Jump to content
FORUMS
Sign in to follow this  
Vlad

[Archived] Arena Mage Spreadsheet

Recommended Posts

Why is Blizzard missing from the Spreadsheet?

It's a Rare card, so you need to look for it in the Rare cards tab.

Share this post


Link to post
Share on other sites

DId pretty well following these spreadsheets and went 8/3 using the following deck

 

1x Ice Lance
3x Mana Wyrm
1x Acidic Swamp Ooze
2x Faerie Dragon
1x Mad Bomber
1x Sorcerer's Apprentice
4x Vaporize
1x Big Game Hunter
1x Harvest Golem
1x Scarlet Crusader
1x Wolfrider
2x Fireball
1x Polymorph
1x Chillwind Yeti
1x Defender of Argus
1x Water Elemental
1x Faceless Manipulator
1x Stampeding Kodo
1x Venture Co. Mercenary
1x Boulderfist Ogre
1x Sunwalker
1x Flamestrike
1x Sea Giant
 
So many vaporize came in pretty useful in helping me take out tough minions. Also i had a lot of low cost minions so in most games i was able to put a lot of early game pressure on my opponents usually dealing about 10 damage by turn 4/5. I felt a slight lack of spell power, but the minions really held it down for me through most games with very few bad draws
 
any tips or advice?
Edited by Akaitsuki

Share this post


Link to post
Share on other sites

Ice Lance can be good in some scenarios, proportional to the amount of Freeze cards you have - Frost Nova, Cone of Cold, Frost Bolt, Blizzard, Water Elemental etc... This dependency generally makes it an extremely bad choice in the arena. Stay away from it if there is a remotely useful alternative available in the same selection.

Vaporize is a horrible card in my opinion. The effect is great, however as soon as you play against decent opponents, they will often anticipate Vaporize and play around it, which will often make it really bad. 

Picking 4 copies of the same card will always be bad if those 4 cards are not from the top tiers. 

Share this post


Link to post
Share on other sites

I am a relative noob at this game but have found the guides very helpful.

 

Had my best Arena round using this Mage guide 6/3.  I know, nothing to write home about but, my best so far.

 

130 gold and a deck.

Share this post


Link to post
Share on other sites
Guest pissed off

this spreadsheet=crap got my first 0/3 following this crap ty alot

Share this post


Link to post
Share on other sites

I am a relative noob at this game but have found the guides very helpful.

 

Had my best Arena round using this Mage guide 6/3.  I know, nothing to write home about but, my best so far.

 

130 gold and a deck.

 

Glad to hear that. Keep it up!

 

Got my first 0/3 following this spreadsheet ...thanks...

 

 

this spreadsheet=crap got my first 0/3 following this crap ty alot

 

I'm sorry you guys didn't do very well. There are many reasons why you would get a bad result from an Arena run. You may have had a bad draft, unlucky draws, opponents with good decks, etc.

 

But it is also quite likely that, while picking the cards that this spreadsheet recommends, you did not have a good understanding of how to put them to their proper use. This can always happen when you start using cards that you're not generally accustomed to. All you can do is try to get a good understanding of why each card is valued as highly as it is (the card descriptions we have for each card should go a long way towards that end), and to persevere.

Share this post


Link to post
Share on other sites
Guest Árni St. Sigurðsson

this spreadsheet=crap got my first 0/3 following this crap ty alot

I couldn't disagree more.  I had struggled before reading this with many 0-3, some 4-6, once I got 7 wins.  After I read this I have drafted several times and got my first 8 wins and 6 wins with a Paladin.  I just drafted a Mage and got 2 losses in the first 2 games, but I don't blame the deck or choices, my opponents had god-draws.  For myself,  I will rank the Questing Adventurer one tier worse because I have a tendency to hang on to it for a big one (and stifling board control in the process).

