Jump to content
FORUMS
Stan

Tides of Vengeance Live Developer Q&A Roundup: October 11th

Recommended Posts

40063-live-developer-qa-october-11th.jpg

Game Director Ion Hazzikostas answered your Tides of Vengeance questions today.

On September 18, Ion talked about Patch 8.1 in more detail. This is the first Q&A and we're going to post highlights in this article.

Allied Races

  • No plans to re-adjust the Death Knight starting area for the introduction of new Allied Races right now, but that's something they'd like to address in the future.
  • Any plans to relax unlock requirements for Legion Allied Races? You're going to receive twice as much rep from Legion world quests in Patch 8.1.

Azerite Armor

  • In Patch 8.1, Azerite Armor will have a fifth outer ring that has two spec-specific traits. It contains 4-8 traits per class, no generic ones.
  • They have no plans to seamlessly allow respeccing Azerite Armor/traits, there's value in friction when switching between specializations.
  • Azerite Armor is more flexible than set pieces in Legion.
  • If you respec Azerite traits on a regular basis, you're going to run into prohibitive costs. They are working to reset reforging costs in Tides of Vengeance and whenever they make substantial changes to Azerite powers.
  • Mythic+ Azerite Armor will have the fifth outer ring and some of the new traits on it.
  • Blizzard is not happy with Azerite Armor not dropping from end-of-run Mythic+ chests. All end-game sources of gear have some restrictions (raid lockouts, etc). Making Azerite Armor drop in Mythic+ would allow players to get as much Azerite Armor as they'd like and that's not a great solution to the problem. They want to give dungeon-oriented players access to more Azerite gear, but they have no clear solution right now.
  • If Mythic+ dungeons were the only end-game source of gear, they'd make Azerite gear drop from end-of-run chests.
  • Some Azerite powers will have their tooltips improved in 8.1.
  • Blizzard will be retiring some traits across specs that have been unpopular in Patch 8.1.

Class Balance

  • Brewmaster Monks and Death Knights have too much overall survivability. Guardian Druid/Prot Warrior are currently behind. They will make adjustments to tanks in future 8.1 PTR builds. No specifics have been announced yet.
  • They will adjust tank damage taken per second numbers, but the focus is also to diversify the tools different tanks bring.
  • Restoration Shamans are less effective in their overall throughput right now, but shine when players are stacked up. If you don't take High Tide, you shouldn't be using Chain Heal as much -- they want to get rid of these limitations.
  • Some healers are overshadowing others right now. Discipline Priests emerged last month, they have a high skill ceiling.
  • Unholy Death Knight / Affliction Warlocks should be tankier and have more survivability.
    • Honor talent changes are coming for both specializations.
  • Shadow Priests are on their radar as well.

Island Expeditions

  • They're looking to add more varied objectives to Islands.
    • Extraction points will be added in Tides of Vengeance. They will provide a steady source of Azerite, but the opposing faction's forces will be able to attack the point.

Itemization

  • The community values trinkets from dungeons, emissaries right now. They try to make raid trinkets more interesting and flavorful, but they need to be better at tuning and numbers.
  • Tier pieces in Mists, Warlords, and Legion were easily attainable. 

Raid

  • Siege of Zuldazar will be renamed to Battle of Dazar'alor.
  • The 8.1 raid will have an asymmetrical experience and it's up to the community to decide on the world first race based on different faction experience.

Sharding

  • Except for the new zones, sharding is disabled for RP servers. Sharding is necessary to keep server stability fine. 

System

  • Search by keystone level is still planned.

War Campaign

  • Old War Campaign chapters will reward more reputation in the next content update, similar to Suramar quests and The Nightfallen.

Warfronts

  • The current plan is to run Warfronts in parallel. Over time, you'll get double the availability when they add the Darkshore Warfront in Patch 8.1.
  • You can't queue up in raid groups for Warfronts. With a full raid group working together, players would steamroll the objective. In practice, they are less fun in groups and as a result, Blizzard would like to introduce a "Heroic" raid tuned difficulty for Warfronts.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

Affliction Warlocks should be tankier and have more survivability.

  • Honor talent changes are coming for both specializations.

 

...what?  Already the highest parsing Warlock spec BY FAR, now survive longer also?  

1 hour ago, Stan said:

No plans to re-adjust the Death Knight starting area for the introduction of new Allied Races right now, but that's something they'd like to address in the future.

and im not sure what in the starting zone needs adjusted?  Unless they mean adjusting the CLASS for more races?

