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Tavern Brawl: Brawl of Champions - Round One

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The Season of Rastakhan has begun and today we have the first round of the Brawl of the Champions.

As already explained, the Rumble Run is being brought into the Tavern Brawl and you can play one of the special Rumble Run decks against real opponents. Each class has three different Shrines, that promote different playstyles and are accompanied by premade decks that synergise with their respective Shrine.

Here are the Shrines for this week:

  • Druid: Bonds of Balance - At the end of your turn, gain Attack equal to your hero's Attack
  • Hunter: Halazzi's Guise - Whenever you summon a Beast, it gains Rush, Taunt, or Poisonous.
  • Mage: Jan'alai's Flame - Your Hero Power costs (O). Whenever it kills a minion, refresh it.
  • Paladin: Shirvallah's Grace - After you cast a spell on a friendly minion, cast a copy of it on this one.
  • Priest: Bwonsamdi's Tome - After you cast a spell, add a random Priest spell to your hand.
  • Rogue: Bottled Terror - Your other minions have Stealth. Deathrattle: Give your minions +2 Attack.
  • Shaman: Krag'wa's Grace - Your spells cost (2) less.
  • Warlock: Blood Pact - Your spells cost Health instead of Mana.
  • Warrior: Akali's Horn - Your minions have "Overkill: This can attack again".

Unsurprisingly, the Shrines that are good in the Rumble Run are also effective versus actual opponents. This bunch of Shrines is quite decent, with the Priest and Mage ones being standouts. The weakest classes for this week are Warlock, Warrior and Hunter.

The Brawl of the Champions itself, like all Tavern Brawls, rewards a Classic card pack upon victory. However, you can complete the seasonal repeatable quest by playing the Brawl 3 times to earn a Rastakhan's Rumble card pack.

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The weakest is SHAMAN without any doubt you'll never win with that deck even against the lowest level Innkeeper. Your shrine is completely useless it has 10 hp but even with it you can't do much since your minions are worse than a basic deck of the innkeeper and the spells are even worse... the only good card is the triple frog taunt but you can't seriously kill someone with only that card... and your deck is so bad at the point that if they ignore your shrine like they should it completely soak your Volcano leaving the enemy board alive... if someone will ever win a game with that deck is just because the enemy DC and even against a DCed opponent you'll hard time dealing 30 damage to the face with a couple of frogs as your only minions

Hunter can just kill you without anything since his deck is filled with face dmg.

Warlock is pretty bad but you can win sometimes

Warrior is insanely strong and is the only class that can turn a losing game into an overkill with Darius Crowley you can instantly wipe the enemy board and deal around 10 dmg to face per turn if they don't remove him but they won't since he is a boardclear and removals here are almost unexistant.

Priest is pure luck based if you draw the elemental that discount spells if you don't you can't win and if you are vs paladin you can't win regardless

Paladin is no brain easily the strongest one you can have 2 huge bodies at turn 1 and they will never kill your shrine since it start with 5 hp and its hp increase every card you play outside the Darius turntable you are guaranteed to win just play some random card and smash opponent face while he can't do nothing to remove your stuff.

Mage is pretty slow but isn't bad unless the enemy is paladin you probably gonna win

Druid isn't bad either since is probably the only class with direct removals and you can atk with the hero anyway

Rogue is the second weakest after shaman the shrine has 2 hp so forget it and the deck is mage fodder since everything has 1 hp they kill your board for 0 mana also can't compete with paladin or warrior big plays and the deck is filled with crappy weapons that you easily have 2-3 weapons in hand.

 

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Just played it.it was super fun(ofcourse its not balanced,its a Brawl!)..i tried paladin and dedeated all people in a sec

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4 hours ago, MZLICH said:

Just played it.it was super fun(ofcourse its not balanced,its a Brawl!)..i tried paladin and dedeated all people in a sec

 

7 hours ago, Hanz39 said:

The weakest is SHAMAN without any doubt you'll never win with that deck even against the lowest level Innkeeper. Your shrine is completely useless it has 10 hp but even with it you can't do much since your minions are worse than a basic deck of the innkeeper and the spells are even worse... the only good card is the triple frog taunt but you can't seriously kill someone with only that card... and your deck is so bad at the point that if they ignore your shrine like they should it completely soak your Volcano leaving the enemy board alive... if someone will ever win a game with that deck is just because the enemy DC and even against a DCed opponent you'll hard time dealing 30 damage to the face with a couple of frogs as your only minions

Hunter can just kill you without anything since his deck is filled with face dmg.

