positiv2

Heroes of the Storm Orphea

Sign in to follow this  

18 posts in this topic

This thread is for comments about our Orphea guide for Heroes of the Storm.

  • Like 1

Share this post


Link to post
Share on other sites

The build I went with was:

Growing Nightmare

Fright

Mind Devourer

Crushing Jaws

Determination

Lurking Terror

Engulfing Oblivion

Ended up going 15/13/3, 86k hero dmg. But the reasonings for the guide's talent choices hasn't been placed yet, so I'm curious to see those.

  • Confused 1

Share this post


Link to post
Share on other sites
1 hour ago, Bnetmyke said:

The build I went with was:

Growing Nightmare

Fright

Mind Devourer

Crushing Jaws

Determination

Lurking Terror

Engulfing Oblivion

Ended up going 15/13/3, 86k hero dmg. But the reasonings for the guide's talent choices hasn't been placed yet, so I'm curious to see those.

I don't think Orphea has any really "wrong" choices in terms of talents. I'll work on the guide some more shortly, when more data is available and I have more experience.

  • Confused 1

Share this post


Link to post
Share on other sites

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

I normally trust  your website for quality guides but you've really let me down with the laziness here. I understand this hero just released but did you really think that was a valid point to add?

Share this post


Link to post
Share on other sites

I actually just fought against you using Orphea. Using Abathur in theory makes sense to give her the speed for positioning, but a tank with crowd control and peel makes more sense. I think pairing Insatiable, Abyssal, and Dead magic could work. Otherwise, Ravenous makes more sense to me for the heal. Also, fright + eternal feast should go well with someone like Garrosh. Mainly, I'm not sure what to do for the 20 for a shadow waltz build. 

Share this post


Link to post
Share on other sites

Thoughts after some games today:

Shadow Waltz makes her feel really quick and zippy.  Chasing or escape, the damage and evasion this skill brings to the table is excellent.  It's also your most spammable ability and has decent range.  As such talents that focus on it are very valuable.  It helps that on every tier where the Q talent is an option, they're quite good.

Chomp has good damage but the range is a bit lower than I'd like.  It seems lower than her max AA range so it's annoying to use and the short range means she tends to need to get uncomfortably close to the target.  I find it a bit hard to believe that Insatiable is realistically going to see much use as hitting more than once at that range and not dying is asking a lot.  Honestly I tend to only use it PvE with the Ravenous Hunger talent to sustain, clear waves, and damage bosses (and in rare situations as a finisher).  Lurking Terror fixes many of these issues at 16 and as a bonus W talents do trigger off it (so you get the bonus damage and stacks from Ravenous Hunger).

Dread is a joy to use as it's relatively quick traveling and the range is monstrous.  The eruption is basically never going to hit if the enemy isn't forced to walk over it (so place it well!) but even still it's a great ability to use.  I haven't tried her E talents yet (but I plan to!) but I still love the skill.

Eternal Feast is an ability I want to like but it's just too easy to get around.  If the hits started earlier (or it had some secondary effect) then maybe but as is, it doesn't do enough to be worth picking IMO.  Crushing Jaws on the other hand is similarly hard to land but at least if/when you do, the pay off is potentially extremely high.  With enough skill Orphea can combo all of her abilities on the stunned enemy and if you're on a team that can combo if further (Tyrande/Kael'Thas/Kel'Thuzad/ect...) it can easily lead to multiple kills or even a team wipe.  At least the low cooldown on both Rs means you have multiple attempts to get lucky.

Edited by Erathis
  • Thanks 1

Share this post


Link to post
Share on other sites
11 hours ago, Kaelos said:

Lmao nerf pls

Screenshot - 14.11.2018 , 12_57_22.png

Smh, Blizzard never gets the balance right 😛

Thanks for letting us know; we identified the issue, and the fixed tooltip should be up soon-ish.

  • Sad 1

Share this post


Link to post
Share on other sites
23 hours ago, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

I normally trust  your website for quality guides but you've really let me down with the laziness here. I understand this hero just released but did you really think that was a valid point to add?

You can consider it to be "Has access to a strong CC + damage follow-up tool in the form of Crushing JawsCrushing Jaws"

Share this post


Link to post
Share on other sites

After much play, I have concluded...she is much weaker than similar characters on release. Her abilities feel awkward when she has no real way to self peel or survive burst. Not only that. Every ability has a cast time which makes all of them quite underwhelming.  Q is decent but short, W is useless half the time, E never hits beyond the initial travel, Eternal Feast is bad, and Crushing Jaws is also easy to dodge unless used as follow-up since you can see where it will cast and it feels like you have a full second to move out of the way. This is all gets worse when she has to play much more aggressively than other mages to get any sort of return. 

