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In Chapter 3 of the Dalaran Heist, the League of E.V.I.L sows chaos in the Streets of Dalaran.
You can purchase this new chapter as part of the $19.99 complete Dalaran Heist bundle. You can also grab Streets of Dalaran, or other individual chapters, for $6.99 or 700 Gold by purchasing them in the in-game shop.
Chapter 3 Details
The twist for this chapter is called Crowded Streets. Three untargetable minions will be present on each player's side of the board, restricting the number of minions that can be in play. You can therefore only have 4 minions up at a time.
The Streets of Dalaran chapter introduces two new Heroes: the Priest and the Rogue.
Kriziki is the Priest hero. Here are its potential Hero Powers and starting decks:
Lesser Heal (2 mana) – Restore 2 Health. Disort (2 mana) – Swap a minion’s Attack and Health. Soothe (1 mana) – Give a minion -2 Attack until next turn. Starting Decks
Disciplined – A typical Priest deck with Divine Spirit and Inner Fire, as well as healing spells Shadows – Shadow-themed cards Visions – Deathrattle minions + 0 mana spells The Rogue hero is Captain Eudora, one of the few World of Warcraft characters in the Dalaran Heist. Here are her Hero Powers and starting decks:
Dagger Mastery (2 mana) – Equip a 1/2 Dagger. Yoink (2 mana) – Add a random card to your hand (from another class). Cut-less (2 mana) – Deal 2 damage to an undamaged minion. Starting Decks
Skulker – Tempo deck with some Stealth cards Dead Man’s Tale – Deathrattle + Thief cards Kobold’s Desire – Bouncing and shuffling cards into your deck Rewards
For now, by beating five bosses in Chapter 3 you will receive three Rise of Shadows card packs. If you have beaten five bosses in each of the previous two chapters, you will now have a total of nine packs. More rewards will follow in the next wings.
Don't forget to check out our guide for everything you need to know about the Dalaran Heist. We'll be sure to update with the bosses for Chapter 3.
Also known as Cuvestone, this Tavern Brawl returns for a fourth time overall and a second time with the Standard-only restriction.
The rules for this Brawl are that you get dealt a one cost card from your deck on turn one, a two cost card on turn two, and so on until turn ten. If there is a turn where there is no card of the appropriate cost in your deck, you will get a random card from your deck.
Mech decks seem to be extremely oppressive in this format. Hunter is a decent pick, either with a Mech deck or a Spells & Beasts only deck. Lastly, Big Paladin with Alarm-o-Bot and Prismatic Lens is also a decent troll pick.
As always, the reward for winning in this Tavern Brawl is a Classic pack.
Time for the meta to shift, as the nerfs targeting three key Rogue cards as well as Archivist Elysiana are now live.
Patch 14.2.2. has been released and nerfs to the following cards have been applied: EVIL Miscreant's health dropped to 4 (down from 5), Raiding Party costs 4 mana (up from 3), Preparation will reduce the cost of the next spell you cast this turn by 2 (down from 3) and Archivist Elysiana costs 9 mana (up from 8).
With Rogue losing quite a bit of its power, the meta is definitely going to be affected with Warrior and Mage probably gaining even more of an edge (and they are already doing really well):
After evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana.
Rogue EVIL Miscreant - Now has 4 Health. (Down from 5) Raiding party - Now costs 4 mana. (Up from 3) Preparation - Now read: The next spell you cast this turn costs (2) less. Neutral: Archivist Elysian - Now costs 9 mana. (Up from 8 ) As with previous card changes, once these changes are live, players will be able to disenchant the updated cards for their full Arcane Dust value for two weeks.
(Source: Battle.net App )
There's some unprecedented changes coming to Hearthstone with the Rise of the Mech update on June 3rd, and we're getting the first card buffs ever to happen in the game! There's also a free legendary for logging in during the event, but the big news are the buffs to 18 cards from the Boomsday Project, 2 from each class.