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Blizzard would like to introduce a "Heroic" raid tuned difficulty for Warfronts. 
 

This is what should have been released with the expansion at start!

Share this post


Link to post
Share on other sites
2 hours ago, PatrickHenry said:

...what?  Already the highest parsing Warlock spec BY FAR, now survive longer also?  

and im not sure what in the starting zone needs adjusted?  Unless they mean adjusting the CLASS for more races?

its for pvp, you shouldnt be the most immobile class while also losing your rot comp and surviability. 

1 hour ago, Dorkethaghar said:

Shadow priest ???

They did say sp were getting love along with other classes during the class balance discussion, just wait until 8.1

Share this post


Link to post
Share on other sites

Dont mean to slam these notes because they are helpful, but theyre really misleading. The heroic warfronts were just a note on something that may be an answer to the group restrictions, just as an example.

Same thing with the trinkets, they said they could make them simple so balancing them would be easier but they prefer to make more interesting trinkets and then play with the numbers. It wasnt specifically for raids.

Sharding on rp servers is also for faction balance for warfronts and due to people grouping  cross server being pulled into RP servers, it wasnt server stability.

Share this post


Link to post
Share on other sites
13 hours ago, PatrickHenry said:

...what?  Already the highest parsing Warlock spec BY FAR, now survive longer also?  

and im not sure what in the starting zone needs adjusted?  Unless they mean adjusting the CLASS for more races?

Me neither. What they probably meant is that Allied Races are supposed to start at level 20 whereas Death Knights start at 55? Why not simply allow them to become Death Knights and start at 55.

10 hours ago, Whisla said:

Dont mean to slam these notes because they are helpful, but theyre really misleading. The heroic warfronts were just a note on something that may be an answer to the group restrictions, just as an example.

Same thing with the trinkets, they said they could make them simple so balancing them would be easier but they prefer to make more interesting trinkets and then play with the numbers. It wasnt specifically for raids.

Sharding on rp servers is also for faction balance for warfronts and due to people grouping  cross server being pulled into RP servers, it wasnt server stability.

Not really sure what's misleading here.

  • "A Heroic raid-tuned difficulty" = a difficulty tuned around raid groups.
  • As with trinkets, they said people favor trinkets from dungeons (and other sources) as opposed to raid trinkets.
  • Sharding on RP servers is there for server stability. They specifically mentioned that a single zone can't support 1K+ players and that would cause stability issues, which is why they're sharding new zones into smaller clusters.

Share this post


Link to post
Share on other sites

I know how to "fix" the Azerite debacle. and keep AP relevant. 

Simple.  Scrap the rings and traits, instead allow the player to choose their secondary stat that will be boosted by AP level.  Haste, Mastery, crit, armor ect...

They can even keep the reforging aspect

Include those "other" stats such as leech and + speed as a choice.

Edited by dsc

Share this post


Link to post
Share on other sites
18 hours ago, Whisla said:

its for pvp,

Thats odd, doesnt say that in the notes...  Must have missed it.

and its not a 'class' buff, its a Afflic SPEC one.  Afflic is the MOST mobile of all 3 specs already.

Share this post


Link to post
Share on other sites
12 hours ago, Stan said:

Me neither. What they probably meant is that Allied Races are supposed to start at level 20 whereas Death Knights start at 55? Why not simply allow them to become Death Knights and start at 55.

Well it seems like they want everyone to start at the same point for earning Heritage Armor. Otherwise you would be heavily incentivized to start DK with any race that can do it. I didn't see the original post but I would imagine they would be looking into having the DK starting zone scale down to lvl 20 rather than allowing you to start an Allied Race DK at 55.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Twisting Corridors is the "Challenge Mode" wing of Torghast that consists of 18-floor runs at a greater difficulty than the rest of the tower. You can continuously farm it with no weekly limits or caps to earn Stygia and cosmetic rewards for clearing certain thresholds.
      Twisting Corridors Cosmetic Rewards
      Torghast difficulty is measured in layers, and the higher layer you complete, the better rewards await you. Each layer of Twisting Corridors consists of 18 floors. Every third room is a break room where you can swap your gear/talents and exchange your Phantasma for Anima Powers. Every sixth room will be a boss room, and you must defeat the boss to reach higher floors.

      Layer 1 of Twisting Corridors rewards 120 Stygia.

