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The latest Challenge Rift features the Barbarian! In EU, we've got a Might of the Earth Barbarian with Bastions of Will and in US, we deal with a squishy LoN Barbarian.
Challenge Rift 108 EU Guide
Might of the Earth Set (5/6) Blackthorne's Duncraig Cross + Wreath of Lightning (Rank 28) Blackthorne's Jousting Mail Guardian's Aversion Guardian's Case Focus + Bane of the Powerful (Rank 50) Restraint + Bane of the Trapped (Rank 12) Remorseless + Stormshield Kanai's Cube Powers
Blade of the Tribes Lut Socks Ring of Royal Grandeur Skills
CleaveGathering Storm Seismic SlamPermafrost War CryImpunity AvalancheGlacier LeapDeath from Above EarthquakeChilling Earth Passives
Earthen Might Sword and Board Animosity Boon of Bul-Kathos Use War Cry, Avalanche, and Earthquake on cooldown. Try to use Leap three times to get value out of Lut Socks. There's no reason to use Cleave. Here's Mnemonic with his weekly clear of the rift.
Challege Rift 108 US Guide
Andariel's Visage Homing Pads Kymbo's Gold Cindercoat Magefist Krelm's Buff Bracers Harrington Waistguard Leoric's Signet Arcstone Ice Climbers Dishonored Legacy + Blade of the Warlord Kanai's Cube Powers
Oathkeeper Depth Diggers Skills
CleaveRupture BashPulverize Ground StompWrenching Smash Battle RageBloodshed War CryImpunity Wrath of the BerserkerInsanity Passives
Nerves of Steel Weapons Master Relentless This week's rift is somewhat difficult due to the squishy nature of the Barbarian. Don't forget to pick up Health Globes and use Health Potion wisely. If you have no Fury, you should Cleave, otherwise, use Bash. The spell also has some range to it, so don't forget to use it to kill trash and deplete your Fury before reaching elites. Here's another weekly clear by Raxx.
Nevalistis commented on the possible Season 17 end date on the D3 reddit, and it seems we're not getting any specifics beyond the 2 week warning. The latest season started on May 17th and has been going on for almost 2 months now, with the average season duration being 3 months, but 16 was a longer one, clocking in at 114 days - the 4th longest season ever.
Season 17 has been great so far, with it's LoN buff, so it could be extended like the Season of Grandeur was - here's hoping it is since I don't really see what new seasonal effect they can come up with that would match the Season of Nightmares.
Season 17 End Date (source)
We'll provide a minimum of a 2-week warning before the Season ends, as we have in the past.
Because development delays have impacted Season end forecasting the last couple of Seasons, we're no longer providing an end of Season estimate beyond that.
Here's all the season durations so far, courtesy of D3resource:
(Days) Start Date
Season 1 159 29.08.2014 03.02.2015 2.1.0
2.1.2 Season 2 52 13.02.2015 05.04.2015 2.1.2 Season 3 136 10.04.2015 23.08.2015 2.2.0 Season 4 125 28.08.2015 30.12.2015 2.3.0 Season 5 92 15.01.2016 15.04.2016 2.4.0 Season 6 85 29.04.2016 22.07.2016 2.4.1 Season 7 70 05.08.2016 13.10.2016 2.4.2 Season 8 71 21.10.2016 30.12.2016 2.4.2 Season 9 71 06.01.2017 17.03.2017 2.4.3 Season 10 85 31.03.2017 23.06.2017 2.5.0 Season 11 92 20.07.2017 20.10.2017 2.6.0 Season 12 94 09.11.2017 11.02.2018 2.6.1 Season 13 100 23.02.2018 03.06.2018 2.6.1 Season 14 93 15.06.2018 16.11.2018 2.6.1 Season 15 107 21.09.2018 06.01.2019 2.6.1 Season 16 114 19.01.2019 12.05.2019* 2.6.4 Season 17 ? 17.05.2019 ? 2.6.5
This week's Challenge Rift revolves around LoN Necromancers!
Challenge Rift 107 EU Guide
Deathseer's Cowl Talisman of Aranoch + Bane of the Trapped (Rank 27) Trag'Oul's Scales Death Watch Mantle Promise of Glory Immortal King's Irons Vigilante Belt The Wailing Host + Enforcer (Rank 27) Restraint + Boyarsky's Chip (Rank 27) Fire Walkers Funerary Pick + Bone Ringer Kanai's Cube Powers
The Furnace Heart of Iron Convention of Elements Skills
Bone SpikesSudden Impact Skeletal MageSingularity DevourDevouring Aura FrailtyScent of Blood Blood RushPotency Command SkeletonsFrenzy Passives
Fueled by Death Overwhelming Essence Extended Servitude Aberrant Animator DevourDevouring Aura will passively generate Essence which should be used to summon Skeletal MageSingularity and maintain their uptime. Use Blood RushPotency for movement and to get out of trouble. Use FrailtyScent of Blood and Command SkeletonsFrenzy on elites and whenever there's high mob density. If you find yourself in need of Essence, you can use your generator, which is Bone SpikesSudden Impact. Here's Mnemonic with his weekly EU clear.
