Jump to content
FORUMS
Necropolis928

New'ish Build: Blood God Build

Recommended Posts

All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build

I have been using this build since the Necromancer was released

 

Nowhere near mid-tier build, but fun to play and fairs pretty nicely when completing season journey.  

 

 

0.PNG

1.PNG

2.PNG

3.PNG

4.PNG

5.PNG

6.PNG

7.PNG

8.PNG

Edited by Necropolis928
Minor Detail

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Leto
      Set myself a challenge to create a T16 viable funbuild with some rarely used legendary gems and here it is 💝
      Of course Mirinae, Teardrop of the Starweaver and Gem of Efficacious Toxin can be easily switched for things like Bane of the Stricken or Bane of the Powerful to make build viable for even higher Rifts, but that wasn't really the point 🦄
      I like not having to cycle through too many buttons so that's why I picked two aura runes.
      I personally don't have the seasonal 4th cube unlocked, but I think the best option would be to add Reilena's Shadowhook for an added damage buff.
      In terms of Paragon Points, I'd just max movement speed and essence increase and then put everything in intelligence, since the build is very sturdy and you shouldn't struggle with survival once you hit 15 stacks of Bone Armor at all. Like with every Grace of Inarius build though, you need to be careful when when you're low on stacks, but keeping them at 15 at all times shouldn't be a problem.
      Since it uses both the Inarius and Aughild sets with Ring of Royal Grandeur, the set items used can be swapped to personal preference as long as both are active.
      Items:
      Head: Aughild's Peak
      Chest: Inarius's Conviction
      Shoulders: Inarius's Martyrdom
      Bracers: Aughild's Ultimatum
      Gloves: Inarius's Will
      Belt: Dayntee's Binding
      Pants: Inarius's Reticence
      Boots: Inarius's Perseverance
      Amulet: Wisdom of Kalan
      Ring1: Krysbin's Sentence
      Ring2: Lornelle's Sunstone
      Weapon: Jesseth Skullscythe
      Off Hand: Jesseth Skullshield
      Active Skills:
      Grim ScytheCursed Scythe
      Command SkeletonsFreezing Grasp
      Command GolemBone Golem
      Bone ArmorDislocation
      FrailtyAura of Frailty
      DevourDevouring Aura
      Passive Skills:
      Fueled by Death
      Spreading Malediction
      Commander of the Risen Dead
      Rigor Mortis
      Legendary Gems:
      Mirinae, Teardrop of the Starweaver
      Gem of Efficacious Toxin
      Red Soul Shard
      Bane of the Trapped
      Kanai's Cube
      Trag'Oul's Corroded Fang
      Aquila Cuirass
      Ring of Royal Grandeur
      Reilena's Shadowhook
       
      The general principle is to soften enemies up with Inarius, Gem of Efficacious Toxin and a barrage of debilitating effects to make the damage output from Mirinae, Teardrop of the Starweaver and Red Soul Shard actually significant.
      Questions, experiences, suggestions and love letters are always welcome!
    • By Saphiq
      I decided to start making this build because i enjoyed the effect of Etched Sigil and Ranslor's Folly together. Legacy of Dreams is not required for this to work, you can also use Litany of the Undaunted and The Wailing Host, but LoD makes it a bit more flexible and doesn't require chancing perfect ring rolls. The greatest thing about this is that you don't need to worry about enemies being sprawled about or worry about pressing multiple spells. The damage does not really stack until you get more ancient legendaries equipped but once those start happening you will get to at least GR 80 with no trouble.
      In terms of paragon stats, you should be maxing out movement speed and then just stacking into intelligence. You can put some stats into vitality if you are dying too often.
      Try to stay away from diving into enemies too much and keep your distance. i found that the tornadoes do not spawn well with enemies up close.
      Items:
      Main hand: Deathwish
      Off hand: Etched Sigil
      Hands: Penders Purchase
      Shoulders: Mantle of Channeling
      Chest: Aquila Cuirass
      Head: Andariel's Visage
      Neck: Haunt of Vaxo
      Wrists: Ancient Parthan Defenders
      Belt: Cord of the Sherma
      Legs: Skelon's Deceit (or Death's Bargain)
      Feet: Irontoe Mudsputters
      Ring 1: Convention of Elements
      Ring 2: Stone of Jordan
      Skills:
      Energy TwisterWicked Wind
      DisintegrateIntensify
      Ice ArmorCrystallize
      FamiliarSparkflint
      Magic WeaponDeflection
      Passives:
      Blur
      Unwavering Will
      Temporal Flux
      Power Hungry
      Legendary Gems:
      Esoteric Alteration
      Legacy of Dreams
      Bane of the Trapped
      Kanai's Cube:
      Valthek's Rebuke
      The Twisted Sword
      Oculus Ring
      Ranslor's Folly
       