      Each boss drops 30 Stygia on Layer 1 of Twisting Corridors.
      Currently, you can claim up to 4 rewards from the Twisting Corridors: a battle pet, title, toy, and a mount.
      Twisting Corridors: Layer 1 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 2 - Complete Layer 2 of Twisting Corridors in Torghast, Tower of the Damned. Pet Reward: Death Seeker “These floating eyes are an incredibly useful tool for the Jailer to keep updated information on everything in the Maw as well as to learn about any unwelcome visitors.” Battle pet size will be smaller in the game. This is just a placeholder to preview the model.

      Twisting Corridors: Layer 3 - Complete Layer 3 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 4 - Complete Layer 4 of Twisting Corridors in Torghast, Tower of the Damned.  Reward: Helm of the Dominated "The helm of the mawsworn, still seeping with the Jailer's dominating energies." Twisting Corridors: Layer 5 - Complete Layer 5 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 6 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned.  Title Reward: Spirestalker  Twisting Corridors: Layer 7 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 8 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Mount Reward: Corridor Creeper "The loyal hounds of the Jailer creep along the corridors in search of the scent of souls."
      Twisting Corridors: Layer 9 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Stygia
      Stygia is a currency native to the Maw, the endgame zone of Shadowlands, and can be exchanged for various goods at Ve'nari, the only friendly trader found at Ve'nari's Refuge.
      Her wares include an item that upgrades Conduits, a consumable that adds sockets to your gear, a Legendary Power recipe, or Possibility Matrix, and item that makes you always see at least two choices when using an Anima Hoard in Torghast.

      You can get Stygia from Twisting Corridors and completing objectives/killing mobs in the Maw. The twist is you will lost half of your collected Stygia when you die in the zone, and instead of running to your corpse as a ghost, you resurrect at a random spot and must make your way to your corpse alive in the Maw.
    • By Starym
      The US Khadgar server had some strange recent events happen, where players' characters were removed, de-leveled or even had lower level copies added to their accounts, which were the result of a rollback to around Mists of Pandaria times, presumably due to an error during the recent cross-realm connections. Well, in the past few days it seems those problems are starting to be resolved, as some of the denizens of Khadgar finally received their character(s) back, but also received some new troubles to go with them.
      The issue seems to be getting resolved on a smaller scale than an overall server-wide de-rollback (rollforward?), as a blue posts explains that they are recovering individual players' characters and it will take a little time for them to get to everyone.
      Character Returns (source)
      Good afternoon!
      The work on this issue is ongoing, so we don’t have much new information to share other than we continue to fix up characters. Thanks to everyone who has confirmed the return of their character so far. For those who still have characters affected, keep an eye on your character list for changes.
      We’ll continue to share updates here as they become available. Thanks!
      The rollbacks didn't quite end the server's troubles though, as some of the restored characters were either removed from their current guilds, or are bugged and unable to talk in guild chat (while also being unable to guild quit, as they "aren't in a guild"), as well as much more serious issues like guild banks associated with characters being empty. Then there's the matter of the copies of characters moved to other servers at some point after MoP still being there, as players are unsure what to do with them and whether it's safe to delete them. If you want to check out all the new woes facing the people of Khadgar, check out the official forum post.
      In any case, there's at least some good news for the time travelers of Khadgar, as their brief stint in prehistoric Pandaria should be coming to a close, although not without consequence. We hope they get everything that was removed back and a swift recovery for anyone who's lost a character, without any long-term repercussions.
    • By Starym
      It's time for Demon Hunters to enter the stage in our spec highlights series, and the second tank class to be featured as well. Vengeance didn't quite get the decent/solid treatment Protection Warrior did, and we have Excidias here to cover what's happened. The focus is on general changes, talents and Covenants this time around, so let's get to it!
       
      Exciting Changes for Vengeance Demon Hunters in Shadowlands
      Due to Demon Hunter being a relatively new class that was added to the game, the great un-pruning didn't affect the class as much as others. The majority of the changes are found in the talent tree. Anyone familiar with Vengeance in BFA will feel right at home with the Shadowlands play style. 
       

      General Changes
      Pain has been renamed to Fury. Souls heal for 6% total damage instead of 8%. Fel Devastation is baseline with a 1 minute cooldown and 50 fury cost. Revel in Pain is a new passive at level 58. When Fiery Brand  expires, player gains a shield for 15 seconds based on the damage afflicted to the primary target. Soul Cleave is capped at 5 targets.

