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Zadina

Our Dalaran Heist Guide Is Up

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With the Adventure having launched last week with two chapters available and the third chapter to be released this week, we figured it's the right time to showcase our brand new Dalaran Heist guide.

With the Adventure not being released fully, the guide is obviously a work-in-progress. For now, you can see some pretty solid information on the first two chapters, as well as general info on the Dalaran Heist itself.

For example, you can find which bosses you can face at each level and a full list of all available treasures and card buckets per class.

We'll keep updating our guide and we'll be sure to let you know when it's complete.

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It's a shame to see so much discrepancy in the passives you can get. The difference between "top" and "bottom" tiers is extreme. i.e. the staff that reduces any minion's cost above 5 to 5 on top of the gaudiness robes makes it so that no minion ever costs more than 2 mana. The downside of being able to play only 2 cards a turn is a very, very small downside when you can just play 2 incredibly op minions every single turn. Watch Trump's heroic heist for example to see what it could look like...

Or Kripps combinations... 98/98 king crush on turn 5...

 

I think blizzard overshot it. "Heroic" is really just taking candy from a baby when you have the right passives and if you get the wrong passives it's just D3's Greed sitting on top of you.

 

Hearthstone is a game of RNG, sure, but when an entire adventure is almost 100% decided based on what passives you can choose from, it stands to reason for blizzard to make all the passives more in line with each other, no?

 

 

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Honestly I'm mostly annoyed at the time-gating of the content. I've unlocked all the decks and hero powers on both normal and heroic, completed both chapters on normal and heroic, and now I'm sitting here waiting for more content that I've already paid for to 'unlock'. I can sort of understand it in WoW as a sub based game, but Hearthstone? No.

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