Jump to content
FORUMS
Sign in to follow this  
Stan

Abyssal Commander Sivara - The Eternal Palace Boss Preview

Recommended Posts

K6hdTaY.jpg

Abyssal Commander Sivara is the first encounter within Azshara's Eternal Palace that will open July 9. In our boss preview, we're looking at the Encounter Journal, loot that you can get from there, and more.

Azshara's Eternal Palace

Ten thousand years ago, as the seas engulfed Zin-Azshari, Queen Azshara forged a dark bargain with N’Zoth that transformed her loyal subjects into the sinister naga. Through millennia of brutal conquest, Azshara has built a new empire from the ruins of the old and now holds dominion over the depths that once threatened to claim her. Ever the gracious host, she has invited the Alliance and Horde alike into her eternal palace to witness her glorious ascension… and their ultimate demise.

Loot Information

Difficulty Item Level
Raid Finder 400
Normal 415
Heroic 430
Mythic 445

Raid Unlock Schedule

The raid consists of 3 wings and the minimum item level for Raid Finder is 380.

Difficulty Date
Normal & Heroic Difficulty July 9th
Mythic & Raid Finder Wing 1 July 16th
Raid Finder Wing 2 July 30th
Raid Finder Wing 3 August 13th

Abyssal Commander Sivara

A master of both martial and magical arts, Abyssal Commander Sivara has ruthlessly led Azshara’s vanguard to countless victories.

Overview

Sivara begins her assault by marking all players with Frost Mark Frost Mark or Toxic Brand Toxic Brand. These volatile compounds will cause an Unstable Mixture Unstable Mixture if a player is ever afflicted with both marks.

iJc8x9S.png Tanks

nACJhxi.png Healers

  • Position away from players of an opposing mark and avoid attacks of the opposing element.
  • Chimeric Marks Chimeric Marks inflicts periodic damage to the entire raid.
  • Unstable Mixture Unstable Mixture causes high raid wide damage.

fHrA7Z2.png Damage Dealers

  • Position away from players of an opposing mark and avoid attacks of the opposing element.
  • Intercept Frostshock Bolts Frostshock Bolts that are the same element as your mark.
  • Overflow Overflow damage is evenly divided amongst all players it hits.

Abilities

Chimeric Marks Chimeric Marks (rJnHTBu.png) - Abyssal Commander Sivara marks all players with either Frost Mark Frost Mark or Toxic Brand Toxic Brand.  Coming into contact with a player of an opposite mark or taking damage of the opposite element afflicts players with Unstable Mixture Unstable Mixture.

PihszPz.png On Mythic Difficulty, Abyssal Commander Sivara continues casting Chimeric Marks, stacking Frost Mark Frost Mark and Toxic Brand Toxic Brand.

  • Frost Mark Frost Mark - Marks the player with a frigid brand inflicting 1,902 Frost damage every 1 sec and reducing movement speed by 5%. This effect stacks.
    • Frozen Blood Frozen Blood (BhsyCVy.png) - Frost Mark flows through the player's veins, slowly freezing them. If the player does not constantly move, they become Frozen.
      • Frozen Frozen (BhsyCVy.png) - The target's body turns to ice, freezing them for 5 sec.
  • Toxic Brand Toxic Brand - Marks the player with a poisonous brand, inflicting 9,501 Nature damage every 3 sec and reducing healing received by 5%. This effect stacks.
    • Venomous Blood Venomous Blood (BhsyCVy.png) - Toxic Brand flows through the target's veins. if the player moves too much they become Delirious.
      • Delirious Delirious (BhsyCVy.png) - The target becomes delirious, disorienting them for 5 sec.
  • Unstable Mixture Unstable Mixture - A mix of poisons catalyzes in the player, causing them to explode, inflicting 7.787 Nature damage to all allies every 1 sec for 3 sec.

Crushing Reverberation Crushing Reverberation (iJc8x9S.png Alert) - Crushes the target, inflicting 952,217 Physical damage, split between the target and all players within 5 yards. Additionally, Crushing Reverberation sends out a shockwave that knocks all players back.

Frostvenom Tipped Frostvenom Tipped (iJc8x9S.png Alert) - Causes the target's Frost Mark to bleed over, inflicting 7,608 Frost damage every 1 sec for 10 sec. This effect stacks. Upon expiration, a pool of Frozen Ground is created at the target's location, whose size is based on stack count.

  • Rimefrost Rimefrost (iJc8x9S.png Alert) - Causes the target's Frost Mark to bleed over, inflicting 7,608 Frost damage every 1 sec for 10 sec. This effect stacks. Upon expiration, a pool of Frozen Ground is created at the target's location, whose size is based on stack count.
    • Frozen Ground Frozen Ground - Frozen ground chills all players standing in it, inflicting 51,592 Frost damage and applying stacks of Frost Mark.
  • Septic Taint Septic Taint (Tank Alert) - Causes the target's Toxic Brand to bleed over, inflicting 7,608 Nature damage every 1 sec for 10 sec. This effect stacks. Upon expiration, a pool of Septic Ground is created at the target's location, whose size is based on stack count. 
    • Septic Ground Septic Ground - Sepctic ground envenoms all players standing in it, inflicting 51,892 Nature damage and aplying stacks of Toxic Brand.

