your argument, but Stan just posted an interview with some Blizzard guys in the news section, and I quote:

7 hours ago, Stan said:

Vanilla story had a hyperbolic fantasy and comic book-esque story and over the course of time, the audience has gravitated towards more compelling narratives.

Add Ion's Game of Thrones reference in this post and you'll see that - luckily - they have no intention to make WoW lore look like all those blockbuster Marvel or DC movies. I get it that some people don't like reading, but 2x 90 pages is not that much compared to a George R.R. Martin novel. Trust me it's worth it - but if someone is really lazy just read the first chapters of both.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Badadada said:

No, he admitted, that people, who don't read the lore may think like that. But if you finished Good War and Elegy you can perfectly see that the Alliance has the same problems. Anduin is still referenced as a "boy king" - not a "High King" his father was. He's trying to unite his nations, but has very weak control over all the races of the Alliance and is on the verge of becoming a puppet to Greymane, the elf leaders and others.

"People who don't read the lore may think that way" While this may be true, that creates a dangerous way to tell stories. If you want a certain narrative in a game, you can't expect everyone reads or watches the content outside of the game. If we see that a person is righteous and just at one moment then suddenly they're slaughtering children and it's not explained why except in a book, it's going to create dissonance for people that haven't read that book and suddenly the lore looks all over the place.

Having lore outside the game is fine, but if people are getting the complete opposite impression because they just play the game... that's a story problem.

  • Like 2

Share this post


Link to post
Share on other sites
3 minutes ago, Badadada said:

When was the last time an MMORPG expansion lasted 2 hours of playtime? They tend to be more like around 2 years. I understand your argument, but Stan just posted an interview with some Blizzard guys in the news section, and I quote:

 

This is even more of a reason to not HAVE to explain things outside of the game. The expansions and game lasts a lot longer than 2 hours, you can tell a lot more in that time without needing an outside source.

  • Like 2

Share this post


Link to post
Share on other sites
56 minutes ago, Aegrotat said:

This is even more of a reason to not HAVE to explain things outside of the game. The expansions and game lasts a lot longer than 2 hours, you can tell a lot more in that time without needing an outside source.

I must admit, it's probably rightful to criticize Blizzard on their cross-media preferences, but this does not justifies the whining of the drama queens about Sylvanas following the War of Thorns events. It's like saying something does not exists, because you can't find it on Wikipedia.
On the other hand - books were always quintessential to the fantasy genre, and I believe they will always be - so think about these novels that they just gave away for free before the BfA launch.

  • Like 2

Share this post


Link to post
Share on other sites

love how he is upset by players complaining . what did u think was gunna happen ur turned gameplay into shit then did the same with story tellling . ion needs to go work somewhere else . 

  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites
2 hours ago, Badadada said:

When was the last time an MMORPG expansion lasted 2 hours of playtime? They tend to be more like around 2 years. I understand your argument, but Stan just posted an interview with some Blizzard guys in the news section, and I quote:

Add Ion's Game of Thrones reference in this post and you'll see that - luckily - they have no intention to make WoW lore look like all those blockbuster Marvel or DC movies. I get it that some people don't like reading, but 2x 90 pages is not that much compared to a George R.R. Martin novel. Trust me it's worth it - but if someone is really lazy just read the first chapters of both.

I'm sorry, so it's my fault if I don't want to read a C grade short story and just would like the game's story be in the game? That's what you call lazyness? When I want to read a book I'll read something actually well-written and with a little more depth than "hurr-durr the Alliance will attack us 100% within the next millenia or so so we must attack in the next 5 minutes, also let's commit genocide while we're at it cos we're basically terrorists now".

You can't justify parts of the story that are needed to show how your main character's arent actually dumb and clueless being removed from the game. It doesn't matter if it's a 90 page booklet or 2 sentences, it simply cannot be removed from the game. Take highlights from the 90 pages and put it in the damn game it's not that hard, truly.

 

Or actually, let me put it to you another way since you decided to completely ignore my point about Marvel movies and cherry picked my meaning:

If i bought a BOOK that I wanted to read and the book was missing key plot and character parts and I was then asked to go play a game of super mario to get those missing pieces, would THAT be ok with you?