Most of these weren't really played, and with the buffs it seems Pogo-Hopper and Security Rover look worrisome, maybe too good. Dr. Boom Mad Genius was already a card people were complaining about being OP, and it's going to be even better now with all these buffs.
But let's take a look at the exact details:
Behold the Rise of the Mech (source)
Blastmaster Boom is headed back to the drawing board to upgrade his arsenal and perfect some of his pet projects. Check out what’s coming to the Tavern during the Rise of the Mech event, including a brand new Legendary Mech, SN1P-SN4P!
Behold Your New Mechanical Overlord!
Log in to the Rise of the Mech event by anytime between June 3 and July 1 and earn a golden copy of the new neutral Legendary Mech, SN1P-SN4P! Crash this clawed clunker into another Mech to build a behemoth of a bot, then do it again!
Missed the event? You can craft a normal SN1P-SN4P for the usual cost of 1600 Dust.
Important Note: SN1P-SN4P will be considered part of the The Boomsday Project and will rotate with that set. Note, however that SN1P-SN4P will not drop from The Boomsday Project card packs. Golden SN1P-SN4P will only be obtainable as part of the Rise of the Mech event, and the normal SN1P-SN4P can only be crafted with dust.
The twisted tinkerer Blastmaster Boom has been busy in the lab cooking up buffs to cards from every class! These changes are permanent, and the cards will keep their updated stats after The Boomsday Project rotates out of Standard next year. For some context and insight into why we’re updating these cards, here’s a comment from the design team:
For this update, we decided to take two cards from The Boomsday Project from each class and give them a slight power boost. We think all the cards we chose can lead to fun and interesting experiences, and our aim for these changes is to encourage you to think differently about how you’re currently building decks. We’re hoping that some of these cards will see consistent play in the current rotation, and even inspire completely new decks without having a lasting negative impact on their respective classes. If the goal of a balance update is to address metagame outliers, then the goal of something like the Rise of the Mech update is to inspire some fun, new ideas. We look forward to hearing your feedback!
Gloop Sprayer to (7) Mana. (Down from ?
Mulchmuncher to (9) Mana. (Down from 10)
Necromechanic to (4) Mana. (Down from 5)
Flark's Boom-Zooka to (7) Mana. (Down from ?
Unexpected Results to (3) Mana. (Down from 4)
Luna’s Pocket Galaxy to (5) Mana. (Down from 7)
Crystology to (1) Mana. (Down from 2)
Glowstone Technician to (5) Mana. (Down from 6)
Extra Arms to (2) Mana. (Down from 3)
Cloning Device to (1) Mana. (Down from 2)
Pogo-Hopper to (1) Mana. (Down from 2)
Violet Haze to (2) Mana. (Down from 3)
The Storm Bringer to (6) Mana. (Down from 7)
Thunderhead to 3/6/ (Up from 3/5)
Spirit Bomb to (1) Mana. (Down from 2)
Dr. Morrigan to (6) Mana. (Down from ?
Security Rover to 2/6 stats. (Up from 2/5)
Beryllium Nullifier to 4/8 stats. (Up from 3/8)
Want to see these cards in action? Be sure to tune in to the Mech-vitational event being held June 3-4.
Our Next Arena Season will be Electrifying!
Blastmaster Boom needs more test subjects, and what better place to find them than the Arena? Starting with the Rise of the Mech update on June 3, the available cards in Arena drafts will be rotating to the following explosively exciting sets:
Classic Basic Goblins vs. Gnomes The Grand Tournament Karazhan The Boomsday Project Rise of Shadows There's unprecedented buffs coming to 18 Boomsday Project cards!
Fully updated each week after the release of each chapter!
With the Adventure having launched last week with two chapters available and the third chapter to be released this week, we figured it's the right time to showcase our brand new Dalaran Heist guide.
With the Adventure not being released fully, the guide is obviously a work-in-progress. For now, you can see some pretty solid information on the first two chapters, as well as general info on the Dalaran Heist itself.
For example, you can find which bosses you can face at each level and a full list of all available treasures and card buckets per class.
We'll keep updating our guide and we'll be sure to let you know when it's complete.