Jump to content
FORUMS
Sign in to follow this  
Vlad

[Archived] Arena Paladin Spreadsheet

Recommended Posts

I got a 5/3 run using the recommended cards listed. Not bad, the deck felt pretty solid i quite enjoyed it came across some pretty strong opposition tho

Share this post


Link to post
Share on other sites

I got a 5/3 run using the recommended cards listed. Not bad, the deck felt pretty solid i quite enjoyed it came across some pretty strong opposition tho

Hey!

 

This post is in reply to this, but also to your other Arena spreadsheet posts.

 

As I mentioned in other places on the forums, and in the spreadsheet itself, this isn't meant to be a "cheat code spreadsheet" to unlock the secret to 12 wins right away, which I know you know smile.png

 

The spreadsheet is helpful, as a tool, in a variety of situations.

 

If you're not an experienced Hearthstone (or other card game) veteran, then you need to start somewhere in deciding which cards are better than others. Given the high number of cards, and the sometimes hidden interactions between them, the spreadsheet helps out a lot with that.

 

If you're a very new player (either to Hearthstone or even to a certain class), it can help to quickly ensure that you build a deck that is quite viable, instead of one that is just bad.

 

Even for experienced players, the spreadsheet can help to settle some disputes that you might have when deciding between cards (though if you're super-dedicated, you'd probably build your own personalized spreadsheet at that point).

 

Now, for the downsides.

 

1) The spreadsheet does not directly account for your deck's theme, or for how many copies of a certain card you already have. Also, 2) there will often be card choices between several cards that are in the same tier, when the spreadsheet is not helpful. Finally, 3) the value of the cards, as listed in the spreadsheet, is highly dependent on your ability to use them "as they are meant to be used".

 

1) In this case, there is really no easy rule to apply. You will need to use intuition and experience to figure out if, for example, you should get a third Consecration or an Argent Protector (probably the Argent Protector). After a while, you're probably going to make some mental notes of these cases and not have to think too hard each time, but it's not always easy.

 

2) Similarly, you need to make these decisions more or less on your own. If your first pick in the deck is Defender of Argus, Knife Juggler and Aldor Peacekeeper, which one do you choose? It probably doesn't matter. But if it's the 28th pick, and you've got too few low-cost minions to make the Juggler effective, that changes things. Maybe you've also got two Sunfury Protectors, so the Argus taunts are less valuable. Little to no minion removal (Equality, Big Game Hunter)? Then you're going with the Aldor Peacekeeper. But the spreadsheet does not (and really cannot) tell you all of this.

 

3) This is something we're working on adding, but for now, you need to once again use your own intuition. Basically, Truesilver Champion is a Tier 1 card. It's AMAZING. But it's amazing because it allows you to take out 2 minions with 1 card. If you are using it to deal 8 damage to your opponent's Hero, while their board fills up, then you've used it poorly and in that case, it's not a Tier 1 card.

 

ALL of these things (and more) come into play to determine your Arena run outcome. But be sure that the more comfortable you get with the cards the spreadsheet deems good, the better your results will be over time.

Share this post


Link to post
Share on other sites

Prior to coming to this website, i had a 8/3, 9/3 and 10/3 runs as my greatest feats in arena (in my first week of playing lol beginner's luck is awesome) all of this achieved with the hunter whom at the time (last month) i thought was the strongest hero in the game.

 

I've improved quite a bit in rank mode after being stuck in a perpetual rank 18. I am currently floating about ranks 12 to 9.

 

That said my arena runs have been in the gutter it seemed like the better i got at ranked play the worst i got at arena. So decided to check here and see why.

 

After careful consideration and some test games using the spreadsheets provided here I came to the same conclusions you posted. (which I had read all that the first time through) 

 

So do please post some breakdowns as i've been figuring this stuff out on my own and getting better. For example i've been wondering why is amani berserker so good for paladin? I can see the benefits it would give played by a mage who can fireball him and get the effect the following turn but for the other heroes i often wonder what the proper usage would be.

 

 


1) The spreadsheet does not directly account for your deck's theme, or for how many copies of a certain card you already have. Also, 2) there will often be card choices between several cards that are in the same tier, when the spreadsheet is not helpful. Finally, 3) the value of the cards, as listed in the spreadsheet, is highly dependent on your ability to use them "as they are meant to be used".

 

1) In this case, there is really no easy rule to apply. You will need to use intuition and experience to figure out if, for example, you should get a third Consecration or an Argent Protector (probably the Argent Protector). After a while, you're probably going to make some mental notes of these cases and not have to think too hard each time, but it's not always easy.

