Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.2 Content Preview: Forbes

Recommended Posts

nz47DOy.jpg

Forbes also published an article on Patch 8.2 right after the official content update presentation and here are the highlights. We learn about boss difficulty within Crucible of Storms, flying implications for War Mode, and more!

Check out the full article here. Don't forget to check out the content preview from Taliesin and Evitel as well or the official content preview for more information about Rise of Azshara.

Forbes Content Preview Highlights

Advanced AI

  • There's a fixed set of rules and expectations that you have about mob behavior, and they want to disappoint players, so they're very careful abouty implementing Advanced AI outside of Islands and the Arathi Brawl.
  • They don't want mobs to suddenly strafe, jump, and come after you.
  • A Warsong Brawl with Advanced AI may be added in the future.

Azerite Armor

  • New Nazjatar/Mechagon-themed Azerite powers are coming in Rise of Azshara. The cool thing is you will be able to choose traits immediately.

Crucible of Storms Raid

  • Crucible of Storms begins to set the stage for what's going on beneath the waves,
  • With just two bosses, the first one is equal to Rastakhan or Mekkatorque and the the last one to Jaina in terms of difficulty.

Faction Balance

  • They're actively discussing faction imbalance in raids and PvP, but they don't have any solution to announce right now.
  • It's hard to come up with a solution really. Softer incentives or ways to make the less numerous side feel encouraged without punishing the other side is something they don't want.
  • At the end of the day, World of Warcraft is about Alliance versus Horde and it's ultimately up to the player to decided which side they want to be on.

Flying

  • Pathfinder, Part Two in Rise of Azshara is similar in structure to Legion's Broken Isles Pathfinder, Part Two Broken Isles Pathfinder, Part Two. There's going to be a reputation requirement, achievements, and outdoor content in the new zones. Ion says it's going to take approximately a few weeks to unlock flying when the patch goes live.
  • The biggest concerns are implications for War Mode. Even though there are toys that will let you dismount or restrict flying. They are probably going to come up with certain restrictions related to War Mode combat and flying. They don't want you to trivially escape or hunt people who have no way of fighting back.

Mythic+

  • They want to improve the feeling of pulling from the giant pool of items in the Mythic+ weekly chest, so that you don't receive the same item each week, but the whole Mythic+ system needs to be balanced against raiding, and there will be moments, where you expect a Helm to drop, but won't see it for six weeks in a raid. With Titan Residuum, you are guaranteed to receive three Azerite pieces of your choice, so effectively, you have control over the Azerite gear you get and there needs to be some RNG element to make up for that.

War Mode

  • When you have War Mode on and come across a player of the opposing faction, you also know they have it on voluntarily, which wasn't the case for PvP servers back then.  On those servers, it was a routine to see someone of the other faction alongside you, let them do their thing and they let you do yours without fighting.
  • Participation overall has remained healthy. The total number of people in War Mode is higher than it used to be, so they're happy with the system.
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

On those servers, it was a routine to see someone of the other faction alongside you, let them do their thing and they let you do yours without fighting.

I personally think War Mode is far and away better than PVP Server model.  In large part because of this one thing right here.  You have it on for a reason.  

...just so happens if your reason is just 'getting extra rewards' you might have a bad time.  :)

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

With Titan Residuum, you are guaranteed to receive three Azerite pieces of your choice, so effectively, you have control over the Azerite gear you get and there needs to be some RNG element to make up for that.

Of my choice? How? Doing only a weekly +10 it takes about 10 weeks to get a 415 i specifically want. Doing a +18 it takes about 7. There just isnt any incentive to save up for that long. 

Share this post


Link to post
Share on other sites
On 4/12/2019 at 8:32 PM, Xaethron said:

Of my choice? How?

I think that is meant in terms of which slot and itemlevel you want to get. 

"That already is more direct control over acquisition than a player who just does raiding has. You might kill a boss that drops your Azerite helm that you want in Battle of Dazar'alor for six weeks straight and never see that Helm. Whereas in the Mythic Plus system you can guarantee that you will get a 415 Helm, or a 400 Helm, whatever the appropriate tier is.

So we want to make improvements, we want to lessen the feeling of negative stinging RNG. But at the same time we're also trying to balance these play styles against each other, and that makes it trickier than just, okay, make the system more generous objectively."

There have been items I wanted to get out of raids that took me 15+ kills. That's week after week of crossing my fingers and hoping. I'd say 10 weeks of waiting for a guaranteed best in slot item isn't anything to whine about, especially if the acquisition method is significantly easier.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Handclaw is back to his race/class armor set roots, and as he mentioned in our recent interview, he's taking another swing at a set he'd already created. He said he views all of the sets as just a starting off point, and it seems the Tauren paladin one needed a remake! We got both an illustration style piece and and in-game armor looking one this time around, as well as a timelapse of how it was created!
        
      Some really impressive work there, and definitely better than the original he'd made before:

      And here's the creation process for the illustration:

    • By Starym
      Twilight Dev 3 and Masterful 3! Another reset has come to MOTHER, the Preserved Contaminants/corruption effect vendor, with the US realms getting the new stock while EU realms need to wait a bit more, with their reset arriving today at 9 PM CET. It's again time to get your Echoes of Ny'alotha ready and get what you're missing, until June 9th when the list resets again.
      Avoidant Rank 1 (8 Corruption) - 2,400 Echoes
        Racing Pulse  Rank 1 (15 Corruption) - 4,125 Echoes
        Strikethrough  Rank 1 (10 Corruption) - 3,000 Echoes
        Surging Vitality Rank 2 (20 Corruption) - 5,000 Echoes
        Void Ritual Rank 2 (35 Corruption) - 7,875 Echoe
        Masterful Rank 3 (20 Corruption) - 5,000 Echoes
        Twilight Devastation Rank 3 (75 Corruption) - 15,000 Echoes
        You can still buy last week's Contaminants on Eu servers, with the list here.
       