On 11/13/2018 at 3:56 PM, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

There's so little that's good about her that saying she has Crushing Jaws is legitimately one of the only good things about her. Her suitability is low, her damage is outclassed, she has zero utility beyond Jaws. She can't even apply pressure because if she tries to, she dies.

If you need spell and physical damage with a stun, Pick Thrall. He outclasses her in everything. Long range poke. Chain lighting out classes. Longer range CC. Feral spirit is a root. Charged basic attack. Windfury hits more and heals more. Stun. Sundering has no cast time. Repeating area damage. Earthquake also has a slow and doesn't need to hit someone to continue. Sustain. Frostwolf Resilience is better than Chaos in every way. 

I believe a buff is in order. Give her more damage so her risk actually justifies the reward.

Share this post


Link to post
Share on other sites
16 minutes ago, Twych said:

If you need spell and physical damage with a stun, Pick Thrall. He outclasses her in everything. Long range poke. Chain lighting out classes. Longer range CC. Feral spirit is a root. Charged basic attack. Windfury hits more and heals more. Stun. Sundering has no cast time. Repeating area damage. Earthquake also has a slow and doesn't need to hit someone to continue. Sustain. Frostwolf Resilience is better than Chaos in every way. 

I believe a buff is in order. Give her more damage so her risk actually justifies the reward.

While I won't comment on whether or not she needs a buff (I haven't played her enough yet to make that decision in my mind), I don't see Thrall as a good comparison to her at all.  Orphea's damage is very much her Q attacks with W and E being used as the situation permits (and her trait being a bonus when it's convenient).  While the range on Q isn't enormous it's still quite decent and the dash goes a long way to help dodge attacks, getting away, or chasing.

Thrall on the other hand is much more about getting into melee range.  Yes he can poke with his Lightning at range but if that's all he's doing then Orphea will easily out damage him.  The individual hits of their respective Qs are somewhat equal but Orphea has many talents to buff her damage and in addition she gets cooldown resets where he does not.  Of course if he does get into melee he does more damage than her but that's not exactly a surprise.  Melee is much more dangerous than mid range and harder to survive in/maintain, the rewards should be greater.  I freely agree that Thrall's Heroics blow hers out of the water and that her Heroics are are the weakest part of her kit.

  • Like 1
  • Thanks 1
  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites
32 minutes ago, Erathis said:

Melee is much more dangerous than mid range and harder to survive in/maintain, the rewards should be greater. 

Yeah, my bad on the melee to ranged comparison. I've played a decent amount of her and Q + E spam is practically the only way to play without dying and it's pretty boring. The fun way to play (the one you die more) has more basic attacks and W which you need to be really close for which is where I was getting the comparison. Should have done safe play as the comparison. That's entirely on me.

  • Like 1
  • Haha 1
  • Confused 1

Share this post


Link to post
Share on other sites

Alrighty, well I gave the E talents a try tonight and honestly they weren't terribly impactful for me.  The sustain from Ravenous Hunger was missed more than I expected.  I think I've basically settled on a max Q build with Ravenous Hunger on 7 and either the Q talent or Lurking on 16 (depending on how much HP the enemy team has).

Edited by Erathis
  • Like 1

Share this post


Link to post
Share on other sites

Waaay less risky than Mephisto. :p 

Reminds me more of Li Ming than Thrall.

Easy to play with, much easier to use her abilities and land blows than most. That delay to impact isn't big enough to make her constantly miss. The amount of attacks she can use in fairly safe distance means that a few misses aren't really a bad thing. It also means that you can use it to zone. If your attacks can't be evaded, people will ignore them. Sometimes the best move is to not do damage but make it look like you're trying.

As for the Heroics. Meh. Not great but not bad either. One strong zoning tool. Less Strong now that Garden of Eden has changed. While Jaws is fairly easy to land. Not sure when people are using it. Use your E then your R to land it or just use a teammate as bait. Peels nicely from teammates. So good defense heroics that can also catch runners when your Q is too short range.

Fun character.

Share this post


Link to post
Share on other sites

I understand this is a new hero, But she has been dominating for a long time, i think the talent discussion in this guide is pathetic, its basically non existent, compared to previous guides. eg We select X to increase mobility. We select X to increase damage. Does anyone even care anymore? c'mon guys lift a little

Share this post


Link to post
Share on other sites
On 12/7/2018 at 11:17 AM, Guest Motorbike said:

I understand this is a new hero, But she has been dominating for a long time, i think the talent discussion in this guide is pathetic, its basically non existent, compared to previous guides. eg We select X to increase mobility. We select X to increase damage. Does anyone even care anymore? c'mon guys lift a little

Due to a train of unfortunate events, there has been a delay in updates, including addition of talent discussions. However, they are going to be added as soon as more important issues are tended to.

