Jump to content
FORUMS
Stan

Patch 8.1: Horde War Campaign Ending

Recommended Posts

FSW1Bov.jpg

A new War Campaign chapter is available to both factions in Tides of Vengeance and today, we're looking at the Horde ending. This article contains major spoilers.

The following article contains 8.1 story spoilers that involve major characters. Click here to leave the article.

8.1 Horde Campaign Highlights

In the 8.1 Horde campaign, you'll help Rexxar in Tiragarde Sound, Gallywix confront Mekkatorque in Drustvar, Sylvanas free Ashvane from Tol Dagor, and Talanji fend off a staged Alliance attack in Nazmir. The campaign ends with a raid quest to defeat Jaina Proudmoore in the Battle of Dazar'alor and honoring King Rastakhan who was killed by the Alliance when they assaulted the city unbeknownst to the Horde.

For the latest Patch 8.1 news, check out our Tides of Vengeance hub.

The King's Death

King Rastakhan is dead, the Zandalari fleet has been decimated, and we have lost valuable soldiers. The Dark Lady is on her way from Orgrimmar to assess the situation. We must figure out our next move before the Alliance strike again. I believe protocol now would be to pay respects to the fallen king. We will determine our next move afterwards.

Nathanos tells you to go Dazar'alor and pay respects to the fallen king. There, you'll see his altar, plenty of Zandalari Trolls as well as Baine, Nathanos, and Sylvanas who all came to pay tribute to Rastakhan.

Quote

Princess Talanji: Thank you for coming, champion. Zuldazar is still reeling from de Alliance attack. My people's faith has been shaken... and so has my own.

Baine Bloodhoof: I too know the pain of losing a father. If there is anything I can do, please do not hesitate to ask.

Nathanos Blightcaller: You have seen firsthand the treachery of the Alliance. Let your grief be sated by vengeance against them.

Baine Bloodhoof: This is not the time to speak of revenge, Blightcaller!

Nathanos Blightcaller: Enough! The warchief has arrived.

The Return of Derek Proudmoore

I'll admit, I did not thing the Little Lion had it in him to kill King Rastakhan. Blood has been spilled, and vengeance must be had. Give me a moment to express my condolences, then come with me. We have more to do to win this war.

Quote

Lady Sylvanas Windrunner: My condolences on your loss, princess. Excuse me... Queen Talanji.

Princess Talanji: Titles mean little to me now. I must know... with de Zandalari navy in ruins, does de Horde intend to abandon us?

Lady Sylvanas Windrunner: We do not turn our back on our allies, Talanji. The war campaign has taken an unfortunate turn, to be certain... but our cause is not lost.

Nathanos Blightcaller: my queen... reports are coming in from all outposts. The Alliance is tightening its grip. Victory is within their grasp.

Baine Bloodhoof: Perhaps we can open negotiations--

Lady Sylvanas Windrunner: The Alliance slays the leader of the Zandalari, and you speak of negotiations?

Lady Sylvanas Windrunner: No. This war will not end until we stand victorious. Until the Little Lion kneels before my throne.

Lady Sylvanas Windrunner: Meet me aboard the Banshee's Wail. I have a plan to ensure the Proudmoore family pays dearly for Rastakhan's death.

Aboard the Banshee's Wail, Sylvanas raises Derek Proudmoore as a Forsaken and plans to use him as tool of vengeance. There's a not yet implemented cutscene with the description:

PLACEHOLDER - Cutscene of Derek Proudmoore being revived, Baine getting angry about it.

Sylvanas has already managed to raise Delaryn Summermoon and Sira Moonwarden in Tyrande's Ascension and now, she's also raised Jaina's brother. It almost seems that she's raising pretty much every foe she can. Do you like where the story is heading? Let us know in the comments!

Horde Campaign Ending Video

Share this post


Link to post
Share on other sites

With all these resurrections, Sylvanas is becoming more and more like Scourge... Rather boring if it becomes just a different version of MoP scenario in the end. Horde would have been more interesting as enemy for the Alliance, if someone with at least some values was in charge, something that could make Alliance question their own actions more. Perhaps it's time to finish Alliance-Horde all-out wars for good (and maybe keep to some occasional smaller conflicts, like in some expansions) and focus on fighting other factions, from Azeroth and beyond, as some potential is still there.