      Check out our Corrupted Items guide for more details about the system!
    • By Starym
      Here come some more PvP adjustments, as Corrupted Glad Spite and Breach get tweaked, along with the Versatile Corruption Effect, Reaping the Flames, Conflict and Strife and the Mistweaver Chrysalis talent.
      PvP Tuning (source)
      We’re working on a set of PvP tuning changes that will go live with scheduled weekly maintenance (early on June 9 in this region). This is what we’re currently testing:
      Items
      Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator’s Spite trinkets are used against a target. Void Portal summoned by Corrupted Gladiator's Breach is now slightly larger and easier to interact with when there are nearby units. Corruption Effects
      Versatile ’s effectiveness has been reduced by 33% when engaged in combat with enemy players. Azerite Essences
      Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians. Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from versatility under the effects of certain class stuns. Monk
      Mistweaver Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds). As always, we’ll let you know if there are any further changes to be made, or adjustments to those above, and we’ll report the final live changes in our Hotfixes Update.
      Thanks!
    • By Stan
      Redditor AJT2K19, who recreated the cosmology chart in Warcraft from Chronicle (Volume I), is back with a widescreen version of the chart that you can use as desktop background.
      Cosmology Chart in Widescreen With Text

      (Source)
      Cosmology Chart in Widescreen Without Text

      (Source)
    • By Stan
      In the latest Alpha build, Phoenix Flames has become baseline for Fire Mages and now the spell causes your Ignites to spread to 8 nearby enemies. Ascended Blast (Priest Covenenant Ability) now generates Insanity, Unstable Affliction generates a Soul Shard if the target dies, and more.
      In addition to the class changes listed here, Blizzard added new Anima Powers for multiple classes that we cover separately in this post.
      Druid
      Convoke the Spirits (Covenant Ability) will change in an upcoming Alpha build. You can find more details here. Feral
      Survival Instincts now has a 3-minute recharge time (down from 4 minutes). Mage
      Shifting Power - Draw power from the ground beneath you for 6 seconds, dealing (60% 240% of Spell Power) Nature damage every 1.5 seconds over 6 sec to enemies within 15 yards. While channelling, your Mage ability cooldowns are reduced by 3 seconds every 1.5 seconds. (6-second cast, Costs 5% of Base Mana, 45-second cooldown) Fire
      Phoenix Flames is now baseline (was a level 35 talent). A new talent (Coming Soon) will be added in future builds in place of Phoenix Flames. Mastery: Ignite - Phoenix Flames now cause your Ignites to spread to 8 nearby enemies (was Fire Blast). Paladin
      Holy
      Glimmer of Light - Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 16% of Spell Power ] or healed for [ 20% 30% of Spell Power ]. Priest
      Ascended Blast (Covenant Ability) now generates 12 Insanity. Unholy Nova (Covenant Ability) - An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. Unholy Transfusion - Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 20% 12% of Spell Power ]. Discipline
      Rapture now has a 40-yard range. Shaman
      Fae Transfusion (Covenant Ability) - Transfer the life force of up to 8 enemies in the targeted area, dealing (25% 150% of Spell Power + (25% 150% of Attack Power) Nature damage every 0.5 seconds for to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 75% 25% of all damage from Fae Transfusion, healing up to 8 allies near you yourself. Primordial Wave (Covenant Ability) 45-second cooldown changed to 45-sec recharge. The new Shaman Anima PowerHourglass of Soul Dust grants it a second charge. Warlock
      Curse of Recklessness - Mana cost changed from 70 to 1% of Base Mana. Curse of Tongues - Mana cost changed from 4% to 1% of Base Mana. Curse of Weakness - Mana cost changed from 4% to 1% of Base Mana. Increases the time between an enemy's attacks by 20% for 2 min. Doom - Inflicts impending doom upon the target, causing [ 176% 160% of Spell Power ] Shadow damage after 60 sec. If Doom kills the target, there is a 5% chance to summon an uncontrolled Doomguard to fight for you for 25 sec. Impending Catastrophe (Covenant Ability) now has a 40-yard range (up from 30 yards). Summon Voidwalker - Allows you to give commands to control Summons a Voidwalker under your demon command, able to withstand heavy punishment. Affliction
      Agony - Inflicts increasing agony on the target, causing up to [ 54% 43.2% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Unstable Affliction - Afflicts the target with [ 72.5% 200% of Spell Power ] Shadow damage over 8 16 sec. Limit: 1 Target. Generates 1 Soul Shards if the target dies. More Shadowlands Class Changes
       Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
      Mage 9.0.1 Class Changes
      Rogue 9.0.1 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
      Monk 9.0.1 Class Changes
      Shaman 9.0.1 Class Changes
       Druid  Paladin  Warlock Druid 9.0.1 Class Changes
      Paladin 9.0.1 Class Changes
      Warlock 9.0.1 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
      Priest 9.0.1 Class Changes
      Warrior 9.0.1 Class Changes
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers
×
×
  • Create New...