Jump to content
FORUMS
Stan

The Future of Allied Races

Recommended Posts

y3ZLOOq.png

The news image above is fan art created by Dogslug. You can find more of his work here.

Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.

The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

39267-allied-races-vulpera-in-battle-for

On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

lols.JPG.cd174776db671a479b51e0bb35ea5dc

Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.

Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

screenshot_118.jpg

Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

screenshot_123.jpg

The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

female.jpgmodelgoblin.jpg

We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!

TL;DR

  • The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th.
  • The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5.

Share this post


Link to post
Share on other sites

Vulpera don't fit allied races concept, as they are a new race, not a different faction, nation and/or magical variation of existing race (like Void Elves and Nightborne). They are their own species, so Gilgoblins are the only fitting counterpart to Mechagnomes. Both options sound rather boring in my opinion, it's also possible we might not get any new allied races this expansion. There is also the fact, that these Gilgoblins are still using older models, with upcoming updates for Goblin and Worgen, this makes them even less likely to become playable, as they would have to update some assets for them as well.

Another issue is the faction imbalance, giving something as different as Vulpera to Horde, while Alliance gets Mechagnomes, could skew balance even further. Alliance is already losing players, so that's a bad idea, unless they are planning to remove faction restrictions (or factions as a whole). 

Edited by Arcling
  • Like 2

Share this post


Link to post
Share on other sites

Ally side sounds reasonable but I'd prefer Mechagnomes to be a skin choice for Gnomes instead. Vulpera also sounds quite reasonable, also Lightbound / Lightforged Undead / Forsaken, but Gilgoblins... I really don't think so. Because if that happens Horde would have three different races with Goblin rigs. Not a very wise choice for the least popular race of Horde.

If I was at Blizzard, I'd go for the rumored Allied Races - Racial Skins conversion too and I'd include the long awaited High Elves with Void Elf skins as their skin choices, also Wildhammer Dwarves are now a weak choice as an Allied Race but it would be a perfect Dwarf skin choice with tattoos and more tribal look. Considering the Blood Elf popularity, I'd also go for the Dark Ranger and San'layn skins, again not very viable as Allied Races but would be very fitting as skin choices. 

Share this post


Link to post
Share on other sites

I don't like the fact that as soon we're fighting along a new kind of people, everyone wants them to become an allied race. Really hope they aren't going to make that a baseline, but rather like Blizzard said 'Only when they fit the story'.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Pandabuffel said:

I don't like the fact that as soon we're fighting along a new kind of people, everyone wants them to become an allied race. Really hope they aren't going to make that a baseline, but rather like Blizzard said 'Only when they fit the story'.

Every time we see a new, humanoid, looks like it vaguely could be playable, ppl want it as a new race. We saw this in BC, with Arrakoa, in Wrath with Tuskar, Taunka, Frost Dwaves, Iron Dwarves, and the various types of Vrykul, again in Cata with the Tol'Vir, MoP with Mogu, Saurok, Mantid, Hozen, AND Jinyu...

 

Basically, whenever an expansion comes out with a new NPC race, there will be at LEAST one thread somewhere on the forums asking for a playable version of it. Things like Arrakoa, Ogres, Naga, ect are wanted mainly because there hasn't been an expansion in which they didn't have SOME kind of presence.

  • Like 1

Share this post


Link to post
Share on other sites

I'm not sure I agree with the "Allied Races become customization options" guess.  Why would they create all of the jokes, flirts, racial traits, etc. only to scrap all of that and just make them a customization of the base race?  And from a lore standpoint, it doesn't make sense to be like "oh, well you've worked with us for half an expansion, so it only makes sense that we just make all of our people able to look just like you".

It also makes zero sense for Vulpera to become an Allied race (I think they may be a playable race in the future, but not an Allied race).  Every other allied race is a different version of an existing race, which is what they were always intended to be.  Vulpera are a completely new race. 

  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, Balor said:

Most horde i know don't want another small race like goblins to join the horde.

So I am not the only one that do NOT want Vulpera as a playable race

  • Like 2

Share this post


Link to post
Share on other sites
51 minutes ago, Dejo93 said:

I want the new Arrakoa 🙂

Honestly the non-broken Arrakoa would be hype. The broken? ehhh, not so much.

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, Arcling said:

Vulpera don't fit allied races concept, as they are a new race, not a different faction, nation and/or magical variation of existing race (like Void Elves and Nightborne). They are their own species, so Gilgoblins are the only fitting counterpart to Mechagnomes. Both options sound rather boring in my opinion, it's also possible we might not get any new allied races this expansion. There is also the fact, that these Gilgoblins are still using older models, with upcoming updates for Goblin and Worgen, this makes them even less likely to become playable, as they would have to update some assets for them as well.

