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Stan

Class Essence Guides for World of Warcraft Patch 8.2

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Our Class guides have been updated with new Class Essence Guides to help you pick the best Essence for your Class in Patch 8.2!

Class Essence Guides for World of Warcraft Patch 8.2 (Rise of Azshara)

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Blood Death Knight Essences Guide

Frost Death Knight Essences Guide

Unholy Death Knight Essences Guide

Arcane Mage Essences Guide

Fire Mage Essences Guide

Frost Mage Essences Guide

Assassination Rogue Essences Guide

Outlaw Rogue Essences Guide

Subtlety Rogue Essences Guide

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Havoc Demon Hunter Essences Guide

Vengeance Demon Hunter Essences Guide

 

Brewmaster Monk Essences Guide

Mistweaver Monk Essences Guide

Windwalker Monk Essences Guide

Enhancement Shaman Essences Guide

Elemental Shaman Essences Guide

Restoration Shaman Essences Guide

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Balance Druid Essences Guide

Feral Druid Essences Guide

Guardian Druid Essences Guide

Restoration Druid Essences Guide

Holy Paladin Essences Guide

Protection Paladin Essences Guide

Retribution Paladin Essences Guide

Affliction Warlock Essences Guide

Demonology Warlock Essences Guide

Destruction Warlock Essences Guide

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Beast Mastery Hunter Essences Guide

