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Uldir Raid Boss Guides for Battle for Azeroth

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Uldir opens this week and it's time to check out our overview with armor, weapons, and detailed raid guides!

Uldir Raid Unlock Schedule

Uldir opens this week! Mythic difficulty along with the first Raid Finder wing will be available starting September 11th.

Difficulty Date (US) Date (EU)
Normal / Heroic September 4th September 5th
Mythic / Raid Finder Wing #1 September 11th September 12th
Raid Finder Wing #2 September 25th September 26th
Raid Finder Wing #3 October 9th October 10th

Loot Information

Difficulty Item level
Raid Finder 340+
Normal 355+
Heroic 370+
Mythic 385+

Uldir Raid Guides

Battle for Azeroth's first raid features 8 bosses and you can check out our detailed boss guides by clicking the images below.

Halls of Containment (Taloc / Zek'voz, Herald of N'zoth / MOTHER)

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Crimson Descent (Vectis / Zul, Reborn / Fetid Devourer)

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Heart of Corruption (Mythrax, the Unraveler / G'huun)

gRYA4w3.pngwlC5kyK.png

Raid Achievements & Rewards

Defeat G'huun on Mythic difficulty (Mythic: G'huunMythic: G'huun) to get the Purifier title.

If you're among the first 100 guilds in the world to defeat G'huun on Mythic difficulty (Hall of Fame: G'huun (Alliance)Hall of Fame: G'huun (Alliance) & Hall of Fame: G'huun (Horde)Hall of Fame: G'huun (Horde)), you'll receive the Famed Slayer of G'huun title. After 100 guilds defeat the final boss and get the achievements, Mythic Uldir will open for cross-realm raiding.

Glory of the Uldir RaiderGlory of the Uldir Raider rewards Bloodgorged CrawgBloodgorged Crawg.

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Uldir Sets

With the removal of set bonuses in Battle for Azeroth, there are only 4 appearances per raid that correspond with each armor type.

Eternal Curator's Chains (Mail)

WoWScrnShot_070718_002211.jpgWoWScrnShot_070718_002214.jpgWoWScrnShot_070718_002158.jpgWoWScrnShot_070718_002225.jpgWoWScrnShot_070718_002202.jpgWoWScrnShot_070718_002221.jpgWoWScrnShot_070718_002207.jpgWoWScrnShot_070718_002218.jpg

Eternal Curator's Garb (Leather)

WoWScrnShot_070718_001933.jpgWoWScrnShot_070718_001937.jpgWoWScrnShot_070718_001922.jpgWoWScrnShot_070718_001948.jpgWoWScrnShot_070718_001926.jpgWoWScrnShot_070718_001945.jpgWoWScrnShot_070718_001930.jpgWoWScrnShot_070718_001941.jpg

Eternal Curator's Protectorate (Plate)

WoWScrnShot_070718_001628.jpgWoWScrnShot_070718_001632.jpgWoWScrnShot_070718_001617.jpgWoWScrnShot_070718_001813.jpgWoWScrnShot_070718_001621.jpgWoWScrnShot_070718_001639.jpgWoWScrnShot_070718_001626.jpgWoWScrnShot_070718_001635.jpg

Eternal Curator's Vestments (Cloth)

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Uldir Weapons

The following weapons drop in Uldir.

1H Axes

Biomelding CleaverBiomelding Cleaver

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1H Maces

Containment Analysis BatonContainment Analysis Baton

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Mother's Twin GazeMother's Twin Gaze

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1H Swords

Luminous Edge of VirtueLuminous Edge of Virtue

Pv0Yn96.png?1

2H Maces

Khor, Hammer of the CorruptedKhor, Hammer of the Corrupted

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2H Swords

Voror, Gleaming Blade of the StalwartVoror, Gleaming Blade of the Stalwart

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Bows

Bow of Virulent InfectionBow of Virulent Infection

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Daggers

Latticework ScalpelLatticework Scalpel & Pursax, the BackborerPursax, the Backborer

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Tusk of the Reborn ProphetTusk of the Reborn Prophet

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Fist Weapons

Lancet of the Deft HandLancet of the Deft Hand

4zPHdoO.png?1

Guns

Re-Origination Pulse RifleRe-Origination Pulse Rifle

Re-Origination Pulse Rifle.png

Off-Hands

Codex of Imminent RuinCodex of Imminent Ruin & Uldir Subject ManifestUldir Subject Manifest

Codex of Imminent Ruin.png

Polearms

Void-BinderVoid-Binder

sR4plRF.png?1

Shields

Barricade of Purifying ResolveBarricade of Purifying Resolve

barricade of purifying resolve.png

Vector DeflectorVector Deflector

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Staves

Heptavium, Staff of Torturous KnowledgeHeptavium, Staff of Torturous Knowledge

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Regurgitated Purifier's FlamestaffRegurgitated Purifier's Flamestaff

G8HMS2L.png?1

Wands

Titanspark AnimatorTitanspark Animator

Jvuj7T2.png?1

Warglaives

Glaive of the KeepersGlaive of the Keepers

AV6syTr.jpg

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I still can't get over those items - man, they are ugly! But I admit - mount is cool. Vector Deflector and Barricade of Purifying Resolve aren't so bad either.

 

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Some of the weapon designs feel like it was influenced by the Starcraft / Overwatch universe. But armor sets are pretty weak - though the plate one looks like a Warhammer 40K Space marine (or maybe I'm just confusing it with something similar).