  • Like 2
  • Thanks 2
  • Sad 1

Share this post


Link to post
Share on other sites
16 minutes ago, Starym said:

I'm sorry, so it's my fault if I don't want to read a C grade short story and just would like the game's story be in the game? That's what you call lazyness? When I want to read a book I'll read something actually well-written and with a little more depth than "hurr-durr the Alliance will attack us 100% within the next millenia or so so we must attack in the next 5 minutes, also let's commit genocide while we're at it cos we're basically terrorists now".

You can't justify parts of the story that are needed to show how your main character's arent actually dumb and clueless being removed from the game. It doesn't matter if it's a 90 page booklet or 2 sentences, it simply cannot be removed from the game. Take highlights from the 90 pages and put it in the damn game it's not that hard, truly.

 

Or actually, let me put it to you another way since you decided to completely ignore my point about Marvel movies and cherry picked my meaning:

If i bought a BOOK that I wanted to read and the book was missing key plot and character parts and I was then asked to go play a game of super mario to get those missing pieces, would THAT be ok with you?

No, your problem - in my humble opinion, based on your comments - is that you can't decide between playing the game as a regular gamer or a roleplayer knowing the world in-depth. Casuals can perfectly enjoy the game without ever reading any additional media - the game will provide you every sufficient information, in time. The point of superhero movies is the same: every man from the street can watch them without ever opening the comic books they are based on.
However, if you are actually concerned how your character should feel about the story, what's your role in the world or you are enthusiastic about why Sylvanas does things she does, I see no reason why any fan of the franchise would refuse reading additional material, just because it's not in the game. Do Marvel and DC fans skip certain informations just because they are not in the movies? Those companies employ the practice of product bundling too - mabye even more than videogame studios, since the information on their characters are scattered around various formats.
And knowing how much work they put in the expansion prelude playable content I think it's nonsense to ask for even more. We had the Silithus zone revamp, War of Thorns, Battle for Lordaeron, Allied race content and Magni will also hand out the new artifact amulet in a dedicated quest. I think it's safe to say that so far BfA has the most eventful launch - I doubt it's phisically possible to produce even more lore-related quests they can put in the game. But even if they would have the resources to do that without a drop in quality - what's the point of creating so much temporary content? Most of those will be removed soon - or players will never again return to them. It would be just wasteful to turn all that 180 pages into in-game material (or even just the highlights of it). Not to mention, that MMORPG is not the kind of genre where players tolerate long and slowly advancing cinematics, in which their character plays no active role.

  • Like 3
  • Sad 1

Share this post


Link to post
Share on other sites
36 minutes ago, Badadada said:

Not to mention, that MMORPG is not the kind of genre where players tolerate long and slowly advancing cinematics, in which their character plays no active role.

It comes down to a few kinds of people: People who want all the lore, that read outside, people who want lore but don't want to read a bunch of externals because they want stuff in game, and people who don't care. the people who don't care will just skip cutscenes, the others will have no issue watching them.

The end of the day, this is a game and they have to appeal to the lowest common denominator, being the people that want lore, but don't want to have to read books to find it out. They can keep making books about lore, but if a character makes some kind of big decision or character development, it SHOULD just be available to see that in game. I love lore, I love reading it all. But some people just want to be able to see it in game.

Destiny for example, suffered the same problem. It had a deep, awesome lore that people didn't know about because it was external for the most part. External is fine, but it should not be MANDATORY to understand what's going on. It should supplement it. You said that  books were always quintessential to the fantasy genre, but books were not quintessential to fantasy VIDEO games. You don't need to read deep Diablo lore to understand what's in the game and enjoy the story but it's still fantasy. Multimedia story telling is fine, but mostly if it's a choice.