 

Here's my current draft:

 

1 Arcane Missiles

1 Elven Archer

1 Amani Berserker

2 Bloodfen Raptor

1 Dire Wolf Alpha

1 Knife Juggler

1 Acolyte of Pain

1 Emperor Cobra

1 Flesheating Ghoul

1 Questing Adventurer

1 Raging Worgen

1 Shattered Sun Cleric

1 Cone of Cold

1 Fireball

3 Polymorph (drew none of these against a Priest with multiple utility minions)

1 Dark Iron Dwarf

1 Gnomish Inventor

1 Violet Teacher

3 Silver Hand Knight

1 Blizzard

1 Boulderfist Ogre

3 Flamestrike

1 Pyroblast

Share this post


Link to post
Share on other sites

I couldn't disagree more.  I had struggled before reading this with many 0-3, some 4-6, once I got 7 wins.  After I read this I have drafted several times and got my first 8 wins and 6 wins with a Paladin.  I just drafted a Mage and got 2 losses in the first 2 games, but I don't blame the deck or choices, my opponents had god-draws.  For myself,  I will rank the Questing Adventurer one tier worse because I have a tendency to hang on to it for a big one (and stifling board control in the process).

 

Here's my current draft:

 

1 Arcane Missiles

1 Elven Archer

1 Amani Berserker

2 Bloodfen Raptor

1 Dire Wolf Alpha

1 Knife Juggler

1 Acolyte of Pain

1 Emperor Cobra

1 Flesheating Ghoul

1 Questing Adventurer

1 Raging Worgen

1 Shattered Sun Cleric

1 Cone of Cold

1 Fireball

3 Polymorph (drew none of these against a Priest with multiple utility minions)

1 Dark Iron Dwarf

1 Gnomish Inventor

1 Violet Teacher

3 Silver Hand Knight

1 Blizzard

1 Boulderfist Ogre

3 Flamestrike

1 Pyroblast

 

Thank you for your very level-headed post. It is quite refreshing. I hope you are successful in the future, and if you have any questions, don't hesitate to ask!

Share this post


Link to post
Share on other sites
Guest John

Prior to reading this information, my best arena outing with a mage was 3/3. After reading, I went 5/3. However, I feel this guide fails to do four things. I'd recommend adding these points somewhere to improve the guide.

 

1. Discussing how to the different cards interact with each other such as minions, secrets, and spells.

 

2. Discussing what a players ratio or spells to minion should be.

 

3. Discussing how many cards you should have of each mana requirement. For instance, how many 1 mana cards in should I have in my 30 card deck versus how many 2 mana cards should I have in my deck? Maybe you could group the cards together in the discussion such 0-2, 3-5, 6+.

 

4. Discuss what class specific cards or combos to be cautious of when facing specific classes or what the mages weaknesses and strengths are versus specific classes.

 

Thanks for the help, Vlad

Share this post


Link to post
Share on other sites

Prior to reading this information, my best arena outing with a mage was 3/3. After reading, I went 5/3. However, I feel this guide fails to do four things. I'd recommend adding these points somewhere to improve the guide.

 

1. Discussing how to the different cards interact with each other such as minions, secrets, and spells.

 

2. Discussing what a players ratio or spells to minion should be.

 

3. Discussing how many cards you should have of each mana requirement. For instance, how many 1 mana cards in should I have in my 30 card deck versus how many 2 mana cards should I have in my deck? Maybe you could group the cards together in the discussion such 0-2, 3-5, 6+.

 

4. Discuss what class specific cards or combos to be cautious of when facing specific classes or what the mages weaknesses and strengths are versus specific classes.

 

Thanks for the help, Vlad

Hey!

 

I appreciate your suggestions very much, and I agree with most of them, but I don't think we'll be able to implement them. Another way to look at it is to say that they are already implemented. Let me explain.

 

Most of the information you point out would be required does already exist on our website, in various locations in our Hearthstone section.

 

For example, Secret guides will give you a pretty good understanding of how Secrets work. The card descriptions should give you plenty of information about cards, their interactions, and their synergies.

 

The mana curve and the strengths, weaknesses, and combos of classes are all discussed in our Arena Guide.

 

And lastly, a "spell to minion ratio" wouldn't really work. The reason for this is that there really isn't a hard and fast rule for this, or even the broadest of guidelines. I'd advise all new players to pick cards exclusively based on their value (according to the spreadsheet), and not try to balance spells and minions. I'd always favour minions over spells, all things being equal (you can do very well with 30 minions, but not with 30 spells), but if you follow the spreadsheet it will always work out. Of all the times I've built Arena decks, I haven't once thought "well, this minion is really strong but I need more spells, better pick up this average spell instead". As you become much more accustomed to the game, you'll form preferences and then you can try to go for more specific strategies (a spell-heavy deck, for example).

