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VIP Season 2: More Points and Free Loot!

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The Vault Insider Program season 2 has started and it's bringing a whole lot more points with it, with little to no effort required on our part! The ultimate goal remains the same, that nice looking Maliwan legendary SMG, but a lot of those character customizations are also looking pretty enticing now that we have quite a bit more points. If you need a refresher on what exactly the VIP program is, check out our first post on the subject.

As usual there's a lot of new codes to input, and we'll get to those, but Season 2 also brings some new activities, including weekly ones, so let's take a look at what they are!

  1. The activities page has has a ton of new things added each giving you from 100-500 points each
    • Weekly visits to BL3 social media
    • Watch videos (unfortunately you have to watch until the end, even if you've watched them before)
    • Link your steam, 2k, Twitch accounts
    • Fill out surveys
    • Read news items on BL3
  2. We get another free spin on the weaponizer, moving us up another notch towards the BL3 legendary
  3. Codes, codes and more codes!

As for the previous games, the weapons you can buy (or get for free from the weaponizer roll) now also include some effervescent (aka rainbow) quality items, a tier above legendary that was added in the new free DLC for BL2. Season 2 also brings two new skin customizations, this time for Zane, with the Oni and Conventional Reppin' skins:


Now let's move on to the easiest way to earn points, the codes! Here are some of the latest ones, courtesy of @SupMatto (and remember, you have to disable your adblocker to see the different code entreis):

SKAGBAIT (200) - Vault
BORDERLENS (250) - Vault
CLAPTASTIC (250) - Email
HEYSUGAR (250) - Email
COHHVIP (250) - Creator
BL3FREVENTVIP (200) - Vault
2KLOVE (200) - Email

And finally, here's the official post about the Season 2 of the VIP:

VIP Season 2 (source)

A new season of Vault Insider Program rewards is upon us! You can now spend your points on more legendary and effervescent weapons, customization options for Borderlands 3’s Zane the Operative, and other great rewards.

By now you’ve hopefully had a chance to check out the Commander Lilith & the Fight for Sanctuary DLC for Borderlands 2. If you have, you know that the new better-than-legendary effervescent weapons can be as elusive as they are powerful. That’s why we’re so excited to include a selection of effervescent items as VIP Season 2 Rewards alongside some fan favorite Jakobs and Hyperion Borderlands 2 weapons. All these items are available to redeem with points and have the same 1-in-10 chance of dropping for you when you use your free spin of the VIP Season 2 Weaponizer.


The weapons added as rewards for VIP Season 2 are as follows:

Borderlands 2

Maggie Striker
Conference Call The Bee


Commander Lilith & the Fight for Sanctuary

Antifection Infection Cleaner
Hot Mama Toothpick
Retainer World Burn


A special legendary Maliwan gun for Borderlands 3 is also available as a VIP reward. To unlock it you need to claim at least eight other VIP reward guns (grenade and shield mods count toward this total); these can include any combination of those that you redeem points for, those that you receive from Weaponizers, and even the special Children of the Vault Borderlands 3 gun that’s included in the Early Adopter Pack. For more information, check the VIP Rewards page.


Other rewards added for VIP Season 2 include Mural of Mayhem wallpapers as well as the Oni head and Conventional Reppin’ skin customizations for Zane the Operative. The prices for the new VIP rewards are as follows:


  • Desktop: 500 points
  • Mobile: 500 points

Borderlands 3

  • Vault Hunter Skin: 3000 points
  • Vault Hunter Head: 4000 points

Borderlands 2 / Commander Lilith & the Fight for Sanctuary

  • Weapon: 4000 points


If you’re short on points, be sure to check the VIP Activities page for opportunities to earn more. Additional rewards and Weaponizers will be added when VIP Season 3 starts in August, at which time all the rewards from VIP Seasons 1 and 2 will still be available.

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Just for reference, I'm only missing 2 checkmarks for the BL3 legendary, and all I've done is input all the codes and clicked most of the activities. I haven't even preordered yet which would get me another one, so it's pretty easy to get.

