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Primordial Stones are powerful gems that can be socketed into Onyx Annulet, a new BiS ring coming in Patch 10.0.7. Check out the effects they provide!
WoWDB tooltips are currently broken and are not displaying the three Primordial Sockets correctly.
How to Obtain the Onyx Annulet Ring in Patch 10.0.7
You'll receive the Onyx Annulet ring from a quest inside the Zskera Vaults. It comes with 3 sockets intended for Primordial Stones.
How to Obtain Primordial Stones in Patch 10.0.7
Primordial Stones are Unique-Equipped gems dropping in the Zskera Vaults. They come with powerful effects that you socket into the Onyx Annulet.
Primal Stones Effects in Patch 10.0.7
Currently, we've got 25 Primordial Stones in the game with the following effects that have been updated in Patch 10.0.7 Build 47983 as follows:
Cold Frost Stone - Gain Frost armor every 20 sec that absorbs 33,689 damage and slows melee attackers by 20%. Deluging Water Stone - Abilities have a chance to drench a nearby ally, healing them for 4,334 over until cancelled. Desirous Blood Stone - Dealing damage has a chance to drain life, healing and dealing 12,127 Shadow damage. Echoing Thunder Stone - Moving starts to build an electrical charge, causing your next damaging ability to also deal 14,437 Nature damage. Entropic Fel Stone - Fire damage dealt by Primordial Stones is increased by 60%, and now Chaos damage. Exuding Steam Stone - Receiving heals has a chance to exude cold steam, restoring 12,039 health to yourself and 2 nearby allies. Flame Licked Stone - Dealing damage has a chance to set the enemy on fire, dealing 2,475 Fire damage over 7 sec. Freezing Ice Stone - Dealing damage has a chance to chill the enemy, dealing 16,171 Frost damage and slowing them by 30%. Gleaming Iron Stone - Standing still for 3 seconds in combat steels yourself, absorbing 25,267 damage and increasing autoattack damage by 305 for 12 sec. Harmonic Music Stone - Entering combat increases the tertiary stats of you and 4 nearby allies by 364 for 8 sec. Humming Arcane Stone - Dealing Magic damage has a chance to fire Arcane missiles for each Primordial Stone family you have equipped. Indomitable Earth Stone - Taking damage has a chance to shield yourself, absorbing 50,533 damage for 12 sec. Necromantic Death Stone - Passing a corpse grants the Blood, Frost, and Unholy Primordial Stone effects for 45 sec. Obscure Pastel Stone - Spells and abilities have a chance to cast a random Primordial Stone effect. Pestilent Plague Stone - Dealing damage has a chance to infect the target with a spreading plague, dealing 1,069 Nature damage over until cancelled. Prodigious Sand Stone - No effect yet. Prophetic Twilight Stone - Damaging effects from your Primordial Stones trigger your healing effects, and vice versa. Raging Magma Stone - Absorbing damage has a chance to coat you in lava, causing melee attackers to take 2,406 Fire damage for 6 sec. Searing Smokey Stone - Successful interrupts exhale smoke, dealing 8,021 Fire damage to enemies within a 8yd cone in front of you. Shining Obsidian Stone - Gaining an absorb shield from a Primordial Stone erupts the ground, dealing 17,188 Physical damage to enemies within 5 yd. Sparkling Mana Stone - Frost effects from Primordial Stones restore 993 mana over 3 sec. Storm Infused Stone - Critically striking an enemy has a chance to shock them and 2 nearby enemies, dealing 9,300 Nature damage. Swirling Mojo Stone - Being near a dying creature saps a portion of their mojo, and eventually crystallizes it. Wild Spirit Stone - Nature and healing effects from Primordial Stones restore 10,647 health of 5 nearby allies over 7 sec. Wind Sculpted Stone - Moving rallies the wind to your side, granting 165 Speed stacking up to 5 times.
This week's Patch 10.0.7 build appears to have accidentally leaked the name of the 10.1 narrative campaign.
What We Know About Patch 10.1 So Far
The patch will release somewhere between the Spring and Summer of 2023. It contains a new raid zone. We're getting a new underground zone. New Mythic+ Dungeon Pool and PvP/Mythic Seasons are coming. Further UI improvements will be implemented. Professions will receive updates. In Patch 10.0.7 Build 47983, the Campaign database table has been updated with a new entry, revealing the name of the 10.1 narrative campaign that revolves around Neltharion.
Embers of Neltharion - 10.1 Dragonflight - Embers of Neltharion - 10.1 Narrative Campaign We're most likely going underground to fight the Incarnates released shortly after Raszageth's death in the Vault of the Incarnates, as seen in the defeat cinematic.
Video courtesy of Athelarius.
Here is the latest batch of hotfixes that went live in the game today.
Druid Guardian Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range. Priest Shadow Fixed an issue causing Pain of Death to sometimes deal more damage than intended. Warlock Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented. Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it. Dungeons and Raids
Shrine of the Storm Fixed an issue causing Galecaller Apprentice's Slicing Hurricane to sometimes inflict more damage than intended. Underrot Fixed an issue causing Living Rot's Wave of Decay to sometimes inflict more damage than intended. Items and Rewards
The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them. Quests
The Storm Peaks Fixed an issue where players were not able to complete "Changing the Wind's Course" when out-leveling the content. Stormsong Valley Fixed and issue where players were not able to complete "Aww, Rats!" Wrath of the Lich King Classic
Fixed an issue where the Glyph of Righteous Defense was not applying the correct glyph in the Glyph UI. It is now working properly again.