Also, there appears to be a plothole, Val'kyr in Cataclysm were stated as being able to only resurrect related races (humans and vrykul), but in this campaign they were able to raise other races. Here they changed that.

Edited by Arcling

Share this post


Link to post
Share on other sites
Just now, Arcling said:

With all these resurrections, Sylvanas is becoming more and more like Scourge...

I think an emphasis here is on 'whom' she's bringing back, rathen than just Lich King-y bolstering the numbers. Both Sira and Derek held high rank amongst the Wardens and Kul'Tiras respectively, which means they could be privy to some secrets that can be used in war as an asset. That leaves Delaryn, though.

Edited by Teufel

Share this post


Link to post
Share on other sites
2 minutes ago, Teufel said:

rathen than just Lich King-y bolstering the numbers.

Initially, maybe... but the entire ending to the Battle For Lordaeron shows otherwise. 

As does her intentions (with nathanos) to raze Stormwind and make more Forsaken.

Share this post


Link to post
Share on other sites
32 minutes ago, Arcling said:

With all these resurrections, Sylvanas is becoming more and more like Scourge... Rather boring if it becomes just a different version of MoP scenario in the end. Horde would have been more interesting as enemy for the Alliance, if someone with at least some values was in charge, something that could make Alliance question their own actions more. Perhaps it's time to finish Alliance-Horde all-out wars for good (and maybe keep to some occasional smaller conflicts, like in some expansions) and focus on fighting other factions, from Azeroth and beyond, as some potential is still there.

Also, there appears to be a plothole, Val'kyr in Cataclysm were stated as being able to only resurrect related races (humans and vrykul), but in this campaign they were able to raise other races. Here they changed that.

I don't like the "power hungry" route Sylvanas is taking. I feel like she's a great character, but isn't getting the story she deserves. She's a very sophistocated and complex character with an interesting story, but now, she's becoming more of a one-dimensional character who's obsessed with nothing but victory and war. I really want to see a different side of Sylvanas. She's a character with so much potential, but if she's going to be this power hungry, I'm hoping to see a story building off of that which delves into why she's acting like she is. 

That being said, I do have hope, but I can't help but feeling like the story is a bit sloppy and rushed. I'm also happy to see that Baine is getting involved in parts of the story, and I think he might team up with Saurfang later in the expansion and try to restore honor to the Horde. That could be pretty neat.

Edited by Maxkitty
  • Like 1

Share this post


Link to post
Share on other sites
Just now, PatrickHenry said:

Initially, maybe... but the entire ending to the Battle For Lordaeron shows otherwise. 

As does her intentions (with nathanos) to raze Stormwind and make more Forsaken.

I suppose she doesn't expect to conquer SW without heavy losses, so bolsetring her numbers aferwards seems logical.
BoL is her basically cornered into the Undercity, and we all know how scared Sylvanas is to die, and working towards survival, I don't think she'd put any kind of limits onto herself.

Here, though, the situation is different, and if Baine's reaction to Derek's revival is representing Horde's disdain for necromancy in general, Sylvanas would be better off not alienating them further and fight war with outmaneuvering the opponents, rathen than brute-forcing through with a high odorous body count.

That is, of course, my opinion, and I personally don't like Sylvanas at all, but I imagine this is how her mind would probably work. Then again, Blizzard is known for having plotholes.

Edited by Teufel

Share this post


Link to post
Share on other sites
46 minutes ago, Teufel said:

BoL is her basically cornered into the Undercity, and we all know how scared Sylvanas is to die, and working towards survival, I don't think she'd put any kind of limits onto herself.

she planned the events of undercity.  All the equipment and preparation was done, just needed implementing.  Cornered was her endgame.  Draw them in, kill them close. 

Plotholes ineed lol!

Share this post


Link to post
Share on other sites
Just now, PatrickHenry said:

she planned the events of undercity.  All the equipment and preparation was done, just needed implementing.  Cornered was her endgame.  Draw them in, kill them close. 

Plotholes ineed lol!

And, how does this contradict what I have said?
Cornering yourself, despite you making it looking like an endgame, is one huge  gamble. However good you are at predicting and planning traps, there's no guarantee it'll go this way, espeically in the world where magic and deus-ex-machinas are common. In the event it doesn't go as planeed, she'd need those kind of tactics to repel, if not decimate, the Alliance army, regardless of whether she wanted it or no.