Another issue is the faction imbalance, giving something as different as Vulpera to Horde, while Alliance gets Mechagnomes, could skew balance even further. Alliance is already losing players, so that's a bad idea, unless they are planning to remove faction restrictions (or factions as a whole). 

Except Ion himself has said in the past during a dev QA that an allied race doesn't need to be a variation of an existing race to be added which renders that whole stance moot. I would be totally happy with Alliance getting Ankoan and Horde getting Vulpera which would balance things out pretty well, just try and tell me even the most diehard Horde player wouldn't roll an Ankoan (even though "cooler" races isn't why there is an imbalance overall). Vulpera and Mechagnomes first, then Ankoan and *insert boring Horde Gilgoblins here or equivalent boring race*.

I don't think its such a big thing or unreasonable for them to have improved Gilgoblins at the same time they were updating normal goblins btw and just waiting to roll it out, there are very little differences between the two after all. 

Share this post


Link to post
Share on other sites

Personally, I feel that GilGoblins would be a much better addition then, say, most of the allied races we have now, especially in terms of how they are represented in game.

Highmountain Tauren are, imo, 100% a joke/meme race - Highmountain was full of cheesy pun and memes, and Blizz continued that with the allied race. They do NOT feel like a unique culture, like they offer anything besides Blizz telling *filtered*-tons of cheesy jokes with em. Void Elves are kinda the same thing, except more edgelord then anything else. Draenor Orcs and Lightforged Draenei are essentially the same as existing Orcs and Draenei in terms of feels.

The only allied races that feel like they have their own unique culture are the Dark Iron, Zandalari, Nightbourne, and Kul Tirans.

Gilgoblins definetly don't feel like Goblins - Rather then being completely obsessed with explosives, money, and screwing people over like Goblins, Gilgoblins give the feeling of being content with the little things, helping one another, and, of course, screwing Naga over.

Vulpera, on the other hand, feel just like cuttthroat desert traders - Similar to Goblins, except with their whole nomadic/desert theme going on.

Share this post


Link to post
Share on other sites

I don't care about being small or big but bruh What The Exactly F they are making !!! Sounds like they just make orginal races uglier and release them as allied races! 

Share this post


Link to post
Share on other sites

remember when everyone thought in wod horde were getting ogre and ally arrakoa? pepperidge farms remembers

Share this post


Link to post
Share on other sites
18 hours ago, Ghash said:

I'm not sure I agree with the "Allied Races become customization options" guess.  Why would they create all of the jokes, flirts, racial traits, etc. only to scrap all of that and just make them a customization of the base race?  And from a lore standpoint, it doesn't make sense to be like "oh, well you've worked with us for half an expansion, so it only makes sense that we just make all of our people able to look just like you".

It also makes zero sense for Vulpera to become an Allied race (I think they may be a playable race in the future, but not an Allied race).  Every other allied race is a different version of an existing race, which is what they were always intended to be.  Vulpera are a completely new race. 

It could so easily be done. Choose your race, then your "tribe" or background. Like, you choose Human, then Stormwind or Kul Tiras. Or choose Draenei, then Exodar or Lightforged. All the things that make the new race distinct from the old stay intact. It's more a reorganization of the character creation screens than anything. Of course, by current standards, all the newer variations would be locked for new players.

  • Like 1

Share this post


Link to post
Share on other sites
19 hours ago, Ghash said:

Every other allied race is a different version of an existing race, which is what they were always intended to be.  Vulpera are a completely new race. 

Vulpera still uses the Goblin rigging, though.

Share this post


Link to post
Share on other sites
12 hours ago, SlowboLaggins said:

Except Ion himself has said in the past during a dev QA that an allied race doesn't need to be a variation of an existing race to be added which renders that whole stance moot.

They can always change their mind, like they did in the past. Altered model needs much more work, so the armor can fit somehow properly. Sounds like too much work for something to release mid-expansion. Ankoan, while using existing skeleton of a night elf, have weird heads and are genderless in their appearance. Actually, it's hard to tell which of them is male or female (not a fan of those low pitch voices). 😃

Edited by Arcling

Share this post


Link to post
Share on other sites

Vulpera fits the Horde far more than the low effort, barely different Gilblins. Also, the massive amount of things in the game file, as well as live (The Flame Keeper being a Vulpera giving Horde specific text just as a recent example)points far more towards them than Gilblins.