Share this post


Link to post
Share on other sites
On 11/13/2018 at 6:56 PM, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

Although a rare occurrence in Heroes of the Storm, heroic/ultimate abilities can absolutely define certain heroes in the moba genre. 

I believe Crushing Jaws plays a major role in Orphea viability. As of the time of writing, its win rate (and popularity) is significantly higher. Omitting this would actually make me a poor writer. If I'm proven wrong, I'll amend this with absolutely no shame; writing about new heroes is always difficult due to guesswork.

Share this post


Link to post
Share on other sites

The guide could stand to be updated. Lurking Terror build is dead, Crushing Jaws is alright now but is harder to use than Eternal feast, though it has a much better lv 20 talent, in games where you feel too threatened to go for eldritch conduit.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Free Hero rotation has been updated for the week of February 19.
      Free-to-Play Hero Rotation: February 19, 2019
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Tyrael Lunara Kharazim Kerrigan D.Va (Slot unlocked at Player Level 5) Maiev (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Nova (Slot unlocked at Player Level 20) (Source)
    • By Stan
      The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.
      Blizzard (Source)
      Rules:
      Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds. Shuffle Pick Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds. Elimination A round is won when all Heroes on the enemy team are slain. Best of Three The first team to win two rounds will win the Brawl! Round Events  Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams: Tribute Capture the Tribute to reduce the health of all enemy Heroes to 1! Capture Point  Capture the point to spawn a Triglav Protector for your team! Artifact Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power! The Hero that kills the artifact carrier will claim it for themselves. Dueling Immortals Immortals spawn for each team in the center of the Battleground. Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes. Safe Zone  A Safe Zone is created at the center of the Battleground. Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected. There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing! Rewards:
      Complete three matches of Trial Grounds to earn a Loot Chest!
    • By Stan
      This week's sales include Abathur, Artanis, Butcher, and the Flirty Cloud mount!
      Blizzard (Source)
      Our latest round of Heroic Deals and Limited-Time Offers brings 50% off of a limited selection of Heroes and a fresh set of limited-availability skins and mounts into the collection for purchase or crafting. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before these offers expire!
      Heroic Deals: February 12 - 19

      Heroes Discount Price Butcher 625 312 Gems Artanis 625 312 Gems Abathur 750 375 Gems Limited-Time Offers: February 12 
      The skins and mounts that we’ve added to the Limited-Time Offers are available for Gem purchase and Shard crafting for a period of a few weeks. Be sure to grab these items now, because once the offer expires they will leave the collection until the next time they’re featured here!
      Skins Mounts Paramour Pajamathur Abathur Flirty Cloud We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals and Limited-Time Offers.
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan
      The latest Heroes patch is now live. Ana and Abathur have been reworked, players can now purchase individual skins directly using Gems, and more!
      Patch Highlights
      Abathur and Ana have been reworked. You can find more details in the patch notes below. New skins are available for Blaze, Deckard, and Hanzo. All skins and most mounts in the Collection can now be purchased with Gems or Shards. The plan is to continue offer Gold-only mounts in the future. All existing skins and mounts that were previously only purchasable with Gems have been added to the Collection for individual purchase or Shard crafting, meaning you no longer need to purchase them bundled. All skins and mounts have had their price/rarity adjusted to match the new Gem and Shard pricing tiers. Boosts will continue to be purchasable with Gems only. Blizzard (Source)
      No snake will be spared the flame... We’re introducing new Skins, Mounts, and much more with our new Heroes of the Storm update. Join the resistance and assist Firestorm Blaze, Deckard Pain, and Delta Hanzo in eliminating Viper and reclaiming the Nexus!
      Below are the updated patch notes.
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.
      NOTE: Orange text indicates a change between PTR and Live notes.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active This heal now also has an initial application of 22 Health when Carapace is cast Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds The Monstrosity can now be healed by Carapace Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds. Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      Purchasing and Crafting Changes
      All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart’s Doubloon, etc) and will continue to add new Gold-only mounts in the future There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting NOTE: Boosts will continue to be purchasable with Gems only All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers This will result in a price reduction for many items, with some exceptions Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close. In the latest update, skins can be purchased individually with Gems or Shards.
    • By Stan
      A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral Healing can now be self-cast, and more!
      Patch Highlights
      Abathur has been reworked to introduce more counter-play to the Hero. Sustained Carapace is now baseline, the cooldown of Carapace has been lowered, so Carapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more. Ana is the second Hero that has been reworked in the patch. Her Aim Down Sights was implemented into her base Shrike functionality, and many talents have been reshuffled. Rehgar's Ancestral Healing can now be self-cast. New Delta skins are in for Blaze, Deckard, and Hanzo. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.