      Talent Builds
      There are currently two separate builds on the Beta. The first build is very similar to live, focusing on Spirit Bomb for damage. The second build is built purely for survival and maximizing Fiery Brand up time. There are small variations that may be warranted (ex. using Feed the Demon instead of Fracture) based on the content. Complete talent changes listed below.
       
      1. Abyssal Strike  / Fallout  / Spirit Bomb / Fracture / Sigil of Chains   / Demonic / Last Resort
      Pros: Standard build that veteran players will instantly recognize and pick up. Spirit Bomb is not capped to 5 targets (Soul Cleave is capped at 5 targets) so scales well based on number of targets. Spirit Bomb does more damage than Soul Cleave  and is fire damage so it isn't mitigated by armor. Cons: Lower up time of mitigation can cause windows of vulnerability. This may require tank swaps or kiting to survive higher Mythic+ keys.
        2. Agonizing Flames / Burning Alive / Charred Flesh / Feed the Demon / Sigil of Chains / Demonic / Last Resort
      Pros: Superior survival through Fiery Brand spread. Maximizing the up time of Fiery Brand through talents. The legendary power Fiery Soul drastically lowers the cooldown of Fiery Brand . Cons: Lower damage which can result in threat issues Soul Cleave is capped at 5 targets which can cause issues pulling more than 5.
        Complete Talent Changes
      Tier 15 Abyssal Strike : Talent no longer provides the 10 additional yards on Infernal Strike but instead a Sigil of Flame is dropped where the player lands.  Agonizing Flames : Talent was reworked to increase the duration of Immolation Aura by 50% and increase the movement speed by 20%. This talent will work well with the Charred Flesh talent in tier 30. Felblade : This talent remains relatively unchanged. Tier 25 Feast of Souls : Talent remains the same as BFA. Provides a low amount of healing over time after Soul Cleave . Fallout: Talent remains the same as BFA. There is a 60% chance to rip a soul off of an enemy (up to 5 souls) for each target hit with Immolation Aura. Burning Alive : Talent remains the same as BFA. Fiery Brand will spread to an additional target after 2 seconds. Tier 30 Infernal Armor : Talent improves Immolation Aura by providing 20% additional armor and causes melee attackers to receive fire damage. The armor provided by the talent will work with other armor increasing abilities. Charred Flesh : Talent increases the duration of Fiery Brand by 0.5 seconds for each tick of Immolation Aura. Spirit Bomb: This has not changed in functionality but it has moved up several talent rows. The talent consumes up to 5 souls and deals fire damage to any enemy around the player for each soul consumed. This ability is not target capped. Tier 35 Soul Rending: Talent remains the same as BFA. Player gains 5% passive leech and an additional 25% leech during Metamorphosis. Feed the Demon : Talent remains the same as BFA. The cooldown of Demon Spikes is lowered by 0.5 seconds for each soul consumed. Fracture : Talent remains the same as BFA. Fracture replaces Shear . Slashes the target twice producing two souls. Two charges. Tier 40 Concentrated Sigils : Talent remains the same as BFA. Duration of sigils is increased by 2 seconds and they drop at the player's location. Quickened Sigils: Talent remains the same as BFA. All sigils activate 1 second faster and the duration is decreased by 20%. Sigil of Chains: Talent remains the same as BFA. Sigil pulls and snares all targets within it after 2 seconds. Tier 45 Void Reaver : Talent remains the same as BFA but was moved from Tier 50. Enemies struck by Soul Cleave will deal 6% less damage. Demonic : New talent. Fel Devastation causes the player to enter demon form for 6 seconds after the cast finishes. Soul Barrier : Talent remains the same as BFA but was moved from Tier 50. Shields player for 12 seconds. Any additional souls consumed during barrier will increase the amount of the shield.  Tier 50 Last Resort : Talent remains the same as BFA. When sustaining fatal damage, transform into Metamorphosis instead. Ruinous Bulwark : New talent. Fel Devastation heals for an additional 15% and 50% of overhealing is converted into a shield for 10 seconds. Bulk Extraction : New talent. Deal fire damage to any targets around the player while extracting up to 5 souls. Souls are instantly consumed.
       