  • Like 3

Share this post


Link to post
Share on other sites
2 hours ago, Badadada said:

No, your problem - in my humble opinion, based on your comments - is that you can't decide between playing the game as a regular gamer or a roleplayer knowing the world in-depth. Casuals can perfectly enjoy the game without ever reading any additional media - the game will provide you every sufficient information, in time. The point of superhero movies is the same: every man from the street can watch them without ever opening the comic books they are based on.
However, if you are actually concerned how your character should feel about the story, what's your role in the world or you are enthusiastic about why Sylvanas does things she does, I see no reason why any fan of the franchise would refuse reading additional material, just because it's not in the game. Do Marvel and DC fans skip certain informations just because they are not in the movies? Those companies employ the practice of product bundling too - mabye even more than videogame studios, since the information on their characters are scattered around various formats.
And knowing how much work they put in the expansion prelude playable content I think it's nonsense to ask for even more. We had the Silithus zone revamp, War of Thorns, Battle for Lordaeron, Allied race content and Magni will also hand out the new artifact amulet in a dedicated quest. I think it's safe to say that so far BfA has the most eventful launch - I doubt it's phisically possible to produce even more lore-related quests they can put in the game. But even if they would have the resources to do that without a drop in quality - what's the point of creating so much temporary content? Most of those will be removed soon - or players will never again return to them. It would be just wasteful to turn all that 180 pages into in-game material (or even just the highlights of it). Not to mention, that MMORPG is not the kind of genre where players tolerate long and slowly advancing cinematics, in which their character plays no active role.

So again you decided to ignore my overall point that I made clearer with the book example. Ok, I guess you don't actually want to discuss this but rather just have this need to defend Blizzard at every turn. That's fine.

But if you think adding 5-10 lines of dialogue into the game from the novellas is some kind of huge undertaking that would bury Blizz in development you either don't understand what I'm saying or don't really understand how development works. Sylvanas should have had those 5 sentences (as silly as they are) in the game before the Teldrassil event, Saurfang should have had his reactions to the burning in the game. These are the MINIMUM requirements for storytelling on this level, that your characters don't appear to be doing things for either no reason or terrible reasons, and it's extremely irrational for you to demand and expect PLAYERS of a GAME to have to go outside the game to actively LOOK for explanations. I had no idea that Sylvanas even had specific reasons for attacking the Alliance, let alone which novella I should "look into" as a dutiful follower of the story, I just happened upon that info on reddit as part of my job. Most players don't read reddit or the forums or even a lot of news sites, so basically you're saying they don't deserve to know what's actually happening in the game they play and pay for because adding 10 lines of dialogue is too hard and too resource-expensive for Blizzard. That makes sense to you? Really?

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

But if you think adding 5-10 lines of dialogue into the game from the novellas is some kind of huge undertaking that would bury Blizz in development you either don't understand what I'm saying or don't really understand how development works. Sylvanas should have had those 5 sentences (as silly as they are) in the game before the Teldrassil event, Saurfang should have had his reactions to the burning in the game. These are the MINIMUM requirements for storytelling on this level, that your characters don't appear to be doing things for either no reason or terrible reasons, and it's extremely irrational for you to demand and expect PLAYERS of a GAME to have to go outside the game to actively LOOK for explanations. I had no idea that Sylvanas even had specific reasons for attacking the Alliance, let alone which novella I should "look into" as a dutiful follower of the story, I just happened upon that info on reddit as part of my job. Most players don't read reddit or the forums or even a lot of news sites, so basically you're saying they don't deserve to know what's actually happening in the game they play and pay for because adding 10 lines of dialogue is too hard and too resource-expensive for Blizzard. That makes sense to you? Really?

Fair point. I absolutely loved the "Old Soldier's" cinematic that Blizzard put out, though it was great showing that Saurfang actually disapproved of Sylvanas's action I was rather puzzled as to why Blizzard didn't bother implementing those same actions in-game once the tree was burned.

They should have also changed the Sylvanas Warbringer cinematic to something more impactful other than her getting killed and becoming the Banshee queen. I agree with you that the short cinematic just made it seem like she waged war just because she died in battle and became who she is. 

Share this post


Link to post
Share on other sites
3 hours ago, Starym said:

Sylvanas should have had those 5 sentences (as silly as they are) in the game before the Teldrassil event, Saurfang should have had his reactions to the burning in the game.

I think this says a lot even. I know people who legitimately thought Saurfang just... was completely ok with the burning of Teldrassil because in game there wasn't really anything that showed it (You know until the Lordaeron stuff). But then the Lordaeron cinematics came out and people were specifically able to point out that Jaina clearly didn't know about the burning purely by her facial expressions.