 

When I say we cannot implement the suggestions, I mean we cannot put all of these things together in the spreadsheet pages, or in a single guide. There is just too much information, and to put it all in one guide would create a monstrosity. Sure, it might be helpful for a bunch of people who can are willing and able to sift through the guide, but it'll overwhelm the majority of readers.

 

I hope you understand where we're coming from, and don't take this to mean that we aren't interested in suggestions. We really do appreciate them, and will accommodate them wherever possible. Thank you for your feedback!

Share this post


Link to post
Share on other sites
Guest Anthony

I know it says you have moved certain cards in the explanation below but when looking at the list it does not match.  Can you please fix.  Thanks in advance.

Share this post


Link to post
Share on other sites
Guest JackBauer

Why are several of the changes in Changelog not reflected in the spreadsheet?

i.e. Shieldmaster

Share this post


Link to post
Share on other sites

Why are several of the changes in Changelog not reflected in the spreadsheet?

i.e. Shieldmaster

This is a changelog entry from January. The change has been reverted in a later update, for which we wrote a very succinct changelog entry. I made a tool the other day to automatically generate changelog entries that include all of the changes that occurred in the changes. The changelog entry from the 24th of July was generated with this tool. All changelog entries will now use this tool smile.png

Share this post


Link to post
Share on other sites
Guest ColdDeath

I highly disagree with the ranking of yeti. Yeti is the best neutral 4 drop there is! The fact alone that priests can't handle the yeti is a major factor. Only cards that are waiting for a big drop can handle with the yeti if you want to 1 for 1 (like hex, polymorph, fireball, naturalize, etc.). Yeti can take down other 4 drops, like Dark Iron Dwarf, Gnomish Inventor, Ancient Brewmaster, Stormpike Commander, etc. Yeti can take down bigger drops like Silver Hand Knight, Booty Bay Bodyguard, Azure Drake, etc and survive a few of them, where on the other hand "tazdingo" can't.

Actually the only lower drop that can handle the yeti (and the senjin) is an enraged armani beserker, most of the classes need an extra card to activate that. The mage can activate it, spending 2 extra mana on it, making it technically a 4 drop.

Yeti should be ranked up at least as a great card. Tazdingo should be ranked down.

Share this post


Link to post
Share on other sites
Guest Fraggins

[...] (the card descriptions we have for each card should go a long way towards that end) [...]

Hi Vlad,

      Quick question. You mention these 'card descriptions' a couple of times. Where are these located? For example, clicking on Frostbolt in the spreadsheet just sends me here which doesn't contain any information that you can't get just hovering over the card. I'm sure I'm missing something obvious, but I'd appreciate a pointer to the fuller card descriptions.

Thanks!

Share this post


Link to post
Share on other sites

Hi Vlad,

      Quick question. You mention these 'card descriptions' a couple of times. Where are these located? For example, clicking on Frostbolt in the spreadsheet just sends me here which doesn't contain any information that you can't get just hovering over the card. I'm sure I'm missing something obvious, but I'd appreciate a pointer to the fuller card descriptions.

Thanks!

Hey! You were not missing anything obvious tongue.png I had messed something up and the card descriptions were not linked from the arena spreadsheets. This should be fixed now and clicking a card will get you to the corresponding description, rather than to Hearthpwn.

Share this post


Link to post
Share on other sites
Guest Math

I don't get why Yeti is higher ranked than Water elemental for mage???

Share this post


Link to post
Share on other sites

Hi,

Wailing Soul (rare) is missing

Great job btw!

We are still at GamesCom, so we haven't updated the spreadsheets for the last wing of Naxx.

Share this post


Link to post
Share on other sites

When playing arena, do your opponents get progressively harder, as if you where in a knock-out tournament?  Or, do you still pick up random players possibly playing their first or even 11th arena match?  it seems to me that as I progress, I am facing enemies with much better decks, multiple legendarys!

 

Oh and is there a limit?  Somehow it seems to me it could be 12.  Why is that?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...