Challenge Rift 107 US Guide
Fate's Vow Death Watch Mantle Kymbo's Gold + Boyarsky's Chip (Rank 20) Requiem Cereplate Grasps of Essence Lacuni Prowlers Goldwrap Oculus Ring + Enforcer (Rank 12) Bul-Kathos's Wedding Band + Bane of the Stricken (Rank 35) Golemskin Breeches Fire Walkers Trag'Oul's Corroded Fang + Leger's Disdain Kanai's Cube Powers
Spear of Jairo Heart of Iron Convention of Elements Skills
Grim ScytheCursed Scythe LeechCursed Ground Bone ArmorThy Flesh Sustained DecrepifyWither Command SkeletonsDark Mending Command GolemBlood Golem Passives
Spreading Malediction Draw Life Eternal Torment Aberrant Animator You can clear pretty much the whole rift with DecrepifyWither, as it curses your enemies and they take increased damage from thorns. Use Command SkeletonsDark Mending and Command GolemBlood Golem on elites and the Rift Guardian. Here's Raxx with his weekly Rank 1 clear.
It's time for the weekly Challenge Rift and #106 is all about Demon Hunters. LoN Demon Hunter is available in the EU and US players need to complete the rift with the Marauder Set.
Challenge Rift 106 EU Guide
Leoric's Crown Marauder's Carapace String of Ears Homing Pads Gloves of Worship Golden Gorget of Leoric Warzechian Armguards Leoric's Signet + Simplicity's Strength (Rank 42) Krede's Flame Death's Bargain Illusory Boots K'mar Tenclip + Sin Seekers Kanai's Cube Powers
Dawn Mantle of Channeling Convention of Elements Skills
Evasive FireSurge Rapid FireHigh Velocity Shadow PowerShadow Glide StrafeRocket Storm VaultAction Shot VengeanceSide Cannons Passives
Tactical Advantage Perfectionist Ballistics Single Out Evasive FireSurge is going to be your only generator in this week's LoN Demon Hunter build. You want to use Rapid FireHigh Velocity (highest-hitting ability) on Elites and the Rift Guardian. For trash, StrafeRocket Storm is the best ability to use, allowing you to kill it without stopping. VaultAction Shot is efficient for movement, you don't need to use Shadow PowerShadow Glide at all and don't forget to cast VengeanceSide Cannons on cooldown. Here's Mnemonic with his weekly clear of the EU rift.
Challenge Rift 106 US Guide
Embodiment of the Marauder Set (6/6) Squirt's Necklace Custerian Wristguards Hunter's Wrath Rogar's Huge Stone Krede's Flame + Bane of the Trapped (Rank 30) Custerian Wristguards Odyssey's End + Bombardier's Rucksack Kanai's Cube Powers
Dawn Visage of Gunes Arcstone Skills
Evasive FireHardened Cluster ArrowCluster Bombs SentryPolar Station VengeanceSeethe VaultTumble CompanionWolf Companion Passives
Steady Aim Cull the Weak Grenadier Custom Engineering We have a full Marauder Demon Hunter available in this week's Challenge Rift in the US. You're going to use VaultTumble to move around, make sure to maintain the uptime of CompanionWolf Companion and VengeanceSeethe buffs and use SentryPolar Station on Elites. Here's Raxx with his weekly clear.
The Barbarian class has seen better days, and with the latest season some of their major flaws were accentuated even more with the lack of solid LoN builds. Two Diablo 3 community members, Rage and Free, have taken it upon themselves to take a good look at the class and figure out what should be done to put it on at least a bit more equal footing with the other classes and to return some variety within the class itself.
Their efforts are concentrated on getting as much attention to their proposed changes, and after having looked said changes over ourselves, we decided to help them out by sharing them. For all the in-depth analysis and details, head on over to the aptly named barbarianbuffproposals.strikingly.com, while we take a look at the general idea here.
The main problems Free and Rage focus on are twofold:
Certain parts of sets and/or builds are simply not working, such as Rend in WotW or Avalanche in MoE. A lot of supporting legendaries are either outdated or just bad, and so a lot of BiS slots are taken by generic cross-class items, so LoN and primary skill builds are weak as a result. The solutions are manifold and very detailed, but are also separated into 3 categories, with the first being a simple (but also very detailed) fixes to the broken sets and skills, as well as buffs to the under-performing legendaries, while the second goes much deeper and suggests larger gameplay changes, such as set and item overhauls. The third category is somewhat separate and focuses on passive skill changes/buffs.
The actual solutions presented in these 3 categories are truly massive and detailed, so we'll just focus on category 1, aka the "simple" number increase only solutions, and direct you over to the barbarianbuffproposals site for all the rest:
As mentioned, this is just 1 of three proposed solutions and you should really check out the full page as it not only gives a great overview of where Barbarians are at the moment, but also some great solutions that go beyond simple number tweaks. In any case, big thanks to Free and Rage for keeping the Barbarian community alive and caring so much about the class and game in general.