So much can be shown without a character dumping exposition, or outside sources. And I know Blizz is capable of doing it and would be completely fine putting a bit more in game.

  • Like 2

Share this post


Link to post
Share on other sites

If you have to tell your story through novels, comics, and whatever else for it to make sense, and not through the actual main attraction which is the game, you have failed as both game developers and story tellers. It's the exact reason why I gave up on understanding what the actual frick is going on around 8 years ago.

Edit: Novels, comics, w/e should EXPAND the universe with side stories of characters, worlds, cities, etc. Not explain the main plot and characters of the game you're already playing. The game should hook you on the universe, not leave you confused and dazed because the story of the game is a mess. It shouldn't force you to go to outside sources for the main  game to make sense.

Edited by Weltenfeind
  • Like 1

Share this post


Link to post
Share on other sites
On 8/10/2018 at 11:07 PM, Starym said:

some really big story beats that we cannot wait to share with the world.

Waiting, waiting and waiting....

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We have another World First with Team BFC Yeluo clearing Mechagon Junkyard +31 with almost 4 minutes left on the timer! Congratulations!
      Clear Time: 34:02 (3:58 left)
      Affixes: Fortified, Bursting, Volcanic, Awakened
      Players
      丶神奇的阿诺 - Tank (Protection Warrior) 麒丨麟 - Healer (Holy Paladin) 丶清訫 - DPS (Fire Mage) 叶落初冬 - DPS (Outlaw Rogue) 小软不高兴 - DPS (Havoc Demon Hunter) Run Details

      Clear Video
      (Source)
    • By Starym
      As the end of expansion lull is upon us, we should always remember there are many, MANY things to do in WoW that aren't just current content, and we have a really cool challenge/concept by Deededee everyone should take a look at! He's taken playing old raids to a whole new and fun level. The idea is quite simple and very roguelike: you start out naked in Molten Core and just gear up along the way. The catch is you stop if you die (although that part can be skipped if you're not a hardcore type of person) and tally all the drops you got, trying to get further and get some better stuff along the way.