Edited by Teufel

Share this post


Link to post
Share on other sites

Its not necessarily a contradiction at all.  It is however notable that 'a big gamble' would have not been possible had Jaina not intervened, since the alliance was literally in full retreat prior. 

Again, its all plotholes.  Necessary ones i suppose?  idk im not a story writer for blizz. 

Share this post


Link to post
Share on other sites

First Saurfang gets impressed how Sylvanas is able to open his narrow "army vs army" mindset, then fails to stick to the plan he helped to design, and when Sylvanas has to improvize, he goes full emo. Blight stuff was wicked, but it got the job done.

To me it just sounds like such a legendary war veteran has forgotten everything about war, or is too afraid to become the orc he was during their very 1st arrival.

So at the moment he and Baine are just whiny hippies, and they also try do drag Vol'jin's spirit into their boat. I'd wish to see real alternative ending of this story, but I know it won't happen.

  • Thanks 2

Share this post


Link to post
Share on other sites

I play horde and i cannot see a scenario where we arent the bad guys. I cant get behind or support our side of the story in any way. 

Sylvanas is evil, Nathanos is a dick - what is there to like?

  • Thanks 1

Share this post


Link to post
Share on other sites

All those pvplike expansions the Horde was bad. It's boring and unfair at least. When we kill alliance, it is not gud, when they are slaughtering us, dis gud.

Screw it. "For the Horde!", at last. I won't betray my warchief.

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, Maxkitty said:

I don't like the "power hungry" route Sylvanas is taking. I feel like she's a great character, but isn't getting the story she deserves. She's a very sophistocated and complex character with an interesting story, but now, she's becoming more of a one-dimensional character who's obsessed with nothing but victory and war. I really want to see a different side of Sylvanas. She's a character with so much potential, but if she's going to be this power hungry, I'm hoping to see a story building off of that which delves into why she's acting like she is.

I guess I don't understand how this is so consistently brought up as a talking point ("we need more nuance BLIZZ"). She's failed and lost her people once before (in her view). The burden of being named Warchief and being responsible for their safety and prosperity is clearly weighing heavily on her. She recognized the strategic potential of Azerite and made a proactive series of moves to position the Horde well in what she viewed as an inevitable conflict (and it honestly would have been). Her ruthlessness is a thematic foil to the Horde's traditional sense of "honor", and pushes the limit of what other Horde figures are willing to accept from a Warchief. These are character beats that I find intriguing, and as a Horde player I can appreciate having a leader who fights to win, who puts the prosperity of their people above concerns of how they are perceived.

Share this post


Link to post
Share on other sites
6 hours ago, ThomasC said:

I play horde and i cannot see a scenario where we arent the bad guys. I cant get behind or support our side of the story in any way. 

It's not thay they can't, it's just that they are being written that way, perhaps writers don't have any better idea. Old Horde were the bad guys (and a puppet to Legion's and Gul'Dan's schemes), but Thrall's horde was established upon having values such as honor. It's more interesing when both sides are neither completely good or bad. Besides Sylvanas and Talanji (at least until focus shifts on different content), other Horde leaders are barely in the spotlight and mostly following her, while Saurfang spends his time in exile. Forsaken and blood elves, as former Alliance, always felt a bit like outsiders in the Horde, perhaps it was a better spot for them from story perspective. 

Main issue is, they didn't bother to develop many new Horde characters, so there aren't many notable characters to replace Sylvanas. Most notable orcs are either dead or old, others not developed, Sylvanas is basically the only developed forsaken with Nathanos just being a follower etc.

At least Alliance is getting something a bit more interesting with Tyrande and Genn focused more on vengeance, while Anduin is opposing it. 

Baine considering surrender makes sense. If enemy decimated your army, it's better to negotiate, rather than being slaughtered.

Edited by Arcling

Share this post


Link to post
Share on other sites

It feels like a lot of people are missing some nuance that IS in this ending. 