Also, I don't get where people listen in to find more Gilblin that Vulpera support on the Horde side. I frequent quite a few places, including seeing how the Discord channels are doing, and the Vulpera have a far higher number of supporters. And those that I talk with and meet on the Horde side, have almost no interest in the Gilblins, but would throw their physical wallet at their PC over and over again whilst pressing the *Race change* button repeatedly.

And before the *It's just furries* argument comes up. We have Worgen, Tauren, and Pandarens. People can't keep using that tired excuse every time they see something about as hairy as a Dwarf, as it's complete nonsense.

  • Like 2

Share this post


Link to post
Share on other sites

Don't really care for the Vulpera lore at all though, it's a great example about how bad the writing is lately.

Basically the Vulpera are nomads and traders living in a desert.    They have no capital city, no centralized government or any land/buildings of strategic value, they basically exist as tribes/clans of a few dozen or so.    Recently a small number of them helped a few horde and zandalari that got lost in the desert.

That act of charity ENRAGED high fuhrer Anduin Wrynn of the 3rd Reich, who decided that in the middle of wartime it would be a good idea to divert troops into Purge Squads to exterminate the Vulpera, whether they were part of the group helping the small horde group or whatnot, they ALL MUST BE PURGED.

This is driving them to joining the Horde for safety. 

I wish I was making this up.

Edited by Migol

Share this post


Link to post
Share on other sites
33 minutes ago, Migol said:

That act of charity ENRAGED high fuhrer Anduin Wrynn of the 3rd Reich, who decided that in the middle of wartime it would be a good idea to divert troops into Purge Squads to exterminate the Vulpera, whether they were part of the group helping the small horde group or whatnot, they ALL MUST BE PURGED.

This is driving them to joining the Horde for safety. 

I wish I was making this up.

This makes me laugh.

Sad laughs.

Share this post


Link to post
Share on other sites
1 hour ago, Lampanelli said:

Vulpera fits the Horde far more than the low effort, barely different Gilblins. Also, the massive amount of things in the game file, as well as live (The Flame Keeper being a Vulpera giving Horde specific text just as a recent example)points far more towards them than Gilblins.

Also, I don't get where people listen in to find more Gilblin that Vulpera support on the Horde side. I frequent quite a few places, including seeing how the Discord channels are doing, and the Vulpera have a far higher number of supporters. And those that I talk with and meet on the Horde side, have almost no interest in the Gilblins, but would throw their physical wallet at their PC over and over again whilst pressing the *Race change* button repeatedly.

And before the *It's just furries* argument comes up. We have Worgen, Tauren, and Pandarens. People can't keep using that tired excuse every time they see something about as hairy as a Dwarf, as it's complete nonsense.

How about none of those two? The only reason Vulpera stands out is because they might feel better than Gilbins, but at the end of the day BOTH of them don't really feel like Horde candidates. There are other races who definitely fit the Horde better and haven't joined either, making Vulpera suddenly join now would be a real huge mistake imo. Reading this topic it feels like people almost demand a new allied race for the Horde and that Gilblins and Vulpera are the only 2 candidates. Usually the new allied races already have a big affinity to the current races and share the same goal.

The next step for our adventure is almost certainly Ny'alotha. Now I personally see no reason for the Vulpera to be like 'Yeah, let us tag along too. We'd love to see N'Zoth and find shiny stuff in Ny'alotha.', they would be extreme misfits for that location. Almost all other Horde races have been around long enough on this adventure and at important events to share a goal there. So releasing Vulpera during that patch would be weird, people will probably already have forgotten about Vulpera afterwards.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      From the "this took a whole lot of time and effort to make" files, here comes Light's Champions 2, a movie length WoW machinima featuring the fight against the Burning Legion. While it does have a 2 in the title, you don't need to have watched the first one, as it's a standalone story with characters from the original. Cstyle12 took two years on this project and it shows, with custom animations for all the characters using Cinema4D, After Effects and Premiere Pro.
      Here's the trailer in case you're not prepared (© Illidan, 2007) to go straight into the almost 1 and a half hour long movie:
      And here's the actual machinima itself:
      While reddit is busy with the tragedy that is the video's duration (only 3 seconds away from being 1H23min45Secs, aka 12345), you can also check out the first Light's Champions machinima:
      In any case, huge congratulations to Cstyle on seeing this thing through and all the dedication and effort put into it, it really shows what someone can do with enough passion for a project. We really need more like you in the WoW community!
      Source: r/wow.
    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...