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Stan

No Heroes Esports in 2019

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30 minutes ago, taff said:

The fun part is that it is the same company that declined IceFrog, when he was available and then started copyright wars with Valve. Karma?

What can i say
Some people get high by shooting themselves in feet. 15 times in a row. With M61 Vulcan

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9 hours ago, Stan said:

Why would the game die off without HGC? Sure, it may lose some prestige and competitive play, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. The vast majority of the playerbase does not even know about HGC. 

I feel genuinely sorry for the many casters and people involved in Heroes Esports.

Definitely overreacting, as people always do. It is not like the game will die or anything.

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38 minutes ago, Valhalen said:

Definitely overreacting, as people always do. It is not like the game will die or anything.

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

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31 minutes ago, Plergoth said:

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

Sure, but it costs Blizzard roughly 6 million dollars to set up the HGC. If they use this capital to inject some money into HotS, they can still create content. But as you said, the problem is how they are shifting people from the HotS team into other teams (which I'm pretty sure it is for "Diablo IV").

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I don't think the game is dead yet, but these are disheartening news. I will probably still play as long as the servers are up, but it will be harder to feel engaged, I guess.

But, hey, on the plus side it will be easier to balance without any "pro players" ! (I jest, I jest. We laugh to hide the pain?).

Edited by lChronosl

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3 hours ago, Kuarinofu said:

Moreso, I think competitive HotS sometimes even hurt the game. I was Master in Season one (rank 1 in Preseason kek)  and now I'm Plat 1 both TL and HL.

Preseason was really weird because top rank could contain people from everywhere between platinum and grand master. I like the game being a more casual title, but with lesser investment, it's not going to attract many new players.

Agreed on it not being impressive as an e-sport. There is a much more limit to what a single player can do in this game, as opposed to something like Starcraft 2, where differences between players are obvious, and insane in case of pros.

Edited by Arcling
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8 hours ago, Steveson said:

Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)

Um, what? Starcraft 2 is basically the only RTS (or even strategy) game that people play in a competitive way. Blizzard quite much has monopoly in the RTS e-sports market, so I don't think we should be burying them at all. Products have a lifecycle indeed, and SC2 is not a young game - so sooner or later people will definitely start thinking about alternatives (wouldn't be surprised if HotS developers are moved to an SC3 project), but at the current moment a huge share of the most prestigous e-sport tournaments include SC2 or are solely based around it.
 

6 hours ago, VaraTreledees said:

This is a really shitty think to do.  Oh well.  While I don't think HotS is 100% guaranteed to die, I think there is a high likelihood.  Less content means less people, which means less money and profitability, which means less development time, money and people (as in game devs and such) which leads to less content, which in turn leads to less people, which. . . you get the idea.

While in most cases progress towards depopulation of the game is inevitable, there are ways to turn it around. A competitve game requires far stricter ruleset than a casual one - if they can loosen up the math behind certain abilities and gameplay restrictions HotS could be made great again. We know for example the base SC2 engine has good mod support. Why not open up HotS for community created content as well? Unlikely they will do it, but I'm sure many modders would love to experiment with it and maybe they would even create something new and exciting.

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I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

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10 minutes ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

You really should read the whole article before commenting. The title of this topic is, quite frankly, poorly chosen and does not reflect the actual Job's message inherent in this particular announcement. 

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Some people are motivated to play competitive games like HoTs to chase an unattainable goal of getting closer in skill to the professionals that display inspiring performances. Hell, I can imagine this is what motivates people to play boring games like baseball. How else can you explain people who invest hours into hitting a fast ball with a stick?  I am one of these people. This move has seriously drained my desires to spend more money on this game or any other Blizzard esport. Blizzard esports has proven that they are unpredictable in what esports they will continue to support. Most of their esports do not excel in their genres. Except Overwatch. And that's only during Overwatch League Season. This has serious ramifications for all investors. 

Edited by greatCraft

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The game is "dead" from a marketing and money making standpoint. Blizzard will be doing very little support for it and will do even less marketing and broadcasting. Sure you might have recycled seasonal events, but very very few new ones. Streamers that play it to be competitive (Bambam, Mewn, Turk, any pros) will start leaving. What's the point of promoting and focusing on a game that is officially a sinking ship.