Marksmanship Hunter Essences Guide

Survival Hunter Essences Guide

Discipline Priest Essences Guide

Holy Priest Essences Guide

Shadow Priest Essences Guide

Arms Warrior Essences Guide

Fury Warrior Essences Guide

Protection Warrior Essences Guide

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    • By Stan
      As pointed out in the latest Torghast Development Update, new Anima Powers were added for Death Knights, Paladins, and Warlocks on Shadowlands Alpha in Build 34490, so we're looking at them in more detail.
      Death Knight Anima Powers
      Death Knights can enter Torghast as of the latest Alpha build, so they received some initial new Anima Powers.
      Ancient Drake Breath - Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 8 seconds. Ancient Drake Breath - Summons a frostwyrm who breathes on all enemies within 40 yards in front of you, stunning them for 1.5 seconds. Animate Armaments - Death Grip strips your enemy of their weapon, animating it to fight by your side for 6 seconds. Blood-tinged Poker - Sacrificial Pact has no cooldown, and Raise Dead's cooldown is reduced to 25 seconds. Bone Growing Juice - During Summon Gargoyle, Empower Rune Weapon, or Dancing Rune Weapon your size, Strength, and Stamina is increased by 50%. Bone Harvest - Death Coil afflicts enemies with Bone Harves, dealing 60% of Death Coil's damage over 5 seconds. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Boundless Fortitude - Mind Freezing a spell cast activates Icebound Fortitude. Creeping Decay - Death and Decay's radius is increased by 3 yards. Darkreaver's Lens - Anti-Magic Zone reflects harmful magical effects back at the caster. Darkreaver's Ward - Anti-Magic Zone lasts 5 seconds longer and the radius is increased by 1 yard. Death Turf - You and your minions gain 10% Haste while you are inside your Death and Decay. Entropic Pool - Death and Decay gains an additional charge. Exterminator - Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip. Chains of Anguish - Chains of Ice blinds enemies' health together, causing them to share 50% of damage taken. Lich Robes - Lichborne's cooldown is reduced by 10 seconds when you cast Chains of Ice. Monstrous Concoction - Death Coil's healing infuses you or your minions with monstrous power, increasing Attack Speed and damage by 15% for 60 seconds. Stacks twice. Necromantic Bile - Sacrificial Pact deals 100% more damage. Phearomones - Enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds. Plaguebringer - Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 seconds. Rune of Razorice - Affixes your weapon with a rune that causes (1.05% of Attack Power]% extra damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Slick Ice - Path of Frost increases Movement Speed by 30%. Unbreakable Cuffs - Chains of Ice lasts an additional 3 seconds. Unquenchable Blade - Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 15 seconds. Demon Hunter Anima Powers
      Deadly Toll - Fodder to the Flame cooldown reduced by 0.1 seconds. Fallen Comrade's Blindfold Vengeance: Casting Fel Devastation summons an Allied Havoc Demon Hunter who casts Eye Beam. Havoc: Casting Eye Beam summons an Allied Vengeance Demon Hunter who casts Fel Devastation. Stalker Sling - The Hunt cooldown reduced by 0.1 seconds. Paladin Anima Powers
      Most of the new Paladin Anima Powers have placeholder names based on their rarity. This happened with Druid Anima Powers too and they got renamed in a consequent Alpha build.
      True Judgment - The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%. Paladin Common 1 - Holy Power abilities are 30% more effective. Paladin Common 2 - Every 10 seconds in combat, you gain 1 Holy Power. Paladin Common 2 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 3 - Hammer of Wrath deals 60% increased damage.  Paladin Common 4 - The cooldowns of Judgment and Holy Shock are reduced by 1.5 seconds. Paladin Common 5 - The cooldowns of Blessings are reduced by 25%. Paladin Common 7 - For the first 30 seconds of each floor, you have Avenging Wrath. Paladin Common 8 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 9 - Grand Crusader, Art of War, and Infusion of Light reduce the remaining cooldown of Divine Steed by 5 seconds.  Paladin Epic 2 - Hammer of Wrath extends Avenging Wrath by 4 seconds. Paladin Epic 3 - Divine Shield protects everyone in your party. Paladin Epic 5 - Holy Power abilities cost 1 less. Paladin Epic 6 - During Avenging Wrath, prevent 50% of incoming damage. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Paladin Rare 1 - The cooldown of Divine Steed is reduced by 60%. Paladin Rare 3 - Hammer of Wrath makes your next Holy Power ability 100% more effective. Paladin Rare 5 - Once every 45 seconds, Word of Glory applies Blessing of Spellwarding. Paladin Uncommon 4 - Forbearance increases damage dealt by 25%. Paladin Uncommon 5 - When a party member is damaged below 50% health, you cast Blessing of Sacrifice on them. Cannot happen more than once every 45 seconds. Theory of Justice - Hammer of Wrath has a 30% chance to cast Hammer of Justice on the target. Warlock Anima Powers
      Blood-Stained Dagger - Health Funnel also reduces your pet's damage taken by 10% for 10 seconds. Bottled Shadow - Gaining a stack of Soul's Blessing increases your pet's damage by 200% for 15 seconds. Crystal of Perpetual Displacement - Reduce the cooldown of Demonic Circle: Teleport by 8 seconds. Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 seconds. Tainted Blood Vial - Your Malefic Rapture (Affliction), Hand of Gul'dan (Demonology), Chaos Bolt (Destruction) no longer consume any Soul Shards, but instead cost you 50% of your current remaining health. Void Etched Talisman - Using a Healthstone increases all healing taken by 50% for 30 seconds. All Anima Powers
      You can find links to all class-specific Anima Powers below.
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
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    • By Stan
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      Blue




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      Orange




      Red




      Note that the model is not final and may change at any time throughout Alpha testing. The wings are slightly off right now and will likely be fixed in the next build.
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      As of the latest Shadowlands Alpha 9.0.1 Build 34490, Blizzard added new options to the database of character customization categories that include Druid Bear and Cat Forms, suggesting that Druids may be able to transmog their forms independently of their weapons in Shadowlands.
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    • By Stan
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      Redditor Luphiaz came up with an interesting theory, where he draws parallels between Icecrown Citadel and the new Shadowlands zones.
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      The Plagueworks, where you fight Rotface, Festergut, and Professor Putricide, are similar to Maldraxxus; The Crimson Hall, where you fight the Blood Prince Council and Blood-Queen Lana'thel, are similar to Revendreth; The Frostwing Halls, with the skippable dragon boss Valithiria Dreamwalker, would be themed after Ardenweald.
      Map of the Icecrown Citadel quarters with matching Shadowlands zones
      Here, we have images of Ardenweald, Maldraxxus, and Revendreth recently shared by Blizzard.



      Redditor ladestes added that the middle area of Icecrown Citadel with the Val'kyr could correspond to Oribos, the new Shadowlands hub, where all souls are sent in the afterlife to be judged by the Arbiter.

      Here is the circular map of the main Oribos floor which looks just like the center of Icecrown Citadel
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      Updated Icecrown skybox in the Shadowlands
      Do you think the similarities between the Shadowlands zones and Icecrown Citadel are purely coincidental, or is there more to it than meets the eye?
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