      Feel free to comment with any changes you think would improve this or how it worked out for you.
    • By Neptune
      Alright my first build... Here we go!
      Now Necromancers aren't my 'main' classes but i play with them and im pretty good with them. And i come up with a build that is a bit boring, but ultra powerful, so lets begin!
      1. Primary Attack, Primary attack should be bone spikes with the rune: Path of bones or Blood spikes. Why? Blood spikes are for people that lose health really quickly, and the blood spikes allow you to heal over the bleeding enemies you hit. Path of bones on the other hand is for people who have a lot of enemies in your way. Or you can have no rune, which i mildly recommend for people who are already strong just want to be a bit stronger :))
      2. Secondary Attack. Should be Bone spear with the rune: Teeth or Blighted Marrow. Teeth is the one that i recommend for most people to use, why? Teeth fires more bone spears trough enemies, of course it deals not much damage but it damages more enemies. Plus, you can get an achievement for killing 40 enemies with bone spear within 3 seconds. Bligthed Marrow is for people that like to stay behind their minions and just fire their bone spear trough enemies. I call this build the lazy one. 
      3. Corpses. Should be using Corpse Lance with the rune: Ricochet. Why? Ricochet allows you to have an chance to hit one more bonus enemy when you attack the first one. Which is pretty good.
      4. Reanimation. Should be Command Skeletons with the rune: Kill Command,Frenzy and Dark Mending. Kill command is for people who are confident without their minions and want ther minions do yeet themself to enemies and kill them in one shot. Frenzy is the one that i recommend the most, this will allow you to command your skeletons to gain attack speed (which means more damage to the enemy) and it's just really that powerful. And Dark Mending is the last one. Dark mending is for people who lose health pretty quickly and want their minions to heal them.
      5. Curses. Either Frailty or Leech. Frailty is for people who want their minions to deal much bigger damage with the rune: Scent of Blood. Why? Scent of blood will allow your minions to attack 15% increased damage, which is really helpful if you want your minions to do the job and not you. Leech is for people that lose a lot or a bit of health. With the rune Sanguine End. Cause it will allow you to heal 200% for the enemies that die.
      6. Blood and Bone. This should be RIGHT OF THE BACK bone spirit with the rune: Poltergeist. Why? Bone spirit is powerful as heck and you should use it immediately when you get it. The rune Poltergeist will allow you to have 4 bone spirit, which means EVEN MORE DAMAGE THEN BEFORE HAHA.
      7. Passive skills. I recommend: Overwhelming Essence for people that want more Essence and use a lot of Essence now and then. Spreading Malediction is for people that want their curses to deal a lot more damage, well not much but 1% increased damage is at least okay. Serration is also a really good passive skill, Serration is for people that like to stay behind while their minions do their business and you like to stay behind and just shoot bone spikes at them. And finally Aberrant Animator. For people that like to increase the thorns damage for their minions
      And that's it! Took me a lot of time, and some repilies and thanks would be appreciated. And yeah, hope you are good with your necromancer now!
      OH sorry if the text is black! I didn't realize that it would be hard to read on my post, cause when i m editing it looks white so... sorry :((
    • By EuDiablo3
      Hello! I have developed my own build for a monk but I can’t add it! How should I do it ?
    • By TheAlexveliky
      Hello.
      I was wandering if it wouldn't be better to replace Convention of Elements ring  for Ring of Royal Grandeur to reduce the set items needed and then your vyr's sightless skull replace with crown of the primus to have all slow time runes active because when you are in archon mode all those runes work on the slow time spell in the mode as well as on the normal spell (which you dont use but that doesen't matter) so it would be possible resistence increasement and dmg increasement while the mode is active (Idk if this would actually work and I'm too lazy to refarm all the items before I'm 100% sure it's worth it so thats the reason why I'm posting this here).
      Have a great day and thx for any response.
×
×
  • Create New...