Warlock is pretty bad but you can win sometimes

Warrior is insanely strong and is the only class that can turn a losing game into an overkill with Darius Crowley you can instantly wipe the enemy board and deal around 10 dmg to face per turn if they don't remove him but they won't since he is a boardclear and removals here are almost unexistant.

Priest is pure luck based if you draw the elemental that discount spells if you don't you can't win and if you are vs paladin you can't win regardless

Paladin is no brain easily the strongest one you can have 2 huge bodies at turn 1 and they will never kill your shrine since it start with 5 hp and its hp increase every card you play outside the Darius turntable you are guaranteed to win just play some random card and smash opponent face while he can't do nothing to remove your stuff.

Mage is pretty slow but isn't bad unless the enemy is paladin you probably gonna win

Druid isn't bad either since is probably the only class with direct removals and you can atk with the hero anyway

Rogue is the second weakest after shaman the shrine has 2 hp so forget it and the deck is mage fodder since everything has 1 hp they kill your board for 0 mana also can't compete with paladin or warrior big plays and the deck is filled with crappy weapons that you easily have 2-3 weapons in hand.

 

a hunter could summon a poisonous beast and have it given rush by it's loa (or a rush beast and have it given poisonous), then the paladin loa is instant toast no matter how strong it is - then it's a whole different game.

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8 hours ago, Hanz39 said:

The weakest is SHAMAN without any doubt you'll never win with that deck even against the lowest level Innkeeper. Your shrine is completely useless it has 10 hp but even with it you can't do much since your minions are worse than a basic deck of the innkeeper and the spells are even worse... the only good card is the triple frog taunt but you can't seriously kill someone with only that card... and your deck is so bad at the point that if they ignore your shrine like they should it completely soak your Volcano leaving the enemy board alive... if someone will ever win a game with that deck is just because the enemy DC and even against a DCed opponent you'll hard time dealing 30 damage to the face with a couple of frogs as your only minions

 

My first and only brawl game: Played haunting visions into unstable evolution on turn 3. Hunter opponent conceded for one of the easiest brawls ever. Shaman OP.

Edited by PaasHaaS

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The chance of getting an evolution spell out of it are incredibly low let alone draw that card that is in single copy in the deck filled with unplayable cards. 

Honestly paladin win so fast that most classes can't do much by default at turn 2 you take 7 face damage and at turn 3 you are probably around 10 hp and at turn 4 they have down 2 9 atk things with divine shield and you have zero removals in most of the cases.

even if you get a poisonous beast with rush on hunter the enemy has divine shield up most of the time since half of paladin cards are give divine shield, the +3atk/divine is at least in triple copy in the deck... but hunter can somewhat counter the paladin since it has some damage so is probably the one who can deal best with paladin but even taking account that is much easier to win with paladin because the shrine is really too much punishing from the beginning since it attacks the face and enemy spend nothing to play it while with any other class you need minions with paladin you don't need them to win

I've played a lot in this brawl and paladin is auto concede at turn 3 most of the games because you can't possibly remove the stuff they drop even with 0 mana cards...

whoever made the paladin shrine starting with 5 hp was crazy... if it had 1 hp was more than enough since it becomes bigger every turn and has damage immunity every turn up.

if the game was constructed yeah you remove the shrine but here with the cards they provide you removing a bigger threat than a deathwing with windfury standing in the field from turn 1... the shrine can even attack in the first turn to adding even more nonsense to how broken paladin is.

If someone tried Quest Paladin the hardest thing is having a minion alive to buff since enemy won't allow you to have stuff in the field but having from turn 1 a 0/5 with charge even not taking in account the double spell casting is what change a crappy deck into a monster... if you think that a basic blessing of kings is the equivalent of dropping a King Krush at turn 4 you can guess that at turn 4 against paladin you are dead

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