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I was really hoping the armor sets were going to get updated... guess not. Basically leveling greens are better at this point.

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As a Holy Paladin, I was dismayed to see that there is only 1 (!!) weapon for us in the whole of Ul'dir. A one-handed mace - no one-handed swords, no two-handers at all! What gives? 

 

I fail to understand why they cannot make STR one/two handers be STR/INT interchangeable, like on armour pieces. Gonna be trying to get a weapon for months. Already, I haven't had any mythic drops and only ever 1 weapon drop from heroics, despite doing dozens of them for the satchels and runes. 

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3 hours ago, Raelyn said:

As a Holy Paladin, I was dismayed to see that there is only 1 (!!) weapon for us in the whole of Ul'dir. A one-handed mace - no one-handed swords, no two-handers at all! What gives? 

 

I fail to understand why they cannot make STR one/two handers be STR/INT interchangeable, like on armour pieces. Gonna be trying to get a weapon for months. Already, I haven't had any mythic drops and only ever 1 weapon drop from heroics, despite doing dozens of them for the satchels and runes. 

Yeah, those stats not switching (like it does on gear pieces) is a real pain. But on the other hand, it has to be like that, since caster weapons have other damage numbers as well (about half as powerful as normal weapons), not just main stat switch. And additionally the main stat is not copied from str or agi into int 1:1. There is much more int on weapons.

This is exactly why i really enjoyed legions artifact weapon so much. You were not so dependant on that one important drop anymore, and had three different items that determine the power of the weapon. Which even made lootgathering a lot more balanced, since everyone needed THREE items for weapon itemlevel, instead of 2H wielder now just need ONE drop, and tanks, dualwielders and some casters need TWO drops. Weapons are now hard to come by, but i was fortunate on my healer to find a good staff in bfa early. My friend on the other hand, found one of his two weapons pretty late, and was for a long time bothered with a blue in his sidearm.

My Idea would be:

add a new(old) type of item: the Relic. The relic is a third weapon slot and determines the damage range and stats of the weapon. Weapons and offhands are just shells and have an item level (or more unique weapons have effects on the shells already.) So the total weapon power is coming from an average of the 2 or 3 items you have to farm, instead of 1 and 2. (where dual wielders need double the amount of dropluck for good weapons).

I would even prefer if they split it up further and make weapon parts. Like you find a 1H or 2H shaft. you find a blade, or hammerhead, or axeblade. combine it with the shaft and make it a fully functional weapon, where the stats come again from the relic. so twohanders need 3 items (shaft, blade, relic), and others need 4 items (shaft, blade, offhand, relic). That would make it, so there are generally more items needed by far more different classes. (not like it is now, there are just a few one handed STR weapons, that can just be used by warrior and paladin tanks.) The stat distribution could be solved differently as well. like coming from the parts. and just mainstat from relic or so. just WIB.

/edit: as an aditional note: you would unlock skins of weapons if you combine them and make them complete. So f. e. uldir blade would consist would be unlocked if you combine uldir shaft with uldir blade.

What do you guys think of that?

Edited by Lawrenz

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Yea I have to say blizz weapon drops are really horrible not to mention how many dungeon runs I have done and never seen I weapon drop for my spec iam so sick of seeing Azerite gear drop why don’t you change the drop rate around are just increase weapon drops by a little bit

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2 hours ago, STINKFIST87 said:

Yea I have to say blizz weapon drops are really horrible not to mention how many dungeon runs I have done and never seen I weapon drop for my spec iam so sick of seeing Azerite gear drop why don’t you change the drop rate around are just increase weapon drops by a little bit

I have to agree with you on this one. I've done over 300 dungeons (normal, heroic, mythic) and I have yet to loot a weapon. And the 300 is not an exaggeration. I've seen weapons drop (relatively rarely) but never for myself, on different characters, different specs.

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12 hours ago, Yridaa said:

I have to agree with you on this one. I've done over 300 dungeons (normal, heroic, mythic) and I have yet to loot a weapon. And the 300 is not an exaggeration. I've seen weapons drop (relatively rarely) but never for myself, on different characters, different specs.

Glad I'm not alone! I spammed dungeons for the first 2 weeks and got zip. My current ret weapon is from a WQ (330) and holy is from a heroic this week (325 + socket).

 

I retain hope...but just barely.

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On 9/5/2018 at 3:57 AM, Raelyn said:

Glad I'm not alone! I spammed dungeons for the first 2 weeks and got zip. My current ret weapon is from a WQ (330) and holy is from a heroic this week (325 + socket).

 

I retain hope...but just barely.

I managed to find the 2h sword from king's rest on m+, sadly, I currently play blood DK. So that means the on equip effect is worthless to me. However, after simming, it was still ~3% better than my 325 weapon because of the sheer increase of primary stats.

 

Still took me ~15 M+ dungeons (varying from +2 to +5) and couldn't do more than that because we had a raid that evening. We also did motherload and freehold 2-3 times to no avail, and I turned out to be the only one to ever get a weapon (despite having two retridins in our m+ group) in the guild last night out of the three m+ parties we had spamming all day.

 

So indeed, the guild as a whole seems to have a very low drop % on weapons. I'm starting to wonder if it's unintendedly low, or if it's just a case of variance, as just 3 parties "a good sample it does not make".

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      Content Difficulty and Rewards Changes
      With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
      New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425. Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards. World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir. Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows:  Normal–340, Heroic–355, and Mythic– 370(baseline) Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385. Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5. For additional insights on these changes, read the developer forum post.