      This will certainly make transmog runs more fun, if you can stomach doing a few raids you don't need stuff from, but it really seems worth it.
      Another fun aspect of this is sharing the results with friends on twitter or elsewhere (or just keep the screenshots for yourself and see if you can beat your previous upgrade tally), and then commiserate how unlucky you got with drops (which, let's face it, is the primary mode of communication in WoW ? ).
      I'll definitely be doing a few runs, if nothing else to see how many times the left binding can drop off Garr on characters that aren't my warrior, so I can complain about that a bit more (because 15 years just isn't enough)!
    • By Stan
      Renown increases the amount of trust your character has earned within the Covenant. You can increase your Renown level by completing the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw. This article explains in more detail the rewards you unlock upon reaching various Renown levels with the Covenants.
      Completing each chapter of a Covenant Campaign increases your Renown level by 1.
      Two weekly quests that you must complete to increase your Renown level will be waiting for you in your Covenant Sanctum to increase your Renown Level after you're done with the zones.
      Additional Renown Levels can be obtained by returning Anima to your Sanctum, and by rescuing souls from the Maw.
      Renown comes with a catch-up system, so if you fall behind or level up a different character, you will be able to earn additional Renown from endgame activities, including raids, PvP, and Callings until you've reached the current Renown cap.
      Renown offers various rewards, such as:
      Unlocking a new row of Soulbind Powers for your Soulbinds. Increasing the item level of rewards from World Quests. Increasing the potential level of features of your Sanctum. Earning legendary recipes from the Runecarver in Torghast. Earning Covenant-themed cosmetics, such as battle pets, mounts, titles, back attachment transmogs, and cosmetic armor sets.
      Earning higher Renown levels allows you to unlock Soulbind trait rows.
      Another good thing is that your Renown levels will not be gone if you decide to switch to a different Covenant and switch back later.
      Now that you've learned what Renown is, let's look at the rewards that are available at various Renown Levels.
      Renown Level 2
      Niya Upgrade - You may access Niya's second row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's second row of Soulbind traits Nadija Upgrade - You may access Nadjia's second row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's second row of Soulbind traits. Renown Level 3
      NYI Renown Level 4
      Niya Upgrade - You may access Niya's third row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's third row of Soulbind traits. Nadija Upgrade - You may access Nadjia's third row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's third row of Soulbind traits. Renown Level 5
      Dreamweaver Upgrade - You may access Dreamweaver's third row of Soulbind traits. Kleia Upgrade - You may access Kleia's third row of Soulbind traits. Theotar Upgrade - You may access Theotar's third row of Soulbind traits. Emeni Upgrade - You may access Princess Emeni's third row of Soulbind traits. Renown Level 6
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 7
      Niya Upgrade - You may access Niya's fourth row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's fourth row of Soulbind traits. Nadija Upgrade - You may access Nadjia's fourth row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's fourth row of Soulbind traits. Renown Level 8
      NYI Renown Level 9
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 10
      Dreamweaver Upgrade - You may access Dreamweaver's fourth row of Soulbind traits. Kleia Upgrade - You may access Kleia's fourth row of Soulbind traits. Theotar Upgrade - You may access Theotar's fourth row of Soulbind traits. Emeni Upgrade - You may access Princess Emeni's fourth row of Soulbind traits. Renown Level 11
      Sanctum Upgrade - You may upgrade your Sanctum features to Tier 2. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 2. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 2. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 2. Renown Level 12
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 13
      Dreamweaver Upgrade - You may access Dreamweaver's fifth row of Soulbind traits. Kleia Upgrade - You may access Kleia's fifth row of Soulbind traits. Theotar Upgrade - You may access Theotar's fifth row of Soulbind traits. Emeni Upgrade - You may access Princess Emeni's fifth row of Soulbind traits. Renown Level 14
      Gain a recovered memory, which can be returned to the Runecarver. Gain a recovered memory, which can be returned to the Runecarver. Gain a recovered memory, which can be returned to the Runecarver. Gain a recovered memory, which can be returned to the Runecarver. Renown Level 15
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 16
      Niya Upgrade - You may access Niya's fifth row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's fifth row of Soulbind traits. Nadija Upgrade - You may access Nadjia's fifth row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's fifth row of Soulbind traits. Renown Level 17
      NYI Renown Level 18
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 19
      Sanctum Upgrade - You may upgrade your Sanctum features to Tier 3. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 3. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 3. Sanctum Upgrade - You may upgrade your Sanctum features to Tier 3. Renown Level 20
      NYI Renown Level 21
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 23
      This rank rewards Covenant-themed battle pets.
      [PH] Pet: Apples - [PH] Gain Apples as a companion pet. [PH] Pet: Apples - [PH] Gain Apples as a companion pet. Pet: Sinheart - Gain Sinheart as a companion pet. [PH] Pet: Apples - [PH] Gain Apples as a companion pet. Renown Level 24