      Covenants
      Kyrian Elysian Decree : Places a sigil that activates after 2 seconds. Deals arcane damage and shatters up to 3 souls. 60 second cooldown. Necrolord Fodder to the Flame : Summon a demon to fight. Once vanquished, the demon's soul is released and a pool of demon blood spawns that lasts for 30 seconds. Fighting within the pool increases attack speed by 20% and reduces the damage received by 10%. 2 minute cooldown. Venthyr Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, casting speed by 30%, and inflicting shadow damage over 8 seconds. Activating Metamorphosis applies Sinful Brand to all nearby targets. 60 second cooldown. Night Fae The Hunt: Charge the target, striking them for nature damage, rooting them in place for 3 seconds and inflicting additional nature damage over 6 seconds to any target in the path. Heal for a percentage of damage dealt to the hunt target over 60 seconds. 1.5 minute cooldown.
        Vengeance and the Covenant Choice
      With the current tuning, Vengeance Demon Hunter has low damage with their base kit. Sinful Brand is doing roughly a third of the overall damage which is basically forcing Venthyr as the right choice for all the content. The Hunt was performing decently and could be more fun to play with, and Elysian Decree is affected by legendaries that affect sigils. Unless tuning occurs, Venthyr is the mandatory choice based on performance alone.
       

      Conclusion
      Vengeance is a fun tank to play but it still suffers from mitigation up time. Demon Spikes and Metamorphosis up time is much lower than other tanks relative up time of their respective mitigation. This disadvantage can be seen in any fight where tanks don't switch or in Mythic+. Kiting will have to be an option in higher keys when mitigation is down, assuming the monsters allow for kiting. The overall damage of the spec is also lower than most tanks. Sinful Brand provides a large DPS increase and is deemed borderline essential, a must have purely based on the damage output. Like the previous expansions, Vengeance will be stuck in a standard cookie cutter build with very few variations. 
      Overall, Vengeance will still be the same fun tank that it has been since Legion. It is currently sitting around the middle to lower end of all tanks due to the tank tuning that occurred on September 9th. 
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Marksmanship Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Affliction Warlock Protection Warrior
    • By Starym
      We have a great video to take a look at, as MrGM, the current speed leveling record holder (coming in under 3 hours for 1-50 via dungeons) takes us through the quest paths of each expansions via Chromie time. He's taking a look at the overall leveling speeds, the feel of each expansion, especially focusing on how the story progression and experience is, as some expansions have you dinging 50 after a few zones and some like MoP and Legion are perfectly balanced to get you to 50 just as you finish up all the zone stories.
      It's a great watch if you're at all wondering how and where to level when the pre-patch arrives (which should be somewhere between next week and never, although most likely on October 6th/7th), and especially if you're somewhat new to the game and are wondering which expansion would be the most fun/best story experience (spoiler alert, it's Legion).
      So definitely give the video a look, but if you're the impatient type, MoP and Legion are the best story-progression-wise while BC, WotLK and BfA are the worst, and as we all probably already know, WoD is the king in speed leveling, and as we talked about before, should see most players hit 50 in about 8-10 hours.
      Source.
    • By Starym
      He's finally done it! That elusive archaeology sword has popped up today and many fragments were spent getting it, and then getting it completed. The final sword took about 110 archaeology solves, which is pretty good considering. This means that DesMephisto has gathered 100% of the currently obtainable 1-handed swords in the game, adding to his 100% of all available Warrior plate transmogs! As we've mentioned before, there's is a small technicality here, with the missing sword from the Headless Horseman, which won't be available until October 18th. But as that will become available after the pre-patch hits (or won't considering how slow the patch is to arrive), all the new Shadowlands swords will be put into the database, bringing the total down from 100%. But since it is all currently available swords, we can let that one slide!
      And here's the fateful moment itself, when the project popped up, but it took quite a while to gather all the fragments needed to actually solve it:

      And so here's the actual solve itself, when the number really went to 100%:

      Big congrats on getting it all done before the pre-patch hits!
       

      Related DesMephisto articles:
      Average Player Leveling in the Pre-patch and Shadowlands Will Take 8-10 Hours
      The Leveling Expert on the New Heirlooms: DesMephisto Talks Alternatives
      Level 1-50 in 4 Hrs 37 Mins on Shadowlands Beta
      100% of All Plate Acomplished: DesMephisto's Quest Is Complete!
      DesMephisto on the Return of Single-Minded Fury
      DesMephisto's Quest for All the Plate in the World: A Short Interview
      46 Max Level Warriors, Druids/Paladins Next, Guinness World Record, Autism Charity and More: the DesMephisto Interview
×
×
  • Create New...