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It's time to check in on the plague of WoW, as bots are spreading more and more. We've rounded up some bot encounters players have been reporting recently, with a few pretty stunning figures in there as well.
Let's start at the beginning of the bot life-cycle, as dack-janiels spotted a whoooole lot of "new players" over in Pandaria:
Then we're on to some pretty startling calculations, as onetimelistener ran across a large batch over in one of their usual locations, Moonglade, as they sold off their ill-gotten gains. And while the math probably isn't quite 100% accurate, it's still frightening to see the potential numbers we're facing here:
But how do these bots level? Well, several players ran into a pretty crazy farm method earlier this week, as a pet battle World Quest provided a whoole lot of fast XP.
And while there was a lot of confusion over what exactly was happening there, they managed to figure it out:
SleepyPB ran across over 50 bots doing this quest, and they were actually lagging the entire Nazjatar zone, with the lag getting worse when getting close to then. so he took matters into his own hands:
And it wouldn't be a bot news post without some actual bot action! And while it's still possible the first video might be multiboxers, as there aren't that many of them, it seems far more likely it's bots (and the distinction is very important, as multiboxing isn't against ToS while botting very much is).
One of the main frustrations for PUG Mythic+ players has always been finding groups, and there's a feeling going around that it's worse than ever before. With very selective and demanding requirements looming over your head, from Raider.IO score to a "meta" spec and more, players are getting increasingly surprised at group makers' demands and what they decline, as the standards are seeming incredibly high.
However, there's a pretty simple explanation for these seemingly very unfair and unreasonable requirements: supply and demand.
As you'll see from a few examples below, having a key, especially a higher level one, gets you SO many applications that even with the highest, craziest, most unreasonable standards, you'll still have plenty of choice. All of the below were taken very quickly (minutes) after a key was listed.
But it's not just the higher level keys this happens at:
Source : yogiho2.
There's plenty more examples of the above to go around, but you get the idea. Obviously this is worst for DPS players as the supply is extremely higher than the demand, but with the more valuable keys from more desirable dungeons, even tanks and healers will be lining up to get into a group. Another factor for the insanely high DPS supply is the treatment tanks and healers get in groups, as most of the time, they get all the blame and a whole lot of toxicity. Combine that with the significantly harder gameplay and very high levels of stress because of the higher responsibility for those 2 roles, and you get many just re-rolling DPS, further skewing the numbers.
And so before you get too down on yourself for having a hard time getting into a group, remember it's just a matter of numbers. You should still aim to improve yourself, and obviously getting a relatively stable group, or at least a few players together in your PUG travels is your best bet, but the important thing to remember is that there's just SO many players vying for those spots that getting declined isn't really a big deal at all.
And perhaps the most important thing to learn from this? Value your own key immensely! What do you think of the Mythic+ application process? Anything you'd change about it?
Winterhail created Shadowlands dungeon badges based on Pokémon.
On their way to earn the Shadowlands Keystone Master: Season One achievement, Winterhail joked about collecting gym badges like Pokémon. As a result, the player came up with Shadowlands Mythic Dungeon Badges.
The US premiere of the Warcraft movie was last weekend and I was given the opportunity to attend! Check out my full breakdown of the movie and the story, as well as highlights of the event!
The movie has now been released in most major countries, so I felt it was time to finally give a full analysis and breakdown of the film. I'm going to start this off by saying:
THERE WILL BE HUGE SPOILERS IN THIS POST
If you haven't seen the movie and want to preserve the story for yourself, this might not be for you. I won't hold back on any of the information that I give.
Now this is where things get interesting. There are going to be a LOT of spoilers coming from here, so look away if you haven't seen the movie. I'm going to be discussing and throwing in critiques of the story, as well as comparing it to game lore. Enjoy!
What is fel and where is the Legion?
What's up with Medivh?
The freshly dinged mage, Khadgar!
Garona - Human or Draenei?
Anduin Lothar - The Lion of Azeroth
King Llane I
Why is Stormwind still standing?
Durotan and Draka
Orgrim - The Blackrock/Frostwolf/Thunderlord
Blackhand - The Warchief
Gul'dan - The Perfect Villain
Why is Alodi female?
Dalaran looks... different?
Deadwind Pass and the Crater
Predictions for the future?
That's it from me! Let me know what you think, questions you might have or corrections anywhere in the post. I'm always open to discussion! If you haven't seen the movie, grab a ticket and go watch it! It's worth it!
From premiere to big screen, we've got it all!
We're again highlighting PvP changes Blizzard announced recently that will go live after this week's maintenance in all regions.
PvP Tuning (source)
We’re working on a new set of PvP tuning changes that will be applied to the game with weekly maintenance in each region (January 26 in this region). Here’s what we’re currently testing:
Player vs. Player
Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets. In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer. Druid
Convoke the Spirits no longer casts Full Moon and Feral Frenzy when engaged in combat with enemy players. Mage
Triune Ward (legendary) now provides 50% effective barriers (was 65%) in PvP situations.** Fire Infernal Cascade (conduit) effectiveness reduced by 33% in PvP situations. Paladin
Holy Divine Favor (Honor Talent) cooldown increased to 30 seconds (was 25 seconds), and now increases cast speed by 30% (was 60%). Protection, Retribution Word of Glory’s healing has been reduced by 20% in PVP situations.