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      Fla4k Ways to Play (source)

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      Bottomless Mags
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      Amara Ways to Play (source)

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      Fist of the Elements
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      Mystical Assault
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      Action Skill: Phaseslam
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      And finally it's Zane the Operative, with his unique ability to actually have two action skills equipped at the cost of his grenade, with several options from his drone to a personal barrier and more:
      Zane Ways to Play (source)

      Zane the Operative is Borderlands 3’s resident tech expert, with an ingenious gadget at the ready for any life-or-death situation. Zane can equip two Action Skills at once, though choosing to do so will replace his ability to toss grenades. To help you decide if Zane is the right Vault Hunter for you, here’s a brief overview of his three skill trees: Doubled Agent, Hitman, and Under Cover. Will your Zane build be worthy of the Flynt family name? 

      Doubled Agent
      Action Skill: Digi-Clone
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      Action Skill: SNTNL
      Embrace the ‘kill or be killed’ mentality with the Hitman skill tree. You get substantial bonuses whenever you kill an enemy, and that includes any enemies who run afoul of your SNTNL—a hovering drone that peppers targets with machine gun fire. Specializing in Hitman skills is a means for stoking your bloodlust: scoring kills makes you stronger, which makes killing easier, and the cycle repeats until nothing but bodies and loot lie in your wake.
      Throughout the Hitman skill tree, you’ll find plenty of perks called Kill Skills that activate every time you end an enemy’s life, like faster firing rates or the chance to shoot additional projectiles. You’ll also find some crucial skills such as:
      Salvation gives your damage a bit of life steal after you score a kill, so you can shoot your way back to health if your life bar starts dwindling during battle. Death Follows Close improves the effectiveness and duration of your Kill Skills, letting you tear through large groups of enemies with ease. Seein’ Red sets off all of Zane's Kill Skills any time he activates an Action Skill. If you stagger your Action Skills properly, your overall damage output will be through the roof.  The Action Skill Augments on the Hitman skill tree focus on enhancing the SNTNL’s arsenal, including cryo damage upgrades to its weaponry, a radiation beam that weakens enemies while buffing Zane, and the ability to paint targets for a missile barrage. If you live for the thrill of the kill, the Hitman skill tree gives you all the help you need to rack up a ridiculous body count.

      Under Cover
      Action Skill: Barrier
      Keep your entire team safe and buff their damage output with the Under Cover skill tree. The Barrier Action Skill deploys a shield that blocks all enemy fire and gives you and your allies increased gun damage whenever you shoot through it. You can even pick up an active Barrier to turn Zane into a mobile bulwark, though this decreases its size and damage bonuses.
      Investing points in the Under Cover skill tree can give your Barrier some clear improvements, like increased maximum shield capacity and decreased recharge rate. Go deeper still, and elemental damage becomes a dominant theme, whether you’re dishing it out more effectively or improving how much you can take. Here’s a sampling of some key Under Cover skills:
      Confident Competence buffs Zane’s gun damage and accuracy whenever his shields are active, with better bonuses for stronger shield percentages. Calm, Cool, Collected rewards Zane for using cryo weapons; any time you freeze an enemy you’ll regenerate shields, health, or Action Skills in that order, depending on what’s currently full. Distributed Denial is a big one, giving your Barrier the effects of your currently equipped Shield Mod, which also applies to any allies near the Barrier (with reduced bonuses for Zane himself). It’ll feel like everyone’s getting together for a big buff party any time you drop a Barrier. The Action Skill Augments along the Under Cover skill tree make the Barrier even more effective at saving (or ending) lives, giving it properties like increased movement speed and fire rates for any Vault Hunter who touches it, a dome shape that protects you on all sides, and a Deterrence Field that shocks and staggers any enemy who gets too close. You and your allies will feel unbreakable with the combined powers of the Barrier and the Under Cover skill tree, while your enemies will be frozen from fear and cryo damage before you shatter them into a million pieces.
      Check out the Zane character page if you’d like to experiment with his skill tree for yourself; you can even share your build once you’ve crafted your vision of a perfect Zane.
      Remember, just because you choose a particular Action Skill it doesn’t mean that you’re locked into that skill tree; you’re free to mix and match to see what powerful combinations you can come up with. Be sure to check out the other Vault Hunters you can play as in Borderlands 3: Moze the Gunner, Amara the Siren, and FL4K the Beastmaster. 