First with Sylvanas. If she was simply power hungry it would be better to cut her loses and abandon the Zandalari. Without thief navy the trolls aren't much more then warm bodies and a strategic landmass that is swarming with Alliance. But instead of doing the logical thing and leaving she chooses to play her hand, likely earlier then she would of wanted, and raise Derek Proudmore. Sylvanas isn't just doing this for her people's sake, sure forsaken are priority number one but the Horde is valuable to her too. Hell she didn't even kill/banish Baine for being an out and out traitor who sympathizes with the Alliance more then his allies even if getting rid of him would leave no strong dissenting voices. While Sylvanas may be power hungry she clearly has some honor for the Allies she has and hates those that aren't loyal see Saurfang, The dreadlord and the plague doctor from Wrath. 

Now I'm not excusing anything and I would like to see more of the brooding person that was Wrath Sylvanas but give credit where it is due

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, LunarGamble said:

First with Sylvanas. If she was simply power hungry it would be better to cut her loses and abandon the Zandalari.

She's afraid of dying, when she was briefly dead, apparently her soul was about to be taken/consumed by Void Lords (they didn't flesh it out yet, but that's probably what could have happened). Zandalar tribe is still useful to her, even with diminished numbers, she will take any help she can get (and she may always resurrect some fallen allies).

Share this post


Link to post
Share on other sites
14 hours ago, LunarGamble said:

Sylvanas isn't just doing this for her people's sake, sure forsaken are priority number one but the Horde is valuable to her too.

I was using "her people" a shorthand for the Horde in general. I think she does have a stronger sense of loyalty and obligation to the Horde after the events of Legion and just before, no longer just dedicated to the Forsaken and their continued existence. But basically I agree with you.