If you're taking the game seriously, this game is officially no longer for you. If you want to queue with friends in tl and qm to play a moba with blizzard ip, then it still is and is fine. But when "half" the point of the game is now worthless I can absolutely understand why people call it "dead".

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1 hour ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? (...) we all knew the HotS player base was considered the most toxic and uneventful player base...

It's not just about e-sports, but they also haved removed some developers from the team and moved them somewhere else. Most toxic playerbase? HotS playerbase isn't even close to being most toxic, I've seen communities far worse, but if we are talking just about Blizzard, Overwatch is way worse, though it's getting better due to it's playerbase stagnating (so those who have played OW only when it was still fairly new, have left already). They even had to make player profiles hidden by default, because if you had chat turned on, people constantly insulted each other for their respective levels and ranks, even in QM and arcade.

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I'm not sure if I appreciate them announcing these things or not.

On the one hand, its transparency, and it hints at the level of involvement I can expect from them going forward.

On the other, what good is this statement actually doing?  This sort of announcement is the figurative equivalent of firing a giant torpedo into the hull of the game's community.  Why shake player confidence even more when the game is apparently struggling?

I get that you have to announce things like HGC and HoTD not returning, but the additional language is just... negative. Why not say you're reallocating resources from those to pour into the game, or reevaluating the esport format for HoTS, and leave it open?

At worst just silently withdraw support.  You'll have howling from fans but at least they'll be less inclined to look at their time in HoTS as borrowed. 

I know fans want to crawl up devs butts these days, but sometimes limiting information is actually beneficial.  This past year, Blizzard seems to have completely forgotten that, which is really surprising for them.

For a company that is usually modest about this sort of stuff, this to me is very loud writing on the wall.  And its sad; I've really enjoyed this game and I hate the MoBA format typically.

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17 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

BY FIRE BE PURGED!

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23 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

 

19 hours ago, Steveson said:

- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

 

23 hours ago, Kaelos said:

Are they killing yet another game which I really like? So depressing

What every one of you seems to forget.

Heroes of the Storm was meant to be a minigame in Starcraft2 Heart of the Swarm. It has been bigger, better and more popular than it was planned to be. 

It is a great game which surpassed its own goals. We should not cry for that setback. We still got more than we were ever supposed to get.

Edited by Alkasar
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Well RIP.
Gotta learn to play LoL again then...
I mean it's not going to die, it just is not going to be looked after and that makes me sad.

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On 12/14/2018 at 12:12 AM, Steveson said:

But not as rapidly as WoW yeah.

This is a fiction.  Subscription retention is high, IIRC, around Wrath levels.  It doesn't matter what peak numbers are, it matters what's being retained and they are at high levels of retention despite the salt that is present and has been present for every single expansion.

Heroes was a money loser.  They can't keep pouring resources into making something happen that players obviously aren't there for.  Simple.  Not conspiracy.   The Heroes team couldn't even afford to bill out Blizzard's own internal cinematics team and what was shown at Blizzcon was outsourced.  And while it is a nice looking game in its genre, and I like the use of Blizz IP, it seemed pretty obvious at the last two BlizzCon that there simply wasn't as much interest in the e-sports side either, whereas OWL is already expanding, and attracting investment the likes of which doesn't exist anywhere else in e-sports.

And nobody lost their jobs, they're moving to other teams.   Because Blizz doesn't actually function like corporate Activision or a company like EA.  Based on the numbers this move will only be felt and even noticed by a somewhat vocal minority, and then parroted by the gaggle of folks who are just negative all the time because that's what makes them happy.  For the most part, based on the numbers, this is a move that will be hardly even noticed by gaming as a whole or e-sports in particular.   Otherwise they would have supported the title like they have Hearthstone.

 

Edited by Sholto

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Let’s just say it’s the beginning of the end.

The one thing HOTS misses out on is any ability for a comeback in competitive play.  Once a team starts to slip 95% of the time it’s game over.

I love the game as far as art, having fun with it, looking forward to new characters and maps.  However it truly isn’t a great eSport game.

I’ve been playing it nearly 2 years and never felt compelled to spend one dime on the game between earning gold, the 10-12 characters I got “free” and only purchasing characters in a current meta.  I am the worst player from a business standpoint in that I’ve figured out how to get everything I want and not pay for it.

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      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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