Overwhelming Barrage Overwhelming Barrage (rJnHTBu.png) - The caster fires a volley of poisonous and frozen bolts, inflicting either Frost or Nature damage and applying either Frost Mark or Toxic Brand to each player hit. Abyssal Commander Sivara casts Overwhelming Barrage when she reaches 100 Energy.

Overflow Overflow (rJnHTBu.png) - Causes random players and their Chimeric Marks to overflow.

  • Overflowing Chill Overflowing Chill - Causes a player and their Frost Mark to explode after 6 sec, inflicting 285,407 Frost damage split between all players within 5 yards and creating a pool of Frozen Ground.
    • Frozen Ground Frozen Ground - Frozen ground chills all players standing in it, inflicting 51,592 Frost damage and applying stacks of Frost Mark.
  • Overflowing Venom Overflowing Venom - Causes a player and their Toxic Brand to explode after 6 sec, inflicting 285,407 Nature damage split between all players within 5 yards and creating a pool of Septic Ground.
    • Septic Ground Septic Ground - Sepctic ground envenoms all players standing in it, inflicting 51,892 Nature damage and aplying stacks of Toxic Brand.

Frostshock Bolts Frostshock Bolts - Fires both frost and toxic crossbow bolts at random players.

  • Frost Bolt Frost Bolt - Fires a frozen bolt at a random player, inflicting 20,773 Frost damage every 1 second and applying a stack of Frost Mark to the first target it hits. The target is also pinned.
  • Toxic Bolt Toxic Bolt - Fires a venomous bolt at a random player, inflicting 20,773 Nature damage every 1 second and applying a stack of Toxic Brand to the first target it hits. The target is also pinned.

Inversion Inversion - The caster switches random players' Chimeric Marks, switching Frost Mark to Toxic Brand and vice versa, and applies Inversion Sickness.

PihszPz.png On Heroic difficulty and above, Inversion Inversion also inverts all pools of Frozen Ground Frozen Ground and Septic Ground Septic Ground.

  • Inversion Sickness Inversion Sickness - Changing the target's Chimeric Marks roots them for 4 sec. Upon expiration, the target explodes, applying their mark to all players within 4 yards.

Icons

  • BhsyCVy.png - Heroic Difficulty
  • PihszPz.png - Warning
  • rJnHTBu.png - Important

Loot Tables

FatbossTV Encounter Preview

Share this post


Link to post
Share on other sites
5 hours ago, PatrickHenry said:

Just a hint of Maiden of Vigilance!

See also Thaddius of Naxx, or Twins in TotC raid. Both good fights though could be a nightmare in pugs or LFR...

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard is bringing back Valor in Patch 9.0.5, and the currency is used to upgrade Mythic Dungeon Gear, but what are the upgrade costs?
      The Red Rogue discovered the exact upgrade costs of gear with Valor in Patch 9.0.5 with a few missing slots, but before we go through them, let's talk about how the whole system works.
      Item Ranks and Upgrades
      Every item from dungeons in Patch 9.0.5 is given a rank based on their Item Level, as you can see on the tooltip.

      The items go from Rank 1 (Item Level 184) to Rank 12 (Item Level 220).
      This also applies to Great Vault loot. For example, if you receive Item Level 200 from the weekly chest, it will be of Rank 6/12.