Edited by CorneliusBrutus
Rewording something

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Wrath Timewalking has arrived and with Mythic Season 3, the base item level of loot from Timewalking dungeons went up to 395. Ulduar Timewalking offers item level 415 loot and completing the weekly quest rewards a piece of Normal Eternal Palace piece of gear.
      This week is ideal for gearing up alts and catching up on gear.
      The base ilvl of Timewalking dungeons is 395. The base ilvl of Timewalking raids is 415. Timewarped Badges can be turned in for various items, such as armor, battle pets, and a mount at Auzin in Dalaran (Crystalsong Forest). The gear sold by him has a base ilvl of 380. Complete 5 Timewalking dungeons for the weekly quest A Frozen Path Through Time to earn Cache of Palace Treasures and 750 Artifact Power. Assemble a raid of between 10 and 30 players, talk to Vormu in Dalaran (Northrend) to enter Ulduar Timewalking. Reins of the Infinite Timereaver has a chance to drop from any Timewalking boss as Personal Loot. Blizzard (Source)
      Yogg-Saron Awaits!
      Ulduar Timewalking is now available and Yogg-Saron – the lucid dream, the monster in your nightmares, and the fiend of a thousand faces – awaits.
      When: The Ulduar raid is available throughout the Wrath Timewalking event.
      Difficulty: The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder.
      Minimum Level: Players level 80 and above are Eligible to participate.
      During Wrath Timewalking, you can assemble a raid group of between 1 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid. The raid scales for your group size and your level and gear will be scaled to match the raid’s challenges.
      Don’t have a regular group? The Group Finder (I) can help.  Create your own group in the ‘Premade Groups’ section or search for like-minded adventurers.
      Looking to withstand the fires of Igniss the Furnace Master? Withstand the terrific tantrum of XT-002 Deconstructor? Or is it your very mind you want to test against the master of nightmares, Yogg-Saron? Opportunity awaits! Inside you can earn transmog sets, the pets you need to earn the Raiding for Leashes IV achievement, and more.
      This Week
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      Ahn'kahet: The Old Kingdom Gundrak Halls of Lightning The Nexus Utgarde Pinnacle Pit of Saron Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through Utgarde Pinnacle, Skadi the Ruthless could drop the Blue Proto-Drake mount for you.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus have a quest for you. You can also start the quest from within the Adventure Guide (Shift- “J”). Quest Requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace. Every Week
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      The latest round of hotfixes includes fixes for The Eternal Palace, Operation: Mechagon. PvP Season 3 Essence achievements now properly track Honor gained during Brawls that utilize Arena maps, and more.
      Blizzard also announced some Class tuning that will go live after next week's maintenance when Mythic Palace becomes available.
      Blizzard (Source)
      Achievements
      Fixed a bug that prevented Guild groups who complete Operation: Mechagon from properly earning Operation: Mechagon Guild Run. Battlefield Brawler, Battlefield Tactician, and Battlefield Master now properly track Honor gained during Brawls that utilize arena maps. Creatures and NPCs
      Nazjatar followers now respawn if the player drowns after activating stealth. Reduced the damage of Unleashed Arcanofiend's Proximal Chaos by 20%. Increased the missile delay of Proximal Chaos to 3 seconds (was 2 seconds). Dungeons and Raids
      Azshara’s Eternal Palace The Queen’s Court Fixed a bug that caused some abilities to trigger the Repeat Performance debuff (e.g. Hunters’ auto attack, Priests’ Divine Hymn, Druids’ Tranquility, Druids’ Moonfire with the Twin Moons talent, or Druids’ Regrowth with the Rampant Growth Azerite Trait). Queen Azshara Fixed a bug that made it possible for players to gain an excessive amount of Sanction stacks instantly. Operation: Mechagon Trixie and Naeno Fixed a bug that caused loot dropped from this encounter to be non-tradeable. Items
      Heart of Azeroth Battlefield Brawler, Battlefield Tactician, and Battlefield Master (Essences) now properly track Honor gained during Brawls that utilize arena maps. Updated the visual and sound effects for the Red Punchcard, Cyclotronic Blast. Fixed an issue where extra Fragment of Zem'lan's Lost Treasure Maps could not be destroyed. Quests
      Players can again receive credit toward the Outside Influences achievement by completing "Deck 'Em" and "Pirates? I Hate Those Guys!". Players can again travel to the future to complete “The Other Place” while affected by a Rain Stone or similar items.
    • By Starym
      Blizzard has announced a relatively big pass for class tuning, focusing on PvP, especially essences- Arcane Mages got buffs for PvE and Resto Druids got nerfed in PvP as well.
      Class Tuning July 16 (source)
      We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:
      Classes
      Mage Arcane Damage for all spells and abilities increased by 6%. Player versus Player
      Enchant Weapon - Oceanic Restoration ’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion. Druid Restoration Healing reduced by 10% in PvP situations. Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP. Items Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%). Mindthief's Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%). Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%) Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season. Heart of Azeroth Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged. Vision of Perfection (Essence) heals for 50% less in PvP situations. Purification Protocol (Essence) heals for 50% less in PvP situations. The Ever-Rising Tide (Essence) grants 50% less mana in PvP situations. Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits. As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.
    • By Stan
      Goblins and Worgen will have their models updated in World of Warcraft's upcoming Patch 8.2.5. Blizzard also confirmed they're next in line for Heritage Armor!
      Their models haven't been updated since Cataclysm, which makes them the oldest models in the game right now. At last year's BlizzCon, Blizzard revealed a preview of new Goblin and Worgen models, which are slated for Patch 8.2.5.
      Note that this is a work in progress and the models we're going to see in 8.2.5 may be completely different.
      Goblins
      The new model makes Goblins look more neutral and not angry all the time. Blizzard has done a lot of work, improving their limbs, eyes, mouth, and the grin while casting looks really cool.


      Worgen
      Here we have new Worgen models. The male model looks fiercer and the female model no longer resembles a fox, but I still don't get it why the female model's using Human eyes. It looks way too cartoonish and doesn't make a whole lot of sense.


      Heritage Armor
      In Rise of Azshara, Gnomes and Tauren got their Heritage Armor and the good news is that both Goblins and Worgen are next in line for Heritage Armor with their model updates. If you main a Goblin or a Worgen, Patch 8.2.5 will be really good! Do you like the updated models?
    • By Stan
      Void-Touched Emissaries (Beguiling affix) have been nerfed recently and Queen's Decree: Hide now debuffs players.
      The hardest-hitting handmaiden has been hotfixed and now debuffs players with Queen's Decree: Hide, instead of herself, which makes Beguiling much more forgiving and opens up new strategies. Players can now simply LoS her and wait for the debuff to expire. The change is included in today's hotfixes.
      Beguiling, the new Nazjatar-themed Season 3 affix, is active instead of Reaping since July 9th.
      (Source)
×
×
  • Create New...