      Niya Upgrade - You may access Niya's sixth row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's sixth row of Soulbind traits. Nadija Upgrade - You may access Nadjia's sixth row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's sixth row of Soulbind traits. Renown Level 25
      NYI Renown Level 26
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 27
      Korayn Upgrade - You may access Korayn's sixth row of Soulbind traits. Mikanikos Upgrade - You may access Mikanikos's sixth row of Soulbind traits. General Draven Upgrade - You may access General Draven's sixth row of Soulbind traits. Heirmir Upgrade - You may access Bonesmith Heirmir's sixth row of Soulbind traits. Renown Level 28
      Dreamweaver Upgrade - You may access Dreamweaver's sixth row of Soulbind traits. Kleia Upgrade - You may access Kleia's sixth row of Soulbind traits. Theotar Upgrade - You may access Theotar's sixth row of Soulbind traits. Emeni Upgrade - You may access Princess Emeni's sixth row of Soulbind traits. Renown Level 29
      Sanctum Upgrade - You may upgrade the Queen's Conservatory to Tier 4. Sanctum Upgrade - You may upgrade the Path of Ascension to Tier 4. Sanctum Upgrade - You may upgrade the Ember Court to Tier 4. Sanctum Upgrade - You may upgrade the Abomination Factory to Tier 4. Renown Level 30
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 31
      Niya Upgrade - You may access Niya's seventh row of Soulbind traits. Pelagos Upgrade - You may access Pelagos's seventh row of Soulbind traits. Nadija Upgrade - You may access Nadjia's seventh row of Soulbind traits. Marileth Upgrade - You may access Plague Deviser Marileth's seventh row of Soulbind traits. Renown Level 32
      Dreamweaver Upgrade - You may access Dreamweaver's seventh row of Soulbind traits. Kleia Upgrade - You may access Kleia's seventh row of Soulbind traits. Theotar Upgrade - You may access Theotar's seventh row of Soulbind traits. Emeni Upgrade - You may access Princess Emeni's seventh row of Soulbind traits. Renown Level 33
      NYI Renown Level 34
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 35
      Korayn Upgrade - You may access Korayn's seventh row of Soulbind traits. Mikanikos Upgrade - You may access Mikanikos's seventh row of Soulbind traits. General Draven Upgrade - You may access General Draven's seventh row of Soulbind traits. Heirmir Upgrade - You may access Bonesmith Heirmir's seventh row of Soulbind traits. Renown Level 37
      Sanctum Upgrade - You may upgrade the Queen's Conservatory to Tier 5. Sanctum Upgrade - You may upgrade the Path of Ascension to Tier 5. Sanctum Upgrade - You may upgrade the Ember Court to Tier 5. Sanctum Upgrade - You may upgrade the Abomination Factory to Tier 5. Renown Level 38
      World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. World Quest Rewards - The item level of your World Quest rewards is increased. Renown Level 39
      Soulbind Upgrades - You may access the final row of traits for all of your Soulbinds. Soulbind Upgrades - You may access the final row of traits for all of your Soulbinds. Soulbind Upgrades - You may access the final row of traits for all of your Soulbinds. Soulbind Upgrades - You may access the final row of traits for all of your Soulbinds. Renown Level 40
      NYI (Source)
      RENOWN
      As you progress through your Covenant’s story, you’ll build Renown and increase the amount of trust your character has earned within the Covenant. Renown is earned by performing worthy actions through the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw.
      Increasing your Renown will grant specific rewards at each Renown Level, including:
      Unlocking a new row of power for a Soulbind character. Increasing the item level of items you receive from World Quests. Increasing the maximum potential level of the features within your Sanctum. Earning legendary recipes for the runecrafter in Torghast. Earning unique Covenant-themed cosmetic items such as mounts, pets, a title, back attachment transmog, and transmog armor. Each week, you will pick up two quests in your Sanctum. Each of these quests will award you a Renown level.
      The first quests ask that you deposit a certain of Anima into your reservoir in your Sanctum. The second weekly quests send you to the Maw to recover souls from the clutches of the Jailer. Completing each chapter of your Covenant Campaign will also provide an additional Renown Level, so these will be quests that you want to focus on.
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands Shadowlands Beta Build 35432: Class Changes Azerite Powers and Essences Disabled in Shadowlands Zones Bolvar Arrives in Oribos (WIP Cutscene)
    • By Stan
      We're looking at a WIP (work-in-progress) cutscene of Bolvar arriving in Oribos.
      We've also uploaded the cutscene to YouTube.
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands Shadowlands Beta Build 35432: Class Changes Azerite Powers and Essences Disabled in Shadowlands Zones
    • By Stan
      Among other notable items added in Beta Build 35432, we found two that suggest Hunters will be able to tame Cloud Serpents and Undead Beasts in Shadowlands.
      How to School Your Serpent requires Exalted with the Order of the Cloud Serpent, the Mists of Pandaria faction, which can be easily farmed during Mists Timewalking if you haven't reached the required reputation standing yet and the item teaches you how to tame Cloud Serpents.
      "A lighthearted and picture-filled book on training cloud serpents as pets. A favorite bedtime book of Pandaren children." Simple Tome of Bone-Binding is also new, and we think it is tied to the Necrolord Covenant in Maldraxxus, since necromancy is their area of expertise. It teaches you how to tame Undead Beasts. Undead Hunters will learn this by default.
      "A tome written by members of the House of Rituals, in large letters and using simple words, to teach the House of the Chosen members how to bind undead beasts to them. There are pictures." The Hunter stable size has been increased to 205 Slots in Shadowlands, so giving Hunters two new pet families to tame is a welcome addition.
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands
×
×
  • Create New...