      Base Mythic Gear (Item Level 184) can be upgraded to Item Level 200 without any requirements. All the higher rank upgrades are gated behind various achievements that require you to complete all Shadowlands Season 1 dungeons at Mythic Level 5, 10, and 15 within the time limit.
      In other words, if you want to upgrade Dungeon Gear to Item Level 220, you must complete all 8 Shadowlands Season 1 dungeons at Mythic 15 or above, within the time limit.
      We summarized everything explained above in the following table:
      Item Rank Item Level Requirements 1 184 No Requirements 2 187 No Requirements 3 190 No Requirements 4 194 No Requirements 5 197 No Requirements 6 200 No Requirements 7 203 Shadowlands Keystone Explorer: Season One 8 207 Shadowlands Keystone Explorer: Season One 9 210 Shadowlands Keystone Conqueror: Season One 10 213 Shadowlands Keystone Conqueror: Season One 11 216 Shadowlands Keystone Master: Season One 12 220 Shadowlands Keystone Master: Season One It's important to note that you can't upgrade gear obtained before Patch 9.0.5, which means you must re-farm everything when the patch goes live.
      Valor Caps
      You can have a maximum of 8,750 Valor, but the cap starts at 5,000 and increases by 750 each week. Blizzard also said one character could only hold 1,500 Valor at a time, but that may have been scrapped in the end.
      9.0.5 Week 1 Maximum Cap: 5,000 9.0.5 Week 2 Maximum Cap: 5,750 9.0.5 Week 3 Maximum Cap: 6,500 9.0.5 Week 4 Maximum Cap: 7,250 9.0.5 Week 5 Maximum Cap: 8,750 Weekly Cap: N/A Upgrade Costs
      Now that we know more about item ranks and caps, we are looking at how much Valor you will need for upgrades.
      All the data is provided by The Red Rogue, who also uploaded a handy video about the whole system. You can follow him on YouTube.
      You can upgrade gear by bringing it to Aggressor Zo'dash <Facilitator of Conflict> in Oribos, located in the Enclave of Oribos.
      The upgrade process is straightforward and works just like upgrading PvP or Covenant gear.
      The upgrade costs are different for each slot.
      Off-Hands, Rings, Cloaks, Bracers, Necks cost 250 Valor per upgrade. Shoulders, Gloves, Trinkets, Boots, Belts cost 400 Valor per upgrade. Helms, Chests, Legs cost 475 Valor per upgrade. 1-Handed Agility Weapon costs 500 Valor per upgrade 1-Handed Intellect Weapon costs 750 Valor per upgrade. 2-Handed Weapons cost 1,000 Valor per upgrade. The costs of 1-Handed Strength Weapons and Shields remain unknown for now, but based on PvP Upgrade costs, a 1H Weapon + Shield upgrades together should cost the same amount of Valor per upgrade just like a 2H weapon, so 500 Valor per item per upgrade (needs confirmation).
    • By Stan
      It appears that the Weekly Maximum Valor cap has been removed on the 9.0.5 PTR. The patch releases this week on March 9.
      Previously, players could only earn 750 Valor each week, as shown in the screenshot below.

      On Thursday, Blizzard announced in a blue post that they were increasing Valor caps on the 9.0.5 PTR. Most importantly, they also added that there would be a cap of 1,500 on how much Valor a character can hold at a time, which seems to have been scrapped in the end.
      Currently, on the PTR, it looks like Blizzard has entirely removed the Weekly Valor cap in a hotfix (see missing tooltip). The Total Maximum cap has been increased to 8,750 Valor.

      We're still waiting for Blizzard to confirm if the Weekly Cap has been indeed scrapped or if it's just a bug.
    • By Stan
      ChromedDragon created a map of Draenor before Garrosh showed up. Check it out!
      On the map, we see how the individual Orc clans completely surrounded the Draenei from almost all directions.

      Source: Reddit
    • By Starym
      Tanks are getting a lot of focus in Shadowlands with the increased Mythic+ focus, and it's only going to get more intense with the next pach, so we rounded up some funny stories, depressing interactions, memes and similar. Here's a grab-bag of tanking experiences from many players.
      While all tanks are always needed, things change around the +15 mark, as it's not just DPS that have this particular experience, and if you're one of the least popular/worst specs...
      Then there's this type of terrible, which hasn't really changed that much since, well, forever, as there will always be assholes out there, but there really do seem to be more and more of them these days, especially in Mythic+...

      Source: ChoGallMeta.
      And even if you do well, it's never enough for some people:
      But, sometimes it's quite a different feeling, as however terrible players might be to you, you're still a tank damn it!
      And there are some perfect moments that can only come from tanking, including this one titled "My greatest M+ tanking Achievement...":

      Source: Sheth1984.
      If the group gets really annoying, you can always have the last word too:

      Source: Boars89.
      And finally, if you get REALLY tired of all the DPS not interrupting, the healer selfishly trying to keep those idiots that stand in every mechanic under the sun alive instead of keeping you above 80%, or people dare to question your route, you can always just go with your own kind!
    • By Stan
      Darkmoon Faire has returned for a week. Make sure to use the 10% reputation & experience buff, and don't forget about Profession skill-up quests for easy 5 points!
      10% WHEE! Buff
      The buff increases Experience and Reputation gains by 10% for 1 hour, and it is recommended to turn in weekly quests only after you have the buff for extra reputation. You can farm reputation beyond Exalted for Reputation Paragon rewards.
      Profession Quests
      If you're missing some crucial skill points to max out your Professions, do not forget that the Darkmoon Faire Profession quests can grant you 5 skill points! You no longer need to have 75 skill points for the quests either, so head over to Darkmoon Island to get them.
      Inky Black Potions
      Don't forget to stock up on Inky Black Potion to enjoy dark mode in Shadowlands and other regions! Here's a showcase of Bastion with the potion. Image courtesy of Reddit user nasKo_zomboid.

      Head over to our Darkmoon Faire guide to learn more about the event!
×
×
  • Create New...