Blizzard has posted development notes for this week's Patch 10.0.7 build with many class changes
Hello everyone. Here is this week’s update to the 10.0.7 PTR:
DEATH KNIGHT Frost Remorseless Winter has been removed from the talent tree and now learned at level 19. Might of the Frozen Wastes has been removed from the talent tree and now learned at level 25. Frostreaper has been removed from the talent tree and now learned at level 28. New Talent: Fatal Fixation – Killing Machine can stack up to 1 additional time. Replaces Frostreaper on the talent tree. Biting Cold has moved to Remorseless Winter’s old position in the Frost specialization tree. Everfrost has moved to Biting Cold’s old position in the Frost specialization tree. Obliteration now causes Soul Reaper to also grant Killing Machine and have a chance to generate a Rune during Pillar of Frost Developers’ note: Frost will be seeing a few updates to their tree in 10.0.7. Currently Frost feels 1 or 2 points off from being able to make more meaningful choices within their spec tree. To help ease some of this we are shifting a few talents to be auto-learned on level up and replacing them with a new or existing talent. The new version of the tree should offer a little more variety and feel less linear when allocating your talent points and give you more choice based on the content you are running. MONK Mistweaver Sheilun’s Gift now triggers Mastery: Gust of Mist exclusively onto its primary target. Sheilun’s Gift healing increased by 10%. New Talent: Legacy of Wisdom – Sheilun’s Gift heals 2 additional allies and its cast time is reduced by 0.5 seconds. Windwalker New Talent: Skytouch – Tiger Palm applies an effect which increases your critical strike chance by 50% for 6 seconds on the target. This effect cannot be applied more than once every 1 minute per target. This has been added as a choice node on Skyreach for players that still want the benefit additional critical strike but do not want to dash to their target." PALADIN Seal of Mercy is now a 1 rank talent (was 2). Divine Toll and Divine Resonance have been added to the class tree. Removed Seraphim and Sanctified Wrath talents from the class tree. Retribution Aura has been redesigned - now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds. Protection Sanctified Wrath has been added to the Protection tree. Talents positioned around the 20 point gate have been adjusted. Spellwarding has been moved below the 20 point gate. Strength in Conviction and Faith in the Light have swapped locations in the Protection tree. Faith’s Armor is now a 2-rank talent and now causes Shield of the Righteous to grant additional armor. Developer’s Notes We are hard at work on the updates to the Retribution tree and are close to being able to share it with the community and a set of in depth development notes to give an overview of what’s changed. We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update. Retribution Aura in Dragonflight has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds. In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution - When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 sec. Seraphim has been removed from the Paladin talent tree, in our previous developer notes we mentioned points regarding stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities. As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal. We look forward to sharing more with you in the coming weeks and hearing to your feedback! SHAMAN Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with. Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies that are attacking a player with a tank specialization. Developer’s notes: We have reverted this change to Earth Elemental and Primal Earth Elemental after reviewing feedback we’ve received. Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20% for Restoration and 20%/40% for Elemental and Enhancement. Fixed an issue causing the self-cast version of Earth Shield from Elemental Orbit to not increase the healing done by Healing Stream Totem or Healing Tide Totem. Several talents have moved positions in the class tree. Earthgrab Totem now replaces Earthbind Totem. Earthgrab Totem is now the left-most option. Shamans that are in Ghost Wolf now display the Maelstrom resource on their Personal Resource Display instead of mana if they are Elemental specialization. Elemental Electrified Shocks duration increased to 9 seconds (was 6 seconds). Fixed an issue that sometimes prevented Electrified Shocks from applying to the primary target. Restoration A choice node has been added below Mana Tide Totem: New Talent: Resonant Waters – Increases the duration of Mana Tide Totem by 4 seconds and increases its radius by 20 yards. New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50% and the mana cost of Healing Wave and Chain Heal are reduced by 50% for 10 seconds. All healing done increased by 8%. Acid Rain damage reduced by 20%. Ancestral Awakening heals for 15%/30% of the amount healed (was 10%/20%). Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 3%/6% and its healing is increased by 50%/100% on targets below 75% health. Cloudburst Totem healing no longer contributes to Ancestral Guidance. Ancestral Awakening and Ancestral Guidance now contribute to Cloudburst Totem healing. Earthliving Weapon’s proc sound effect has been lowered in volume. WARLOCK Demonic Inspiration has been redesigned – Increases the attack speed of your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%. Wrathful Minion has been redesigned – Increases the damage done by your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%. Affliction Dread Touch now lasts 8 seconds (was 6 seconds). ITEMS AND REWARDS
The Divine Kiss of Ohn’ahra mount has been updated to its correct visual in the mount journal. Stolen Breath of Ohn’ahra now also drops from The Nokhud Offensive on Mythic+ difficulty. PLAYER VERSUS PLAYER
PRIEST Shadow Word: Pain and Purge the Wicked now have a spell highlight when Catharsis is above 80% of its maximum stored damage. Shadow Fixed an issue that allowed Void Tendrils’ root effect to persist after they’ve been destroyed. PROFESSIONS
SKINNING Skinning enemies has a new animation.
Blizzard will remove Twitter integration from World of Warcraft over the next two days.
Blizzard today announced they're removing Twitter integration from the game. The function to tweet from in-game will no longer be available after the update and the change will not require any action by players.
Twitter integration was added to the game in Patch 6.1. Blizzard did not comment on why they decided to remove it.
Over the next two days, we will update World of Warcraft® to remove the integrated Twitter® posting feature. After this small update, the function to Tweet from in-game will no longer be available, and the settings which store your Twitter credentials will no longer appear.
This will not require any action by players.
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