      And so we now know pretty much everything there is to know about the Vault Hunters, aside from the way they really play, but we don't have long to wait for that either, as there's only 25 more days until Borderlands 3 launches!
      Which Hunter will you be starting off as?
    • By Starym
      The third season of the Vault Insider Program is here and it's the best one yet! Aside from even more opportunities to acquire points we actually get to buy some Borderlands 3 weapons this time!
      We also get 2 new skins, this time for Fl4k the Beastmaster, with the usual head and body customizations for 4 and 3k points, with the jacket looking particularly snazzy. The three BL3 guns are are locked to a maximum level of 10 and they're epic quality and will also cost 4,000 points and will count towards your 8 guns required for the Maliwan Legendary. We also get another free spin at the weaponizer this season, with the new BL3 guns on there as well!
      But that's not all, as you can also earn 4,000 points by simply playing Borderlands: Game of the Year Edition this weekend (with it also being a free weekend on PS4)!
      And finally, here's a whole bunch of new VIP codes to get you on your way to getting those new rewards (and remember to check the Activities page in the Insider panel for even more points, but be sure to have your adblockers disabled or you won't see anything):
      1000 Points
      Vault Code: LOOTSPLOSION 500 Points [07/27]
      Vault Code: MAYHEMPRIDE Vault Code: HALVERHAHN 250 Points:
      Email Code: ONTHEHUNT Vault Code: MAYHEM Creator Code: GREGORONKH Vault Code: BONERFART Email Code: MYMAIN Vault Code: TINKABOUTIT Vault Code: THESEPRETZELSSUCK Vault Code: PWR2PLYRS Vault Code: BRINGMEABUCKET 100 Points [07/23]
      Vault Code: 3DJUEGOSVIP
        VIP Season 3 (source)
      A new season of Vault Insider Program rewards is upon us! You can now spend your points on Borderlands 3 weapons, customization options for Borderlands 3's FL4K the Beastmaster, and other great rewards.
      Borderlands 3 is less than a month away from its September 13 launch, and the new batch of VIP Season 3 rewards will have you feeling your absolute best before the big debut. For the first time ever, we're offering Borderlands 3 weapons to Vault Insiders, so you can get a head-start on your in-game arsenal before the game's even out. We've also got the Conventional Reppin' skin and CAMOUFL4GE head customizations available for Borderlands 3's robotic Vault Hunter FL4K the Beastmaster, so you can convincingly disguise yourself as your prey on day one. Yes, that is FL4K masquerading as a Psycho; those bandits will never suspect that behind the iconic mask is metal, not flesh!

      In addition to fan-favorite items from Borderlands 2 and Borderlands: The Pre-Sequel, there are now three weapons available for Borderlands 3! These purple-rarity BL3 weapons have been locked at level 10, whether you choose to redeem them now or when Borderlands 3 is live. You should get a lot of mileage out of them in the game's early hours, which wouldn't be the case if they scaled like other reward weapons and you redeemed them at level 1. The VIP Season 3 reward items are all available to redeem with points and have the same 1-in-11 chance of dropping when you use your free spin on the VIP Season 3 Weaponizer. Here's a list of the items that are waiting to be claimed from this season's Weaponizer:

