19 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
In the next World of Warcraft content update, you will be able to hide everything except for pants at the Transmogrifier.
In the latest Live Developer Q&A it was revealed that a "Hide Chest" function is coming in Rise of Azshara. Today, we learned that you'll be able to hide not only your chest armor, but every slot except for pants.
They said in the Q&A that we will be getting a “Hide Chest” option soon!
Once this change hits we will be able to hide cloaks, helms, belts, shoulders, chests, and shoes! (If you have Griftah’s authentic Troll shoes)
So why not let us hide EVERYTHING!
Id be fine with just hide gloves and bracers since those are the two pieces that annoy me the most whenever i am trying to make an elegant transmog. Also we can basically already “Hide” our pants on most classes anyway thanks to loincloths and other skimpy leggings.
Except for the pants.
I spoke to the development team just now, and they are determined to make this a set of changes that give players ways to hide every slot.
We’ll let you know as soon as we have details on how that’s going to come about in a future update to the game.
The "Hide Chest" option is probably the most exciting one, because you will be able to show off tattoos and fel marks on your character. This applies to Demon Hunters, Lightforged Draenei, Mag'har Orcs, Nightborne, and Zandalari Trolls.
Loot trading, introduced back in Wrath, will be preserved in WoW Classic. Back in the day, you would open a ticket and it could take days for the item to reach the intended recipient, so Blizzard decided to keep it.
The two-hour loot trading system in Classic will only apply to soulbound raid gear. Dungeon gear, however, will not be tradable by any means.
TL;DR: Loot trading will be available in Classic content with a raid lock.
At BlizzCon 2018, we talked about how we plan to keep loot trading in World of Warcraft Classic. We added loot trading in Wrath of the Lich King to solve a common problem: a player could accidentally loot an item meant for another player or give it to the wrong person using Master Loot. They would then have to contact Blizzard to get the item moved to the intended recipient, which might take days. We wanted to keep loot trading in WoW Classic because the end result is the same – the correct person gets the item – and it’ll save everyone time.
But we heard your concerns about the potential for abuse of the loot trading system in parties of five. It’s possible that abusive play could take the form of a group of four players colluding to deny loot to a stranger who joined their party as a pick-up. Raid groups, being much larger, come with more understanding on the part of solo players that loot distribution can depend on the whims of the many players and raid leaders who know each other.
Taking that into consideration, we’ve decided that the two-hour loot trading system in WoW Classic will only apply to soulbound gear that drops in raids. Soulbound loot that drops in five-person content will not be tradeable at any time. What we hope to do is to strike a balance between saving players time and minimizing the potential for abuse of the system. We think this approach better addresses the concerns we’ve heard from players on the subject.
Awesome solution! However, I must ask.
Will UBRS/LBRS be counted as a 5 man dungeon in this situation (as in no loot trading)? I would hope so since normally guilds would run their own 40 and 20 man raids.
The answer to the UBRS question is: loot trading will be available in content that has a raid lock. UBRS will not have a raid lock.
A big part of loot trading (in a 2-hour window) as a solution to a concern is that raid locks require you to wait a week (or 3 days) before you can try again for the loot that was accidentally given to the wrong person.
Players recently abused a bug related to the Draught of Ten Lands potion. Separating the potion into multiple stacks resulted in more Draught of Ten Lands applications than intended. Everyone who exploited the bug have had their account suspended.
Draught of Ten Lands was added in Patch 8.1. The elixir can be purchased for 5 Warfront Service Medals from Warfront vendors. Splitting the elixir into individual stacks caused players to receive multiple 10% Draught of Ten Lands applications and abnormal Experience gains.
Fun fact, the ban wave comes just in time for the Welcome Back Weekend which lasts through March 24. We're still waiting on Blizzard for an official statement regarding the ban wave. The suspensions are somewhat inconsistent according to Reddit, ranging from 7 days up to 1 month.
Here come more hotfixes, today focused on the Brawler's Guild issues, Wintergrasp Honor gains have been buffed, Paladins get a reduction in haste gains for Light of the protector and there's more quest and achievement fixes as well.
March 21 (source)
The Dinner Impossible is now again possible to achieve in Arathi Basin. Allied Races
· Players who purchase a Rumble Card should now be automatically added to the queue for the upcoming rumble.
· Fixed an issue that prevented players from receiving credit for "Solving the Mystery " after killing a mystery boss.
· Fixed an issue that prevented Mindbreaker Gzzaj from dealing damage to Alliance players when casting Mind Break.
· Fixed a bug that prevented players from being awarded victory if a player defeated Ro-Shambo playing the Rock, Paper, Scissors game.
Fixed an issue that allowed Light of the Protector ’s global cooldown to be reduced more than intended by haste.
Player versus Player
· Honor gained within Battle for Wintergrasp has been increased, putting it in line with other Epic Battlegrounds.
· The Ivory Feather can be used once again in battlegrounds to gain Mark of Prey .
· Players will no longer be trapped in the combat phase for "The Darnassus Mission ".
· Fixed a bug that caused spider NPCs to evade and prevent players from completing "The Council Has Spoken ".
Game Director Ion Hazzikostas today answered your Battle for Azeroth questions and here are the highlights! The WoW dev team is internally discussing a level squish and no Allied Races are planned for Patch 8.2.
They're not ready to talk about Rise of Azshara just yet, but the big info dump is coming very soon. They are working on ways to lessen the RNG of the Weekly Mythic Cache. In the past, they've experimented with different ilvl gaps and found that 15 item level gaps between difficulties work best for rewards to feal meaningful. The WoW development team has no incentive to make something that makes people spend more time in the short term, but isn't fun and it's burning them out, that's a terrible design. All they want to do is to make a game that is as engaging and fun as possible. Secondary stats are more important than primary stats in some instances and that's a problem they're trying to address. They're going to add a Caverns of Time portal in the next content update to Portal Rooms. There's a UI improvement in the works that will help players with path finding when the quest takes place on a different continent. The "Hide Chest" function is coming in the next content update. The team is also working to loosen transmog restrictions and make them more consistent across the board. They want to increase character customization, but not at the level of sliders. Adding eye color options is a possibility, but the way how the engine derives data from the game and how characters are built does not allow for simple height adjustments. Allied Races serve as a tool of deepening their storytelling and they're excited to add new ones where it make sense. Rise of Azshara is not going to have a new set of Allied Races. Repeatable Allied Race unlock questlines are a cool suggestion, they're going to discuss it with the dev team. 120 is a very large number when it comes to levels. It would be too overwhelming and not fun to reward players for each earned level. They're internally discussing a level squish, to make levels feel meaningful again. WoW Classic will have a dedicated RP realm. RPPVP is not planned right now. From a technical perspective, they shifted the infrastructure for how groups are built from Guilds to Communities (something that is consistent and tied in to the Battle.net platform more broadly). They've lost some things in the transition. They've readded the ability to have guild ranks that couldn't speak in chat. Two Sides to Every Tale was added to recognize two very distinct narratives in Battle for Azeroth, it's not a beginning trend of playing both factions. It's very similar to Double Agent. Legion was an awkward place for the game's economy. After BfA launched, they increased Gold gain from various sources to help players support repairs. Guilds can earn Gold by selling BoE items and they also want motivate Gold collectors by adding sinks. There are no plans to remove the Demon Hunter realm restriction in Battle for Azeroth. Reputations are tied to outdoor content. They don't plan to make dungeons award reputation. Hati was a beloved companion specific to Hunters so they brought him back. Thal'kiel may also return in the future, but they have nothing specific to announce at this time. Click here to watch the VOD.