The Rastakhan's Rumble Run Guide
Rumble Run is a single player game mode introduced as part of the Rastakhan's Rumble expansion. It can be accessed through the Solo Adventures menu and is completely free to play for all players.
Rumble Run Overview
In Rumble Run, you assume the role of Rikkar, a Troll gladiator preparing to do battles against the most powerful Trolls of all time. You will face a series of 8 battles to become the champion, similar to previous Dungeon Run and Monster Hunt game modes.
You will begin a Rumble Run by picking one of three powerful Shrines offered to you, in the same way you would choose a class at the start of an Arena run. Shrines are powerful cards that will begin on your side of the board at the beginning of each round of a Rumble Run and will provide powerful effects as long as you keep them alive.
Each Shrine offered is representative of one of Hearthstone's 9 classes and you will assume the role of the class for the duration of your Rumble Run. You will be given a fixed 10-card deck designed to synergise with the power of your Shrine.
Unlike similar game modes in the past, you will not be facing against special bosses during each round of a Rumble Run. Instead, you will be facing up against other AI challengers that will use a playable Shrine of their own and have a deck built around it. The 8 challengers you face in a successful run will represent the other 8 Hearthstone classes available.
After each successful round, you will have the opportunity to add new cards to your deck by selecting 1 of 3 options the game provides you with. After defeating the second and fourth challenger in a run, you will also be given the opportunity to add 1 of 3 powerful minions, known as Teammates, to your deck and help you fight on. After your sixth victory, you will also be able to upgrade your Shrine with 1 of 3 powerful abilities that will benefit your Shrine for the final 2 battles.
On this page, we list all of the known information about Rumble Run. This includes the card choices available for each class, how to successfully utilise each Shrine and defeat opponents who use them, and the rewards available for successful completion of a Rumble Run.
Shrines are powerful cards that Rumble Runs are centered around. There are a total of 27 Shrines available, 3 for each class, and you will be offered a choice of 3 different Shrines to choose from when you begin your Rumble Run. The Shrine you choose will dictate the 10-card deck you initially start with and will be an essential part of your strategy.
Shrines are represented as minions on the board that have 0 Attack and a variable amount of Health based on the Shrine type. When a Shrine has been killed, it will change into a dormant state on the board and its effect will be inactive. 3 turns after being killed, the Shrine will return to full Health and become active again.
A full list of Shrines available and guides for playing with and against them are listed below:
Shrine Tier List
Below is a list of all the available Shrines, separated into tiers based on the likelihood of being able to successfully finish a Rumble Run.
The Shrines are separated into the following 5 tiers based on how strong they are.
- Excellent - Very likely to finish with a great deal of consistency.
- Good - Slightly weaker Shrines or excellent Shrines that rely on very specific cards
- Average - Shrines that can work well but usually lack consistency in the later rounds.
- Terrible - Shrines that offer almost no value. They require a very strong standalone deck to be successful.
- Excellent Shrines:
- Good Shrines:
- Unstable Evolution) * (Excellent if you are able to pick up
- Average Shrines:
- Terrible Shrines:
Expanding Your Deck
As you defeat champions throughout the run, you will get to add additional cards and Teammates into your deck and also have the opportunity to upgrade your Shrine with an additional effect. Teammates are strong class-specific minions that have powerful effects that have strong synergies with one of the Shrines for that class. Additionally, you will also get to choose one of 3 sets of 3 cards to put into your deck. These sets called buckets are are all designed to fit a certain theme or strategy.
After each respective victory in a run you will be able to add the following to your deck:
- after your first victory: Bucket;
- after your second victory: Bucket + Teammate;
- after your third victory: Bucket;
- after your fourth victory: Bucket + Teammate;
- after your fifth victory: Bucket;
- after your sixth victory: Bucket + Shrine upgrade;
- after your seventh victory: Bucket.
There are currently a total of 54 Teammates available, separated into 6 per class. Three random Teammates from the pool will be available to choose from and the selection can include a duplicate of a teammate that you have previously picked.
- Druid Teammates:
- Hunter Teammates:
- Mage Teammates:
- Paladin Teammates:
- Priest Teammates:
- Rogue Teammates:
- Shaman Teammates:
- Warlock Teammates:
- Warrior Teammates:
Below, we list all of the bucket themes that each Class can be offered. Like with Teammates, it does not seem that there is any significant pattern to the groups of buckets you are offered, although you cannot be offered the same bucket more than once at a time. Within each bucket, the actual cards that you will be offered differ wildly, being chosen from seemingly a large pool of potential cards. In other words, no two "Frost"-themed buckets will have the same cards offered (or at least, it is unlikely that this will happen). Finally, it is worth noting that it seems like choosing a bucket will increase the chances that it will appear again as a choice in the future, thus allowing you to form a more cohesive theme.
- Druid Buckets:
- Big Draws
- Going Wild
- Natural Defence
- Nature's Blessing
- Nature's Defence
- Rumble Kings
- Wise Decisions
- Hunter Buckets:
- Beast Caller
- Beast Training
- Big Beasts
- Fresh Meat
- Survival Tactics
- Trick Shots
- Mage Buckets:
- Big Spells
- Gurubashi Legends
- Hand Power
- Heroic Power
- Magical Friends
- Spell Power
- Paladin Buckets:
- Holy Arsenal
- Divine Legends
- Priest Buckets:
- Dying Words
- Inspired by the Light
- Double Down
- Inner Strength
- Army of the Dead
- Legends of the Light
- Rogue Buckets:
- Aggressive Tactics
- Tricks of the Trade
- For the Money
- Shaman Buckets:
- Elemental Fury
- Jade Lotus
- Warlock Buckets:
- Hir'eek's Legion
- Life Takers
- Dire Demons
- A Dark Hand
- Warrior Buckets:
- Tank Up!
- Fervent Fans
- Dragon Heart
Upon successful completion of a Rumble Run, defeating all 8 Champions in a row, you will receive a special Rumble Run card back.
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