      Borderlands 3
      Dahl Relentless Puma Tediore Premium Poison Fastblast + Jakobs Daisy Marshal
      Borderlands 2
      Tediore Baby Maker Tediore Fastball Torgue Unkempt Harold Torgue Ogre
      Borderlands: The Pre-Sequel
      Jakobs Skullmasher Hyperion Prismatic Bulwark Tediore Shooterang Torgue Flakker A special Legendary Maliwan gun for Borderlands 3 is also available as a VIP reward. To unlock it you need to claim at least eight other VIP reward weapons (grenade and shield mods count toward this total); these can include any combination of those that you redeem points for, those that you receive from Weaponizers, and even the special Children of the Vault Borderlands 3 gun that's included in the Early Adopter Pack. For more information, check the VIP Rewards page.
      The prices for the new VIP rewards are as follows:
      Desktop: 500 points Mobile: 500 points Borderlands 3
      Vault Hunter Skin: 3000 points Vault Hunter Head: 4000 points Weapon: 4000 points Borderlands 2 / Borderlands: The Pre-Sequel
      Weapon: 4000 points If you need some more points to afford your most-wanted reward, be sure to check the VIP Activities page for opportunities to earn more. You might also be interested to know that you can earn up to 4,000 VIP points for playing Borderlands: Game of the Year Edition this weekend.
      Cosmetic Borderlands 3 rewards for Amara the Siren, Moze the Gunner, and Zane the Operative from VIP Seasons 1 and 2 are still available, so be sure to give those a look as well if you're not planning to play as FL4K on day one.
    • By Starym
      While just another trailer may seem a little underwhelming as far as new reveals go, this one is actually pretty awesome and very trippy, definitely well worth the watch. The trailer also has a huge hint for a new feature of the game, but let's take a look at it first and then discuss.
      Aside from how great it is in general, the dancing sections make me think of the new emote system that's being implemented and seeing as how most similar games have dances (Destiny 2, Fortnite and the rest), this may have actually been a tease for these types of emotes (and more specifically, maybe even two-player emotes). We've already seen limited dancing in previous trailers, but to have it animated to this extent solely for the purposes of a trailer seems unlikely, so dancing emotes here we come!
    • By Starym
      We recently saw the third Vault Hunter at E3 where Gearbox showed off the Gunner, Moze and her lovely friend the Iron Bear mech! She's possibly the most interesting of the Vault Hunter's we've seen so far (and possibly more than Flak, who we haven't), due to the nature of her action skill, the summoned Iron Bear mech. We're going to be taking a look at all of her skill trees, action skills and more in detail in this preview. So far it seems Moze is the most group-centered of the classes, with many skills that affect the party and her mech even being able to carry another player!

      Let's just start with some TLDR highlights of the class, with various interesting features taken from all the skill trees:
      Summon mech and immediately jump in, selecting 2 of 6 different weapons Railguns, miniguns, flamethrowers, rocket launchers, grenade launchers, powered fists, each with their own set of augments Mech punch pulls enemies to you, punches as long as you hold down the mouse Mech stays out after you exit, attacking and eventually suicide charging enemies and exploding Manable turret for co-op partners Grenade focus for Moze, crits with grenades, grenades in fight for your life mode, higher capacity, regeneration Ammo regeneration Sprint and shoot at the same time Party buffs Stepping aside from Moze for a second, we also had a pretty awesome new trailer for the game showcased at E3, so let's take a look:
      As already mentioned, Moze's action skill is summoning the Iron Bear mech which she immediately hops into. The entire class is based around the mech and her three skill trees revolve around different weapons for it. The mech also has fuel that is consumed when moving and firing weapons and it's duration ends when you spend all the fuel (although you can end it before that to get some cooldown back). Each tree has various buffs for moze herself but the main focus is the mech's two "hardpoints" aka his two arms where you can mount different weapons. Each tree has two weapons you can place there, and you can double up on them too - each tree gives you access to two of these weapons: railgun + bear fist, minigun + flamethrower, grenade launcher + rocket launcher. The other new feature in BL3 is augments to actions skills and in Moze's case that comes in the form of modifiers to her mech's weapons, giving them more fuel efficiency or changing the elemental damage type of the weapon and a lot more.

      Now, you can have any combination of these weapons, including two miniguns, but using weapons from different trees will make you less efficient. You can always invest in non-mech skills so you don't lose out though, but that seems like a bit of a waste. Very early on it won't really matter which weapons you use on the mech as you won't have that many augments and skills that enhance them, so you'll be able to experiment, but in the mid to late game you'll want to pick a tree so you can get the full benefits of your chosen tree. We don't really know how many skillpoints we'll have at the end (there are 50 levels total, but we don't know if there will be additional skillpoints to be gained elsewhere - probably not), so it's possible that endgame builds will be combining trees and weapons/augments from those trees as well.
      But let's get into the actual skill trees themselves, shall we (we won't be covering ALL the skills, or very specific numbers, just the more interesting and thematic ones - if you want a complete overview of absolutely everything, head to the bottom of the article).