 

2) Similarly, you need to make these decisions more or less on your own. If your first pick in the deck is Defender of Argus, Knife Juggler and Aldor Peacekeeper, which one do you choose? It probably doesn't matter. But if it's the 28th pick, and you've got too few low-cost minions to make the Juggler effective, that changes things. Maybe you've also got two Sunfury Protectors, so the Argus taunts are less valuable. Little to no minion removal (Equality, Big Game Hunter)? Then you're going with the Aldor Peacekeeper. But the spreadsheet does not (and really cannot) tell you all of this.

 

3) This is something we're working on adding, but for now, you need to once again use your own intuition. Basically, Truesilver Champion is a Tier 1 card. It's AMAZING. But it's amazing because it allows you to take out 2 minions with 1 card. If you are using it to deal 8 damage to your opponent's Hero, while their board fills up, then you've used it poorly and in that case, it's not a Tier 1 card.

Edited by Akaitsuki

Share this post


Link to post
Share on other sites

6/3 run after building the following deck from the spreadsheet. 

 

1x Humility
1x Abusive Sergeant
3x Leper Gnome
1x Equality
1x Amani Berserker
1x Sunfury Protector
1x Wyld Pyromancer
1x Sword of Justice
1x Aldor Peacekeeper
2x Blood Knight
1x Harvest Golem
1x Ironfur Grizzly
4x Truesilver Champion
2x Blessing of Kings
1x Consecration
1x Hammer of Wrath
1x Defender of Argus
1x Silvermoon Guardian
1x Frostwolf Warlord
2x Silver Hand Knight
1x Venture Co.Mercenary
 
Oddly enough in many of the games i was NOT drawing my weapons. The first game i barely won around turn 10 and didn't see a single weapon. I was pretty upset im like 'wtf i have 5 weapons how on earth haven't i drawn a single one yet!' 
 
I think i may have selected too many truesilver champions (they still came in VERY VERY handy) given that I also took 1 sword of justice (which was my last pick) my other option for the final pick was Lay of Hands. Think i should've gone with that instead since i already had 4 swords?

Share this post


Link to post
Share on other sites

Lay on Hands would probably be a better addition to your deck than Sword of Justice. SoJ may be great, however having 4x Truesilver Champion is already an overkill :D

I consider myself lucky if I get 1 TSC :D

Share this post


Link to post
Share on other sites
Guest Brigadon

Tinkmaster Overspark belongs under 'terrible'. I object strenuously to it being included under 'good' cards. The only situation where it can be useful is:

A: No minions on the board.
B: You have a 1/1 minion on the board

C: Your opponent has an epic or massively brutal minion on the board and you have nothing.

In C; That 5/5 devilsaur is STILL going to cost you the game.

in any other situation, it is going to cost you the game. The card is literally worth nothing other than boosting your hand size for giants or drakes, and there are MUCH better cards that could be used for it.

In short, it is so situational that it is either a dead card or an 'I Lose' button.
 

Share this post


Link to post
Share on other sites

Tinkmaster Overspark belongs under 'terrible'. I object strenuously to it being included under 'good' cards. The only situation where it can be useful is:

A: No minions on the board.

B: You have a 1/1 minion on the board

C: Your opponent has an epic or massively brutal minion on the board and you have nothing.

In C; That 5/5 devilsaur is STILL going to cost you the game.

in any other situation, it is going to cost you the game. The card is literally worth nothing other than boosting your hand size for giants or drakes, and there are MUCH better cards that could be used for it.

In short, it is so situational that it is either a dead card or an 'I Lose' button.

 

You are right, Overspark should not be ranked as highly. We're going to rectify this today (hopefully, or tomorrow). Thank you!

Share this post


Link to post
Share on other sites
Guest B5Freak

It appears that in your latest spreadsheet for Paladin, you are missing at least 2 common Neutral cards. I could not find either Wild Pyromancer or Deathlord.

Share this post


Link to post
Share on other sites

It appears that in your latest spreadsheet for Paladin, you are missing at least 2 common Neutral cards. I could not find either Wild Pyromancer or Deathlord.

That's because they are rare, not common.

Share this post


Link to post
Share on other sites
Guest HateMost

i play heartstone for less than 2 weeks and i just did a 9-3 arena run using mostly this and ur other guides.So a big thanks mate and good luck to all of u guys.Sorry for my low english.

Share this post


Link to post
Share on other sites

i play heartstone for less than 2 weeks and i just did a 9-3 arena run using mostly this and ur other guides.So a big thanks mate and good luck to all of u guys.Sorry for my low english.

Congrats!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...