      Shield of Retribution
      Shield related skills for Moze and mech, party buffs, railgun and bear fist on mech
      Both the mech and Moze get skills that add or interact with shields in some way.
      Moze: remove health to increase shields for Moze; 40% shields back the first time it's depleted after a full recharge; shield regeneration on critical kills; increased gun damage and reduced incoming dmg while shields are up; increased shield capacity and reduced shock dmg; reduced recharge delay + increased rate; stacking extra shield on kill (and gun damage).
      Mech: gets a 20% shield that regenerates normally; activating the mech starts regening everyone's shields at an increased rate.
      Then we have some party buffs: when Moze reloads she takes a little damage and gives fire damage to her and party members; when killing an enemy Moze's fire rate is reduced, but gun damage is increased for her and allies.
      And finally there's the weapon augments, which you can have one of for each weapon slot/hardpoint.
      Augments, railgun: deals fire damage and uses more fuel; chains damage to additional enemies; has reduced fuel drain, extra magazine size and shots explode after a short time.
      Augments, bear fist: deals splash elemental damage; pulls enemies to mech; has rapid fire, punches as long as you hold + reduced fuel drain.

      Bottomless Mags
      Co-op player turret, ammo regen, fuel efficiency, minigun and flamethrower on mech
      The minigun has an overheat gauge which causes it to cease functioning if it overheats and the flamethrower has infinite ammo but consumes additional fuel. This one has the turret on the mech that another player can hop on to for safety and for some bullet spraying action as well! It also has the most interesting skill so far, in terms of systems at least, with one that increases magazine size for Moze and reduces heat for the minigun for each piece of gear Moze has equipped from the same manufacturer. So if you're sporting 4 Jakobs guns and an Anshin grenade mod and shield, you'll be getting a lot of bonuses there.
      Moze: both Moze and the mech can have bullets that don't spend ammo and deal additional fire damage; ammo regeneration after each crit; sprint and shoot at the same time; infinite ammo for 5 secs after exiting mech (remember you can exit the mech before it's run out, not sure if it works with rocket launchers); more gun damage as the magazine is lower; constant ammo regeneration for currently equipped weapon.
      Mech: adds a manned turret to the back of the mech (for co-op players); increased damage when equipping two of the same weapon.
      Augments, minigun: more damage as it fires longer, can be fired longer; cryo damage, reduced damage, fuel and heat consumption; explosive rounds with splash damage, reduced fire rate.
      Augments, flamethrower: less fuel consumption, increased move speed after damaging enemy; corrosive damage, "Melt" damage increased (not sure what that is); fires 3 shot burst, first shot leaves fire puddle.

      Demolition Woman
      Splash damage, grenades, longer lasting and faster CD for mech, grenade and rocket launcher on mech
      The rocket launcher is pretty random by default, with it's missiles just flying around all over the place before it gets augmented, so it's a weird one, but very visually impressive.
      Moze: chance to double size of splash damage; splash damage can return ammo and grenades; critical hits for grenades; increased grenade carry capacity; restore health for every enemy hit with a  grenade; splash damage reduces mech cooldown; whenever Moze deals gun damage there's a chance of an additional explosion with splash damage.
      Mech: less fuel consumption for weapons + fuel regen when killing enemy; reduce mech cooldown when killing enemy; more mech health and fuel; grenades in fight for your life mode, if you revive you get a grenade back.
      Augments, grenade launcher: direct hits deal more damage; every 7th grenade is a singularity grenade (pulls everyone to it); 5 round burst and increased reload speed.
      Augments, rocket launcher: 6 homing rockets with increased reload speed; reduced damage and 6 rocket spread, but debuffs enemy to receive more damage from every source; fires 1 big nuke dealing increased radiation damage.

      For a much more detailed look into ALL of Moze's skills, check out this video that goes over all of them:
      And there you have it, Moze is the third revealed Vault Hunter, with Zane and Amara before her and Flak coming a bit later. I hope this overview was helpful, but do let me know how to improve the format in the future and especially if I missed something about Moze that's interesting. Obviously if you're not familiar with the Borderlands games this preview may have been a bit too in-depth, but we'll have a full summary of all of Borderlands 3's new features soon(ish), as it's taking a bit longer to cover and new info is constantly released.
      We take a look at possibly the most interesting class in BL3, with plenty of group potential.
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